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Woah, this looks like so much fun. The api looks intuitive too.
It is really unclear, why doesn't this use Skeleton system built into three.js, that supports playing animations, etc.
"How will people know the mannequin is female?"

"Put heels on it."

"Brilliant."

Where is this from? Googling "How will people know the mannequin is female?" has only one result and it's this comment.
ctlachance is supposing that this was a question that the creator(s) of the library asked themselves.
This looks very cool.

I’m curious though, given “The second one was implemented in C/C++ and OpenGL,” I wonder if wasm and webgl were tried as a port of that code?

So using this in a web app that is controlled automatically in Chrome means that a Puppeteer operates your Mannequin?
Thats great - hope i can find time to play with it!
Will say Three.js is amazing as far as simplicity compared to straight up WebGL. Also would hope they can do the reverse(move a 3D model and get coordinates of joints, etc). Then idk random thought about use is a store front/clothing pattern can go over the figures.
Awesome work!

Being able to setup poses and step through them (maybe even with Inverse Kinematics animating between poses) would be great, especially for things like martial arts technique learning or dance instruction.

I was just thinking of something like this in the shower, awesome to see someone implement it so elegantly!

Could you possibly use this as a basis to make xkcd/ "stick figure" like posable characters?