There’s a free demo version (on the same page where you can buy it), although that doesn’t allow you to exercise the customization via C++ code (which is perhaps one of the most intriguing parts of the editor).
I bought it, because I wanted a light-weight and fast C-specific editor. I was getting into it until I upgraded to Windows 10, and then the text rendered as illegible characters. It was not a UTF font problem, but something else with graphics. I filed a bug, and it was not fixed for a while, so I will have to go and check it out again. I have been using neovim. I have not touched emacs for about a year or so. Too many knucklebuster, non-intuitive keyboard commands. Neovim/Vim is surprisingly easy to get productive on. I watched Andrew Kelley livecode Zig in Vim, and I tried it again, and now I am in the groove! YMMV between any editor!
I know, but I find the Vim defaults more intuitive or just faster to get productive with. I have a bunch of years on emacs, and I was never as fast as I have become on Vim/Neovim in the past quarter or so.
Thanks! I don't know why I didn't spot check for this mistake. Is one I make enough that I specifically look for it most posts... (Well, most posts it is relevant. Clearly missed this one...)
I tried it years ago. I had a good configuration, and then something broke, and I got frustrated. I find Vim/Neovim a lot more compact and I have been getting by with very few plugins just fine. I also like that I can hop on any system, and a plain Vim is easier for me to dive into than a plain emacs.
Many of the current users, including the creator, are in gamedev. Being extensible in a language they’re already intimately familiar with is a selling point.
Allen Webster, the creator, was recently interviewed on the Handmade podcast. I thought it was a good discussion - touched on text editors, performance, and some interesting programming language ideas. https://handmade.network/podcast/ep/14a5407e-5f73-4c59-a422-...
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