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Alright, so Apple are forcing all developers to add Sign-in with Apple (if they have other third-party login services), privacy benefits aside.

But if you Apple decide that they don't like you anymore, they'll not only cut you off the App Store, they'll also bury all (or a subset of) your users.

Apple is starting to act more and more like a bully.

[1] https://developer.apple.com/app-store/review/guidelines/#sig...

Intentionally breaking the rules and filing a lawsuit against them with a marketing campaign isn't as if apple just decided they "didn't like" Epic.
But my identity is my identity. Unless my account is compromised, dont stop ME, the customer, from using MY identity. Right now the major identity providers are all black holes of support, if something goes wrong, you have no recourse to get yourself back.

I'd be more ok with Apple not allowing new accounts, but existing accounts should not be removed from people without them agreeing to a transition process to a non sso, local epic account.

No company should be immune to valid criticism. Microsoft was forced to add a browser pop-up on their OS, because it was considered they were abusing their market position.

Of course, retaliation is expected, but Apple has been so inconsistent in their application of the rules that every decision they've ever made is going to be called into question.

And you can be sure if there is even a hint at favouritism or revelations they've given certain partners special deals (that perhaps Epic wasn't allowed but Amazon was), then they are well and truly fucked.

The EU is not going to mess around. They are going to question every single decision Apple has made, and will make a substantial report into their conduct especially the effects on EU business and the economy. If the EU announces they are investigating you, you should be very, very afraid, they do NOT mess around and will absolutely be at the least issuing a rather substantial financial penalty and changes you will be forced to make within the business (and the OS).

Just look at what they've done to Google in the past few years, this is going to be no different.

I expect huge changes are coming for Apple in 2021 and I think we'll all be better off for it.

So sure, take the actions/steps you want, but be prepared to really defend them, and hope you actually have a case that is applied equally and fairly to all.

What exactly, and please be specific, do you think Apple is doing that is wrong? It is not clear from your comments.
In the case of Microsoft, they denied the Xbox gaming app on the store after it had already been going through wide beta use on ios. They denied it on the grounds that they need to review every xbox game. Which is nonsense. They don't review every netflix movie, they don't review every spotify song, they don't review other content. The app that was denied doesn't actually download the games either, its a remote/online streaming player so it is exactly like "netflix for games".

Rumor is, Amazon was cut a deal and others have had a deal so the rules don't seem applied in a fair way. Amazon isn't forced to use Apple Pay for example. (which i think is the part specific with this specific case)

But that doesn't make a lot of sense. Say this case was actually about Nintendo and the Switch. Nintendo doesn't allow any X rated games anywhere ever on their platform. And then this game comes along that, to the user, just plays other games. Why shouldn't they be reviewed like everything else on the platform? To the user the implementation doesn't matter.
Xbox doesn't allow "X rated" games and the all games have an ESRB rating that could be enforced as native app controls just like music streaming, tv & video streaming.

in fact, it's safer than Youtube if safety is a concern...

I'm not saying Xbox does allow that kind of content. Just that "we're an app that runs arbitrary other apps and the discretion for what is available and the rules they follow is ours instead of Apple's despite the fact that to the user they might as well be running locally on the phone."
I don't think you understand what this is. The games run on azure servers or a physical console you already own and they only display on your screen. Nothing is installed on your phone but an app that lets you connect over network to play. The xbox games are not actually installed on your phone.
Games can have stores, marketplaces, platforms, and other arbitrary interactive stuff running inside of them, whereas movies and songs are more or less functionally identical in technical capability (although it would be funny if Netflix put a subscribe button inside a free movie to bypass Apple!)

Amazon didn't cut a deal, you can't subscribe to prime video in the app without using Apple's IAP payment system. You can only subscribe outside the app.

>Amazon didn't cut a deal

Most developers who use Apple IAPs gave to give Apple a 30% cut. Amazon only gives apple a 15% cut. How is that not a deal?

Games are executables, movies are not, nor are songs. Why are people (intentionally?) ignoring this point. Apple reviews all executables.
Stadia is non-executable but Apple bans. They just banning what they don't want.
So if I develop StreamApp today that runs apps in the cloud and just streams the view over the net, and somehow polish the integration with iOS so it is good enough (sharing etc.), would this argument change?
Epic alleges that Apple is breaking the law, and breaking the App Store rules was a pretty much required step to establish standing to sue. Is Apple above the legal system, such that they should be able to destroy businesses that dare to challenge them in court, regardless of the merits of their claims and before they are even heard?
Where does the marketing campaign fit into your story?
Epic has a customer base that won't understand the nuances of the case. If they didn't tell their story to their customers in a way they can understand, they would suffer a lot of damage to their reputation, regardless of whether they are right or wrong, because customers are being cut off from a product they enjoyed.

They will suffer reputation damage anyway, but they at least stand a chance of convincing some of their customers that they have a good reason for taking these actions.

There was also a marketing campaign for Net Neutrality by pretty much every single tech company. It's perfectly fine that anyone at anytime can raise awareness for their cause. And in this case, the cause is in everyones interest who is losing 30% of their sales to Apple in an immoral tax.
Your comment makes it sound it sound like Apple is breaking the law.

Epic could have brought on this lawsuit while still complying with the App Store rules, in fact the judge suggested they do that so their users aren't impacted. They wouldn't be getting kicked off right now and the Sign-in with Apple button wouldn't be getting disabled. They chose to break the app store rules, which they did agreed to, AND they also decided to sue Apple.

They could revert their app right now and Apple would restore their account and they could still continue their lawsuit. Epic is just weaponizing their user base in their fight against Apple.

> They could revert their app right now and Apple would restore their account

You have no way of knowing this and frankly I doubt it. And I'm not sure that it wouldn't weaken their legal position.

Apple literally told them that in court. Remove the crap, and you go back on the store.
Do you have a reference for this?
https://www.macrumors.com/2020/08/25/apple-statement-restrai...

"We agree with Judge Gonzalez-Rogers that 'the sensible way to proceed' is for Epic to comply with the App Store guidelines and continue to operate while the case proceeds. If Epic takes the steps the judge has recommended, we will gladly welcome Fortnite back onto iOS. We look forward to making our case to the court in September."

You're right. I hadn't seen that Apple had stated this explicitly. I guess Epic filed another motion to the judge to try and prevent Apple from allegedly illegally forcing them to comply, so they're currently waiting to see the result before taking more actions.

Edit: Oh, and Epic also says Apple privately threatened to ban them for a year, contradicting what they said in court.

Apple said: submit to our antitrust violation and we'll stop abusing our market position and let you back in.

Among other things, Apple does not allow developers to mention competing products or that discounts are available for purchasing outside of the Apple store.

in fact the judge suggested they do that so their users aren't impacted.

In fact, the judge did not suggest they do so because absent economic harm Epic had no standing to sue until Apple retaliated. The judge simply pointed out that they couldn't provide injunctive relief forcing Apple to allow Epic to have its own store before the case was decided on the merits. (Judges rarely grant injunctive relief to change the status quo, especially in commercial cases.)

I am amazed that this obviously false claim has been repeated a dozen times in this thread. Epic already has suffered economic harm based on the $300 million in Fortnite IAP fees Apple has previously collected. They already had standing to sue to get those fees back. They did not need to do anything else.

> In fact, the judge did not suggest they do so because absent economic harm Epic had no standing to sue until Apple retaliated.

Yes, she did. She literally suggested the sensible way to proceed was to comply with the agreement while the lawsuit went on.

Epic Games remains free to maintain its agreements with Apple in breach status as this litigation continues, but as the Seventh Circuit recognized in Second City Music, “[t]he sensible way to proceed is for [Epic to comply with the agreements and guidelines] and continue to operate while it builds a record.” Id. “Any injury that [Epic Games] incurs by following a different course is of its own choosing.” Id.

https://www.courtlistener.com/recap/gov.uscourts.cand.364265... (Page 5)

> Your comment makes it sound it sound like Apple is breaking the law.

Epic is alleging that Apple is breaking the law. That's the whole point of the antitrust lawsuit, to decide if they are or are not.

> Epic could have brought on this lawsuit while still complying with the App Store rules

No they could not. They needed standing to sue. "Apple is doing what the contract says and we don't like it" does not establish standing. Epic needed to act as though the contract was illegal, suffer some harm, and then they have standing to sue. That's exactly what happened.

You are correct that they could revert their changes and comply for the time being and Apple seems amenable to that.

Epic already had standing to sue from the $300 million in Fortnite IAP fees Apple has collected. They already "suffered harm", they did not need to do anything further in order to sue.
The harm was unfair anti-competitive practices, namely being prevented from operating their own payment processor. Until Epic got kicked off the App Store for operating their own payment processor, there was no harm.
By being "forced" to use Apple's payment system instead of their own, Epic has already "suffered harm" due to the $300 million in fees they otherwise would not have paid. There was no need to get kicked off the App Store in addition to that. The judge literally recommended Epic undo their "hotfix" and cure the breach of contract while the case continued in court. If for some reason you still do not believe this, I recommend checking with your lawyer.
You are fixated on this because of my imprecise use of the legal term "standing", but it's not really relevant. Standing to bring a suit that will probably get thrown out on summary judgement is not useful. What's relevant is that there is harm to consumers here and Epic needed to specifically demonstrate it to have a real chance of prevailing in an antitrust case. An allegedly illegal contract should not restrain them from doing so.
I'm not sure you actually understand the issue, it's not simply a question of terminology. Whether consumer harm exists or not is a question to be determined during the trial, not before.
The question will be decided during the trial, but the evidence is gathered before.
You seem to think if Epic fails to prove consumer harm exists, that their case will not survive summary judgement? This is not true.

What Epic needs to do to survive summary judgement is to present a trialable claim that injury to competition has occurred. The trial itself will then determine whether the claim is accurate not.

I still don't think Fortnite being in or out of the App Store makes a difference to Epic's case. If Epic's theory of Apple's behavior is correct, then they have a winning case regardless of whatever happened to Fortnite specifically.

They already had standing based on the $300 million in IAP fees Apple has collected from Fortnite. They could have simply sued and said "we want our $300 million back". They didn't need to do anything else.
Antitrust requires demonstrating harm to consumers, not just to Epic.
1. Not necessarily. Per se violations do not require proof of consumer harm, for example. Epic's tying claim against Apple is an alleged per se violation.

2. It was already established in Apple v. Pepper that developers had standing to sue Apple over App Store policies. The case then went up to the Supreme Court which ruled that consumers also have standing to sue.

3. Showing consumer harm may help Epic win their suit. But it's not necessary to establish standing to bring the suit in the first place.

Epic needs a strong case, not a minimum viable case. They need to demonstrate the full extent of the problem. An allegedly illegal contract shouldn't stop them from doing that.
While I certainly agree that Epic needs a strong case in order to win, it's not clear that their actions with regards to Fortnite actually help their legal case so much as their public relations.

In any case it seems like the goalposts have been moved from "Epic needs to establish standing" to "Epic needs a strong case". My point was only to correct the former misconception which for some reason has been incorrectly repeated all over this thread.

Maybe they don't need consumer harm for their one per se claim, but what about the other 9 claims? They need it for more than just PR reasons. I don't know if standing is considered separately per claim, but if not then it's an issue of terminology, not substance. Feel free to substitute the appropriate legal terminology for the ability to bring a claim.
To clarify, in order for Epic to bring a claim it needs to show that it has personally been harmed. In order for Epic to win the claim it will need to prove that competition has been harmed.

Standing needs to be established separately for each claim, yes, but I expect in this case the $300 million in fees takes care of that across the board.

Epic's legal position as I understand it is that Apple is behaving illegally and they likely had to break the illegal rule for standing to sue.
The judge in this case have suggested that the case can proceed if Epic reverts their contract breaking changes. Apple has made it clear in court that if Epic reverts their changes they can restore their standing in the App Store.

> they likely had to break the illegal rule for standing to sue.

I'm not sure if this was ever true, but it's quite clear at this point that they can make their app comply with App Store policies and and continue their lawsuit at this point.

Litigation had just begun and you believe the judge has already made a ruling on standing?

Sorry I don't know where you got this idea but that's now how the legal system works.

Do feel free to quote a written ruling from the judge if you think I am off base. A binding ruling on standing which Apple has had the chance to appeal to the Supreme Court.

You do know the trial judge isn't even the final judge that would decide on an issue of standing, correct? Not only is your claim implausible, but a lower court judge doesn't have the final say on standing even if your claim was true.

Epic already had standing to sue from the $300 million in Fortnite IAP fees Apple has collected.
It also shows that Apple really don't care about their customers and would rather stick it to Epic than continue to support the people who choose to use their login system.

If Apple wanted to show some goodwill towards the end users who were caught up in this mess they'd continue to allow them to log in or provide a migration path.

I wonder if this will be used against Apple in the future since it's clearly hurting people of they lose access to their game, progress and purchases.

I think you’re vastly underrating the seriousness in which a company like Apple would treat this matter. They aren’t a petty child or a bully. They’re a company, and their market research likely show them that the key advantage they have over Android is their closed, easy to use and secure ecosystem.

If Epic succeeds in breaking that, they’ll lose a lot more than 30% of the 20 ish millions a month that Epic is currently losing on this ordeal.

Apple prevents people who paid $10000s for their top-of-the-line computer, from using an equally top-of-the-line GPU from Nvidia, because ~10 years ago some Nvidia laptop GPUs had problems and Apple is obsessive about punishing them.

Apple does act like a petty child, and a rather obnoxious one at that. They are the worst kind of company, one that considers it is doing you a favour by allowing you to be their customer.

Sent from my iPhone.

I suspect that why Apple prevents using NVidia is because they won't support Metal and force support CUDA.
> If Apple wanted to show some goodwill towards the end users who were caught up in this mess they'd continue to allow them to log in or provide a migration path.

From the original article: Customers will be able to "update to a standard email address and password" and, even after the deadline to do that, "those who did not transition from Sign in with Apple may be able to contact Epic Games to have their accounts recovered manually."

It appears that Apple deeply believes all iOS users are, fundamentally, Apple's customers, not the customers of any apps or services they use n their Apple device. It is consistent with their belief to take away Apple users from companies they no longer want to do business with.
> But if Apple decide that they don't like you anymore...

Epic intentionally broke the rules. Maybe Apple's actions are right, maybe wrong. But don't pretend Apple just out-of-the-blue decided to do this to Epic for no reason.

Epic did intentionally break the rules here, but I definitely have seen stories on HN before where Apple would refuse to let an app pass review without providing a proper reason why, and some more shadier things. If they do decide they don't like a developer, that developer really has little recourse.
And don't forget if you offer sign-in with G or F, and you don't add Sign in with A, you'll be in violation as well.
How childish is saying Apple doesn’t like Epic. They violated the terms, they wanted all this to happen and expected it. No one should be surprised they planned this months ahead
I really hope this will damage Apple’s brand and platform... They enforce their TOS randomly and this will happen to smaller companies too.

Hurts the consumer too. People will be locked out of their Epic accounts.

>I really hope this will damage Apple’s brand and platform... They enforce their TOS randomly and this will happen to smaller companies too.

Epic's own customers are blaming Epic for this snafu. It's hard to see Apple as the bad guy when Epic is the one who broke the rules first. Almost every gamer isn't going to be sympathetic to a player who broke the rules and got banned.

If rules are illegal then breaking them to challenge them in court seems justified
Absolutely, but I'm surprised to see so many people think that civil disobedience is a consequence free act. The whole point is that you break the law and then visibly suffer the consequences to get attention.
This wasn't some random ToS violation, this was a willful egregious violation done with subversion & malice to undermine the App Store's revenue model. I don't fault Apple for wanting to sever all ties with bad actors.

> They enforce their TOS randomly and this will happen to smaller companies too.

If their ToS is randomly enforced, which other App/Company violated the same terms as Epic which Apple chose to not enforce? I can't imagine there'll ever be a single case where a remote activated violation to sneak pass App Review would ever be allowed to remain on the App Store once identified.

Don't "premium video companies" like Netflix and Amazon get a special deal? https://www.theverge.com/2020/4/1/21203294/amazon-prime-vide...
There's no "special deal" for large companies because of who they are, there are multiple exemptions [1] for which types of Apps are free, what sales are exempt and which are subject to Royalty, e.g. "Reader" Apps like Kindle, Audible, Netflix & Spotify don't pay any Royalty. They have been relaxing the categories of Apps which are exempt as previously Spotify & Netflix were subject to the 30% Royalty.

[1] https://www.apple.com/ios/app-store/principles-practices/#:~...

Amazon doesn't pay the 30% fee and violates the same terms by providing alternative payment providers in app. It's just that Apple is too scared to de-platform Amazon.

Remote activation is an irrelevant detail. Apps routinely active features remotely. It's the underlying violation that matters, not how it was enabled. That's just PR.

Just installed Linux on my Mac; it felt like freedom.
How is power management? Which distro did you go with?
Had alot of issues with power when i last tried Linux on a mac air.. Something with alot of interrupts firing and the linux kernel was using more power as a result. Thinking of wiping macos and putting windows pro only and using wsl or something.

If anyone runs linux/win on mac hardware smoothly I want to know more details.

Sell your old mac and buy five comparable used Thinkpads?
Did the same with my macbook pro 2015. But switched to dell xps for more cpu cores. Never had any issues.
I wonder by what year it would be impossible at a hardware level to do that. Apple has already been making MacOS more or more like its phone OSes, raising the walls of the garden. They might soon implement some privacy/security 'think-of-the-children' type 'feature' that makes it basically impossible to install any other OS on your Macbook.
This is something many people feared might happen, and now, it's become a reality:

Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone.

Apple is a company that needs to be brought down a peg or two, it's far too 'valuable' in terms of its market worth, and needs a huge kick up the ass as Microsoft once had to show them some respect.

And the EU will levy the world's biggest fine at Apple, I predict north of $5 billion if not $10 billion for abusing their status with this being a notable case.

Certainly, for public opinion, it means you now have to "tow the line", no protesting allowed. If you dare challenge us, we WILL REMOVE YOU.

Horrible company.

It doesn't mean any of that, it just means that if you want your app on Apple's app store you can only use their payment processing.

Also, businesses generally don't have to do business with other businesses that are suing them.

> Certainly, for public opinion, it means you now have to "tow the line", no protesting allowed. If you dare challenge us, we WILL REMOVE YOU.

Isn't that how all private companies work? If you walk into a mom-and-pop corner shop with no "shoes or shirt" you'll be removed as well—whether or not you think it's some kind of righteous protest.

Those kinds of rules are for pubic health reasons. If you serve the public then you can't discriminate against protected classes. Though it may be legal to refuse service for other arbitrary reasons.

When I worked in retail and scouted prices at the completion they would ask me to leave the store.

Your example is definitely better.
If your business relies on your ability to walk in into a store with your shirt off and a mom-and-pop shop denies you access, you can look for one of their competitors. If all the mom-and-pop shops decide have a "no shirt, no service" policy, that rule probably exists for a reason (its a form of democracy).

I don't really care about Epic's stake in the matter; they are clearly making plenty of money. A smaller company with a different idea that treads the line with their in-app-purchases would be in a tough place.

Android, Jolla, Purism,....
Getting kicked out of a mom and pop shop isn’t going to end my business. Apple has the power to create a visible spike in the world’s unemployment graphs whenever they want. When a company gets that big, it needs to be heavily regulated and scrutinized.
Losing sign in with apple shouldn't end any competent business either.
> Getting kicked out of a mom and pop shop isn’t going to end my business.

And it would be a poor business model if it were capable of ending your business, no?

Are you saying that the entire mobile app business is built on a flawed business model? How do you build a mobile app business that can survive being blacklisted by Apple and Google?
I didn't say that, no.

