Wordle is basically the 2022 Flappy Bird. It isn't particularly fun or challenging, but there's a weird social experience behind it. That fades fast, and I would say is already fading rapidly. If he got a lucrative exit strategy, good for him (though it makes all of the moralizing around clones pretty nonsensical).
Who knows, NYTimes could use it to justify the next Iraq war /s
More seriously, the creator promised to never have ads in it[1] now it's going to be in a site that has ads. Whenever a product/company is sold the creator can no longer make any promises and prior promises are null and void.
NYTimes isn't some benevolent benefactor, WORDLE could have stayed in the realm of relatively untouched private enterprises that makes people's lives a little bit better (think Craigslist) and now I can look forward to a banner ad telling me I need to subscribe to NYTimes to save democracy a couple times a year.
There are free clones, but talking to friends and random distant co-workers about todays word was fun. That won't last.
Surely a free alternative would quickly eclipse any paywalled NYT version in popularity. Part of what made this game so popular is that it's so accessible... no accounts, no ads, nothing.
The unsubscribe process has become easier. Last time I unsubscribed–a few months ago–I didn't have to talk to anyone, not on phone and not via online chat.
I'm actually not sure if you're serious or not, but yes there are brand names in NYT crossword puzzles. No, they don't get paid for it.
OREO is a famous one because it's a short vowel heavy word, and can more easily fit into puzzles. Because of that, it shows up quite often in puzzles.
Eliminating brand names, or any significant category of words, would probably hurt the quality of the crosswords. What's next? No movie references in the clues if the answer is an actor?
Isn't the site entirely static, including the word list and daily answer? You should be able to download a local copy for yourself and play that from now on.
Out of genuine curiosity - would you mind sharing your thinking?
You clearly don't mind paying the NYT for game content historically, and enjoy the game you're playing to this point - and even more than that, you're already paying and will presumably continue to get Wordle even if it eventually gets locked behind the subscription you hold. Why the line in the sand?
A lot of people would have paid a dollar to have it in an "App". I know you can add a shortcut on iOS but it isn't easy to find and people would pay to have Wordle in their "games" folder.
I still enjoy "playing" this every day. I'm down to a 3-4 guess average. I suppose I'll keep playing as long as my Safari Web App continues to function the same as it does today. Once it no longer works or is locked behind a bunch of ads then I'll go back to doing something else for 10-30 mins every morning.
Wordle is too easy if you have a text editor and a scrabble word finder. Neither of which I would consider cheating... I think it's a fad unless they change the game up.
That comparison doesn’t hold, though. You’d ground quite short with a tennis racket because of the give in the racket (which absorbs all the momentum in the ball that you’re using), and by the time you were to get atop the motorcycle to ride to first after you hit that ground ball, you’d already be out. I bet it’d be pretty close to a bunt or break the racket, honestly. Baseballs have energy and a big part of it is utilized in the hit to add to distance. Think about the inverse: hitting a tennis ball with a bat instead of a racket.
Even with a perfectly placed hit it’s hard to imagine a motorcycle improving the run to first, too, and that gets even worse when you’re thinking about other bases. Going to first you have the momentum of your swing to help you get going too, particularly if you bat left. I’d honestly like to see that tried, because I bet a runner would win every time even if you made the rule touching with a tire instead of your body.
I’m struggling to improve on your metaphor, though, and historically cheating has focused on other things like sticky balls to improve handling. I think it’s pretty hard to hit better with a different tool than a bat, short of making the bat bigger but keeping its properties. Maybe a treated 2x4? Corked bats come to mind too as something that’s been tried, and what that does to the bat and swing is interesting, but it pretty conclusively doesn’t make you hit better or farther (the opposite; we’ve played with it on my team).
"Given the Opportunity, Players Will Optimize The Fun Out of a Game"
Wordle is a game. Games are meant to be fun. If you want to enjoy the game, don't meta-game it. Stop using a text editor and a word finder and see why we actually still enjoy it.
For what it's worth, I haven't played a game consistently for close to 20 years but Wordle stuck like glue for some reason. I've only missed two words in 3 weeks. It's kind of addictive. I might stop tomorrow, who knows, but it's interesting that I'm still returning to it day after day.
I'm notoriously bad at picking up habits too, even if it's something I want to do.
The road to monetize those players and to make let’s say $2M net would be a huge pain in the ass. I would also have just sold and moved on to the fun part of a new project
I enjoy Wordle specifically because it's zero friction to play (aka there are no ads, no signup, no popups, no nags to subscribe for "$1 a week") - which of course will be the first thing NYTimes adds.
Real bummer, I enjoyed the collective experience of sharing the emoji square badges with friends in group chats. It was a fun daily challenge that anybody could hop in on at any time.
