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I found the input latency made this unplayable.
It feels very much like the original game.
To me, there is a very large difference between the original game in an emulator and this.

It appears that this is using http://phaser.io/ and is a complete rewrite of the original game.

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Yeah, not to take away from the great work that the author put into the game but it indeed feels very very different to the original.
Yeah, it’s a lot of very small things but they add up, especially in such a game where there is often a fine line between surviving and dying.
The prince doesn't stop on a dime, this was a design choice. This recreated version plays the same as it did on OG hardware. If you're having difficulty, focus on holding and releasing the inputs and think of it as applying acceleration, where you want to release before you want the object to stop.
The controls are very similar to the original, however there's somethings you can't do like step then crouch.
That's false. The controls are identical to the original and you can indeed step then crouch (⇧+→ ↓).
Can you add action buttons? The directional buttons were easy enough to infer, but not sure what other types of input are possible. (I’m on mobile)
Tap on the screen at diagonals. It’s location context aware.
i just tried it on mobile and i am very impressed.

the movement controls are very intuitive. they don't hit accurately but they work in an intuitive way. i tapped the four directions and four quadrants of the play screen. and the character responded as i expected.

i am with you though. i have no idea how i will use the sword when i get it.

Slash sword is the middle tap. Took me awhile to figure that out but makes sense now that I know since you can't slash backwards.
How do you walk forward slowly? Tapping bottom edges does “run” action for me.

Edit: figured it out, tap on the center and swipe to the left/right to walk.

Interesting. Only the four direction buttons work for me, regardless of num lock setting. eg 2, 4, 6, 8. None of the corner buttons nor middle button have any kind of effect.

This is when using Firefox on Linux, and using a standard 101-key external keyboard.

Hm, I couldn’t get it to work on my iPhone (not that I actually expected it to) - I could do some things but the controls didn’t seem to work consistently.
I managed to get halfway through level 2 on my phone. I think the screen is a 3x3 button grid. Center is 'action' for swords and potions.
I'm not on mobile and I also cannot figure out where the action button is. One can get as far as finding the sword, but I have to idea how to pick it up.
Seems like the controls are the same as the original!

Use the Shift key to pick up the sword. And I think Space to attack and the Up cursor key to block when you get to the swordsman.

I'm using a Windows laptop with an external USB keyboard. The Shift key didn't do anything. But the Shift key on the laptop's own keyboard worked.
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Incredibly hard to play on a phone. The fact that swipes on a screen actually does something is impressive nonetheless.
Volume buttons please.
This is a constant gripe for me. If you're going to play audio on your website, you really should provide a volume control.
Why? You have global volume control, music players have it. To me it's the same as asking every website for brightness adjustment bar or font size control.
Because we don't want to have to readjust everything else around your special snowflake site?
I mean it sincerely. Are you listening to something else while using a website with sound? I usually just pause the music.

If it's some music/podcast isn't it more handy to have a known volume knob on that instead of finding one on every website?

I don't care about the right opinion. I'm just curious about scenarios where lack of volume control is a problem.

Hear, hear.

I know where my computer's volume controls are - and if I have a keyboard with volume controls, that's what they work on. I almost never want to touch a specific app's or website's volume control... unless its volume is way too soft even at max system volume.

Basically, I don't need a gazillion interfaces. One suffices. Just don't go out of your way to make that generic, system-wide interface insufficient for your app and it'll be fine.

I think you answered your own question. Not everyone needs just a single audio-playing app at the same time.

Audio is also things like warning sounds, it isn't just music and games.

Suppose you use different apps that output sound. I use audacious, Firefox (Youtube) and mplayer on a regular basis. All these have their own volumes adjusted at different levels. Having a single volume isn't good enough. One app would be too loud and another too quiet. Plus I'm used to being able to change the volume on one app without affecting the others. Not having this control would be annoying.
Yes, discord and twitch stream at minimum.
Hmmm, pulseaudio volume control allow me to change the volume and device used for every single source (app, firefox tab...) I am running.
I've been working on an audio player for my current project and debated whether to include a volume control or not. This led me to realize how different the experience is depending on the OS.

On macOS and mobile, the vast majority of users are used to controlling the volume with hardware buttons. There are many media players that do not include a volume control precisely because of this (eg: Apple's podcast player for the web).

On Windows and Linux, users do not always have hardware volume controls so the majority of users are accustomed to doing that in the media players themselves.

Why isn't this built into the browser? Volume per tab or something.
You can mute a tab. That's something.
I just spent the last five minutes playing this with a huge grin on my face. Thanks for the quick trip down nostalgia lane.
I don’t know how I did it but I teleported to level 2 before even leaving the first screen of level 1.
Hope you don't mind I decided to start with 9 health hearts... because I always sucked at this game...
What a nice Christmas gift! Takes me down memory lane.
Oh this is soo good!

Now, would someone kindly reimplement the Railroad Tycoon? Pretty please?...

> Railroad Tycoon

Transport Fever?

Thank you very much. This just ruined my productivity for January :-)
This was also ported to Roku, and is the best game I've played on Roku

(remember when Roku was going to be a Wii competitor, with the fancy motion remote?)

https://github.com/lvcabral/Prince-of-Persia-Roku

It has a 9 screen (3x3) mode that is pretty cool to see on a big TV.

I had no idea Roku had games (!!)
Finally, a thought is able to form from the depths of my mind - the netflix noise is just straight up the falling noise from prince of persia!
So fucking good it felt like the 90s again. :)
This is awesome, takes me back to my childhood. Thanks for making this!
Wow! this is too good except for the sound though which seems a bit modern to me.
Sound is definitely the same as the Amiga version at least.
You're probably right. Though I played it originally on a 286 with a simple internal speaker and it sounded a lot more basic.
Adlib/Sound Blaster gave you a similar experience, although I also like the PC speaker version better.
Damn. I used to pass this game without dying in ~35 minutes or so. There goes my next few hours, I guess...
What the hell are the controls? I can't figure out how to swing the sword.
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It's part of the experience. I remember it taking me a long time to figure out on my 386DX.
Pirate. ;-)
Oops. In my (8yo) defense at that point in time I had no idea that games can be bought.

* I think I'm still somewhat afraid of sliding doors ;)

Someone should make Dave, or Volfied. Spent way too much time playing those back in the day.
Quite impressive, it's amazing how embedded that "stop" animation the character does when he runs in my memory, used to play this quite a bit when i was small
This is fantastic, thanks for linking it! Yes like GP I haven't played this game in more than 2 decades but the movements are still etched into my memory, and how brutal the difficulty is.

I used to love two games at the time, this and Zak McKraken and the Alien Mindbenders. I managed to played the latter to completion in my teenage years, but I never finished PRINCE.EXE, perhaps it's time...

Wonderful programming and the game too. Great effort. Kudos.
the difficulty is maddening just as I remember it :)