And I didn't think Google was involved here?

Google is totally involved. They aren’t as egregious about it as Apple, but they are equally guilty of stomping out competition. If you get blacklisted from Google Play, you’re basically done. Your cost for acquiring new users just skyrocketed because you now have to somehow educate people on how to enable “unknown sources”, convince them to ignore all of the incessant scary warnings about malware, etc. on top of your regular advertising costs. Unless your main demographic is computer geeks, there’s no way to succeed.

Not to mention that if you DO manage to build a successful competitor to GPlay, you’ll have to worry about Google’s “white hat” hit squad at Project Zero.

Google is involved in Epic's dispute with Apple? I'm sorry, but I haven't seen that anywhere. Could you clarify?
You can't remove them for whatever reason you put up. I won't give examples but for sure the public has to believe that the reason is reasonable enough. As for now the opinion is divided, some believe Apple is reasonable and some think not. It's interesting to see where it goes. As a customer I prefer to see Epic win this time although I'm sure EPic will do the same in Apple's shoes.
Replace Apple’s iOS ecosystem with Microsoft’s Xbox, Sony’s PlayStation or Nintendo’s Switch. Either you destroy the console ecosystem by forcing them all to open up, or classify iOS as somehow different... or you leave them all to enforce their business agreements through mutually accepted legal term. If Epic doesn’t want a different agreement than Apple, they can negotiate alternative legal terms.
I am not saying I agree with the restrictions imposed by the console manufacturers but that case is different.

A console is designed for a specific task (playing games and similar software), the market is somewhat competitive and you are free to buy a PC/Mac/Linux and get 99% of the functionality (minus a few exclusive titles). In fact consoles nowadays are just PCs running a custom build of a general-purpose OS.

The mobile market is different. There are only 2 dominant players (Apple and Google), they both have similar anti-competitive restrictions (side-loading on Android is a non-starter given the various security warnings, and even then the lack of officially-supported root access on Android means there are things official Google software can do that you can't do without resorting to exploits, plus Android requires you to accept Google's terms & privacy policy which does not comply with the GDPR). There are no other players; the open-source alternatives such as Pinephone are not viable alternatives as they cut you off from the vast majority of apps out there. Let's take a period-correct example, are there any Covid contact-tracing clients available for platforms besides iOS and Android?

You don't need to root an Android device to load applications from outside the Play store. The security warning is pretty accurate and useful for most people but if you want to load apps from outside the store then you aren't most people so it shouldn't matter.

There's a reason alternatives to iOS and Android haven't picked up, some of those reasons are because for those that care to side load apps they can already do it on Android (or can go further and replace their OS) so not much incentive for a third mobile OS. If there was a strong enough need for an alternative then that would exist already.

In future versions of Android, you will need to enable developer mode on Android to install applications outside of the Play Store.

Google has hindered Android so that it doesn't allow third party app stores to install apps in the background, upgrade apps or batch install apps like the Play Store can.

How would opening up consoles destroy their ecosystem?
It obviously wouldn't. Windows PCs are open (relative to consoles) and have a more vibrant and diverse set of games available.
Unlike Apple, larger developers can use their market leverage to negotiate better rates, and many have, which is why you don't hear Epic or Rockstar complaining about MS or Sony. This point is key to the difference, since antitrust is about market interference. If market participants can use their own leverage to push back against another participant's market activities, then you don't have an antitrust violation. Apple does not allow negotiation. It's take it-or-leave it.

Microsoft and Playstation also allow for cross-platform play, and crucially unlike Apple, actually provide a significant amount of services to developers for their cuts, including but not limited to QA services, SDK and hardware support from actual MS/Sony employees, and marketing spend.

Additionally, while MS and Sony require all developers to use their stores or APIs for IAP, they allow developers (at least large ones) to heavily customize those storefronts, and charge significantly less than 30% for the enforced privilege of using their IAP APIs; the exact rates being a matter of negotiation.

That's too bad. I would rather MS and Sony charge treat all developers equally to allow fair competition on the platform. This kind of preferential treatment creates a bigger divide between existing winners and those wanting to become winners.
That large companies can get use their clout to get a better deal from console stores isn't a particularly compelling defense.

> Microsoft and Playstation also allow for cross-platform play

Don't some games allow iOS / PC cross-platform play? Epic's Fortnite did, didn't it?

Yes, iOS has no crossplay restrictions.
“ Microsoft and Playstation also allow for cross-platform play, and crucially unlike Apple, actually provide a significant amount of services to developers for their cuts, including but not limited to QA services, SDK and hardware support from actual MS/Sony employees, and marketing spend”

I don’t understand how this is materially different from apples investments into Xcode, discoverability & promotion in the App Store/“marketing spend”, etc. Apple does tons of stuff with the big players behind closed doors, they highlight it every keynote and that’s just the ones they talk about on the “real human being” front.

A monopoly in a legal sense is different from one someone with deep pockets willing to litigate over. The little people are not equal in the US legal system.
Negotiating power seems slightly tangential to the main issue, I don't think that take-it-or-leave-it negotiating tactics are inherently bad. When you buy food from the supermarket, you either pay the price they are charging or you leave - there's no negotiation.

But in that scenario, you can always walk out and walk into a competing grocery store and try to find a better price. The fact that you can walk is what makes it a competitive scenario, and not an anti-trust one. The question here is, is being able to walk away and use an Android (or other smartphone) product an equivalent (thus fair competition) - or is software in the iOS ecosystem unique enough that not being allowed to participate unless you follow arcane rules is unfair abuse of a monopoly.

> Microsoft and Playstation also allow for cross-platform play

Sony explicitly didn't allow for cross-play until 2 years ago [https://kotaku.com/sony-is-finally-allowing-cross-play-on-th...], even though it was technically possible before then [https://www.engadget.com/2017-06-24-rocket-league-cross-netw...]. In fact, the only reason Sony opened up to cross-play is due to pressure to stay competitive with rival platform Xbox. This was a take-it-or-leave it situation, but Sony was too big to leave. Nothing changed until Sony caved to social pressure.

If the argument is that Apple is a unique kind of device that Apple has a monopoly over, it would hard to argue that Sony and Microsoft don't enjoy the same monopoly powers. On the other hand, if argument is that it's easy enough to switch from Playstation to Xbox, then how is that different from buying a new phone?

In fact, I would bet that Epic sued Apple not because it's more monopolistic, but because they want to set a legal precedent that they can then apply to Playstation, Xbox and Switch, without threatening Epic's core business on consoles.

> On the other hand, if argument is that it's easy enough to switch from Playstation to Xbox, then how is that different from buying a new phone?

Rather easily: players can own two consoles with nothing more than the hardware investment, and there's a long social experience of dedicated gamers doing just this. Owning two phones, however, requires two separate cell/data plans and duplication of every other regular-use app (productivity, e-mail, etc.)

The core distinction is that a console is a device, whereas iOS/Android is a platform.

> Rather easily: players can own two consoles with nothing more than the hardware investment, and there's a long social experience of dedicated gamers doing just this. Owning two phones, however, requires two separate cell/data plans and duplication of every other regular-use app (productivity, e-mail, etc.)

multiple console platforms require multiple accounts with separate friends lists, paid online access, save games, etc. with WiFi calling, separate cell/data plans are not necessary. [1]

> The core distinction is that a console is a device, whereas iOS/Android is a platform.

a console gaming platform certainly seems like a platform. games, friends list with chat, applications such as video streaming, etc.

[1] https://thedroidguy.com/trick-drop-cell-phone-plan-completel...

> Owning two phones, however, requires two separate cell/data plans and duplication of every other regular-use app (productivity, e-mail, etc.)

I can't run my Switch copy of Warframe on my PS4. I have to install Warframe for PS4 on the PS4, and then I'll be playing only with other Warframe-on-PS4 players.

Similarly for every paid title I have on the PS4 if I move to Switch I have to buy those titles again, assuming they're available on the Switch. Many of the titles I have on Switch require a Nintendo Online account which is a paid service.

So I'm not sure what you think you're addressing with that comparison, other than desperately trying to find evidence to support your assertion that iPhone is somehow different to a gaming console in terms of being a platform or device.

> On the other hand, if argument is that it's easy enough to switch from Playstation to Xbox, then how is that different from buying a new phone?

Would you be willing to agree that the relative importance of a smartphone in 2020 is far greater than the relative importance of a video game console in virtually everyone’s lives?

As we are talking about a first person shooter game and not some “relative important” app, no I would not.
Any kind of smartphone, yes, the iPhone in particular, definitely not.

Nor does Fortnite.

MS doesn't require Xbox developers to use their IAP API. Most do, but that's just because it's so convenient for the players.
As a non-console owner, this news is certainly new to me.

It seems to run counter to everything I've heard when people compare the iOS ecosystem to consoles. Where can I learn more?

quote: Microsoft’s App Developer Agreement states that “[n]ew App and in-App Product submissions to the Store are required to use Microsoft’s commerce engine to support purchase of any In-App Product(s) that are or can be consumed or used within [the] app.”

Appendix A1 (page 16) here https://www.analysisgroup.com/globalassets/insights/publishi...

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Microsoft has allowed sideloading and community developed games and apps on Xbox for a while now.
I don't think regulators will really see a difference when it comes to the actual market forces at play. If MS doesn't bless your game it's dead regardless of if it's technically possible to get it to run.
Well, Apple crossed that bridge, Microsoft hasn't. I can't for the life of me care what Xbox does when they're not kicking publishers off the store and obviously Epic has their games on Xbox and Playstation so something is different/better in that relationship.

Truth is Xbox does have independent developer programs and you can sideload games.

> Truth is Xbox does have independent developer programs and you can sideload games.

Truth is, iOS has the same. You have been able to sideload apps on iOS, without paying for a developer account, for years.

I wouldn't count `you need to connect to the mac and install the apps every 7 days unless you have a development program that cost $100 a year` as `You have been able to sideload apps on iOS`.

It need to at least be persistent or it didn't count.

> you need to connect to the mac and install the apps every 7 days

Except you don’t! I really recommend looking at AltStore before judging the convenience based on how things were years ago when you last had the whim to look.

Isn't is literally show the `7 Days` on their home page? Except this time, they bypass the physical connect requirement with wifi.
The AltStore app refreshes automatically in the background, so as long as your phone is on the same wifi once per seven days, that’s it. You don’t need to do anything else. Try reading past the fold and you’ll find direct quotes like this:

> AltStore will periodically attempt to refresh your apps in the background, and you can always manually refresh your apps from within AltStore.

I honestly though "you can keep the app as long as you connect the wifi" and "safari won't wipe your data a long as you enter the site one time in every several days" the same kind of bs.

It's not solution, it is workaround for the apple's creepy behavior.

> It's not solution

Because you don’t want solutions, you just want to complain about Apple not doing exactly what you want when you want. Apple’s not your company if you expect them to cater to your whims, that’s never been their MO (for better or for worse).

> apple's creepy behavior

Really?

The games that you are allowed to sideload are written with UWP, which is not what official XBox games use.

UWP runs in a sandbox castrated XBox environment.

> For games development, Xbox One, like other games consoles, is a specialized piece of hardware that requires a specific hardware-based development kit to access its full potential. If you are working on a game that requires access to the maximum potential of the Xbox One hardware, consider registering with the ID@Xbox program to get access to an Xbox One development kit.

https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/syste...

I think regulators will see the difference between Apple kicking out developers, and Microsoft letting them in while not promoting them.
> Either you destroy the console ecosystem by forcing them all to open up

How is this true? Consoles predate app stores by many decades.

Consoles were and still are app stores in their entirety. Just because the technical sophistication to lock them down tight wasn't there at the beginning and they could be "hacked" didn't mean the same rules didn't apply. If you want to release a game on Xbox, PlayStation, or GameBoy, you did so at the will of Microsoft, Sony, or Nintendo. They did, and still do, tightly control the content that's allowed on their consoles.
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> destroy the console ecosystem by forcing them all to open up

I'm not convinced that the console ecosystem would be destroyed if you forced them all to open up. Quite the contrary: I'd happily invest in consoles if I could build it myself with open hardware.

But the current ecosystem depends on selling the hardware at a loss. We would still have consoles, but the ecosystem would necessarily change.

If consoles were not price subsidized like now, their prices would go up and sales would be affected. Presumably there'd just be fewer people who could afford to buy the latest one. You might see lower or higher specs in consoles since the market would be a little more niche. Xbox might merge fully into Windows 10 and the line between console and gamer PC may disappear.

At the very least, I think we can all agree that the console ecosystem would change. Maybe "destroy" is too strong, but maybe not.

Nintendo hardly sells hardware at a loss, hence why they focus on game experience and not on ultimate graphics experience.
We already have an open console market. It's called the PC market. Consoles are nothing but closed PCs.

Did opening up destroy the PC market? No. But opening up another console market probably would destroy it; there's no reason to separate a hypothetical new PC market from the old PC market. So if you have a PC market and a PS4 market, and then you open the PS4, you have a PC market and another PC market, and then you just have the PC market.

The console market has been slowly dying for the last decade. If anything, opening the console market could help rejuvenate it by turning consoles into general purpose entertainment devices.

And the claim that consoles are just closed down PCs is absurd. Consoles can play AAA games at a fraction of the cost of your average PC. The hardware that goes into building a console is significantly different than a PC.

>> The console market has been slowly dying for the last decade. If anything, opening the console market could help rejuvenate it by turning consoles into general purpose entertainment devices <<

there was a time when consoles didnt require internet tethering, were media capable, and could be used for common PC tasks.

> were media capable

Still are. I watch nearly all my TV through my PS4.

Console hardware isn't significantly different. It's just a highly customized APU from AMD with GDDR5 memory as main memory to make the iGPU fast. A PC might cost more but it also performs better than the console.
> It's called the PC market. Consoles are nothing but closed PCs.

Eh.. no, I think this is reductive.

In addition to being closed PCs, consoles are also an OS and collection of services that make playing games easier and make the process of configuring the device easy.

They also often come with unique hardware (3DS, Wii U, Switch, Vita) that offer dedicated features that don't make sense on PCs.

Most importantly, consoles are standardized PCs. It's not that they're closed, it's that if a game says it works on the Switch, and you have a Switch, that's it. That's all you need to know. PCs offer a lot more complication because there are multiple hardware variations and because the OS isn't specially designed to provide a lot of dedicated frameworks and interfaces to make running games and taking advantage of the hardware easy.

I don't think any of those benefits would go away if 3rd-parties were allowed to make compatible games without asking permission.

It would be a lot harder to loss-lead the hardware, sure. And it would maybe have some implications for quality-control if anyone could start selling unplayable games at Walmart. I'm sympathetic to those arguments.

But I think it's reductive to say that the only reason anyone would ever buy a console is because it's a closed market.

> Most importantly, consoles are standardized PCs. It's not that they're closed, it's that if a game says it works on the Switch, and you have a Switch, that's it. That's all you need to know. PCs offer a lot more complication because there are multiple hardware variations and because the OS isn't specially designed to provide a lot of dedicated frameworks and interfaces to make running games and taking advantage of the hardware easy.

Yes, I'm familiar with the economic reasons for the existence of consoles. But look at the parent comment:

>>> I'd happily invest in consoles if I could build it myself with open hardware.

And poof, all the benefits of standardization are gone. This is just an ordinary PC. You put in the parts you want. And developers suddenly have to support every part anyone might want.

> I don't think any of those benefits would go away if 3rd-parties were allowed to make compatible games without asking permission.

As I read inetknght, he's talking about making the hardware open, not letting people sell games for it.

> As I read inetknght, he's talking about making the hardware open, not letting people sell games for it.

My apologies, I misread inetknght's comment.

Agreed, a user-built console without any standardization is just a PC, maybe with a different OS.

> They also often come with unique hardware (3DS, Wii U, Switch, Vita) that offer dedicated features that don't make sense on PCs.

I disagree about unique hardware not making sense on PCs. Can you provide examples? 3DS and Vita are about the size of a raspberry pi and with some added sensors and controllers. The Wii's controller is pretty similar to the HTC Vive's wand which connects to a PC just fine.

> consoles are standardized PCs. It's not that they're closed, it's that if a game says it works on the Switch, and you have a Switch, that's it. That's all you need to know.

PC games often provide minimum/recommended requirements. PC games often compiled for the x86 or x86_64 architecture just the same as most modern consoles use. Rendering APIs, hardware controllers, and sensors are all standardized. What more do you need?

> PCs offer a lot more complication because there are multiple hardware variations and because the OS isn't specially designed to provide a lot of dedicated frameworks and interfaces to make running games and taking advantage of the hardware easy.

No; I absolutely and fully disagree. The OS provides an operating system. Consumer operating systems are specifically designed to provide a lot of dedicated frameworks and interfaces to make running any software and take advantage of any hardware.

Xbox uses x86 based hardware. The same goes for PS4. Modern controllers are well known to be just simply USB or bluetooth, both of which have PC interfaces. The only thing that ties games to a console is the proprietary vendor-locked API.

> 3DS and Vita are about the size of a raspberry pi and with some added sensors and controllers.

Sure, you could create these things in a PC format, but what I'm getting at is that nobody has. They don't make sense in the current PC market. Selling games that need special non-universal peripherals is really hard. Not impossible (Guitar hero pulled it off), but very difficult.

The HTC Vive is a good example of that. It's about as close to a general peripheral as you can get on the current market (and even it strays irritatingly close to "platform" status). But VR is a wildly niche market. It's nowhere near the market penetration of the 3DS or Wii.

I don't mean that those peripherals can't be built for PC, I mean that we don't have compelling evidence that it makes sense to build them primarily targeting PCs.

> to make running any software and take advantage of any hardware.

You can tune a game way more if you're not targeting 'any' hardware -- it's a lot easier if you're targeting one piece of hardware that works one way.

Take a look at the incredible work that emulators like Citra and Dolphin are doing right now. Reverse engineering the API is only one piece of that puzzle, another big challenge is dealing with the games that are designed to take advantage of hardware quirks and undocumented behaviors.

It's a huge simplification to say that those emulators/games are just based on the API and nothing else. They're often emulating wildly specific behaviors that wouldn't be standardized across multiple implementations of the same API on multiple pieces of hardware. That's why its a such a huge engineering challenge to build an emulator in the first place -- you're constantly balancing accuracy and performance, figuring out when you need to load and emulate specific hardware features.

> Rendering APIs, hardware controllers, and sensors are all standardized. What more do you need?

If you make a game for Switch today, you need to target one aspect ratio at two resolutions, and a very small, finite set of controller layouts. If you tried to release a PC game with those kinds of restrictions, you'd be laughed out of the market.

As someone who's currently working on supporting multiple controllers for a PC game, it's really stinking annoying. Even aftermarket XBox controllers will occasionally just report entirely separate button layouts depending on the OS they're being used with. I can't even just read the hardware codes and base the layout on that, I have controllers that map buttons differently depending on whether I'm in Ubuntu or Manjaro. Libraries like SDL2 help a bit with that, but even then the situation isn't perfect and you often end up making multiple control schemes that degrade gracefully when features are missing.

And from a consumer perspective, minimum requirements for PCs aren't really a scientific thing. People don't know what their GPUs are, they don't have that information in front of them when they go to a store. They buy games as gifts for other people who's PCs they've never seen.

Compare all that to, "does Billy have the Wii U? Cool, then Smash Bros will just work on it."

You could have something like that in the PC space if everybody got together and we had industry-wide standardization on certain requirements or parts for PCs, I can imagine that existing. But it doesn't exist right now, and it's not clear to me that most PC game developers would want that (I wouldn't), and it's not clear to me that current PC-gamers want that (I don't).