> A developer who created a copycat iOS version of Wordle admitted that he was "wrong" to try to monetize the daily word game after he generated backlash online and Apple removed the clone from its App Store.
That's a lot cheaper than I expected, considering it has a dedicated daily user base in the millions. ~$1/active user is an absolute steal if you are just talking customer acquisition, let alone the actual asset and brand. NYT essentially just bought the hottest new social network.
On the other end though, a single developer getting paid millions for a few days worth of work certainly doesn't hurt.
Yeah, same here. I would like to compare the most valuable numbers to something like HQ Trivia, which was far more expensive to run (even when they weren't giving away $X00k per day in prize money).
Something very special about it, a few items that jump out at me:
- No permissions nags or signup required
- Massively popular seemingly overnight, despite no multiplayer features
- Sharing your score is both cryptic / interesting to noobs and a big network factor
- The one-puzzle-per-day part seems to put bring everyone together
Spelling Bee already is free and shares many qualities with Wordle: one puzzle per day, simple premise... I wonder if you see them try to add more "sharing" features to it. I see people share redacted screenshots of Spelling Bee every once in a while, but it's more work to do that.
I expect the factors keeping it from being higher include: the possibility that it's a fad and vanishes as fast as it rose, or the fact that recreating it from scratch is also just a couple days work.
I'm having flashbacks to Zynga buying Draw Something right as it was peaking for 200 million before a total collapse.
That being said, Wordle at a few million for access to that many daily users... Doesn't take a ton of them signing up for NYTimes puzzle accounts to make the math pencil out.
Happy for the creator, avid fan of the game myself. It's the perfect 10 minute break in the middle of the day.
I'm not planning on stopping anytime soon. I'm sure I will eventually but for now it's a fun quick puzzle that I'm not allowed to get sucked into for more than 10 minutes a day.
Seriously trying to internalize some design lessons from it and might pivot a couple puzzle game ideas (that are still pretty early) to incorporate some of the ideas of Wordle. Unforunately those puzzle ideas aren't quite as inherently viral, in that they pretty much just have one solution and not multiple paths to a solution you can show off...but at least the one set challenge per day I can incorporate.
I'm not sure that will last, though. I told myself that, and then I "solved" it. 4 words, with no overlap, covering most of the common letters... it's near impossible to lose. I went through the archive, needed to use the 6th row for just one out of 20 or so puzzles.
Sure, there are more optimal solutions for individual puzzles, but it's no longer much fun - it pretty much reduces to just solving an anagram.
No-one I know plays it simply to win. I like starting with a new word every day just to see where it takes me. It's a meditative ritual. When we actually lose that itself becomes a fun topic to discuss.
I've added my own extra rule that I have to retain any existing knowledge from row to row, so green letters have to stay in place, yellow letters have to be included (and moved), and grey letters can't be used again (not that you'd generally want to).
I think that keeps it much more fresh from day to day, although I haven't thought too hard about meta strategies. I always input the same first word but then go from there just using what comes to mind first without violating any of my current "rules".
That's basically what hard mode is in the settings. I don't stick to that strictly so I haven't turned it on, but I do mostly do what you say. Sometimes I'll let a guess not include those letters though, especially if I'm struggling.
You solved easy mode. Now play on hard mode. And force yourself to choose a unique starting word each day. It'll be fun again, and you might get it in less than 5 words.
From what I've read about ML solvers, if you know the solution dictionary (2500ish words) you should be able to never lose, and solve in roughly 3.5 rounds on average. So, from a mechanical perspective you are underperforming the robots.
I am too, and I know it, so I play with the secondary purpose of getting creative with my word choice. Find a starting point, a new combination of words every day. React to the information from your completed rounds. Try out hard mode. etc.
Draw Something was a frenzy of novelty and delight. It wore out fast. I went from playing a dozen times a day to never opening it again within a month.
Wordle is something I do like clockwork every morning. Along with 4 friends in a group text. Just like a daily crossword puzzle, or a Jumble, or whatever Cracking the Cryptic posts on their Youtube channel.
The only thing that will stop me is if NYT decides to get heavy-handed with it. Ads and subscriptions and other gross bullshit will kill this game fast.
I already found a clone that lets me play historical puzzles in succession. I think the puzzle mechanic is neat, and when I'm in the mood I want to play it for a bunch of rounds until I get tired of it, then put it down for potentially many days. I'm not interested in the daily hook thing—I think it's a scummy pattern (even though I share the admiration of having it free of ads and tracking).
> Seriously trying to internalize some design lessons from it
I've thought about this too. Should all games in the future be limited to just one game a day? Lots of puzzles could easily support this, but I'd be worried that it annoyed my users more than it made them happy...
