Ask HN: Realistic space colonization video game
Space colonization may start in the next years, it seems we have most technology to do it.
As a management video-game fan, I feel I ABSOLUTELY WANT a game where I can build my space program and my lunar / mars / space / asteroid base with realistic technologies, carefully selecting what I put in the few tons of payloads on the rare rockets I can afford and optimizing the architecture of my bases to shield astronauts for radiation...
Current games are too far in the future, in my opinion cutting the fun.
Do you feel the same ?
If so, would you be ready to support building such a game through a kickstarter campaign, or just buying the game when ready ? Would you play such a game on a computer, tablet or mobile ?
13 comments
[ 2.4 ms ] story [ 38.9 ms ] threadThere's a good deal to be said for realist-ish sci-fi, as long as things are internally consistent, and there are some constraints to help both give interesting structures to the universe and society and to drive the plot forward.
But as for the choice of time period, I find the close future much more appealing than the far future. It is easier to immerse into, and I expect that, in the years to come, the players could actually related there experience in the game to the events unfolding in real life.
Also, the period of the first pioneers is probably more exciting than the period where you manage complex cities. If you play Civilization, the first turns have a special flavour that you do not get anymore later in the game.
Children of a dead earth is realistic space combat and it's pretty dry.
Would need to:
* be set from now to 2200 or so
* have accurate physics and orbital mechanics
* use the actual planets and asteroids, in their correct orbits
* be based on current and reasonably foreseeable technology
* be solar system only — no interstellar travel, no portals or wormholes
* have no aliens or alien technology