It's not a propriety vs Open thing. If someone wants to make a console that has all of its specs completely open and uses off the shelf parts, then fine. Consumers won't care either way. Consumers care about being able to look at exactly one logo on a game disk that indicates the game will play perfectly on every dev...

Just like the flocks of people building Hackintoshes instead of buying Macs.
People should be careful drawing too many comparisons to consoles, because as someone who owns rooted consoles that run homebrew mods, I can attest that it's actually awesome and improves the user experience in about a dozen ways.

My 3DS supports savestates & backups for games like Animal Crossing that let me maintain multiple towns at the same time, custom emulators that run my old Gameboy cartridge backups that I made, really amazing mods like Project Restoration for Majora's Mask, plus custom themes and easier storage management for things like pictures and songs. By comparison, an unhacked Switch still can't even back up all of its save games to the cloud.

If you don't want us to go after consoles as well, maybe don't tempt us? I'm sympathetic to the argument that being loss leaders makes consoles unique and special and different from a smartphone, but if the general consensus here is that they're exactly the same...

If you're arguing that this case is a slippery slope, try to come up with some consequences farther down the slope that don't sound kind of nice.

The consequence isn't that your 3DS would have been better upon releasing, its that it wouldn't have released if the console market had been required to operate this way.
And again, I'm sympathetic to that argument. But then don't argue that the iPhone is exactly the same.

I don't think anyone can reasonably argue that Apple would stop producing the iPhone if sideloading was allowed. The smartphone market doesn't operate the same way as the console market.

I wonder if they could just make that an option on purchase? “Do you want us to enforce security and privacy or do you want to take that on yourself?”. I for one would opt for handling my own privacy on some of my own devices, but would definitely lock my kids down with Apple approved only option.
The point is that people would follow YouTube videos that promise CRACKED SPOTIFY to change that choice so that they can download a copy of a cracked version of Spotify filled with malware. That in turns reflects badly with Apple because it would be assumed that the platform is not secured and cannot be trusted with private / sensitive data (both in B2C and B2B settings). If anything, I think we should at least agree that it’s Apple’s choice whether run this risk or not on their own product.
> I think we should at least agree that it’s Apple’s choice whether run this risk or not on their own product

It's not "their" product. It's mine, I purchased a license to use their software on my hardware. I'm not beholden to continue using their software

It is your iPhone. And you can sideload apps onto the iPhone, for free, using a number of different non-jailbreak but still PITA options.

The App Store, however, is their store.

The more reasonable thing for Apple to do is to separate the code-signing services (platform security and privacy) with the App Store services (advertising and distribution). From my vantage point that would solve all these problems.
At that point the code signing service would become the thing that Epic objects to the most because it's money they're paying Apple for all their games running on Apple products.
I assume that service would only cost ~$10/month, because that's what Apple currently charges for Developer accounts.

The 30% per transaction only really makes sense for apps for which Apple has provided the advertising, distribution and processing -- the App Store.

I'd love to just provide a direct download for my customers who also happen to be Apple (device) customers.

The comparison is the they are both devices that limit installation of software. They're rather similar in that regard. I'm not sure that "This product can only exist if you allow us to have a monopoly" is justification for allowing a monopoly when it comes to video games consoles.
There is some public good in selling consoles as loss leaders; it allows disadvantaged people to participate. Video games are becoming a big part of our culture, and it sucks that participating in that culture requires spending a bunch of money on hardware every generation.

I also think there are more substantial differences. The most major being the difficulty in switching. Switching consoles means losing my data most of the time, but they're just save games, achievements and friends list. If my console melted down tomorrow, it'd be fine. Switching phone OS is a lot harder. Contacts and calendars are relatively easy to switch, but it gets hard after that. How do I get all my data off the old phone? Am I sure I exported my 2FA keys right? If my phone melts down and takes the cloud backups with it, my life is in a world of hurt.

I am also curious how first-party software will be handled. Is it okay to have a closed marketplace on your own software if that marketplace only serves your software? Just as an example, if I get an LG smart fridge that has a marketplace to download new widgets for the display, and LG only allows the sale of LG apps there, is that okay? I'm wondering if app stores won't just shift their model. Instead of "you upload an app, and we'll pay you what users pay us for it minus our cut" it will become "You grant us a perpetual license to distribute your application, and we will pay you 70% royalties on the money we earn". I wonder if that shifts any liability around

>Switching consoles means losing my data most of the time, but they're just save games, achievements and friends list

And an inability to play every game you've purchased. Even if you didn't buy the games digitally, it'd be amazingly difficult to resell your games to buy the same ones for a different platform. Heck, just look at all the groaning online about Epic store exclusive games because people didn't want to have to deal with Steam AND Epic launchers.

>I am also curious how first-party software will be handled. Is it okay to have a closed marketplace on your own software if that marketplace only serves your software?

Similarly, why should only Epic be able to sell skins for Fortnite?

>And an inability to play every game you've purchased

Emulators exists (unlike Apple which bans any virtualization of MacOS under non-macs).

>it'd be amazingly difficult to resell your games to buy the same ones for a different platform

Selling is easy. 'Buying the same game' is often a nonfactor due to how the games market works (many games become outdated quickly, multiplayer servers go offline, etc.).

>>Is it okay to have a closed marketplace on your own software if that marketplace only serves your software?

>Similarly, why should only Epic be able to sell skins for Fortnite?

There's no duty to have a open marketplace, that is open to 3rd parties. Not having it is no different than offering different paid versions of the main software (imagine Fortnite Premium Edition with X skins, or iPhone only with Apple apps). However, once the marketplace is open to 3rd parties, there's a duty to allow fair competition, and that does limit Apple.

Minor point: sideloading is allowed, but requires you pay Apple their yearly developer tax.
> sideloading is allowed, but requires you pay Apple their yearly developer tax.

You can sideload apps with a free dev account for several years now. The only condition is that you have to resign the binary every seven days. There are even desktop apps that automate it.

Oh, didn’t know about the automation. Any examples? I was sideloading a few apps for awhile, but got sick of resigning.
AltStore/Altserver - https://altstore.io/

> AltStore will periodically attempt to refresh your apps in the background, and you can always manually refresh your apps from within AltStore.

I think companies would adapt. And the 3ds has novel enough hardware that you couldn't just replace it with a phone/laptop/whatever. Consoles could also still work out exclusivity deals with publishers, and have a marketplace that is screened, they'd just also need a way to sideload apps.
Consoles that have had easy access to that have historically not done well.
doesn't the xbox have a way to sideload apps?
Xbox's Dev Mode is a bit complicated and limits a lot of functionality of the console. I think there's a good argument that it's actually easier and less limiting to side load an app using Cydia Impactor, Xcode or AltStore with an iPhone.
It allows to sideload UWP apps, however that just basically means you are running WinRT in a lightweight version of Windows on XBox hypervisor.

This is not how XBox games developed with XDK are actually developed and they can see all the hardware, instead of being into a UWP sandbox.

It is more to cater to indie devs as means to get something into the XBox similar to XNA used to allow, it is not meant for proper XBox games as such.

Also it hasn't been updated for a while.

Against locked-down ones. Which is why those need to be banned.
I think any business model that relies on loss-leaders followed by lock-in is a bad business model. I hate it in printers, I hate it in phones, I hate it in computers. I'm not that big into consoles, but I suspect I'd hate it there too.
This stunt by Epic is absolutely about going after consoles too. Epic wants to have their store on every platform, with Epic taking a cut out of the games published on their store, leaving nothing to the host platform.

Eventually the console makers will die due to lack of funding, and Epic will release their own console which will be more locked down than an Apple iPhone.

Your conclusion cracked me up. I guess you either die a hero...
I've seen this comment specifically from you come up a lot in all the apple vs epic conversations.

This is whataboutism for sure.

It moves the discussion to a less constructive, more re-hashed place.

Consoles are different because they're not sold as general purpose computing devices and do not have the market penetration size that iOS does.

There is a great argument for allowing all consumers to install whatever software they want on all devices they purchased - including consoles - by law. I'd like to see this - for over a decade, a lot of tech communities have pushed for this - but this isn't the conversation we're having today.

What market penetration?

iOS is only 20% of the global smartphone market, PS 4 outperforms it on world market share.

I’m not sure how you can compare a closed ecosystem with essential services - phone, email, text, 2FA, emergency warnings, heart monitoring, medicine tracking, banking, etc. - with a closed ecosystem that runs games.

Mobile phones are how many individuals interface with the rest of the world.

Not to mention your case gets worse when there are way less restrictions on releasing games on Xbox/PlayStation/Switch than on iOS.

The closed ecosystem with essential services is also a closed ecosystem that runs games. It's also millions or billions of peoples' primary gaming device. iPod Touch exists almost solely to play games on.
yes, but the comparison doesn't go the other way: a game console isn't a general purpose device, nor as important of a utility for the average person as a modern smartphone is.
The only reason for that is that console makers haven't pushed into those personal utility applications.
Sure it is, I can run Skype and Web applications on the XBox, alongside plenty of other stuff on the store.
That analogy would make some modicum of sense but there is a flaw in your argument. Those are video game consoles. WHO GIVES A FUCK
Video game consoles (in terms of XBox and PS) are nothing more than same spec’d computers. They both (PS4 and up and XB1 and up) run on x86-64 for crying out loud. They just don’t look like a computer (in terms of openness), but the homebrew community has shown that they can be.

So the comparison is pretty apt; Some are claiming phones are computers now, so why aren’t actual computers that have been walled up any different?

What are you saying here exactly? arm64 CPUs aren't real CPUs?
No, I’m saying that video game consoles are a very apt comparison because they’re x86. I made no mention of ARM or whether Apple is right or wrong.
I don't disagree with you. I'm looking at it from a professional standpoint. Because seriously, who cares about video game consoles? In 99% of cases they are nothing more than a leisure activity with no real world consequences other than wasting time. Smartphones on the otherhand, like PCs and laptops, are used for Serious Business™ and should be open platforms because what enterprise in their right mind would give their employees hardware that is controlled by one megacorp to such an extent?
> Microsoft’s Xbox, Sony’s PlayStation or Nintendo’s Switch.

I don't believe any of those vendors take anything close to 30% of in-game revenue. And the reason is they compete with each other, quite vigorously, for the same set of users looking for the same set of products (consoles and games).

> or classify iOS as somehow different...

Right, because Apple is leveraging their dominance of an external market (high end mobile phones) to control pricing in the game market that "should" be more akin to consoles. But it demonstrably isn't. And that is a problem.

If you want to argue here, the proper argument is that iOS isn't a monopoly (and that Google charges similar fees). But don't argue that it's the same as a console, that just doesn't make sense.

> I don't believe any of those vendors take anything close to 30% of in-game revenue.

Worked for one of the worlds largest video games publishers for 6+ years. Now I work for the largest games publisher in the world, so, if anyone would get a discount for being big it would be us.

It’s 30% platform fee for sales on the PlayStation or xbox platforms, 70k eur/y developer fee (and you still have to buy hardware which is double sometimes triple price from the consumer stuff).

Valve has the same 30% and the same “non-compete” w.r.t discounts on other platforms.

This is pretty standard, and is one of the reasons why people tend to release on epic or steam and not both.

Unless you're a high level executive (which you may be, so apologies in advance!), I don't think you would ever know if a special deal was cut for your company.

For publishers/developers getting a special deal, there's just no upside to sharing that information, even internally.

I helped build the PNL for my projects, company doesn’t (can’t) hide finances from the project.

Since I can see total unit sales and total income and it’s broken down on SKU- then it would have been easy for me to see a discrepancy from what I was told our deals were by my masters at HQ but there never was one.

I think you assume too much of executives, they are consumers of our work, they don’t create any reports or such themselves.

That was a while ago, then, or your games sold horribly for an AAA game. Steam's cut goes down to 20%.

The Microsoft store takes a mere 5%.

The Epic Games Store is at... 12% I believe. There's also no exclusivity from either Steam or EGS. The only condition is not using Steam to promote a game that will release first on EGS.

Well, that's interesting. for context I worked for Ubisoft and I left approx. 1month ago (August 12th) to work for Tencent.

Although, while we had good relationships with Microsoft at Ubisoft on a technical basis- I'm not sure about the business arrangement. If Valve is any indication then it was likely incredibly hostile.

Epic does only take 12%, it's an outlier, and is gaining traction because of it.

There's a bit of a difference since you can easily have multiple consoles as well as a PC, but you can't easily have multiple mobile phones, since it's very inconvenient to carry them, charge them, pay for multiple data plans, sync data, etc.

Consoles should also be forced to open up though, and there's no reason why that would "destroy the console ecosystem". They might have to raise the prices of the consoles, but everyone has to do it so it won't matter, and the consoles can also either be financed or monthly fees for online play can be increased.

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> you destroy the console ecosystem by forcing them all to open up

Consoles opening up would be a good thing. I'm not sure why you say it would destroy their ecosystem.

1983 calls back.
Maybe because I'm PCmasterrace, but all of those alternative examples are bad too.
I'm pretty sure you didn't know that, but Xbox doesn't have any restrictions on tools and payment methods. You can literally just download their SDK, build a game, and monetize it however you want.

In other words, Xbox is already more open than iOS. I believe they opened it up with the Xbox 360 around 2007. https://www.xbox.com/en-US/developers#developerprograms

I've worked on a top free cross-platform game for Xbox One and our experience was absolutely not "build a game, and monetize it however you want."

It took months of back and forth and the Xbox team had plenty of input from UX, to monetization, particularly when it came to users buying stuff on other platforms and using them on Xbox.

Sure, MS let us do what Sony and Nintendo would not, so I guess they're the most "open", but make no mistake, it's Microsoft's platform.

How has the XDK become suddenly available for free?
> Either you destroy the console ecosystem by forcing them all to open up, or classify iOS as somehow different.

Console ecosystems are already open-by-law, based on past cases from the 80s and 90s. You can already publish a game to a Switch or PlayStation without ever going through Nintendo or Sony (so long as you don't steal any copywritten assets to do so). You can even publish your own software, that modifies anyone elses software (again, so long as you don't break copyright to do so).

Their eShop/online stores are not yet open, but the devices main software sources are open by law (things like the BluRay drive on a PS4, or the Cartridge slot on a Switch). This is how things like "unauthorized games" were legally published, as well as software editors/debuggers like GameShark, all existed 100% legally as far back as the 90's.

Apple is actually attempting to overturn precedent here, they're trying to claim their TOS is somehow more legally binding than everyone elses is, and trying to reverse battles already fought and lost by Atari / Nintendo / Sega, because companies didn't have easy way to retroactively punish users for fair use back then, like Apple can and does do today.

What are the chances that you can clean room reverse engineer all of the software that has to be included with your game to allow it to run on any console? Besides that, most games - especially Fortnite - have an online component and live and die by being able to apply online.
> What are the chances that you can clean room reverse engineer all of the software that has to be included with your game to allow it to run on any console?

I am not a lawyer, but my understanding is that you don't actually need to do that to be legal. You just have to clean room reverse engineer the DRM. After that, anything you have legal access to, you can legally use.

You could just get past the DRM on the BluRay drive or SD card slot or whatever, and then assuming you have legal rights to use it, load up a full set of Unreal/Unity/Renderware/whatever middleware you want and be off to the races.

Again: This caselaw pre-dates always-on-DRM and Apple-angry-tantrum-responses stuff. So this stuff was 100% legal and clear in the PS2 / Xbox / GameCube days, when there was a clear separation between the two. Now that Apple has tried to muddy the water by pretending their DRM is a "platform" that "provides value", I suspect it will be easier to confuse folks

It wasn’t just the DRM, you had to have a certain amount of “operating system” software bundled with your game for it to run. If you didn’t have the code with your game, it wouldn’t run.
Their online stores are 100% closed, walled gardens.

As far as I know, the courts didn't require that Nintendo, Sega or Sony make the consoles open - they just didn't make it illegal to reverse engineer the protections.

There are also online-only versions of consoles that don’t have a physical disk drive and have to go through the locked down online store, like the recently announced Xbox Series S.
> Console ecosystems are already open-by-law, based on past cases from the 80s and 90s.

I'm curious what cases you think actually established this precedent? Keep in mind that a court saying "reverse engineering is not copyright infringement" is not the same thing as a court saying "a hardware manufacturer is legally obligated to permit the distribution of third-party software on its hardware".

> You can already publish a game to a Switch or PlayStation without ever going through Nintendo or Sony (so long as you don't steal any copywritten assets to do so).

I don't believe this is accurate, at least not in the sense of commercially publishing a game in a physical store or on Nintendo or Sony's digital storefronts. I'm certainly not aware of any games that have been published in physical stores without the publisher having signed a publishing agreement with Nintendo or Sony.

> I'm certainly not aware of any games that have been published in physical stores without the publisher having signed a publishing agreement with Nintendo or Sony.

They did put commercial unlicensed software into US retailers, without any agreement from Nintendo or Sony.

https://en.wikipedia.org/wiki/Sega_v._Accolade (1992) https://en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v._Nin.... (1992)

(TL/DR: you are allowed to build and publish and sell unlicensed software for a console. You are allowed to break DRM to do this, so long as it's a clean-room reverse engineer (don't pull a TENGEN). You are allowed to do this for your own uses (sell your own games) and are allowed to do this even if that software edits other people's legally-purchased software (cheat engines / debuggers / mods / etc). You can legally do this without any license agreement from Nintendo or Sony)

This is how GameSharks/ActionReplays/etc were legally sold in every Wal*Mart / Target / Meijer / GameStop / etc in the US for a decade or more. Their boot screens all contain boot messages saying "this product is NOT licensed by Nintendo/Sega/Sony/etc" for this reason - https://nerdbacon.com/wp-content/uploads/2014/02/GS3.jpg

These are still sold, legally at retail stores like GameStop and WalMart, even today: https://www.codejunkies.com/Products/PowerSaves-Pro__EF00111... (again, still 100% unlicensed from Nintendo)

As I previously said, those cases are about whether reverse engineering constitutes copyright infringement, which the courts have ruled it does not.

But it doesn't mean those platforms are "open", otherwise under that definition the iOS platform is "open" too because you can legally jailbreak your phone and distribute jailbroken apps. I don't think that's what people mean when they say a platform is "open".

> This is how GameSharks/ActionReplays/etc were legally sold

I was more curious if any actual games had been sold this way.

> Apple is a company that needs to be brought down a peg or two, it's far too 'valuable' in terms of its market worth,

Isn't this why people pay the Apple tax? To have them protect you (their users) from 'bad apples'? Everyone liked their over bearing approach to their eco-system until it directly affected them, and now it's too much? Have your cake and eat it too?

In my eyes Android is terrible with regards to Google’s tracking and 3rd party app quality and privacy. Apple is the better alternative in my opinion (if you want to own a smartphone, which I do), but that doesn’t mean I like their abuse of power.
The discussion is not about Android at all, not sure why you brought them up?
Because if you don't pay the Apple tax, that's the alternative. But I don't want to switch. I want what I have now to be better. I think sign in with Apple is a great service, but not if Apple abuses it for their perverse power games. That's disgusting. You may think my comments towards Android are inflammatory but that's not my intent, because I don't root for either company. I'm simply looking after my own interests.
Makes sense but there are many other phone OS vendors it was just weirdly specific to bring up android, but Apple people defend the Apple tax all day on HN, specifically for their curated walled garden, which this is a direct result. This is what people intentionally pay for. (Which I also dont agree with)
Maybe Apple could let each user pay to have Apple lock down their device since it is valued so much.
It's ironical that Apple itself has become the bad Apple in the ecosystem now.
Nope, Epic broke the contract that they signed with Apple, in an attempt to create a marketing campaign for their own store, which outside HN I bet most users don't give a dam.