Due to it being so simple to make, there are also tons of clones of the app on the app stores since there isn't actually an official app. I imagine a lot of people are actually playing those clones and not the website.
The answers for each day (past and future) are hard coded in the javascript source and viewable in the client, so they are quite accessible for anyone that's interested
Is the couple days work thing really relevant? You could have a solid Airbnb clone in a couple months (I'd imagine) and it's worth thousands of times Wordle. I think it has to be customer base, IP, and developer team that they're really paying for.
There's not much network effect for wordle. If you make another one tomorrow I can just as easily play it there. To be honest buying his game was as much a courtesy from the times as anything, if they were unscrupulous and didn't fear brand hit, they could simply copy it.
They definitely bought it for the current userbase not the actual content, the NY Times article opens straight into how they are hoping to switch it to a subscription after the "initial" period.
Even if they only convert 2% of current players to 1 years worth of subscription that's 2 million of whatever "low millions" they put into it without having to grow their own userbase from scratch while competing with the original free one everyone is already using today.
I don't think so. You could make a Wordle clone with exactly the same ability to share results, and there would be no reason to use the original Wordle over Wordle 2. This is not true of say, Facebook - the fact that all your friends are already on Facebook makes it more valuable than Facebook 2.
I think it's normal to acquihire for stuff like this. But I'm not confident. Maybe it's just a condition of sale that he spend a week talking to the NYT games team about the design and codebase.
> You could have a solid Airbnb clone in a couple months (I'd imagine)
I've never worked there, but I imagine you are hilariously wrong. You couldn't even make static copies of the website and mobile apps on all platforms in a couple months. That's not even talking about the servers needed to serve a high volume CRUD app with built in messaging platform. There's also the fact that none of it would stay running without the active maintenance by the ops team and developers. Zooming out, the consumer facing stuff we are talking about probably makes up about 10% of their total codebase and the practices around it. Zooming further out, the business would grind to a halt without the operational practices and personnel keeping it running.
You might be able to make a clone of what Airbnb looked like a few months after it started in a few months.
While building all of airbnb is hard, let's look at a clone like outdoorsy, which is airbnb for rv's. It was very functional a year ago, and i doubt if it took a decent team more than a few months. The lore of how to build for scale is now far more widely known, and anyone doing dd on a codebase can figure out if scaling a monolith will require a full scorched earth or whether its has nice modularity allowing it to scale in flight, and/or get to fairly high scale with light application of autoscale shards and now commonplace cloud methodology.
The issue is brand and usability, and wordle has it. The method for social sharing is genius, i think. A great example of privacy by design (sharing is explicit and through an image not a share button going who knows where).
It would take months to make static copies of the website and mobile apps? There are youtube videos where a single guy does it in 40 minutes.
The AWS bill and ops are definitely relevant but didn't seem to be in the spirit of the original point about it taking X days to make. I didn't take "make" to include the effort of staffing up customer service people and whatnot. Maybe I should've but I dont think that's even what the person I responded to meant.
Web, Android, and iOS? Fully internationalized? Every single screen, including hundreds of variations that only apply to specific weird scenarios that you only see once you're managing hundreds of thousands of stays a day? Special promotions? Screens that only appear in specific markets? All of the little frontend interactions?
I'm guessing you saw a guy bang together one or two simple screens in english and skip a bunch of details
" That's not even talking about the servers needed to serve a high volume CRUD app with built in messaging platform. "
Nah, people use way too much bloatware in that stuff. OKCupid had a big advantage over its competitors back in the day because they wrote fast code that saved them a ton of bucks on servers. Some of it is FOSS now: see okws.org . These days I'd consider seastar.io as an alternative.
They could work around that last point pretty easily. Add NYT logo top left, add NYT puzzles promo and sub up-sell on the stats page after the daily play. That could be done in a way that wasn't overbearing.
Airbnb is not about the app, it is the database of available rooms with reviews and photos and all the details, also the brand value that generates page views to make those bookings happen.
The app is very very small part of Uber or AirBnb business
Also the possibility that it will lose all its charm now that NYT has to figure out how to make money from it. Part of the fun is that its a goofy little niche project.
Maybe I'm overly optimistic but it's such a low amount that maybe NYT doesn't really need to recuperate much. Just attaching their brand to it and posting a message on it every month or two is already worth it for them.
Hell, I wouldn't be _too_ surprised if just having the existing 1m+ Wordle user base visit the NYTimes website most days just to play, and the extra page views and potential other pages users list once they there - might be worth "low seven figures" to them all on it's own. Just redirecting the world site/page to nytimes.com/wordle and wrapping their header/footer/ads around it might well add several million in value to them over a year or two...
(No guarantee that it'll actually last that long with that many users, but it might go the other way too, with NYTimes brand behind it it might double or 10x its DAU as well?)
