Ask HN: Opinions on lightweight JavaScript canvas frameworks

2 points by eeegnu ↗ HN
I have a simple game in mind, and I've been contemplating just directly using canvas's API. But I don't actually know if I'd lose out by doing so (e.g. frameworks may be able to catch obscure browser specific rendering issues I'd never catch.) There are quite a few frameworks out there, I'm wondering which is best for having a very light footprint, and simplifying some common use cases like image transformations. Would it also not be wise to go with a framework that hasn't seen any development in 3 years?

1 comment

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I use EaselJS for some 2D workloads that needed solid performance for animations. It worked very well and still does 4 years later.