Like any breach of contract, it should be dealt appropriately.

Believe it or not, you can put illegal things in contracts, and lawsuits are there to work that situation out, which is why Epic has gone this route.
Epic went this route to inflict maximum PR damage, they could've sued without willfully violating their contract which hurt their legal case as they've now entered into the lawsuit with unclean hands which was one of the considerations used to deny their injunction for Fortnite.
They needed to do it this way to ensure they had standing to bring a suit as they can now non-hypothetically prove they've been harmed.
This is untrue. Their harm was of their own making which was why the Judge dismissed their injunction:

> The Court finds that with respect to Epic Games’ motion as to its games, including Fortnite, Epic Games has not yet demonstrated irreparable harm. The current predicament appears of its own making. Epic strategically chose to breach its agreements with Apple

How can purposefully violating someone's contract be a prerequisite for bringing a lawsuit against the organization whose contract you're violating? Where is the legal argument backing up "They needed to do it this way"?

There hasn't been a hearing on an injunction yet, that happens later this month. The hearing that HAS happened was on a temporary restraining order, which was to keep Apple from doing anything UNTIL AFTER the injunction hearing.

The difference is important, the temporary restraining order's effects are only limited to that August-September time window, and the hearing itself had limited argument, and very little preparation time (Epic presumably thinking Apple wouldn't be so aggressive, and would want to drag things out, which they do, but they're also probably hoping to force a settlement as soon as possible). Part of Epic's legal team's arguments was that there is binding legal precedent that "self inflicted harm" was not disqualifying of any of their claims in an anti-trust suit due to the standing hurdle (of note: a similar anti-trust suit filed by an Apple user was thrown out without a trial on grounds that the customer was not able to sufficiently demonstrate Apple's practices harmed them; standing is a very big hurdle), but Epic's lawyers messed up and forgot to file that case brief in the documents they submitted before the restraining order hearing, so the judge made no determination then. They indicated it would be included in the injunction hearing filings. Basically, everything the judge has determined so far could change at the end of the month.

That's correct, the ruling was for the TRO. But this still doesn't answer why "They needed to do it this way", i.e. why was their willful subversive violation a prerequisite for their lawsuit against Apple & how can that be advantageous to the party committing the violations?

So far it hasn't been. It appears obvious their approach was to first inflict PR damage & garner public support prior to commencing legal action.

> a similar anti-trust suit filed by an Apple user was thrown out without a trial on grounds that the customer was not able to sufficiently demonstrate Apple's practices harmed them

Which case is this? Epic’s complaint [1] only mentions the word “standing” once and seeks broad restraints on Apple’s “conduct” that go beyond the enforcement of one TOS clause. I can see why strategically, Epic thought it was best to build the record by breaching its contract with Apple first, but it’s not clear that this was an essential precondition to the lawsuit.

[1] https://cdn2.unrealengine.com/apple-complaint-734589783.pdf

Apple Inc vs Pepper. It was filed very early in iOS's life, got thrown out in 2013 after years of wrangling (by this same judge?), I didn't realize this part, but it went all the way up to SCOTUS in 2019 after getting thrown out, where they said the district court was wrong to dismiss the case, and it looks like it is actually still technically ongoing since that Supreme Court ruling, but I have no idea what the status is because I can't find reporting on it past the SCOTUS ruling. So yeah, there appears to be an open question of whether Epic could have filed suit without the theatrics.
> Part of Epic's legal team's arguments was that there is binding legal precedent that "self inflicted harm" was not disqualifying of any of their claims in an anti-trust suit due to the standing hurdle

I think you've misunderstood this part of the hearing. The cases they attempted to cite said that the doctrine of "unclean hands" is not a valid defense in an antitrust claim. It's unrelated to standing or whether their injury was self-inflicted for purposes of the TRO and the judge said in her ruling that it wasn't relevant to her analysis. [1]

> a similar anti-trust suit filed by an Apple user was thrown out without a trial on grounds that the customer was not able to sufficiently demonstrate Apple's practices harmed them

If you are referring to Apple v. Pepper note that this ruling was reversed by the Supreme Court and the case is still ongoing. [2]

[1] https://www.courtlistener.com/recap/gov.uscourts.cand.364265... (Footnote on Page 5)

[2] https://www.supremecourt.gov/opinions/18pdf/17-204_bq7d.pdf

The other point of the PR stunt is "encouraging" Apple to do the right thing, outside of court. Which they didn't, to my complete and utter surprise.
Epic already had standing to sue from the $300 million in Fortnite IAP fees Apple has collected. They can already show harm and can sue to get those fees back. They did not need to do anything else.
It's very likely the EU will find those contractual provisions to be illegal at some point within the next 3 years.

Apple also has noncompetes in its employee contracts, even though such provisions are illegal in CA. Should we prevent Apple employees from moving to Apple competitors in violation of those illegal non-compete provisions?

If you train GPT-3 with HN comments, it will probably answer "Yes, of course. Apple is not a monopoly. I like iPhone more than Android. What about Microsoft and Sony?"
Civil disobedience.

The entire purpose of government is to serve us, and we should change the rules if we think that a 30% money grab of all developer's income is unethical.

Its the same reason we support Net Neutrality. We instituted (or tried to anyway) controls at the government level to prevent ISPs from abusing their position.

10 billion is what, 5 months of their net profit on the app store?

Even if they do get fined this amount, it would have been worth it for them to abuse their position with the developers.

> And the EU will levy the world's biggest fine at Apple,

Not soon... Apple is loved by a good majority of EU citizens, and while that's the case, the EU won't fine them. Fines are for 'evil corporations' as deemed by a voter...

What is this based on?
Conjecture.

Laws in the EU are far less strict and precise to begin with than US laws that you might be used to. The EU competition commission has wideranging powers to fine almost any company as it sees fit for even no reason at all. But to maintain its own existence, the public (voters -> MEPs) need to think it's doing a good job. A good way to do that is to fine companies voters think are evil.

The anti-trust legislation used to be applied much more widely in the US, but that has changed (and we see a market with a lot of bully monopolists because of this).

It doesn't really come down to if the law is precise or not, but how it is applied.

I just meant that people in eu loves apple. That's certainly not true everywhere. The market share definitely doesn't show that.
Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone.

For Epic, though, only 12% of their revenue comes from IOS, so they're willing to dump Apple.

It might be less than that if Fortnite iOS users just move over to another platform and keep playing Fortnite.
"We're sorry that you were unable to log in with Apple. Here's a discount offer on an HTC U-series phone! And we'll throw in five new Fortnite skins!"
They got every single kid to enable 2FA on Epic Accounts by giving a free skin. My brother even asked me 'how to 2FA?'
That's a really good way to leverage security. Respect to Epic for that.
That's pure genius. Wow.
Exactly. Just look at the search suggestions on google when you search 2FA. The first suggestion is not for important accounts like Google, FB. It's for fortnite.
They did that in order to collect the phone number from the kid?

edit: Their 2FA can do either SMS or email so that's a yes.

No. They did that to avoid VBucks (fortnite money) scams. That happens a lot. So if you want to send or receive Vbucks, they forced you to turn on 2FA. Good move.

They also offer the software token method, but most kids will not enable it.

> And the EU will levy the world's biggest fine at Apple, I predict north of $5 billion if not $10 billion for abusing their status with this being a notable case.

Just like they ended the Microsoft OS monopoly abuses. Dream on.

They broke the TOS on purpose and are now crying about that Apple actually held the line. I think Apple is way overpriced too, but when you go into their ecosystem and profit on it - you have to play by the rules. If you break the rules, you get removed. I would expect the same treatment on any app store.
I believe epic's point is that they believe the ToS to be illegal.
Then they should first fight it before breaking it.
You can't sue someone unless you can prove damages. There's no way to fight this without breaking the rule first. I'm not a lawyer though so maybe there's an exception to this rule.
NAL but you can sue without breaking contract if you're challenging the contract's legality. Epic also is generally challenging Apple's use of their position to 1) not allow other app stores, and 2) take 30% of each sale (while other processors take 3%), which would be enough damages to sue over. Epic breaking contract is entirely a PR move.
An App Store is not a payment processor.

How much of a cut is Steam taking when you sell software on their store?

How much of a cut will Epic be taking when you sell software on their store?

This is completely different to how much Mastercard charges you for selling stuff from your store.

They have proved that, already. They could have reverted the direct payment system, kept only Apple IAP, and then sued even for damage recovery of 30% since the beginning of the lawsuit (or even the beginning of Fortnite on iOS). Apple has clearly written even in legal documents of the lawsuit that reverting the direct payment change would have been enough to keep operating Fortnite on iOS fully featured.
I'm not sure why people keep repeating this. Epic already had standing to sue from the $300 million that Apple has collected in Fortnite IAP fees.
Would they have standing if they weren't punished for violating the TOS?
Why? That wouldn't work. You don't win changes by meekly arguing over things.
Sure they could; but I find it kind of hard to criticize their strategy of getting a hundred million people to commiserate with them before they try. Even better that Apple has decided to act like a big ugly baby about it; they must be over the moon.

I've owned and used Apple products continuously for over 30 years, and I'm not ashamed to say that I am rooting HARD for Epic on this. Apple doesn't give a shit about innovation when they are making money hand over fist. They are spending all their time nurturing their cash cow. It's time to butcher that motherfucker.

> Even better that Apple has decided to act like a big ugly baby about it

You mean, Apple, like any grown-up company would do in their place, has rightfully shown Epic the door? Google kicked Fortnite from Play Store for the same reason. And had they tried this against consoles (where devs also pay 30%), they'd be kicked out of the respective console forever.

What's a "non-cry-baby" reaction in your opinion?

Blocking the new release and blocking the version which allowed out of ecosystem payments. That's it. It's not like Apple gains anything from further actions.
Further actions, unless I'm mistaken, are the direct application of TOS. Epic kept on pushing updates to Fortnite that violated TOS. Your dev account will be disabled if you keep violating TOS.

Epic hoped for preferential treatment just because they are big, and they've enjoyed preferential treatment on consoles. hey've run into Apple applying their TOS equally to everybody and are now somehow pissed.

> Apple doesn't give a shit about innovation when they are making money hand over fist

It's crazy but I didn't even notice this paradigm shift until they announced their credit card. Apple used to be the company to push boundaries and revolutionize computing in some way every few years. The last real "innovation" I feel Apple has come up with was the Retina display, pushing OEMs everywhere towards higher pixel counts and better overall user experiences. Before that we got everything from the iPhone and iPod and even iTunes, to USB and WiFi brought to the mainstream, to crazy, beautiful designs that worked well, like the iMac G4.

Just for instance working off local memory, The iMac hasn't seen a form factor update since what, 2012 when they slimmed down the curve? Which even then was a minor facelift of the 2007 design at best, which itself was an aluminum facelift. Before then we had new iMac designs every few years, between the G3 in '98, the G4 in '02, and the G5 settling on the current form factor in '04.

> to USB and WiFi brought to the mainstream

Not sure what you mean here. USB was used everywhere and around the time iPhone launched, microusb was used by a large portion of new phones. Apple is pretty much the only actively USB-avoiding company left. They still use a proprietary connection for their devices.

They certainly sped up the wifi on mobile trend, but I would argue with bringing it to the mainstream.

It was meant as a separate statement to the iPod/iPhone one, separate innovations that (I would argue) Apple majorly popularized or brought to the mainstream. The iMac G3 and PowerBook/iBook G3 brought USB and WiFi (Airport) to the masses, respectively. The iMac G3 famously came with FireWire and USB as it's only peripheral connections, while the iBook was the first consumer laptop period that included WiFi standard, and IIRC Apple released one of the first consumer WiFi routers as well.
iBook included wifi, but they killed pcmcia more than provided wifi itself. Everyone who needed networking had a pcmcia card then, whether ethernet or wifi. (Or both) So I'd give them half a point for the first wifi in practice.
Apple is still pretty innovative, but it hasn't been as visible as a new product for a while. They already shrunk computers down to the size of a watch, it's not obvious what more they can do, and the technology is probably not ready for wearables, etc.

Some innovations I can think of are force touch, fingerprint sensor (arguably), Face ID, T2 chip / hardware security, Touch Bar, the heart sensor on Watch, and (possibly) wireless charging. Now, some of those, like the Touch Bar are widely reviled here, but whether or not you find it useful, it is an innovation.

Design-wise there's been incremental innovations, some of which haven't succeed (scissors keyboard). The Jet Black iPhone was a design innovation, or at least a manufacturing innovation, since they had to preprocess the metal surface so that the black dye would soak in beyond the outer layer.

That's exactly what they're fighting. Surely Epic winning will mean a court order to reinstate Fortnite and other of Epic's games onto the App Store.

They should have sued and never have done their "pay direct" thing if they wanted to stay operational on Apple platforms during the lawsuit. Apple couldn't retaliate at that point since any termination attempt would be reversed by a court order.

> They should have sued and never have done their "pay direct" thing

If they did that, any court hearing the lawsuit would throw it out because Epic would not have standing. Epic had to do it this way to have any hope of a court hearing their case.

They would only have no standing on the fact that you can't provide other payment methods in your app. They bring up many complaints in their lawsuit[0], mainly there being no competing app store for iOS and 30% being 10x the 3% most regular payment processors charge for processing and fraud detection. I (and you) obviously can't say whether or not the case would be thrown out in a different situation since it didn't happen, but I don't see why it would be thrown out since both of those points seems fair for a antitrust lawsuit, and 30% of sales is enough to mean millions in potential damages.

0: https://cdn2.unrealengine.com/apple-complaint-734589783.pdf

Epic already had standing to sue from the $300 million in Fortnite IAP fees Apple has collected.
>They should have sued and never have done their "pay direct" thing if they wanted to stay operational on Apple platforms during the lawsuit.

That would have made the chances of the lawsuit being thrown out over BS standing issues much higher

the whole point Epic is trying to make is that the rules are illegal, as they are anti-competitive
It’s OK to insist on players sticking to the rules, but Apple is no longer a player - it’s the game.
They broke a guideline on purpose. Apple responded by removing from the app store. That's normal.

Apple's other actions are just retaliatory: threatening the unreal engine, terminating developer accounts from affiliates, and yanking Apple login. It's those actions that you shouldn't expect.

I disagree. I think Epic Games and the affiliates didn't think through the ramifications for the actions taken by Epic Games.

Epic Games is free to build their own phone and app store platform. There is nothing stopping them. Other than the risk that people don't want to buy into whatever they build. But Apple had the same risks.

If this is truly a good faith negotiation (and not a stunt) on the part of Epic Games, they need to understand they're just losing the negotiation -- that's all. Business is business. Epic Games is just bad at it.

Epic isn't negotiating with Apple. They are suing Apple.
To a sociologist, lawsuits are simply another form of negotiation.
They often are; many get settled out of court.
Qualitatively different. Apple's cant risk looking weak here because this issue went to court. Epic could have had an out of court settlement with much better terms.
I didn't say that Epic games was negotiating WELL. :-) I just said "it's a negotiation" that Epic games happens to be losing at the moment.
Objectively speaking, all negotiations seek to bring about change. The parties use whatever tools they have at their disposal and start the conversation wherever their experience, tools, and ethical bent leads them.

Epic games (AFAIK) started (the public portion of) this conversation by violating terms that Apple set forth in a contract that Epic games agreed to. Apple is defending their contract with their behavior. They have the stronger position unless the law comes to the aid of Epic games (which is what I'm assuming Epic games hopes to induce).

Sidenote: The only law capable of negating a contract is a bankruptcy. Neither party has declared bankruptcy. I have a feeling the law is going to be on Apple's side too.

It seems like Apple's retaliation was prompted by Epic's lawsuit -- not by the (trivial) breach of ToS.

The precedence Apple wants to set is: break ToS, get kicked off the store. Break ToS and then try to take Apple to court, get kicked off the platform.

It's pretty obvious that Fortnite is just the pawn that Epic used to wage war. This is obvious to Apple too, hence their counterclaim for punitive damages.

Yes, and that is the textbook definition of retaliation.

This is the same concept as tenant rights. Just because you are renting someone's house doesn't give them complete control over your life. A landlord can't randomly barge into your house (even if technically belongs to them) and sell your stuff.

And before someone comments "But there is no tenancy here", well it's an analogy and it's the same idea. The reason tenant rights exist is because we recognize that having a place to live in is a basic existential need for an individual and therefore we place restrictions on what landlords can get away it, despite the fact that being a landlord is far from a monopoly.

Something similar needs to happen for these bottlenecking platforms that are basically existential requirements for a lot of companies. Also applies to payment processors btw.

Tenant rights is completely different. That's regarding someone's life not someone giant corporations competition with a similar product.
Why do people show Apple's ToS so much deference but then (rightfully) shit on all other ToSes by other people? ToSes suck. Most people don't even read them. I'm sure big companies like Epic have lawyers that do actually read them, but still, it's not like you have a choice in the matter. You can't just not publish on the biggest mobile market. The ToS isn't a negotiation, it's just a big monopoly owner exerting their will over others.
That's always true though - what you're saying is "I don't like that some entities are more powerful than other entities".

Even at much smaller scale, you may need someone more than they need you, and they will negotiate like it - for legal and commercial terms.

Also, terms of service are usually negotiable - presuming you're worth negotiating with. GE has no problem negotiating with Google - you as an individual might have to take what their standard is.

That is exactly right. Comcast's TOS allows them to discriminate on internet traffic. Maybe Comcast can even make a twisted argument that its in the user's best interest. I'm sure nobody here wants them to do that. We already fight against things that we find unethical, or against our principles. This is no different.

Whats being asked isn't some massive change to their software. Its freedom for the developer and user to have a choice in payment platforms. As much as Apple tries to obfuscate it, the AppStore is not the kernel, its not the graphics layer, its not the file system, its not something that is needed to run software. The other OS components are already being abstracted away to some extent by cross-platform tooling, and the AppStore is way way easier than those.

On one hand, Apple will never take legal responsibility to audit software on their App Store and certify it free from malware, because doing so will be cost prohibitive and/or impossible. But at the same time, they want to claim its this 'utopia' that will get destroyed if users are allowed the freedom to pick a different store. How about you let us decide that?

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The law is above ToS. If you believe ToS are unlawful, then you breaking them might be lawful (to be decided).
$5 or $10 billion don't seem like much now that Apple is a $2 trillion company...
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I can't help but think that the whole thing is playing out exactly like Epic had hoped.

After Apple kicked Fortnite from the iOS store, there was an outcry of people who had previously spent money on it through Apple's in-app purchases and now wanted a refund.

Some of those users switched to playing Fortnite on a laptop or Android phone instead, but of course they were still using Sign in with Apple if they had originally created their account and paid for items on iOS. Apple is now locking out those users.

So I predict another wave of upset users, this time it'll be the people that purchased through Apple and were then attempting to play elsewhere.

Meanwhile, Epic now has a very good reason to collect a working email address from every past iOS customer, which they can immediately use to offer the customer a 20% rebate on future purchases if they buy directly through Epic and circumvent the Apple tax.

Plus as an added benefit, Japan has now started an antitrust investigation against Apple after various smaller Japanese game studios (most of them Unreal Engine customers) have come out in support of Epic: https://www.bloomberg.com/news/articles/2020-09-03/apple-app...

And lastly, the combination of pressure on Epic together with the looming iOS14 update have made iOS a lot less attractive for mobile game studios, most of whom traditionally used advertisements to subsidize free players: https://www.consumeracquisition.com/game-over-ios-14-idfa-lo...

I found this quote which I think is quite fitting: "As the folks at Microsoft used to say in the early days of the Xbox, developers are the canaries in the coal mine. When they start dying, the platform is in trouble."

https://venturebeat.com/2020/09/04/the-deanbeat-apple-must-t...