I hope then that the NYT vetted the word list before buying the app. I can tell you that there is at least one Scrabble-banned word in the answer list.
I am actually surprised how high the price is given this. Hard for me to imagine Wordle is still popular a year from now.NYT must be counting on converting x% of Wordle users into subscribers so the acquisition price is effectively advertising spend.
They'll have to re-work it so much if they put it somewhere else that I expect the integration work would approach the cost of just re-implementing it.
I don't mean re-host, which is obviously trivial for this site, given how it works. I mean integrating with any kind of broader site ecosystem (styling, may need some kind of embedding or nesting, re-sizing to fit with other content, et c.), modifying branding, integration with apps (even "just embed this existing page in a webview" rarely goes as smoothly as one might hope), that kind of thing. If they do anything more than barely touch it at all—that is, if they try to actually use it for much—it's likely to be a decent amount of work.
Wordle itself is a clone of Lingo, an old TV game show. I’d be surprised if there is any IP. Now there is value to the site, I wonder if there will be lawsuits from the creators/owners of Lingo. Actually I don’t think they were first to create the concept either. Maybe it’s like chess, way too old for anyone to “own”.
Writing code does not make for a finished project.
This guy got the deal because he had the user base. I don't know how much of that was luck, how much was smart iterating over a simple idea until it "clicked" with heaps of people, or how much of it was subtle but powerful viral marketing tactics.
You're right, I suspect 75+% of people here could have a working implementation of this in an afternoon. But none of us did. And none of us have over a million DAU. And none of us closed a deal with NYTimes. Josh did. In 4 months. While holding down a day job. Major respect from me.
The idea and code is about as worthless as the idea of selling identical hamburgers everywhere across the globe. An "easy" idea and plan to have. McDonalds out-executed pretty much everyone there.
I'm not sure where NYT is doing here. It's not like the idea can be patented, and the popularity has not been proven anything other than a Twitter fad. It's the next Sudoku - it's already been cracked to be absolutely brain-dead simple to cheat.
McDonalds is a weird analogy to bring up, as the end product is absolute lowest common denominator trash food.
But yeah - all the best to Mr. Dan - lottery ticket printed out. Users as the product and all that.
And literally nobody except Josh has closed a million buck deal for it...
It kinda proves my McDonalds point (however bad an example that might be). Nobody even needed to think up the word game idea. Anybody (at least in this site's demographic) could build it. McDonalds are pretty much the only organisation that've succeeded in opening up burger joints across the globe, even though it's an easy idea and making burgers isn't hard.
that he built the first prototype in 2013. So it's not exactly an overnight success.
From the same article, he says the two big changes he made were that
1/ the first prototype allowed for continuous play, ie when you got one word right it immediately offered another, instead of having one word per day
2/ the list of possible 5-letter words was reduced to "common" words (you can guess using all existing words, but the words to be discovered are usual ones, not obscure words nobody ever uses).
The second element is a kind of "dumbing down" that broadens the audience, and the first one clearly has a social element to it.
Didn't an HN user create the ultimate "basic programming exercise" with a bingo card creator? It's never about how simple the implementation is, it's a mix of factors including timing, execution, luck, and finally, implementation.
Considering there is no revenue at all right now, and he’s likely spending thousands on hosting, he was probably dying to offload it. Especially bec there’s 100s of knockoffs now.
I think part of the success of wordle was the network effect of having a single word to share your success or failure with everyone who's playing. For a group of friends you could probably get people to switch but there's still the wider population effect of the shared puzzle each day. That second is much harder for any copycats to replicate.
> Considering there is no revenue at all right now, and he’s likely spending thousands on hosting, he was probably dying to offload it.
Thousands?
It's a 60kb Javascript file, seems quite static to all users, and appears to be cached and delivered from CloudFlare. I don't think their free accounts have bandwidth limits, just feature limits, so... it's probably more "pennies" on hosting than "thousands." Given the popularity of it, it's a good bet that it's almost always in the CF cache, so very few requests going through to the origin.
This is more of a "You could host it on a home ISP" type project with how well caching systems handle it. Or toss it in a Google Cloud Storage bucket, which has reduced egress fees to CF and it'll still be constantly cached.
Nothing I see indicates it's the slightest bit expensive to host.
> put Cloudflare in front of my website; then more recently, we migrated the hosting to Amazon S3, which can scale indefinitely as long as I’m happy to pay for it.
...
> it does cost me a bit to keep the servers up to run Wordle
It shouldn’t… It would be free on github pages, netlify, and others. Cloudflare should make anywhere else effectively free, as well. It’s likely a decision to reuse whatever existing hosting/deploy strategy he uses for the rest of his site or just apathy towards spending however much is being spent.
> NYT essentially just bought the hottest new social network.
