It should work fine on most browsers. But it depends on the browsers allocation of cycles for the tab, because it‘s only JavaScript. Closing other tabs may help.
Awesome! Love the simple page design - almost went for something similar. I found a few games that work in the address bar, but I didn‘t know this one yet, thanks.
P.S. you can add TitleRun as a bookmarklet as well ;)
Feels similar to NeXTSTEP-style "dockapps"; my desktop (running openbox) is full of 'em, and they're delightful. Something about squeezing as much functionality as possible into a 64x64 space just makes my desktop feel so alive and cozy.
This is super cool! With fast games like this it's often nice to be able to start playing again quickly - maybe consider making space restart the game instantly rather than having to press R and wait for the page to reload.
Browser's (FF incl.) tabs are their title bars. Before tabs, the titles would appear above the address bar. They still do, but are truncated to the length of the tab, and hovered over to see the full title.
Firefox allows you to show the title bar (View -> Customize, the checkbox is at the bottom left corner). I always have it enabled since it makes it easier to resize and move the browser window around without accidentally moving/tearing off a tab. Also it shows more of the title. In general i prefer having the title bar there.
Someone with more skills than me should make a PR to include this in Firefox, it would provide ∞ times more entertainment than the little unicorn and about:robots easter eggs they have now.
I wonder if there's a metaphorical lesson here. If you focus on the immediate obstacles in front of you and don't worry too much about what's coming next, you'll probably do better.
Might just be my weird browser (Palemoon) (or a mistake in making it into a bookmarklet), but this does nothing other than log "SyntaxError: identifier starts immediately after numeric literal" in the developer tools console. The other url-bar games mentioned in this thread all work (at least normally on their websites).
Might just be my weird browser (Palemoon, originally a fork of Firefox) but the favicon doesn't change from the initial gallows, though everything else in the game, and all of the other games except blob jump work for me (including Defender of the Favicon).
Lol - didn't think it would work in firefox on android, but it does - kudos!
This takes me back, as the gameplay is almost exactly the same as the game for the Psion Organiser II (which had a 2 line screen) which you had to laboriously key in from the back of the manual. Except in that one, IIRC (err, 30 years ago) you could choose when to move back from the top line, and the missiles gradually came faster and faster.
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[ 2.7 ms ] story [ 117 ms ] threadFeel free to share or upvote if you like it! https://www.producthunt.com/posts/titlerun
It even have a bookmarklet that allow you to play on any webpage
https://gluttonc.chesterdoran.com
P.S. you can add TitleRun as a bookmarklet as well ;)
https://gluttonc.chesterdoran.com/#%E2%A0%80c%E2%A0%80%E2%A0...
Really clever concept, and I like the ease of building levels for it.
I was just too lazy to reinitialize the game state/map. That’s why R simply does a page refresh ;)
In my head it was always title, because the HTML/DOM element is also called title: https://developer.mozilla.org/en-US/docs/Web/API/Document/ti...
FWIW i also have the menu bar always visible :-P.
Then I expanded the title bar so I could see the whole level at once. Now I can't win.
For some reason being able to only see the next box in the tiny tab makes it way easier for me!
Cool game, I kind of want to steal this for my webpage, but at least on my system, it spikes the CPU, so maybe not.
Yeah, it’s quite heavy... I’ll have to do some research on potentially more efficient implementations.
Still need to make one of these using the Twang code https://github.com/Critters/TWANG
http://www.thegillowfamily.co.uk/
https://tldp.org/HOWTO/Xterm-Title-3.html
ABaroids: http://www.thegillowfamily.co.uk/
Blob jump¹²: https://gist.github.com/bsawyer/bc0cb3ec3a86b29e76a23104fc44...
Glutton C¹: https://gluttonc.chesterdoran.com/
Bonus: Defender of the Favicon³: http://www.p01.org/defender_of_the_favicon/
[1]: Available as a bookmarklet! (see respective sites for details)
[2]: https://news.ycombinator.com/item?id=23420528
[3]: https://news.ycombinator.com/item?id=19262529
Title run has ushered in a new age with a second dimension!
Might just be my weird browser (Palemoon, originally a fork of Firefox) but the favicon doesn't change from the initial gallows, though everything else in the game, and all of the other games except blob jump work for me (including Defender of the Favicon).
This takes me back, as the gameplay is almost exactly the same as the game for the Psion Organiser II (which had a 2 line screen) which you had to laboriously key in from the back of the manual. Except in that one, IIRC (err, 30 years ago) you could choose when to move back from the top line, and the missiles gradually came faster and faster.
For an obstacle positioned at 0, it appears to jump like this.
[... -2, -1, 1, 2, ....]