I think Epic absolutely needs other major game studios, and major software companies, to join in their protest to effect the desired change.

Interesting point about the looming iOS14 update. Makes you wonder whether Apple will ultimately fall at their privacy sword, similar to how Google fell at its own "Don't do evil" motto. E.g. it's meaningless bravado when not applied to universally to all countries, aka China.

I wish Mozilla would join them by publishing a Firefox for iOS with their own renderer and Javascript (which they have been prevented from doing). Get booted and join the lawsuit. That's the activist Mozilla I can get behind.
How is Mozilla to do that?

AFAIK Epic did their move by pushing "legal" iOS code, then doing an over-the-air update of adding non-Apple payment system.

Mozilla can't just push a rendering & JavaScript engine "over the air".

Can't they? Is app review actually disassembling the code to see what capabilities it has?

Just include both native renderer and webkit, and over the air switch which you use.

It’d get picked up by binary scanning tools. “Why did your ipa triple in size?”

Plus I doubt Mozilla is in the mode to burn months of programmers time on a stunt right now.

> AFAIK Epic did their move by pushing "legal" iOS code, then doing an over-the-air update of adding non-Apple payment system.

No, the code was hidden in the app itself, just disabled via server-side flag. After the app was approved they then flipped the flag to enable it.

Source: Epic admits this in their legal filings.

compile firefox to javascript, render to canvas, stream the browser on app open.
You think Mozilla still has it in them?

As a long time Apple user, and open software advocate I'd literally cry tears of joy. I'd also have to throw Zuck a bone if FB joined.

I really just want Apple to separate their code signing (Developer) service with their advertising and distribution service (App Store).

> I'd also have to throw Zuck a bone if FB joined.

As a user, it’s appalling to see developers taking the side of user-hostile companies in order to take down a company trying to protect users.

It makes me want to avoid any products from such companies and developers.

> I wish Mozilla would join them by publishing a Firefox for iOS with their own renderer and Javascript

It would likely be unusably slow if they did. Apple doesn’t allow apps in the store with the required entitlements to make an optimized JavaScript engine of entirely Mozilla’s design.

> I think Epic absolutely needs other major game studios, and major software companies, to join in their protest to effect the desired change.

Would Epic be willing to lead the fight against consoles as well (they charge 30%, too)? Oh, right...

oh man people assume they aren't fighting the consoles clearly have not read the lawsuits themselves

epic is proposing a 12% rate to all the stores and asked Google for it as well, they have fought playstation policies against crossplay and won in the past.

> epic is proposing a 12% rate to all the stores and asked Google for it as well

"All stores" as in "actually all stores" or "Apple Store and Google Play Store only"? Their entire "fight" is very much targeted, and consoles (which are Epic's key partners) are not really targeted. Moreover, Epic goes out of its way to define consoles as something else.

To those who are downvoting, here's Epic's CEO on consoles:

--- start quotes ---

“The 30 per cent store tax is a high cost in a world where game developers’ 70 per cent must cover all the cost of developing, operating, and supporting their games,” he explains.

“There’s a rationale for this on console where there’s enormous investment in hardware, often sold below cost, and marketing campaigns in broad partnership with publishers. But on open platforms, 30 per cent is disproportionate to the cost of the services these stores perform, such as payment processing, download bandwidth, and customer service.” [1]

"Consoles are unique in that the hardware is sold at or below the cost of manufacturing, and is subsidized by software sales, whereas iOS and Android are insanely profitable for Apple and Google from just hardware sales and ads." [2]

--- end quotes ---

Regardless of your opinion on 30% cuts in AppStore and Play Store, these are some really shoddy arguments.

[1] 2018, https://www.gamesindustry.biz/articles/2018-07-31-30-percent...

[2] 2020, https://twitter.com/TimSweeneyEpic/status/127327654856984166...

The reality is that you're not paying the 30% cut for nothing. Companies actually thought hard about how much they should charge and what they provide in return.

Consoles will become more expensive but games will cost $60. Payment processing fees have to be passed onto the customer. Your $0.99 game with 30% cut is now a $1.30 game because of credit card fees. No more Steam cards at retailers.

> Consoles will become more expensive but games will cost $60. Payment processing fees have to be passed onto the customer. Your $0.99 game with 30% cut is now a $1.30 game because of credit card fees. No more Steam cards at retailers.

All these statements require hard proof. Additionally, "you already earn more money than I'd like" is not exactly a valid case to make against a cut.

Epic can't afford to sue every store, even if it wanted to. Nor would this be legally helpful for anyone - it would just enrich the lawyers. It makes sense to have a main case to test the legal doctrine.

Apple is by far the most distinct case, so it perfectly reasonable to focus on Apple (Besides, I'm sure that Apple with its trillions can afford a legal defence). If Apple gets off, all other stores get off too since Apple is the most restrictive. If Epic wins, we can then discuss how to apply the legal doctrine to other cases.

They need more than gaming studios.

The top 100 apps on iOS need to do a 'blackout' and pull their apps from iOS for a week. That will make front page international headlines globally and involve the entire planet. That's the kind of scale necessary.

Legislators from around the world will take notice whereas right now, probably very few know or care.

Don't discount how little the public knows or cares about these kinds of things, most people are busy with their lives they are not paying attention. Few even know or understand the terms of the iOS store let alone what it means.

So a focused PR campaign and 'major action' by a lot of players is what is needed. FB, Wikipedia, Netflix, CNN etc. etc..

Do the top 100 apps on iOS feel the same way though? Does every developer out there think 30% commission on paid apps is tyranny?

I feel like it's a reasonable trade-off. Free apps don't cost you much (yes, $99 for dev tools is not much honestly. It keeps away spurious bots and spammy accounts). Paid apps cost 30% -- if the dev decides to charge outrageous prices then well, Apple will take an outrageous cut).

Most apps cost $1-$5 which is cheap. Of course, at a billion users it's hefty. But if you're grumpy about that then it just means you're grumpy about a shrewd for-profit company.

"Does every developer out there think 30% commission on paid apps is tyranny?"

Combined with the ambiguity, lack of choice, threats to business - absolutely yes, iOS is basically universally reviled by developers.

Nobody on this planet accepts that the 30% is necessary for anything ergo, it's a massive chunk out of profits.

Most companies are not hugely profitable.

In many cases, Apple is making considerable more profit off of apps than developers themselves.

For a $1 spent, about 25 cents to Apple mostly profit, then 70 cents to the dev which will mostly be dev., ad. and op. costs.

It wouldn't surprise met that Apple makes more surplus from Fornite than Fortnite makes off the platform.

Not to mention you require an apple machine to compile code for IOS (or rent a service that will compile it for you) - Also you need to PAY for a developer ID.

Their business model is munted. All because people are sheep. They advertised to moronic uni students who like shiny things, Their parents wanted to seem hip so they got on board.

I mean hell, you cant even use a cable they don't own.

Yeah, much easier to dismiss iOS users as fashion-conscious shiny-obsessed sheep rather than maybe talk to some iOS users and understand what exactly they prefer about the platform they use.

Because I rather like the fact the iOS devices get OS updates for about twice as long as Android devices. Android security was also a pretty bad joke for a very long time—it has started to change, but there's only so much they can fix. Google would release an OS (or even a security) update, then you'd have to wait for both the OEM and the network provider to pass the update on to end users. Google are changing this with security patches, but there's still a lot of Android devices running old versions with no prospect of any new features coming any time soon.

In iOS land, there's no OEM or network intermediaries (something Apple insisted on in all deals with networks from the first iPhone), so generally takeup of a new iOS version happens really promptly - as of June 2020, 81% of iOS users are on iOS 13.* That's good for the health of the platform as app developers can build on top of new OS features knowing a reasonable number of actual users can use those new features.

Also, there are a whole variety of suppliers of Lightning cables. Go to Amazon and search "MFi certified lightning cable".

* https://www.statista.com/statistics/565270/apple-devices-ios...

This is fine, but besides the point.

30% is outrageous and basically no developers want to pay it.

Were it 10%, all those things you mention would remain the same.

> 30% is outrageous and basically no developers want to pay it.

Boy will your world be shook when you discover the Xbox, PlayStation and Nintendo stores.

30% is the same amount Google takes from the Play Store.

Also, OP is stating that the only reason people buy iOS is because they're some kind of idiot fashionista sheeple etc. I was merely pointing out that there are compelling reasons to prefer iOS beyond, I dunno, the magic mind-control powers of the ghost of Steve Jobs.

"30% is the same amount Google takes from the Play Store."

Except that developers don't need to use the App Store a sales/distribution mechanism.

It's like saying "In one country, there is only one car, and it is $50 000". In another country, the same car exists, and yes, there are other $50 000 cars ... but there are also any number of other choices.

And FYI even Google is engaging in anticompetitive practices.

Both platforms should be required to allow the installation of any app vendor point they want as the default app store.

Uau, paying for tools what a crime.

I almost forgotten that here people want to get paid without paying for their own tools.

Back in the old days that was up to 80%, so no not all developers.
Ok, I can see that my opinion is getting super-downvoted. But I genuinely fail to understand why developers' opinions should be treated with so much reverence.

It sounds to me like the _only_ reason developers are clamoring against the App Store is because some fraction of developers are unhappy about a high commission. It's on the same lines are some people out there unhappy about Apple's high prices. In both cases, you should vote with your wallets -- do not buy Apple devices or develop for Apple devices.

>Combined with the ambiguity, lack of choice, threats to business Would you say that there was abundant choice for developers before the iPhone? What would you develop for -- Blackberry? Nokia? None of those manufacturers had anything remotely close to the iPhone. Right?

Would you say that a 3rd party developer who writes a "flashlight" app is really a legitimate business? Ok, I'll acknowledge the beef with Spotify and the threat an integrated platform can pose in that regard. So what would you propose Apple do? Pay software engineers on their payroll to help Spotify sell music on the iPod (oops; I mean iPhone)?

>Most companies are not hugely profitable. >In many cases, Apple is making considerable more profit off of apps than developers themselves. >For a $1 spent, about 25 cents to Apple mostly profit, then 70 cents to the dev which will mostly be dev., ad. and op. costs.

All this goes to show is that Apple is hugely expensive platform to develop for. Massively expensive! I am sincerely trying to understand _why_ would any developer _need_ to take this expense if they cannot afford it? Can't you develop a web app instead?

> Pay software engineers on their payroll to help Spotify sell music on the iPod (oops; I mean iPhone)?

Well, Microsoft did that, they developed the Spotify app for Windows Phone back in the day.

> I am sincerely trying to understand _why_ would any developer _need_ to take this expense if they cannot afford it? Can't you develop a web app instead?

I guess because such a large portion of phone users use iPhone, not developing for iOS means you remove yourself from competing about not only those customers but others as well. Say you develop a chat app (fat chance of that now but anyways), a large portion of Android users will say "It's nice and all but because some of my friends have iPhones I want to be able to chat with them as well."

So quite simply, you need to be where the customers are and customers want native apps not web apps. They don't want to open Safari or Chrome or Firefox, type in a URL and some login credentials. It's too much of a nuisance. So if you don't write a native app some one else will and then they take all your customers...

> > Pay software engineers on their payroll to help Spotify sell music on the iPod (oops; I mean iPhone)?

> Well, Microsoft did that, they developed the Spotify app for Windows Phone back in the day. I was trying to be _too clever_ in my reference. What I was trying to say is that there's no moral highground for the developer community to stand on and demand that Apple reduce their commission or allow sideloading on the iPhone. A similar argument demanding that Apple open up iPods for 3rd party apps would've never sounded reasonable when Apple had the largest revenue share or market share or whatever share of the digital music player market. The exact same situation applies to the iPhone as well.

What Microsoft did was because they had no leverage. Apple beat them to market and successfully attracted enough developers to write apps. Sure Apple's platforms benefit from having 3P developers, but that doesn't mean they should set prices based on what 3P devs feel is "fair". If devs don't like the iPhone they should've developed for Windows Phone.

>I guess because such a large portion of phone users use iPhone, not developing for iOS means you remove yourself from competing about not only those customers but others as well. Say you develop a chat app (fat chance of that now but anyways), a large portion of Android users will say "It's nice and all but because some of my friends have iPhones I want to be able to chat with them as well."

> So quite simply, you need to be where the customers are and customers want native apps not web apps. They don't want to open Safari or Chrome or Firefox, type in a URL and some login credentials. It's too much of a nuisance. So if you don't write a native app some one else will and then they take all your customers...

Yes I completely agree with all these points. That is precisely what costs 30% of your app's revenue. The argument around "fairness" doesn't apply because the value provided by the platform is massive. It's the same reason why any argument comparing the iPhone to a Mac or PC wouldn't apply either. You can always build a web-app that's based on open standards and pay the price of losing to a competitor who will build a richer native app.

I'm a legal expert or something. As a developer myself, I find the arguments presented by the dev community against the App store & it's commission self-serving and hypocritical. That's just the cost of doing business on an iPhone. It's expensive! So the best thing to do is to go out there and build for every other phone maker.

> iOS is basically universally reviled by developers.

No. No, it is not.

I am a developer, and I support iOS and Apple’s practices.

I know this comment will be buried; It’s ironic how the people supposedly championing freedom tries to bury any dissenting voices.

> In many cases, Apple is making considerable more profit off of apps than developers themselves.

Apple pays out more revenue to developers than the Play Store.

>grumpy about a shrewd for profit company.

Like Enron or something.

I would speculate that the disappearance of Fortnite from the App Store is a net positive for game developers there.

Fortnite sucks the air out of the room, as much as any #1 media property does to its category.

Besides, making an Unreal Engine game for iOS hardly ever makes sense. Those are always crummy ports.

You could argue Fortnite on mobile devices is itself a crummy port.

Do we need more virtual joystick games? Are we deprived of Battle Royales?

Ask film people whether we’d be better off without Disney, for example.

Listen Epic may be right in some ways, but if Apple just arbitrarily periodically removed the #1 apps from the App Store, I’ve got a surprise for you: it would be healthy for the app ecosystem.

What?

It's really quite absurd to wave away every unreal game disappearing from iOS as acceptable because they were all bad games anyway. It's likely the second most popular engine in the industry, there must be thousands of unreal games released on iOS every year.

Good for the ecosystem? How many people could be, through no fault of their own, locked out of an entire platform because of this?

>Through no fault of their own is a bit of a stretch.

Apple has exhibited the same behaviour wrt right to repair, and afaik there is no trivial way to install a different OS on your 'old' devices, whether they are left crippled beyond use by Moore's law approach of software design (you know, write whatever barely runs now, and assume future hardware will be able to tank it), or whether by the inability to easily replace components.

This happens with every single company of this scale (and none have been this large before, right?)

Yet we will continue to humour the people who are literally paid to defend their corporate overlords online.

you do realize Apple Park uses Unreal Engine in its AR map and many Unreal Engine games on iOS are the best in their class.

Metal + the Unreal shaders look wonderful almost 100% of the time

Especially if the alternatives to doing that means that the really large companies get exceptions that others do not. It's actually anti-competitive to have the App Store treating Epic favorably but not some new small company trying to compete.
Epic should take advantage of this momentum and launch their own gaming device, with Google/Apple stores saturated as they are, gamedevs like me will welcome it.
So another Stadia?
If they won't be able to support iOS, they can just launch their own "store" for Android. Similar to Amazon's. Though I'm half surprised Steam hasn't done this.

I do question the justification of the 30% cut they all seem to take.

Another "store" is fine. But another device is a very doubtful prospect.

From what I see, the resilience of the PC through the years only shows that people want less consoles, not more.

Yet most studios rather target consoles, because of the consistent hardware.

As for PC resilience, there are hardly any desktops left at most consumer stores, just tablets, 2-1 laptop hybrids and laptops that are either Windows or Mac, both of which are a hit-and-miss for anything else other that the OS version that the vendor shipped with the laptop.

Valve introduced Steam machines and those flopped.
I mean, I'm surprised they haven't created their own side-loaded android platform store.
>Epic now has a very good reason to collect a working email address from every past iOS customer

Not just epic but any business really that obtains most of their customer base through sign in with apple.

Losing your entire customer base because of making apple mad is a risk that most businesses will now be unwilling to take.

Does using Apple Sign in not share your email address/identity?
It can, but half the point of the service is that your personal email address is kept private. The service sees an obfuscated email address for the format <unique-alphanumeric-string>@privaterelay.appleid.com. Eg dpdcnf87nu@privaterelay.appleid.com.
> I can't help but think that the whole thing is playing out exactly like Epic had hoped.

It seems to be hurting them more than Apple: Epic Games Asks Court to Allow Fortnite Back on the App Store: https://www.macrumors.com/2020/09/05/epic-injuction-fortnite...

> Meanwhile, Epic now has a very good reason to collect a working email address from every past iOS customer

One of the biggest reason I love using Sign-In With Apple is so that I don't have to give my email to any one else.

All of the other news, like hampering advertisers, is good for users but bad for companies and developers who like to prey on users.

It's super crappy, though, to screw users as collateral damage in an attempt to spite Epic.

I could see disabling new signups, but breaking existing users...geeze.

> All of the other news, like hampering advertisers, is good for users but bad for companies and developers who like to prey on users.

I think it's all a mixed bag, and it might be naive of users to assume Apple is always going to protect them from things that go against their best interests.

Somehow Apple's arduous review process misses privacy exploits like when Facebook or Tiktok or some other random ad company does it. Shoot, they even rolled back some big privacy change in iOS 14 because Facebook complained about it.

I dunno, this will sound stupid, but my primary reason against the "closed ecosystem" is that I can't run a decent Tetris app on my iPhone. It must be the official N3twork licensed Tetris app or noooothing. That sucks.

Do you remember the time when Google mass-banned people’s Google accounts for participating in a chat event with the YouTuber Markiplier?

When you restrict your logins to a single company’s OAuth, you’re giving that company incredible power over you- it’s generally not a good thing, except in, perhaps, corporate scenarios where revoking that power unilaterally is a good thing.

> One of the biggest reason I love using Sign-In With Apple is so that I don't have to give my email to any one else.

I have an infinite supply of email addresses so I can give a unique one to whoever asks and then kill it if it's abused. This way I don't have to tell Apple whenever I logon to Epic or fear that Apple will revoke my access to Epic because of a random adolescent outburst not really befitting of a company of that size.

If you rely on the good graces of Apple/Google/Twitter/Facebook/MonolithOfTheWeek for your business to survive, eventually you're going to have a bad time.

Twitter and Facebook entirely eradicated based around their API's.

In Apple's response to Epic, they make the case there is absolutely no way to define them as a monopoly, since even just for Fortnite, there are a half dozen competing platforms of which they note, the App Store isn't even the biggest one.

> And the EU will levy the world's biggest fine at Apple, I predict north of $5 billion if not $10 billion for abusing their status with this being a notable case.

then a few years later Apple will win the appeal and get every penny of it back due to Commission's overstretch

> Horrible company.

Yes Epic is. They willingly violated their TOS to the point of even communicating that they were going to violate their TOS. Surprise, surprise if you break the rules don't be shocked when they are enforced. They also are attempting to user their Engine and customer base (against their will) to fight a battle that they don't want to be a part of.

This isn't Apple just erasing a company because they felt like it, and Apple isn't the antagonizing party at all. Don't coflate the necessary need to protest against actual issues like corrupt governments versus not getting your video game the way you like it. It weakens the word and idea of actual protest.

Epic willfully violated the TOS and went out of their way to rub it in Apple’s face. That’s a given.

Apple may be allowed to do everything they’re doing by contract and more.