No one comes to wordle wanting a social network. It's nice because there's no built in social or ad bs and the results can easily be shared anywhere you want if you want.
Wordle would actually fit in perfectly with the NYT crossword app.
The business model is that you get the latest puzzle for free and you can pay a subscription to get access to old ones. Not sure how much money they make, but I've paid more to them than most apps in the store.
They could already have cloned the game—even if the mechanics were novel, which they are not. The thing isn't even at a relevant domain name. I don't see how they bought anything but the name "Wordle" here—and, hell, maybe that alone is worth seven figures. God knows I'd have sold it for that, if it were mine.
Sure, I'm not saying it was a dumb move at that price. Depends on how much staying-power the fad has, I guess.
Though when I first tried to find it a couple weeks ago, Wordle was not the top result for "Wordle". Result 3 or 4 IIRC. But I'd expect NYT can fix that.
Thez bought a redirrct from the current website to their domain. At some point in time all wordle players will move to nytimes.com/wordle or similar at least once.
I've found[0] https://timewarple.com/ which allows me to play older wordles. It requires you go in order 0 & beyond, button to advance is in the statistics tab after you complete the current round.
In case anyone interested in a NYT games subscription didn't know this it is half price if you also have a NYT newspaper subscription. If your games subscription is set up to auto-renew it stays at half price even if you no longer have a NYT newspaper subscription when the games subscription renews.
The Mini is free. The main one seems to be sub/app only. The bee one lets you enter a few words and then throws up a paywall. On iOS, I cannot get the keyboard to appear on Mini as of the last few weeks, so stopped visiting completely.
I am a regular user of the NYT games page. As long as you have adblock enabled its a pretty good experience. For some games they might post a leaderboard and certain games like the crossword require you to have a subscription. But many others are free and have no login requirement such as the Spelling Bee [1].
Yes me too, and it confused me. Does that mean I got all the possible words? I got around sixteen IIRC, but feel like there might be more? I don't know, but that screen is a dead end which doesn't either make that clear or let me go back.
And BTW I'm using Chrome with uBlock Origin enabled here.
I've got that screen after a couple of words. It might be point-based because I swear I got it very early after getting an 8-10 letter word. Other times it doesn't show up for 15ish words.
There is one freemium model for Wordle that has seemed obvious to me since the first time I launched it on a laptop after playing the first few on mobile: sync. The emphasis on historical play data and streaks make portable continuity a premium good for this particular game.
I had actually kind of been hoping Wardle would have the same idea and that I would at some point be able to pay a few dollars a year for an account I could sign into to keep my Wordle career in sync. It looks like that account will now be an NYT account, and while it won't make me a subscriber by itself, it's one more benefit to weigh in potentially subscribing at some point.
It could simply be content for their offering. Like when Netflix buys the right to a movie, they don't inject ads into it, it simply makes a Netflix subscription marginally more enticing.
And for the NYT, a company that made a $55M profit last quarter, it's probably a good bet.
The NYT daily mini crossword is free. I bet they just want easy, habit forming things to get people to check their site once a day. Add a 6-wordle for subscribers or something and it fits in perfectly.
I disagree. In fact I'd say no one comes to wordle just to play a word game for 5 minutes and then forget about it. People share their solution grids all over the internet and private groups. They discuss their strategies and favorite start words. Late night hosts all play it on their shows. There's a new Wordle meme trending on Twitter every day. Heck people are so passionate about it that online backlash forced Apple to remove clones from the App Store and Twitter to remove bots that post spoilers – in under a day.
If 73% of millennials starting tweeting about their bowel movements tomorrow, would you be trying to monetize the toilet as the hottest new social network?
I told my Mom I solved last night's Wordle in two. That's making conversation about a shared interest. It's the reprehensible worst of this industry to pivot that interest into exploiting it at the source simply because it exists. Put succinctly: in no rational world is my having a conversation with someone about Wordle evidence that it needs a Sign in with Facebook button.
It already has a share button, implemented in probably the most respectful way possible. Absolutely nothing needs to be changed. Wordle is perfect user-respecting technology in any way. I'm going to go out on a limb and predict that every change you have in mind to improve it will make it significantly worse because you disagree with my assessment.
If 73% of millennials started tweeting about their bowel movements tomorrow, would you be trying to monetize the toilet as the hottest new social network?
Social media is a communication tool. What you’re seeing is evidence that normal human beings share interests and discuss them. That is not automatic evidence that the interest needs to be technologically exploited at the source. That this is not immediately clear is a significant driver behind the most reprehensible parts of the computing industry. I also think you’re overlooking that “I solved it in four! Yay!” is a mild extension of the anecdotes you’re hearing about five minutes and forget (they’re not mutually exclusive). I bet even the engineers who spent the last couple weekends solving for the optimal word are ready to put that bag down, too, and are probably just as strongly in that five minute group.
