The prince doesn't stop on a dime, this was a design choice. This recreated version plays the same as it did on OG hardware. If you're having difficulty, focus on holding and releasing the inputs and think of it as applying acceleration, where you want to release before you want the object to stop.
i just tried it on mobile and i am very impressed.
the movement controls are very intuitive. they don't hit accurately but they work in an intuitive way. i tapped the four directions and four quadrants of the play screen. and the character responded as i expected.
i am with you though. i have no idea how i will use the sword when i get it.
Interesting. Only the four direction buttons work for me, regardless of num lock setting. eg 2, 4, 6, 8. None of the corner buttons nor middle button have any kind of effect.
This is when using Firefox on Linux, and using a standard 101-key external keyboard.
Hm, I couldn’t get it to work on my iPhone (not that I actually expected it to) - I could do some things but the controls didn’t seem to work consistently.
I'm not on mobile and I also cannot figure out where the action button is. One can get as far as finding the sword, but I have to idea how to pick it up.
Why? You have global volume control, music players have it. To me it's the same as asking every website for brightness adjustment bar or font size control.
I know where my computer's volume controls are - and if I have a keyboard with volume controls, that's what they work on. I almost never want to touch a specific app's or website's volume control... unless its volume is way too soft even at max system volume.
Basically, I don't need a gazillion interfaces. One suffices. Just don't go out of your way to make that generic, system-wide interface insufficient for your app and it'll be fine.
Suppose you use different apps that output sound. I use audacious, Firefox (Youtube) and mplayer on a regular basis. All these have their own volumes adjusted at different levels. Having a single volume isn't good enough. One app would be too loud and another too quiet. Plus I'm used to being able to change the volume on one app without affecting the others. Not having this control would be annoying.
I've been working on an audio player for my current project and debated whether to include a volume control or not. This led me to realize how different the experience is depending on the OS.
On macOS and mobile, the vast majority of users are used to controlling the volume with hardware buttons. There are many media players that do not include a volume control precisely because of this (eg: Apple's podcast player for the web).
On Windows and Linux, users do not always have hardware volume controls so the majority of users are accustomed to doing that in the media players themselves.
Controls are same as original (linked) where on desktop the arrows are joystick and shift is your joystick button. On mobile it's covered elsewhere in the comments (it's screen controls)
Quite impressive, it's amazing how embedded that "stop" animation the character does when he runs in my memory, used to play this quite a bit when i was small
This is fantastic, thanks for linking it! Yes like GP I haven't played this game in more than 2 decades but the movements are still etched into my memory, and how brutal the difficulty is.
I used to love two games at the time, this and Zak McKraken and the Alien Mindbenders. I managed to played the latter to completion in my teenage years, but I never finished PRINCE.EXE, perhaps it's time...
236 comments
[ 2.7 ms ] story [ 108 ms ] threadIt appears that this is using http://phaser.io/ and is a complete rewrite of the original game.
Feels exactly the same.
the movement controls are very intuitive. they don't hit accurately but they work in an intuitive way. i tapped the four directions and four quadrants of the play screen. and the character responded as i expected.
i am with you though. i have no idea how i will use the sword when i get it.
Edit: figured it out, tap on the center and swipe to the left/right to walk.
This is when using Firefox on Linux, and using a standard 101-key external keyboard.
Use the Shift key to pick up the sword. And I think Space to attack and the Up cursor key to block when you get to the swordsman.
If it's some music/podcast isn't it more handy to have a known volume knob on that instead of finding one on every website?
I don't care about the right opinion. I'm just curious about scenarios where lack of volume control is a problem.
I know where my computer's volume controls are - and if I have a keyboard with volume controls, that's what they work on. I almost never want to touch a specific app's or website's volume control... unless its volume is way too soft even at max system volume.
Basically, I don't need a gazillion interfaces. One suffices. Just don't go out of your way to make that generic, system-wide interface insufficient for your app and it'll be fine.
Audio is also things like warning sounds, it isn't just music and games.
On macOS and mobile, the vast majority of users are used to controlling the volume with hardware buttons. There are many media players that do not include a volume control precisely because of this (eg: Apple's podcast player for the web).
On Windows and Linux, users do not always have hardware volume controls so the majority of users are accustomed to doing that in the media players themselves.
https://princejs.com/?level=2&health=3&time=59&strength=100&...
You can change the parameters here.
* https://archive.org/details/msdos_Prince_of_Persia_1990
* https://archive.org/details/msdos_4D_Prince_of_Persia_1994
* https://archive.org/details/msdos_Prince_of_Persia_2_-_The_S...
Now, would someone kindly reimplement the Railroad Tycoon? Pretty please?...
Transport Fever?
(remember when Roku was going to be a Wii competitor, with the fancy motion remote?)
https://github.com/lvcabral/Prince-of-Persia-Roku
It has a 9 screen (3x3) mode that is pretty cool to see on a big TV.
https://www.news24.com/channel/tv/news/the-story-behind-the-...
* I think I'm still somewhat afraid of sliding doors ;)
http://www.abandonia.com/files/extras/26916_Extra%20document...
Is it? Num7/9 don't work regardless if num lock is on or not.
I used to love two games at the time, this and Zak McKraken and the Alien Mindbenders. I managed to played the latter to completion in my teenage years, but I never finished PRINCE.EXE, perhaps it's time...
There is a link in the description of the video you shared to an extended version showing more how the animations were created from videos.