I’m a big Apple fan but they are just... crazy on this. They seem to be going way too far and just being outright spiteful. Far far more than Apple usually does. And they’re scaring a big chunk of their developer base in the process.

I don’t know what they’re thinking, but I think they’re heading towards a Pyrrhic victory at best.

If keeping control of what apps get installed on an iPhone costs them good will with lots of developers, I think Apple is willing to make that sacrifice.

Epic has already shown that they will go to great lengths to get what they want, would you trust them with your customers medical data?

Apple can, at will, remove your entire foundation or business

It’s the hazards of building your business on another company’s foundation.

There are millions of companies completely dependent on Apple, Amazon, or another organization. In tech terms, it goes back to affiliate marketing days. In real world terms, it goes back centuries.

No leader should make his company dependent on another company, but it happens all the time.

The only things that are different now is that the company is Apple, and that tech bubble social media outrage is a thing.

is it even possible to be independent now? you have to purchase something as simple as a domain and hosting from somewhere.
So the government shut you down? Shouldn't have built your company in that country.

Blame the victim.

I think the issue is that there's always inherent risks to relying on external forces.

And that you literally cannot avoid external forces.

This isn't unique to Apple, and it's not arbitrary or capricious on their behalf.

> It’s the hazards of building your business on another company’s foundation.

This is one of those mindkill kind of lines someone posts in all such threads.

Yes, everything in the world depends on something else. Do you also say this when companies rely on utility companies for their electricity and water? Or must I buy an island and set things up from scratch before I am allowed to start a lemonade stand? Or maybe move to a different planet entirely just to be sure?

You can get identical electricity from different provider. You cant get identical platform from not apple.
I think you are in agreement with the parent on the overarching problem, but just bikeshedding the metaphor used to explain the problem here.
There's only one provider of power where I live.
.. there is only one power company in the entire province I live in.
I understand and now you know why exactly this is bad. I for example have option to choose to buy electricity from any provider in my country and that electricity is delivered to me over wires of yet another company which handles only distribution. And that company is government ovned. If one elctricity manufacturer decides that im bad customer or gets greedy, i can swith to better supplier.
The lines are the same, owned by either a state or most likely a company. Unless you live in some weird place where every company installs their own lines.
I live in a place where power distribution is separated from power generation. There are multiple power producers, but they using delivery network of other companies. And thats by design to prevent power monopoly.
No you can't, there is only one supplier for water and one for electricity. (Not in the US where it's privatized but that is US specific).
Water and electricity are, as you say, utilities and can't shut you down on a whim. But if you only have one source for lemons, and they cut you off, that's on you. Epic knows this. They're not just on iOS. You can find Fortnite on Xbox, Playstation, Switch, Android ...
At least in my country, water and power are utilites and provided by the government or companies acting on behalf of the government. As long as I pay the bills, water and power can‘t be taken away from myself. I also myself make the rules for retrieving (which is callew law) power and water through election and vote.

An Apple login is handled by Apple. If they don‘t want to do business with you anymore, you‘re lost. They make the rules themself, there is basically not much you can do to appeal those rules directly. I can‘t do anything (well, court, but until then I‘m bankrupt) about it.

Is there any credence to the size of the EU fine being $5-10B? Even $10B seems a bit lenient given the size of Apple and its revenue/profits. There would need to be a feature change in addition to a fine, otherwise it'd just treated as "cost of doing business".
Epic violates the terms purposely, which is lack of a better term, a challenge. Is like committing a crime(challenge the law) and complaining being punished
Good old greedy Epic that wants to take the 30% industry standard platform cut to fatten their bottom line and spin it as an anti-monopoly thing.
Shame on you. You know better than that.
Even $10 billion is nothing for a company of Apple's market value.

What needs to happen is that Apple and the App Store become separate companies, and other companies are also allowed to sell apps on iOS devices. Restrictive walled gardens like this need to be banned.

It’s about 10 percent of their annual gross profit.

If it was a real fine, and not just wild speculation, it would definitely impact on their financials.

Poor little startup Epic games. We are really worried for them on this one. Not sure what they will do about this. Victims as they are. Powerless.
$5/10 billion seems too less for Apple, it will feel like a slap on the wrist for them. There has to be something concrete which forces them to open their platform.

No company owning a big general computing ecosystem should have this much disproportionate power.

I am glad that at least on a personal level I decided to diversify on my computing devices and just use their laptops now.

> Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone.

Well, yes. Thing is, Epic essentially started a war. Had they went and sued Apple... that's normal. They could have also tried this in the EU where they would likely garner some governmental help.

But the decided to violate license agreements, created smear PR campaigns and so on. It is unsurprising that Apple is hitting back.

Even if Epic wins, I'm not sure the public is better served by a store from a company that punches so low. Using they customers as fodder is not ok.

> 'm not sure the public is better served by a store from a company that punches so low. Using they customers as fodder is not

I would say that applies to apple lot more than epic , they have hurt their customers .

Apple could also have taken epic to the courts as well and got their way if it was fair. Remember apple did the actual ban and is hurting the users now .

I disagree with everything you've said, as a user and a developer (who used to be on the Microsoft boat for far longer than on Apple's).

As a user, I desire a curated platform.

As a developer, I want to have access to all the users of that platform by publishing on just one store.

> Apple is a company that needs to be brought down a peg or two

https://en.wikipedia.org/wiki/Tall_poppy_syndrome

> it's far too 'valuable' in terms of its market worth

Because many consumers agree with how Apple does things.

Why is that simple fact so offensive for some of you?

Nobody is being forced to buy Apple products or develop for them, they choose to.

Microsoft and Google, on the other hand, are much much harder to avoid even if I don't choose to directly buy any of their products.

This applies to any business that operates a store, and a business that sells a product within that store.

Replace software with retail in your example, it doesn't sound so abnormal

"Walmart can, at will, remove your entire line of potato chips from your (their) customers and your existance in their stores is just gone."

Sure, but at the same time one could sell their product in different stores, or even D2C online.

The store analogy also has very limited switching costs, for example if Walmart stops selling brand X of potato chips, it's inconvenient but not impractical to go out of one's way to buy them at Target. It would be different if buying potato chips at Target would involve throwing out everything one has bought at Walmart and buying the same Target-equivalent merchandise (ie. switching from iPhone to Android, one would need to buy equivalent apps).

Android store, Jolla store, Tizen store, Samsung Store, Amazon store.

Epic's problem is that they want a Epic Store on other people's devices.

However: Does Apple support officially other app stores on their iOS platform or allows to sideload apps in a convenient manner?
> or allows to sideload apps in a convenient manner?

If you include using 3rd party apps like AltStore, then yes it meets a reasonable definition of convenient, imho.

However: Does Walmart support other Stores that sell your chips?

No! You need to move away from Walmart.

> And the EU will levy the world's biggest fine at Apple, I predict north of $5 billion if not $10 billion for abusing their status with this being a notable case.

Apple only has ~25% market share in the EU. Their "status" is as the minority player in the market. It's questionable whether this is high enough to violate EU antitrust laws, which have usually required at least 40% to show market dominance.

The law talks about "a dominant position within the internal market or in a substantial part of it". If we look at the iOS platform, Apple could be seen to have a dominant position there since it is the market maker there.
The EU appears to have specific criteria for when a single company's product can be considered its own market. [1]

Dominance on the aftermarket is excluded to the extent that a customer:

1) can make an informed choice including lifecycle pricing, that he 2) is likely to make such an informed choice accordingly, and that 3) in case of an apparent policy of exploitation being pursued in one specific aftermarket, a sufficient number of customers would adapt their purchasing behaviour at the level of the primary market 4) within a reasonable time.

The case that established this precedent found that printer manufacturers did not have dominance in the market of "printer cartridges compatible with their printers" based on the above criteria. Whether or not this would apply to the iOS platform will have to be decided by a court.

[1] https://europeanlawblog.eu/2013/09/26/the-efim-case-no-domin...

>Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone.

What a ridiculous thing to say.

1) You make it seem like Apple are some capricious God like entity that any moment will completely change the underlying terms and conditions you agreed to when running your business in iOS. Its simply not true. If you remove this one situation with Epic its literally never happened.

2) Consumer trust in Apple flows onto any company that is on the iOS platform. You expect Apple to give this away for free? It provides immeasurable benefit to most businesses insofar that a consumer is far more likely to purchase goods or services knowing that Apple have 'vetted' you simply by being on the iOS platform. By Apple being so strict and stringent on App Store requirements you know as a consumer they aren't doing things in the interest of the vendors which in turn benefits legitimate vendors.

3) Epic flagrantly violated the terms they had previously agreed to simply because they don't agree to the 30% cut. That style of negotiation is absolutely atrocious and Epic should be the ones being punished not Apple. If they felt so strongly about Apple's anti-trust liabilities they could have formed an alliance with other businesses and lobbied governments globally without breaking existing T&Cs. They probably would have won too and been able to get the cut Apple take to the same level that it costs Apple to run (say 15%). Instead they are trying to bully Apple into doing something that benefits Epic and Epic alone.

Epic are 100% in the wrong here.

Note I am neither an Epic nor Apple user.

"moment will completely change the underlying terms and conditions you agreed to"

They do it all the time. The terms are vague and they can interpret them, or change their mind at will. This happens daily in small cases, and more so in bigger one's were Apple, out of the blue, demands a 30% cut of some adjacent business.

Apple is in this for profit - if they can adjust the rules within legality for more money - the will.

"Epic flagrantly violated the terms they had previously agreed to"

Epic probably thinks that some conditions are illegal, and therefore void. But that would also mean that Apple broke the contract with Epic when they removed the app from the store.

> If you remove this one situation with Epic its literally never happened.

Apple has removed apps from the App Store and blocked apps from being published or updated MANY times.

Inform yourself.

This one situation with Epic is about Apple disabling "Sign In With Apple".
which has also never happened (excluding Epic)
This is not just about disabling "sign in with Apple".
Give me one single example of Apple changing the T&Cs and then retroactively removing Apps that are in violation of the new T&Cs.

Every single time Apple removed an App from the App Store is because the new version was somehow in breach of the T&Cs.

You could say that the rules was applied unfairly to Hey but nonetheless the T&Cs were clear as day about off platform signup/payments because it protects consumer from sham companies.

Apple kicked Blix out of the App Store, just before releasing sign in with Apple. Blix was an anonymous sign-up service.

When Catalina was released, they kicked out Luna and Duet after having copied their features in Sidecar.

When they released Screen Time, they kicked out similar apps from the App Store, despite being here for years.

The list is endless.

> they could have formed an alliance with other businesses and lobbied governments globally without breaking existing T&Cs.

And they would get quite a few allies then. See an earlier proclamation and fight by Spotify: https://timetoplayfair.com/timeline/

Sorry, but Epic Games is the horrible company here. Apple is simply protecting customers from Epic Games horrible business practices.
As much as I like Apple's products, I do have to agree with you that they need to get off their high horse. It's insane how much power they have and they use it to rip off companies that even challenge them one bit.
Remember that we the customers GAVE them that power. They are allowed to do whatever they want with it. People here complain that they have so much power while wearing an apple watch...
I don't see Apple watch buyers signing up for implicit monopoly practices (or whatever epic's case is) because they wanted a shiny thing they saw in an ad.

I didn't sign up for coke's anti-union movements in south america because I like fizzy sugar water.

I think it was always obvious that if you rely on a 3rd party to function a big and real risk is that 3rd party to cut-off your access. Same risk is with cloud services especially proprietary such Google Cloud Datastore etc
There’s zero chance the EU fines Apple. Their marketshare in EU is significantly less than their marketshare in the US.
If I had to choose one of these companies to immediately vanish, I would 100% choose Epic. Epic Megagames of the 90s made some great games, but nowadays they’re just trying to invent ways to make more money.

Meanwhile Apple is actually innovating and producing useful things.

Also, there seems to be an odd concentrated anti-Apple effort going on right now. Basecamp was on it recently when they immediately didn’t get what they wanted, and I believe I’ve seen similar messages from other companies in the same vein. I wish I could get a refund my hey.com account, but too late I guess.

Basecamp, incidentally, seems to be another company that did great things in the past, but is now having trouble finding new innovations. Hey.com is a web-only email client that costs 100 bucks per year. This is hardly worth the posturing they’re putting out.

> Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone.

I feel like this was posted to serve the narrative Epic is trying to dispense. I’m on the other side of the fence and I was an Epic fan until they started to pull this crap.

So a couple of things here, if you violate a contract with a company what do you expect the outcome to be? They knew exactly what they were doing, implemented a payment system and got the boot. If they didn’t want to get the boot they could’ve just not.

This should, at worst, only affect users who hide their email address from Epic and use the Apple relay service. Users who share their email address with Epic would be able to simply continue using it, with a reset password if necessary.

Apple also has the option to continue allowing Epic to deliver password reset emails to private relay email addresses, using their pre-11th DKIM/SPF settings, so that users can continue to reset their account passwords by email and login and change their email address.

Cynically, I assume that if Apple does continue relaying password resets, Epic would change their systems in some way that intentionally breaks that somehow, in order to create further public pressure on Apple.

This just makes it risky for the consumer to rely on 'Sign in with Apple', especially for cross-platform applications.

I found it extremely convenient especially from a privacy perspective (your name and email are hidden) but the risk I'll lose access to my accounts is too much.

I think this shows the risks of relying on _any_ social sign in. If that endpoint breaks, whether via a protocol upgrade, server downtime, or what have you, you can now no longer access any services relying on that social login.
> This just makes it risky for the consumer to rely on 'Sign in with Apple', especially for cross-platform applications.

The risk/reward cuts both ways. If a developer starts putting malware/whatever in their apps and Apple nukes their access to "Sign On With Apple" then it protects me as a user, and I value that.

Same with 'Sign in with Facebook'

If Facebook blocks your developer account (Had this happen to my company once) your users can no longer sign in - though are they really your users at that point, or are they (Facebook/Google/Apple/etc...)

Would be nice if Epic could join Valve in making Linux a better platform for games.
Epic has no interest in doing things that are for the good of average gamer. Just trying to slice of various pieces of pies, and Linux gaming is too small to care.
They could start by creating their "Steam" Phone.
Is the Microsoft store still a threat to anyone? I was under the impression Microsoft had given up on that
This is exactly why I never use OAuth for any account unless it's a throw away account. I always assumed that it would be Google who first decides to push around their weight by removing login capabilities.

Can you sign into your account using an id and password?

It's always interesting to read the comments on articles about the Epic Games situation. We can have discussions about Apple's cut or how Apple operates their store but this is such a clear cut case that I'm honestly surprised so many HN readers are siding with Epic (or maybe it's just the anti-Apple crowd looking for any reason to crap on Apple).

Epic tried to get Apple to allow a whole new store on their platform AND allow Epic to do all its own CC processing. Apple said no and Epic flipped a switch to offer CC processing for Fortnite and so Apple removed the app and disabled the account. Part of that account access included the Sign in with Apple and so that is going away as well.

Epic isn't fighting for the little guy, they wanted their own store where they would take their own percentage of sales.

Lastly I'll just say that while 30% might be too high I think a lot of people are overlooking the value that the App Store and the iOS platform as whole provides. I swear all of the comments about "I could host it myself and use stripe and pay way less" just reeks of "...you can already build such a system yourself quite trivially by getting an FTP account, mounting it locally with curlftpfs, and then using SVN or CVS on the mounted filesystem..."

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> Epic isn't fighting for the little guy

Nobody is fighting for the little guy, but this is still advantageous for the consumer. Apple is even fighting with Facebook, since you are forbidden to disclose the 30% cut with consumers.

If Epic’s PC store is any indication, consumers will eventually have to face bullshit exclusives that force them to use the Epic store and largely cost the exact same.
I don't see that as a downside to Epic . Some games on their storefront are exclusives and ones that are available elsewhere often have the same price?*

Isn't that an argument to get rid of the App store? EVERY game there is exclusive- there's no other way to buy it for iOS. And it's a bit tautological, but games on the App Store will never be able to undercut prices of competing stores on the platform because there aren't any.

*btw I don't totally agree with the implication. Even though many games cost the same as Steam, many of them also don't. Even if only a subset of games is cheaper on Epic, that's a win for consumers.

> bullshit exclusives

Who cares if you have to open a different megacorp's launcher?

Name one retailer who would let me sell in their store and advertise either that you can buy it somewhere cheaper or allow me to tell the consumer what the retailer’s markup is - in their store?
Arizona Iced Tea...haven't bought it lately but they used to put 99 cents on the packaging. In some places like liquor stores, I've seen it sold for over 99 cents.

Also, the comparison between Apple and retail isn't fair. If Walmart doesn't want your product, you can sell to Target. If Apple doesn't want your software product, you have no alternative.

Now try that in Walmart, GameStop, Best Buy, or any other major retailer. Have you also noticed that the same goods even where it is allowed is sometimes marked at a different price? Do you think that the marked price does not already include the retailers markup?

Sure you have an alternative - Android.

Just like back in the day, Nintendo refused to allow certain types of games.

> Sure you have an alternative - Android.

iOS has 52% marketshare in the US. If over half of Americans are locked out of your product, that's not much of an alternative. Continuing your retail analogy, you can drive to Target, Walmart, Best Buy without any hassles, but making your customers switch from iOS to Android has significant friction. And Android lets your sideload even if Google doesn't like your app.

https://www.statista.com/statistics/266572/market-share-held...

But that’s not the case here is it? Apple didn’t refuse to allow Epic in their store - not even after the lawsuit. They said they are allowed back in the store if they remove their in app payments.

Just like every other console maker and retailer has rules.

Epic tried bypassing the Play Store. How did that work out?

> Epic isn't fighting for the little guy, they wanted their own store where they would take their own percentage of sales.

Competing stores on a platform means that store vendors have to compete on price and/or service since they can't rely on exclusive access to the platform to force anyone who wants to reach the platform into their store. So, fighting for their own store on the platform (especially since succeeding forces the platform open to other stores, as well) is fighting for the little guy. It may not be the goal, but it's the ultimate effect.

> Epic isn't fighting for the little guy

So many people say "oh, Epic is not the underdog. They are a huge corporation themselves. They do not deserve my sympathy." As if they don't support this case, but would have supported it if it was brought by a small independent developer. As if it is morally wrong to support the case because it has been filed by a big company.

But guess what, only a multi-billion dollar corporation who is willing to spend north of a billion dollar on legal costs can even toy with the idea of suing Apple and winning. Anything smaller, they will be out of business and everyone will be polishing their resumes and studying leetcode before the first snowfall. There will never ever be a serious legal battle against Apple by a small independent mom-and-pop owned warm fuzzy feelings business. Because they just go bankrupt. Many have perished under App Store rules (you remember the case of the curated app review app from a couple of weeks ago?) and many more will perish.

But if some company, any company at all, even if it is Blackwater, wins this suit, then there is a precedant. Then there is a path forward. Then, even if it comes to a lawsuit, with the precedent, it may only takes a couple million dollars for the ISV to fight it in court, instead of a couple billion dollars. Then there may be alternative app stores, so instead of just going out of business if an Apple reviewer decides they don't like you app, you can move your app to the alternatives, even if they are run by devil incarnates.

Epic may not care about the little guy, but if they win the fight they are fighting, the little guys will benefit immensely.

I've commented to the same effect at least 2 or 3 times over the duration of this lawsuit, but just to keep repeating: if you get too picky about who is and isn't allowed to advocate for you, eventually everyone will stop advocating for you.

A billion dollar company is completely necessary to tackle Apple. This stuff is important, and advocates for user-freedom and device ownership can't afford to put every company that's criticizing Apple through a purity test to make sure that they've never done anything anti-consumer themselves.

Think back to Google vs Oracle. You don't need to like a company overall to agree with them in one specific lawsuit.