It already has a Share button that is implemented in the most respectful way possible for a user. Wordle’s backlog is precisely zero items long. Anything you’d do to it to consider social media would make it fundamentally worse. That you think it’s a social network in waiting leaves a metallic taste in my mouth and a bunch of despair for where we are.
> If 73% of millennials started tweeting about their bowel movements tomorrow, would you be trying to monetize the toilet as the hottest new social network?
This is HN, do you really want to know how that question would be answered?
> If 73% of millennials started tweeting about their bowel movements tomorrow, would you be trying to monetize the toilet as the hottest new social network?
We could, biogas digestors are a thing :-); we do plumbing is a highly paid profession and people waste enormous amounts of ressources (think of all that water we waste!) to take a crap in "the right environment" even though imo "Turkish" toilets provide a better position for bowel evacuation...
I can say that it captured my social group precisely because 1) the clipboard-based sharing works just as well in our private chat as it does on Twitter or Facebook and 2) the total lack of ads, monetization, or growth-hacking gimmicks meant that people felt comfortable sharing their results without feeling like they're spamming their friends.
I played it this way. And then I showed my wife and kids. For a few days we played over the family group chat. But now I'm on a group Messages chat with my wife's family (they are all non-techies). They all started playing it independent of us and we just got added to the group.
It's funny how it spreads... the ease of sharing results is what I think has really driven the popularity.
I wonder, for a person who was posting their Wordle solutions to Facebook, Twitter and Discord under accounts that they were trying to keep separate, how many posts it would take to uniquely identify somebody. It must be only a handful, at most.
Anyway, that's a pretty constructed scenario, but it is sorta interesting to think about.
In any case -- fortunately it is NYT, so I bet they'll happily just let it go to a nice stable daily crossword sized population and stick there indefinitely without messing it up. Maybe they can add a 6-wordle for subscribers.
A single day holds at an absolute maximum of 3^30 different combinations but in practice it's probably much less than that because people converge to more green boxes (generally) as they guess more. I'd bet by 3 days though you've provided a unique set of answers.
That's the ballpark I was thinking, too. The only wrench I can think of that might get thrown into it -- there are some known popular starters and popular guessing styles. If you go for, say, ARISE and then hunt vowels, I bet the number of collisions could be strung along a bit longer.
I mean they don't come to Wordle to do that they play wordle and go other places. I would not have played it if it wanted me to log in and link my socials or recreate my social graph to share.
When I said people don't go to wordle for a social network I mean wordle comes to whatever social grouping you already have because it's so simple and easy to share. It's not a social network it's a thing people do socially which is vastly different.
No ads, no pay to play, no upgrades, no sign in, no social graph, takes 2 minutes per day, everyone plays the same/one puzzle per day, unwritten rules you don't ruin it for others, etc etc. The perks are great, I hope the NYT doesn't change it. I could take an ad, but changes to anything else might make me stop playing.
There will be one ad but it will be Punch the Monkey and it will hover over the keyboard until you go to type. It will then move to the row below the one you are guessing.
Plus, the "share" mechanism is obviously not an invasion of privacy or a tracking beacon. It just puts a cute unicode game board in your clipboard, as far as I can see.
Yeah they're just unicode emojis really simple to do and a big part of the popularity imo. From discord, twitter or whatsapp I can easily share and compare with a bunch of different groups of friends.
> You can feel any way you want about NYT, but you’d argue that “multiple word length” options wouldn’t make the game better for some? Or hybridizing it with the crossword?
Anything that takes away from everyone getting the same word on the same day will absolutely nuke its popularity. There's really nothing novel about the game to make it popular other than that. Don't get me wrong, it's fun and well implemented, but the concept existed before Wordle. What makes Wordle successful is how dirt-simple it is to share your results on any medium.
I would never have found the game (and played it) without those results being shared. Anecdata, sure, and correlation != causation an all that, but I have to agree.
There is/was a Dutch TV show called Lingo that is based on the same game and I'd expect there to be more such shows.
Only variations the TV show has is the 6 word version on Saturday and some comedians made a sketch with a 19 letter version: words like "Marshallplanachtige" [0]
EDIT: of course there's also this classic: https://www.youtube.com/watch?v=U7qxpAUKy4c in which some dude tries to not say a word he probably saw in a porno but does have to say it of course so mispronounces.
Not really true as it is, being based on local time. For example, there's only a one hour period each day where someone in New Zealand and someone in Hawaii have the same word.
Fortunatly Wordle clearly signals it with a countdown timer, instead of leaving it up to the reader to figure out what "day" they mean like other daily puzzle sites or people on the internet in general.
Have you considered your impulse to make everything bigger, better, more efficient, more configurable, more profitable, etc is actually the “small minded” one in this day and age?
What else is there? People don't enjoy the game because of logic and reason, they enjoy it because of emotion: it's fun, you get a feeling of accomplishment when you win, when you lose, you feel driven to do better tomorrow, etc.
It's all very very simple, and that's what's great about it.
Please stop with the "that's anti-hacker" rhetoric. That's the kind of talk designed to shut down discussion. I think it's only natural to be cynical of a big corporation like NYT buying up a small one-person creation. Wordle is great as it is. Maybe there are ways to improve it, but I doubt NYT can do anything the original developer can do, at least not without completely changing the game into something it's not.
>There is objectively nothing that NYT could add to the game to make it more interesting. It can only make it worse.
What discussion did THAT open?
EDIT: And I'm glad you're expressing opinions! That's the point of discourse. GP was doing something different and just because you agree with GP's opinion doesn't mean that his rhetorical choices are sound!
Fair, an absolutist statement like that is pretty silly and obviously false. And whether any particular change makes a game better or worse is inherently subjective; "objectively nothing" is false by definition.
If you think "multiple word length" would enhance the game, you haven't thought for very long about what makes the game work. It basically has to be 5 letters or the entire structure falls apart.
As for Craigslist, I suspect there's not "a reason". I imagine it's a lot of different, complex reasons.
5 letters gives enough options without requiring the player to have access to a lot of guesses to have any hope of winning, and gives the game a short playtime.
It's built to be quick to play. You can play it on a commute, or dip in a few times throughout the day.
You wouldn't have that progress visible to players with a larger problem space. Tangentially, you'd also wind up having to lean more on "technical" (as in scoped to a particular domain, not technological) language in order to fill the list. That limits access to those outside of that field of study.
While I'm not absolute on the notion that 5 letters is perfect, I found the current game lives on quite a precarious balance; There is a Japanese version with around 65 possible letters, and the secret word being 4 letters, but this turns out to be significantly harder, with the game rules adjusted accordingly to allow up to 12 tries. Despite being able to play it in my mother tongue, I found it less fun. Tweaking the formula (even in English) will likely require lot of thought into re-balancing.
They do so much stupid stuff in the crossword (REBUS, missing letters, un-ordered phrases) that they can make a mess of anything. I HOPE they'll keep it as it is but just charge for past Wordles. That's the only improvement they could make.
They do so much stupid stuff in the crossword (REBUS, missing letters, un-ordered phrases)
Those are the meta game puzzles which generally happen on Wed or Thu. They can be frustrating, but the “aha!” moment, when you discover what’s going on, is the point. Those puzzles are the ones that set NYT crosswords as the gold standard and show off the creativity of the puzzle makers. Of course YMMV.
There are already a gazillion variations of the game out there. Any kid can take the core idea and make an open source version with all these configurations. Actually it has already been done, just look for the "evil wordle" version that was some "show HN".
My point is that, while is nice for the original creator that he could find someone to give that much money for the game, this valuation is only based on how much rent the NYT might be able to extract from it, not from the value of the creation itself. And that tells me that as an user I have nothing to benefit from this acquisition.
> But what’s your evidence for “NYT is into seeking rent”?
Aside from the eyeballs, please tell me what value is there in the wordle property to justify buying it for millions of dollars?
If the game itself was using interesting closed technology or had any other kind of intellectual property attached to it, then maybe it could be justified. But nobody spends that amount of money if they are not looking for ways to make it back manifold.
If the product already has millions of users who need no training or coaching to get using it, the "Good UX" is already there.
> Are you implying that NYT should have just copied it, rather than rewarding the creator?
I am not implying anything. I am stating that the only thing that the NYT (or anyone else really) would be interested in buying from wordle is the user base, they made an investment and they will look for ways to get their money back.
Everything else is easy to replicate. It's hard to think of a way where they can get their money back that doesn't destroy or puts a limit on the things that make it so appealing to people.
If you think that any corporation has any interest of giving away millions of dollars to someone as "reward", I have a bridge to sell you.
For context, a Twitter bot was recently banned for automatically replying to Wordle tweets and spoiling the next day's word. Preventing that would improve the gameplay experience by defending against malicious disruption.
Not really. The bot can get its data from when NZ hits midnight, hours and hours before America and Europe etc. Even if it was always released at the exact same time globally, nothing to stop a bot solving it / fetching it immediately and replying to users posts from yesterday about what todays one is.
So the fun word game stops working while commuting by train because it needs to stop me "cheating" in a purely fun /social game by phoning home during the time I have to play it, where the connection is spotty at best, and the quick game loop of guess, read result, think gets janked because of railway cuttings and tunnels?