> A billion dollar company is completely necessary to tackle Apple.

Absolutely not.

https://www.cnbc.com/2020/06/22/apple-approves-hey-email-app...

> A billion dollar company is completely necessary to tackle Apple [in court].

The in court part was implied in the context of the discussion. Yes, Apple may decide to have mercy on your soul and not fight you in court. But if they decide to fight you, they will win. After all, when fighting Apple, single digit billionaires have no effective access to the legal system.

It's a real stretch to look at what happened with Hey and think that they took on Apple and won. They re-engineered their app to fit in with Apple's terms offering a completely new service on the platform. And there were no changes to Apple's terms as a result of that, and no net benefit to any other developer.

The only benefit that came out of the controversy over Hey was that Epic got another example incident they could trot out in an actual legal case over antitrust that has the potential to impact multiple developers.

Hey cannot be the champion in the fight against Apple, they don't have the popularity or resources to win that fight. There was never any chance during Hey's fight with Apple that it was going to result in ordinary consumers being able to decide what code they want to run on their own devices.

> It's a real stretch to look at what happened with Hey and think that they took on Apple and won.

Hey got what they wanted, as did Apple. This is the way.

It's amusing that people think Epic is doing this for the good of anyone other than themselves.

> Hey got what they wanted, as did Apple.

That's correct, they were not big enough to take on Apple and win. They bent to Apple's demands and figured out a solution that Apple wanted. In the process they saved their own company but had zero impact on the overall ecosystem.

I think my original point stands. If user-freedom advocates want a "champion" that can actually change the ecosystem, it's going to need to be someone bigger and more powerful than Hey. It's going to need to be a company that has a lot of lawyers and a lot of money.

> It's amusing that people think Epic is doing this for the good of anyone other than themselves.

See https://news.ycombinator.com/item?id=24423865

Nobody supporting Epic in this lawsuit cares about Epic's motivations. It's not important whether or not Epic is doing this for their own good or not.

Again, think back to Google vs Oracle. Do we believe that Google wasn't selfishly motivated during that case? Of course not, of course Google is looking to protect its own interests. But the case still mattered for ordinary developers, and we still wanted Google to win.

I didn't need to stop criticizing the Chromium team or stop accusing Google of being anti-privacy to support them in that one lawsuit. "Bad company accidentally does good thing" is a perfectly fine perspective to have when dealing with corporate lawsuits.

> That's correct, they were not big enough to take on Apple and win.

I think reasonable people can disagree on the meaning of "win" in this case.

From my POV, Hey won because (1) they were handsomely rewarded with free national news coverage for Raging Against the Fruit at the cost of having to make very minor and unsurprising changes to their app, and (2) they forced Apple to make changes to their app review process.

> Apple: "Additionally, two changes are coming to the app review process and will be implemented this summer. First, developers will not only be able to appeal decisions about whether an app violates a given guideline of the App Store Review Guidelines, but will also have a mechanism to challenge the guideline itself. Second, for apps that are already on the App Store, bug fixes will no longer be delayed over guideline violations except for those related to legal issues. Developers will instead be able to address the issue in their next submission."

WordPress is another example of a small company who "won", receiving an very public apology from Apple.

> they forced Apple to make changes to their app review process.

It's worth keeping Hey's response to those changes in mind[0]:

> "What they've given out is actually so far very little. Apple has said that you can appeal to Apple if you want Apple to investigate Apple. OK, maybe there's something there, but it hinges on what those verdicts are going to be"

> "We did not want a fight with Apple whatsoever," Hanssen said. "We just need to get on the iPhone, it's the dominant platform for these kinds of services."

I guess I agree; different people have different definitions of "win", and I'm not going to fight with you if that fits your definition. I am going to say that even if this is a win, Hey isn't pushing the envelope or moving Apple in any significant direction.

This is not an efficient or reasonable way for us to change how Apple approaches device ownership, and it's not clear to me how a company like Hey can force Apple to make the jump from "we'll be slightly nicer about approving apps" to "consumers will own the devices they buy and have the option to control the code that runs on them."

Call this a victory if you want, but we need bigger victories than this.

> WordPress is another example of a small company who "won"

Sure, they got an apology from Apple while Apple was being sued by a billion dollar company over their app store policies and worried about looking bad for that lawsuit.

But it's kind of the same situation as above. I guess you can call it a win, but forgive me for not being too excited about an outcome where Apple says 'sorry that you misunderstood us' to one company. I don't think that's going to have a significant impact on user's ability to own and control their own devices.

[0]:https://www.cnbc.com/2020/06/23/apple-app-store-policy-chang...

> Call this a victory if you want, but we need bigger victories than this.

Fair enough! And thank you for the thoughtful replies — they definitely have me thinking about my own biases and assumptions.

> It's amusing that people think Epic is doing this for the good of anyone other than themselves.

It's amusing that people defending Apple have trouble understanding the difference between effects and motivations.

The issue of why people who aren't Epic want Epic to succeed has never been about why Epic is pursuing the endeavour.

I agree with you that a billion-dollar company is practically necessary to fight Apple on issues like this.

What I don't like, though, is that Epic are trying to portray themselves as the little guy fighting for the users' rights throughout all this, as seen in the "Nineteen Eighty-Fortnite" ad. They're being dishonest in their self-image, and that taints my perception of them because I wonder what else they're being dishonest about.

They are relatively smaller and if they win this fight, all the little guys that are rooting for them will win as well.

Here's a visualization so you can see how much smaller a billion is than a trillion - https://www.youtube.com/watch?v=xAoK38U8gDU

I mean, I understand that. My issue is that it feels like Epic is being dishonest. Their motives are clearly self-interested: they want the ability to run their own Epic Store so they can secure more profits than going through Apple. So when they try to act like they're the little guy fighting for what's in people's best interests — that leaves a sour taste in my mouth, regardless of whether the outcome is for the best.
I want the ability to run my own app store so I can secure more profits than going through Apple. I want side loading too.

I’m a little guy. Am I a bad guy though because I want freedom for me and my own customers to interface digitally with one another without going through Apple? Half of my customers have an iPhone and Apple didn’t bring these customers to me they were mine.

I'd love to have an alternate app store. I think all the current app stores are anti-competitive to the point they're stifling innovation, so competition would be good for everyone but the rent seekers.

I also think a big PR campaign is just part of the game. I mean look at how successful Apple's been at convincing people their only motive is security and privacy for their users. At least there's some awareness being raised for both developers and users.

The app stores are hugely successful demand aggregation platforms and the result of that is developers becoming a commodity. Apple and Google don't care which million developers are in their stores and beyond the top 100 apps the developers are nothing more than interchangeable cogs.

Everyone's motives in a civil suit is self-interest.
> if you get too picky about who is and isn't allowed to advocate for you, eventually everyone will stop advocating for you

Epic is not advocating for you. Epic’s strategy is to get you to think they are, but they aren’t.

> Epic isn't fighting for the little guy, they wanted their own store

That's the point. This is also what the little guys want. Epic isn't fighting for the little guy, but they are fighting for terms that are mutually beneficial for both Epic and the little guy.

For the devs who support Epic in the lawsuit, it's never directly been about the 30% cut. It's about this article, right here -- that Apple requires you to support a sign-in system that they can just turn off whenever they want, that if you get into a legal battle with Apple they can just revoke your developer certificates, that you're not allowed to mention even inside your app that alternative payment methods exist. It's about a company that purposefully gimps their browser and disallows competing engines, keeping webapps at a perpetual disadvantage to native apps. It's about the fact that if I buy an iPhone, I don't get to decide what code runs on it.

People are treating this like a popularity contest, bringing up points like, "Epic is selfishly motivated." Well, of course. Both Apple and Epic are selfishly motivated, neither company cares about you. But it just so happens that in this case, the stuff Epic wants is also the stuff I want. I want the ability to run my own code on my own device I bought without asking anyone else's permission to do so. I really don't care about Epic's motivations.

I understand why people disagree with me, I understand why people like Apple's walled garden, and I understand why people think that the average consumer might be too stupid to actually own their own hardware and make their own decisions. I also understand why some people think that antitrust is too heavy of a hammer, and that there are other ways to address the problem of iPhone lock-in for consumers. Heck, I even understand why some people think the monopoly is good, because it forces companies to support iPhone regardless of Apple's terms, which opens some doors to increase user privacy.

I disagree with those people, but I understand them. I don't think that they all just completely irrationally hate Epic.

So is it really impossible for you to understand why someone would want the ability to control what code runs on their own device they bought? Do you genuinely believe that all boils down to anti-Apple sentiment? You can't understand the other viewpoint at all?

> I swear all of the comments about "I could host it myself and use stripe and pay way less" just reeks of "...you can already build such a system yourself [...]"

To flip this around, I feel the same way about comments I read that are saying, "Epic should just make their own smartphone or put together a webapp if they don't want to be on the store. The market will solve this." Building a store and figuring out hosting is pretty objectively easier than building a new smartphone competitor.

Apple isn't my biggest worry when I think about consumer lock-in and anti-competitive practices (hello Amazon Kindle/Audible), but there is some pretty obvious user lock-in for iPhones, and Apple is pretty obviously pushing to create more of them. There's a reason why the Apple credit card only works with iPhone, and there's a reason why Apple wants everyone to sign into 3rd-party services with Apple accounts.

So when someone says, "if it was possible to build a better phone ecosysytem, someone would have done it", I feel like they're drastically oversimplifying the technical, social, and market barriers to actually competing in a smartphone market.

> I understand why people disagree with me

Respectfully, it feels like you don't. For example:

> I understand why people think that the average consumer might be too stupid to actually own their own hardware and make their own decisions.

It's not about stupidity. I like the fact that my 94-year-old grandmother (who isn't stupid, by the way) doesn't have to worry about accidentally downloading malware from the App Store on her iOS devices, and the fact that she can't be phished into side-loading the same. As long as side loading is a thing, malicious actors will trick some users into side loading malware.

My grandmother has never been such an autonomous computer user as the day she got an iOS device. It's absolutely astonishing how much more agency she has as a computer user with iOS, compared to Windows and Android. She manages the device almost entirely by herself (vs. Windows/Android where a family member spent a few hours per month fixing things). Her iOS device is an actual "personal" computer, one on which she, not another family member, gets to make the decisions about which software to run.

So here's the inconvenient fact for your argument: In a very real sense, my grandmother (who, I claim, is much more representative of an average user than you or I, here on Hacker News) is making more of her own decisions with more autonomy than she ever did on Windows or Android. And that new agency is enabled because of Apple's policies.

> So is it really impossible for you to understand why someone would want the ability to control what code runs on their own device they bought? Do you genuinely believe that all boils down to anti-Apple sentiment? You can't understand the other viewpoint at all?

It's not hard to understand why someone wants more control. It is, however, very hard for me to understand why you don't use the mobile operating system that already works the way you claim to want it to.

Genuine question: Apple makes no secret of the fact that they exert a large degree of control over the ecosystem, and they have a generous return policy. If you don't hate Apple, why don't you just buy an Android device and allow those of us who like iOS the way it is to live in peace? Why are you forcing your desires on us?

> the stuff Epic wants is also the stuff I want

> but they are fighting for terms that are mutually beneficial for both Epic and the little guy.

Epic is not fighting for mutually-beneficial terms. You can already side load on Android yet Epic is suing Google right alongside Apple. Epic doesn't want you to side load your own code--they want you to pay for someone else's code through Epic's store without paying a cut to Apple. That's it.

Speaking mutually-beneficial: Sign-in with Apple, a "gimped" browser, developer restrictions, forcing IAP to go through Apple. Yes, those all all very clearly benefit Apple. But they also benefit users.

It would be nice if app developers could offer their own payment platform. But what happens when a user (deservedly) asks for a refund? Apple has to say "sorry bud, we didn't process the payment, you're out of luck for using the 3rd-party IAP". So users stop trusting the platform, which hurts other developers. Remember when you stopped trusting that a product on amazon.com was actually sold by Amazon? Did that make you more or less likely to spend money on amazon.com?

Thank you for summarizing the main benefits of a closed ecosystem. Ive had great relief from setting up my parents with Iphones. Sometimes I feel the FOSS HN crowd is too far removed from what non tech people actually need.
This is Apple's strongest argument, particularly from a "consumer welfare" standpoint.
Apple still can enforce security inspection even they allowed third party app store or payment with taking some fee. Security inspection and content inspection is different thing.
> If you don't hate Apple, why don't you just buy an Android device

I do use an Android device, and once the Linux community makes a usable option, I'll switch to their phone. There are two sides to this, the developer perspective and the user perspective.

As a user, I already benefit tremendously from the ability to sideload apps on Android, the FDroid store is fantastic and offers much stricter curation than Google Play. My only annoyance is that I feel like I'm captive on Android -- I can't switch away to other ecosystems without giving up my freedom. This means that Android doesn't really have to compete with anyone else to keep me locked into the ecosystem, which is frustrating.

As a developer, I think that Apple engages in anticompetitive behavior that locks users into their ecosystem and that forces developers to agree to arduous terms to publish on their devices.

> and the fact that she can't be phished into side-loading the same.

I apologize, I should have used a word other than 'stupid' when I was describing your position. It was dismissive and rude of me to refer to people who don't have technical training using that kind of language. You're right to call me out on that.

But I do understand the underlying argument -- you think the average consumer (including your grandmother) doesn't have the technical training and inclination to avoid malware or follow security best-practices. I disagree with that argument, but I do understand it.

To address really quickly why I disagree with that:

> As long as side loading is a thing, malicious actors will trick some users into side loading malware.

There's a weird double-standard here where we believe that your grandmother was fully informed enough to opt into a locked-down walled garden of her own volition, but that she isn't fully informed enough to stay in that garden of her own volition.

It is very difficult to protect people against their will. If consumers are informed enough that we assume they know the consequences of tying all of their payment information to Apple, of tying all of their sign-ins to Apple, of opting into this restrictive world, then we should also assume they're informed enough to stay in that world.

I'm not against walled gardens, I'm against walled gardens that lock from the outside. My feeling is that if you're doing a good job of protecting people, and they want you to protect them, then you shouldn't need to force them to accept your protection.

I don't believe it's a difficult challenge to make sideloading obvious and to put obvious warnings in front of it. I've never been worried that one of my parents will accidentally sideload an app on Android. I wouldn't suddenly start worrying about my family members on iPhone just because a new setting appeared somewhere deep in the device. I've already had the conversation with my family members about the dangers of going outside of official software sources.

There are so many strategies we could use to address the problem you have without being anticompetitive. We could set you up as a device administrator and allow you to choose whether or not sideloading is allowed. We could make the UI around sideloading clearer for nontechnical people. We could go the Web route and make sandboxing better. The point is, we have options here. It's not, "everyone downloads malware" or "nobody can install anything that's not Apple-approved." There are ways that we can allow people to own their devices without forcing them to get a security degree to administer them.

> Why are you forcing your desires on us?

I don't think I am. Nobody's talking about forcing anybody to sideload anything. You can choose what store you install software from. To bring up the FDroid example, you could even restrict yourself to a much more heavily curated app store than what Apple is offering. You could have a more limited app store with ...

I wonder if part of that is you telling your grandmother "this device is safe and you can do anything you want." My whole family uses Windows and Android and no one has any problems. I wonder how many companies have data mined your grandma's contacts. She probably clicks yes on every permission prompt because she thinks the device is "safe".

> Speaking mutually-beneficial: Sign-in with Apple, a "gimped" browser, developer restrictions, forcing IAP to go through Apple. Yes, those all all very clearly benefit Apple. But they also benefit users.

How does something like devaluing PWAs in the browser benefit me? How is +30% on something as simple as a payment request benefitting me? Consolidating your logins behind Sign-in with Apple has risks too. If you end up being an outlier and getting banned by Apple you're going to have a bad time.

> Genuine question: Apple makes no secret of the fact that they exert a large degree of control over the ecosystem, and they have a generous return policy. If you don't hate Apple, why don't you just buy an Android device and allow those of us who like iOS the way it is to live in peace? Why are you forcing your desires on us?

Because an app that can't get onto or can't be successful on the app store isn't going to get built, so Apples' restrictions bleed over to Android users both as apps that don't get built and as apps that are built to have feature parity between mobile platforms. You'll also have companies targeting average revenue per user, so the +30% charged by closed app stores means I'm subsidizing those users if I sign up via the website.

It had to be a big guy.

A little guy would not have the resources to fight off the most valuable corporation in the world. Apple could spend hundreds of millions in legal fees and it would be a rounding error on their financials. Apple could literally hire every lawyer in the US and the EU, pay them their normal rates, and treat the entire expense as an immaterial item on their annual financials.

There are few companies in the world with the resources to fight Apple, and fewer still with the willingness (or reason) to do so.

I agree with you that this case is clear cut based on current legislation, precedent, and ToS (as I understand these, IANAL). I think people are siding with Epic because it feels like Apple is overreaching and abusing their market power. Unfortunately, the normal mechanisms for dealing with this: regulation and legislation, are so dysfunctional at this moment in history that it does not seem likely that a legislative solution is forthcoming.

Given all this, Epic's actions represent at least an attempt to reign is some of Apple's power. I think that's why people are siding with Epic - because there is no one else doing anything about the walled gardens increasingly going up in modern computing.

What's really scary is what might happen if Apple wins these lawsuits. With legal precedent set, unless there's legislative action to pass new law, it's unlikely anyone will want to challenge Apple or Google's App Store terms in the future.

What makes this case clear cut based on current legislation and precedent? In what sense is “regulation” or new legislation an alternative to antitrust litigation? The U.S. has been dealing with alleged monopolies via protracted trials about highly contestable economic facts, based on generic antitrust legislation, for a century now – Standard Oil, IBM, AT&T, Microsoft ...
I swear all of the comments about "I could host it myself and use stripe and pay way less" just reeks of...

Except for the part where hosting my own website/store and using Fastspring for processing Mac app sales was actually less of a PITA than dealing with the Mac App Store with its signing, certificates, shitty first version of cert management, et. al. And it was far less expense and hassle than 30% of sales. Hosting one's own iOS app web store probably wouldn't be a whole lot more trouble.

So in this comparison, doing it myself is Dropbox. Going the Apple Store route is wiring together FTP with SVN, getting curlftpfs working,...and paying extra for the privilege.

I guess it's not clear cut if this comes down to whether or not vertical integration is beneficial to consumers in this case.

The courts aren't going to decide this case based on who is fighting for "the little guy" but whether the anti-competitive actions taken by Apple constitute a violation of civil or corporate law.

> I'm honestly surprised so many HN readers are siding with Epic

I'm not. If my only use case for an Apple device was to develop commercial software for Apple devices then I'd rather quit my job, go get a law degree and join Epic's legal team for no salary just to stick it to Apple.

But I am a consumer that owns apple devices and I derive value from their model of the universe and don't see how Epic's alternative universe where they charge a lower fee with a different mechanism would improve anything, either as a developer or user.

There are much more concrete things they could argue in court are harmful to consumers, like the fact that supporting MacOS and iOS targets costs enormous amounts of money compared to Windows and Linux due to the lack of (TOS compliant) solutions for targeting and testing for Apple's operating systems. But that wouldn't give Epic a win scenario that would allow them to bypass parental controls for microtransactions in a children's game.

All other things being equal (and I take it your point is that they might not be), lower fees are generally considered an improvement by the developers and users who pay the fees.
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I'm not anti Apple, actually I own 5 macbook (pros) two iPads two iPhones and one Apple Watch. But come on, that 30% cut is ridiculous and the fact that you can't install apps outside of the appstore easily is a joke.
It would be foolish to expect a large company to have your best interests at heart. However, it's equally foolish to dismiss their actions even though they are aligned with your best interests.

In a market economy, one thing you can generally count on is that nobody is going to do a thing because it is what's best for you. Anything an entity does is generally going to be self-interested. If you're going to dismiss and discount positive actions based on this observation, you're never going to have anything good to say about anything a company does, ever.

I think most people here aren't specifically siding with epic the entity, they're just siding with a preferred outcome due to its implications
I disagree with your entire take. Namely because you assume they can do whatever they want.

A mall owner can't dictate how it's residents receive money.* Nor would it be wise of them to take a share of their commercial resident's sales.*

I'm not arguing on legality. I'm arguing based on social norms (not ethics either).

Apple is extreme social behavior of a corporation. There are multiple situations where Apple copied something another app developer made.

I doubt Epic will win but...it may open up the conversation and maybe finally encourage other developers to push back on Apple, so that a more socially acceptable structure is within the App Store (and it's ecosystem).

If this doesn't cause Apple to reform, the next escalation is clearly inciting a frenzy to push the Govt to execute judgement with the antitrust laws. Even if they're outdated, the case is clear. Apple hasn't just been a bad actor once or twice but numerous instances. If Epic does this with their current case, I'm uncertain that they'll achieve their desired outcome because their limited situation doesn't seem as clear cut.

* - If the contract says this...it's still not socially fair. Land is vast...the phone ecosystem is not. Which means a mall owner will meet a lot of competition to push them to either change or they'll go out of business due to undue hardship put on the commercial tenants.

> I think a lot of people are overlooking the value that the App Store and the iOS platform as whole provides.

The value would be obvious if an alternative was available to contrast with.

The alternatives are all the other platforms that allow third-party app installations/stores, such as Windows, Android and OSX, all of which have a huge problem with malware.
Just because Windows gives the flexibility to do anything you want doesn't mean you have to. You can set up a non-admin account with access to the Windows Store and it works very similar to iOS in terms of getting malware. The only difference is that if you run into something that Microsoft doesn't like or something that's too complex to run within the confines of the store requirements you can enter the admin password and install it anyway.

Curation is just letting someone else be your admin and you only get a normal user account. I don't have a problem with that, but I also don't think it's unreasonable for developers to charge those users +43% to recoup the costs of paying Apple to be their admin.

There we go! I’ve been saying forever that social logins are a bad idea for just this reason. What do you do when someone separates you from your users with no appeal and no recourse? In this place you can just shrug it off because nobody uses Apple sign-in anyway (look bellow for the one guy who does’s outrage). But imagine if Google or Facebook did this? The couple extra people you picked up by not making them create a new account wouldn’t be worth losing all your users or customers that sign in with either behemoth.

Prediction: future iOS release disables Fortnite app from running.

So this showdown between Epic and Apple is really interesting. My thoughts:

1. Epic had to know Apple would go nuclear. If they didn't, they're completely incompetent. Let's assume that's not the case. So Epic was itching for a fight. Maybe they were delusional about Fortnite's power here?

2. Apple is going nuclear here. The message is that Apple wants to crush this. This is Apple making an example of Epic. It looks like Apple is prepared for this fight and doesn't want it to gain traction;

3. Personally I think for the vast majority of developers the Apple payment ecosystem makes sense. It's just for the likes of Epic, Amazon or Netflix it doesn't as they're large enough to have their own so 30% is a huge fee for those companies and ultimately untenable;

4. Apple's monopoly will end at some point. I have to believe that even Apple knows that. So it's just a question of time and Apple doesn't want it to be now;

5. I don't think the solution is for anyone to be able to have payment infrastructure. That kind of Wild West is no good for anyone. It's just a question of what the compromise looks like;

I really do see this as the dying days of the Apple and Google app ecosystems.

Like the dying days of Sony, Nintendo and Microsoft game ecosystems?
One of those companies is going for a last ditch hail mary while facing financial ruin, and if they aren't successful, they will end up out of the hardware game.
This is news to me. Which one?
Yeah wait, what? The PS5 has so much hype right now and had some of the best exclusives of this console generation, the Switch has been sold out for months, and the Series X reveal was kinda meh but it's not like the Xbox has been hurting.
Xbox's financials last two years have been flagging at roughly -2% revenue over expenditures both years, making them the least profitable division within microsoft. This, coupled with the fact that their games software itself had a +30% margin in the 2019 shareholder report, and it's not hard to see the Series X as a possible last ditch effort by the hardware teams.
Or Apple wins and the corporate silo dystopia gets worse.
> Personally I think for the vast majority of developers the Apple payment ecosystem makes sense.

I think if that were true, Apple wouldn't fight this fight. They would find some way to accommodate the giants and keep taking 30% of small developer's paychecks. I think most smaller developers would like the option to choose a different store. They might not use it, but who wouldn't like the option?

They have done something like that in the past. They invented a "Reader" app concept that benefits Amazon, Netflix etc. If you are big enough to basically get a private audience with Tim Cook, you can have your lawyers and their lawyers sit together and come up with the exact magic incantations that will excuse what you are trying to do.

This is nothing but regulatory capture, just happening at a private level.

Meanwhile something like the Hey app has to hope that their complaint gets viral on social media to maybe get a slightly expedited App Review.

I think for the vast majority of developers the Apple payment ecosystem makes sense.

Considering that one can get payment processing for a tenth of Apple's fee, I consider Apple's 30% to be outright usurious. I would be a little more forgiving if that same fee bought some discovery in the App Store, but no. Or maybe faster app reviews. Okay, finally; after how many years of multiple week waits?

Apple makes $500 million a year on app store search ads (they expected to make $2 billion this year). It's crazy that you pay 30% of every purchase to be listed in a store -- but that means nothing -- you still have to pay to be visible.

You have people in this thread that are shocked anyone would side with Epic because they obviously broke the agreement but on the other you have people amazed that you can justify paying hundreds of dollars in markup per device, then be charged 30% for any software, and then developers still have to pay annually for access and pay for visibility. And even attempting to tell users cheaper ways to pay isn't allowed. It's like people desperately want to chuck all their income at Apple like dollars to a stripper.

Yeah.. that's really uncool.

So I'm all pro-Apple for the whole Epic thing, but by this one action, I will refuse to use sign in with Apple for good.

They're basically hijacking users

No, they are not. Epic broke the contract, they were warned, they laughed it off and got their apple developer account terminated. There is no 'login with apple' when the developer account implementing it is terminated. It's one of the services Epic knew was going to be impacted. If anyone is hijacking users, it's Epic.
This is like the mafia asking me to pay up or else they will kidnap my children, and when I refuse to pay up and my children get kidnapped, you tell me "Well this was one of the things you knew was going to happen".

If the demands are unfair or extortionate I don't blame people for not capitulating to them. This the same idea that forms the basis of civil disobedience.

I don't think it's fair to compare the case to child abduction.

Epic can continue to serve Fortnite just fine through the app store while the case goes though court. There is nobody being kidnapped and murdered here.

What if they actually can’t? For example if trump kicks out fortnite?

I’m sure there have been some incidents, maybe murder, related to fortnite.

As an iPhone X owner/user I'm less and less inclined to go with Apple for my next phone. Apple & Google have a duopoly on mobile phone OSes. It's been how many years that they've been taking a 30% cut? You mean they haven't optimized/streamlined the App Store processes in what 10 years?

At least Google is not the only Android handset game in town and you can still sideload apps.

Apple is doing it's absolute best to allow Epic to demonstrate irreparable harm in their motion for a preliminary injunction...

This is a curious decision considering that the primary distinction between the part of the temporary restraining order the court granted (against Apple interfering with unreal engine) and the part the court denied (against Apple interfering with fortnite) was that the court thought that Epic had demonstrated irreparable harm with respect to the former and not the latter.

I don't get it.

(Legalities note: A temporary restraining order is basically a "preliminary preliminary injunction", the same idea, but granted earlier and only lasts until the court rules on the actual preliminary injunction)

I also don't get it. It feels like Apple is just shooting itself in the foot. IIRC, if you allow sign in with Google/Facebook/etc. you're required to support Sign In with Apple. Now Apple is disabling that just for Epic. Apple's playing right into Epics assertion that App Store rules are applied arbitrarily and capriciously.
The judge ruled there is no irreparable harm because it's trivial for Epic themselves to repair the harm at any time that they themselves caused.
*because it was trivial for Epic to return the situation to the status quo. The court was very much not making statements about harm in general (that's just not what happens at this phase of litigation).

Apple is moving the situation farther from the status quo... which strikes me as a very bad legal strategy when the ruling for them was based on the idea that maintaining the status quo did not cause irreparable harm.

I expect the judge is going to have some serious questions about whether this action is in response to them violating the terms of service (status quo as I believe the judge is interpreting the phrase), or if it's about retaliating against the lawsuit [1]. Novel punitive actions using services that aren't directly related don't strike me as business as usual.

[1] Unless the court rules in some way that makes the whole question moot. We shouldn't read too much into how the court ruled on the TRO.

All terms of service is a status quo in a way
Considering that the court didn't find harm in banning Epic developer account, I don't see why the court would find harm in banning sign-in with Apple for Epic.

It's very similar, seems like a reasonable next move. We can agree that there is a risk of being found retaliatory and it might not be the greatest strategic move as found in court 5 years later, but the risk is worthwhile.

I think Apple’s brain drain over the last decade is finally starting to show.

This undermines their entire user-facing SSO strategy with anyone paying attention. (The dev-facing “implement our SSO or you can’t be on the iPhone” isn’t really a “strategy” per se.) Of course apps will have to support it to be in the App Store, but this means that any user paying attention now knows that their accounts/logins for PAID SERVICES are potentially at the mercy of Apple’s control crusade battles.

Dangerous precedent.

> I really hope this will damage Apple’s brand and platform

This is a really ignorant and pretty crazy comment.

Apple is this year moving to their own silicon and likely next year we will see the fruits of the large number of AR/VR acquisitions.

Seems to me like you would need a lot of specialist talent to do both.

Wrong thread? That quote isn’t me.
A petty move like this clearly shows that Apple as a company has nothing valuable to offer developers.

Shutting down "sign in" options shows that internally, Apple is looking for a way to hurt Epic in a manner that hurts the most but they are coming up short. Although iOS accounts for over one-thirds of Fortnite's 360million users, Epic has already made the brave decision to let that portion of revenue go and nothing Apple does will hurt them into begging Apple to let them back into their walled garden.

I don't think this is a specific targeted thing. It just comes with the general deactivation of the Epic account. It's the same as the whole "Apple is banning all apps made with Unreal Engine!" which was a poor take on the issue. (What actually happened was Apple un-approved Epic's license, which had a cascading effect because Unreal Engine was signed under the same license, and so software dependent on Unreal Engine became no longer signed and thus was not going to be allowed on the App Store.)

I'm not saying Apple's in the right here, but people keep construing it as Apple "looking for way[s] to hurt Epic" and I don't think that's quite what's going on. Epic performed a significant breach of the App Store terms in a way never tried before, and the repercussions (which are detailed in those terms!) are being enforced on a scale never seen before. But it's not like Apple's execs are scouring, looking for minute and petty ways to hurt Epic. They're just going to let the lawsuit run its course, and in the meantime enforce the terms of the agreement (willingly broken by Epic) to the fullest capacity.

>What actually happened was Apple un-approved Epic's license, which had a cascading effect because Unreal Engine was signed under the same license, and so software dependent on Unreal Engine became no longer signed and thus was not going to be allowed on the App Store.

Developers using Unreal Engine certainly do not sign their app with Epic's credentials.

No, I mean the Engine is signed with Epic's credentials, so if the Unreal Engine isn't approved for App Store stuff because Epic's credentials are revoked then things dependent on it are impacted.
That’s still not how it works. Apple attempted to remove Epic from its developer program completely, meaning they wouldn’t have access to the tools to keep the engine up to date. It has nothing to do with signing.
Correction: nothing to offer to developers that breaks the terms in such purposeful way. Completely premeditated move from Epic deserve exactly what Epic expects
I agree, it's just like when I put in a contract with my employees that they're not allowed to talk about their salaries. If they talk about their salaries then boom! Fired!

Or when I put in the contract tips go straight to the business. You don't put your tips in at the end of the night, Boom! Fired!

You can't expect me to keep you employed if you don't follow the contract.

Hell I've even had some of them come up to me and say those terms are illegal but I put in the contract that you can't complain about the conract, so... Boom! Fired! They knew they would be so why are they even complaining, idiots?

You can also make the exaggerated example if you look at someone the wrong way you get fired for harassment. The point is your analogies is not even close to what is happening in the Apple vs Epic case
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Literally the backbone of Epic's case is the terms that Epic are breaking are illegal and so can not be enforced.

The case would have been dismissed as having no merit if this was not at least in question.

The US and EU are looking into Apple as breaching anti trust rules and you are honestly saying that for you these aren't even close:

Employee ignores contract terms they know to be illegal, gets punished for it because boss doesn't think it's illegal, employee takes boss to court.

and

Epic ignores contract terms they know to be illegal, gets punished for it because Apple doesn't think it's illegal, Epic takes Apple to court.

?

Epic can't currently send updates for any of their games.

I'd guess that by disabling 'Sign in with apple', those games will now throw errors and stop working. And it'll look like Epics fault.

It's all a big game of optics and PR....

Then they came for me—and there was no one left to speak for me.
To me Apple is only proving Epic's point. Don't you dare make Apple mad, otherwise your entire business on Apple ecosystem will be destroyed.
All it's showing is that breaking contracts has repercussions.

If you abuse a service, and they cut you off, you don't get to cry about them enforcing their rules.

Contracts are not necessarily lawful.
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You do if you can afford the legal fees.
I would like to know what happened to the anti-trust laws and their enforcement?
I'm the guy who created the ORIGINAL system what Apple selling as "Sign in with Apple". [My system uses the industry standards like OAuth2. Apple ditched OAuth2 just to steal my work]

This EPIC GAMES ban isn't "personal" as you all think.

If Apple don't ban "Sign in with Apple" for epic games, then Apple is very much screwed. That's because I wrote the patent claim in such a way.

This is my patent claim: https://www.domboxmail.com/assets/images/apple/claim11-12.pn...

This is the result.

https://www.domboxmail.com/assets/images/apple/swjs2.png

I'm afraid to tell you that "Sign in with Apple" ban on EPIC GAMES is just only a BEGINNING.

If you get banned from the "App Store", you cannot use the email address you collected via "Sign in with Apple". Period.

This is a blog post I wrote to warn the developers few months back. https://www.domboxmail.com/news/apple-copied-our-product

Someone who had gone through my blog post shared the blog post in HackerNews 4 months back. Our wonderful Hacker news users flagged the post, because they all believes Apple is a wonderful company.

https://news.ycombinator.com/item?id=22875499

Giving you the benefit of the doubt, since I didn't read everything, all you have proven is they came to the same implementation(s) as you have. That doesn't mean they literally copied your work.

But since you seem to have a patent, good luck in the patent fight.

> The following table describes the list of ideas copied from the paper I published. For the sake of clarity, I published my white paper in February 2019. Apple released "Sign in with Apple" in June 2019.

So they copied it and released it, in 3 months?

Yes, they have enough resources for that. "Sign in with Apple" is a very simple system.

This is what I sent to Tim Cook on June 06, 2019

https://www.domboxmail.com/assets/images/apple/1.png

The very next day, techcrunch published this article.

https://techcrunch.com/2019/06/07/answers-to-your-burning-qu...

Question 4 and 9 reveals how they are stealing my work. I actually lied about the patent filing date in the mail I sent to Tim Cook. Once you file the patent you cannot add new content. That's why they boldly published that techcrunch post.

I lied about the patent date because I sensed Apple looking at my iCloud files without my permission and I was right. This is what I had in Apple's iCloud.

https://www.dropbox.com/s/n1v5i9cymts1lgi/Screenshot_2020-07...

https://www.dropbox.com/s/e26gsw47skhd1cq/Screenshot_2020-07...

That's why they bought it when I told them "I filed the patent in 2018". I filed only the provisional patent application. I fixed most of the technical loopholes after that.

This is what I had in my white paper. https://www.domboxmail.com/assets/images/apple/spapi3.png

My white paper says "javascript-only". Apple stole it using the word "Javascript-based". Please see Techcrunch question number 4.

https://www.domboxmail.com/assets/images/apple/149.jpg

My white paper says "e.g. Signup Forms, Facebook Connect , Google Connect etc.".

Apple stole that with this excuse. "Note that Apple is not saying “social” login though. It’s saying “third-party,” which is more encompassing.". I.e. They categorized "Facebook Connect , Google Connect" as "Social Login" buttons to steal it. Please see Techcrunch question number 9.

On June 10, 2019, an Apple lawyer replied to me.

https://www.domboxmail.com/assets/images/apple/2a.png

https://www.domboxmail.com/assets/images/apple/2b.jpg

https://www.domboxmail.com/assets/images/apple/2c.jpg

You can clearly see he goes like "possibly because the patent office yet has to publish it". That's because he bought what I sold.

If you pay attention to his response he goes like "Apple's products or marketing strategies might seem similar".

If you take a closer look at the mail I sent to Tim Cook, you can see that I never mentioned anything about "Strategy". They are stealing both my product as well as strategy. That's why he explicitly mentioned the word "strategy" to convince me.

For the record, they didn't release the product on June 3, 2019. They only announced it at that time. It took them few more months.

This ...

Okay; I'll bite; I read your post. You have absolutely no claim here and the whole thing reads like the ramblings of someone who needs serious help. It actually gets worse the further down the page I read.
If you find my blog post as "ramblings", then how come you come to the conclusion that I have "absolutely no claim"?

This man is a credible person in NANOG. He completed my paper and started to defend me there. https://www.mail-archive.com/nanog@nanog.org/msg99136.html

Which is why Apple engineers started to read my paper in Feb 2019 and "sign in with apple" ready by June 2019.

Have you ever thought about it the other way? You find my technical post as ramblings because you don't have enough technical skills to understand the merits of my work?

Sorry, let me clarify; your ramblings contain no _valid_ claim.

Your link to NANOG (incidentally, the wrong forum for your queries) does not contain any defense of your "Sign in with Apple" ramble, it's for something unrelated which appears to be you trying to invent antispam methods.

Your post is not of a technical nature and there is no merit to your claims that Apple copied you. It is all hearsay with no proof of any sort.

What Apple selling as "Sign in with Apple" is one of the "tool" I created to fix email spam. It is very much related. This is the problem of throwing arguments without understanding the context. If you had gone through that blog post and read the section "what is the real invention" carefully, then you would understand how "sign in with apple" system is very much related to my antispam methods.

I added some more info in an other comment. https://news.ycombinator.com/item?id=24425853

Not sure if this has been mentioned in other threads yet -

The Fortnite iOS app is critical even if you don’t play Fortnite on iOS. The app has the team voice feature so you can talk to teammates while playing Fortnite.

Everyone in your party can be playing on different devices (Xbox, PS4, etc.). If you open the iOS app then you can transfer the party voice to an iPhone. The sound is really clear and you can use your headphones or AirPods to talk and listen.

I’m sure some will be pissed if they lost access to that.

If you deleted the app or bought a new iOS device, can you still install Fortnite from previous purchases?

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Folks are always talking about whether tech companies are monopolies or not, and I just don't think we're using the right vocabulary. Why not just create a new legal definition of a platform and create regulations that rein in the companies that fit that description?

Namely, self-preference on the platform (Google, Amazon), false information (Facebook, Twitter), transparency of the source of ads, or in Apple's case usurious rates.

I imagine if platforms came with some regulations, all those folks clambering to "be the Uber of X" would sound about as cool as being a wastewater treatment plant, or a fire station.