All because someone coukd read the source to cheat and wouldn't, idk, just copy paste the squares about in their tweets?
Exactly. It's somewhat baffling to me how some people focus so much on the technology aspects of something to the point of forgetting that its success is due to the things that it does not do.
I don't see a point of this. I could probably find the correct word for today by Googling so server/client side does not make any difference if we all share the same word for the day which is I think the major feature behind the success.
Nah, you can actually solve it really fast if you have a few goto starting words. I use house, trail and one more I can't remember now. Longest I ever spent since then on Wordle has been maybe 3 minutes.
The NYTimes mobile app has a section at the very bottom of the scroll with 5(+1) games. The +1 is for the crossword puzzle, which is included in mini form whole the full chonker requires its own subscription. I image they are going to give wordle top billing in the section. Maybe there'll be a page anyone can visit, but I think they'll use it to keep subscribers returning to the app daily, having to scroll past something they'll want to read on their way, seeing some adds and giving them one more reason not to stop the renewal charges.
The question is: would anyone pay low seven figures just for the privilege of hiding the same thing? They'd expect this investment to return few times. They'd either start pushing "better" (different) version to subscribed people, splitting the community. Or, as you mentioned, introduce ads. But I don't think just acquiring a channel to display ads was the goal (the article mentions the goal to grow subscriber base), because it's a fad that will fade away- good chances are this will happen before they manage to show enough ads to recoup the initial investment.
How do you monetize a game that already has an ad-less web version which works 100% offline and has hardcoded enough words to continue working until 2028? I can literally "save as" the html and the js bundle, put them in a folder, and play it every day until 2028 without any problems. Let alone the thousands of free rip offs out there.
Did the dev had some copyright/patents on the game? Why didn't the NY Times just clone it? Surely they could have leverage their users to start to use their version?
Cloning it wouldn't have got them the publicity. They'll be in news bulletins around the world. They'll own the name and trade dress, I bet they can sell enough merch alone by Christmas to pay for the acquisition.
I don't know if you can describe a userbase that has existed for less than a month as "dedicated." Let's see where it is in three months. Not that I wish the designer ill, quite the opposite. I think it's very smart of them to sell and cash in on the fad. Get while the getting is good.
The site has a lot of potential but developing that potential is a lot of work. "in the low seven figures" is a nice payday. The guy can probably retire and have the freedom to do whatever he wants. Good for him...
I don't think it's all that cheap. The NYT acquisition makes sense to me, and it makes sense to me that he could spend a lot more time on the app and make (more) money with it directly. But I don't see the option (3) of some other 7-8 figure acquirer, just because the NYT already has a business unit that you can drop word games into and print money out of, and nobody else really does at the same level.
Odd that they (understandably) don't disclose what they paid, but then drop the rather unambiguous hint of "lower seven figures." Congratulations to Wardle; not a bad exit for an ingeniously simple web-based game.
In my experience, businesses are wildly capital-inefficient at shipping software.
The personnel needed to ship something in a tech org with 100s or 1000s of employees might look like...
- Front-end developer
- Back-end developer
- DevOps / Infra
- UX/Designer
- Product Manager
- Engineering Manager
- Security, Risk & Compliance, Legal (ensure someone doesn't sue NYT over some mis-worded privacy policy or mis-use of user data)
If project planning occurs in quarters (or half-quarters, for those "nimble" cos), getting the Wordle project green-lit means spending 1/4-1/8th year of salaries/benefits for this squad all-in.
Kudos to the creator for making this sale! Great timing, hope the money is life-changing in the best possible way.
Because that would have been an asshole move. This gets them views, goodwill, and probable revenue stream. In long term probably worth more than what they paid
I'd agree if they don't touch it at all, but since they bought it they're going to monetize it. what difference does it make at that point? do people not go on instagram for shamelessly ripping off snapchat? wordle itself is just a clone of lingo, etc. etc.
I disagree. I think they'll throw it on their already monetized crossword app(they claim to have 1 million subscribers) as a freebee to get people in the door. They might let you do extra words if you have a subscription, but a lot of the beauty of wordle is 1 word per day which creates a strong network.
goodwill. And he was looking for someone to take over 'running it', surely offloading monitoring it/any kind of server upkeep and a department of NYT games ppl making the clues etc would be helpful at this point. Hats off to him.
What exactly are the NYT buying here? Are they buying the traffic which must be quite large. Or are they buying users? Surely Wordle is a passing fad and, in a year, will retain less than 40% of all players playing right now. After that, how many are going to buy a NYT subscription based on this.
They could have gotten Wordle recreated in less than a week. iirc NYT used to employ Rich Harris of Svelte fame so I would imagine they have the developer skills to recreate Wordle.
Are they buying a brand? How can they make money off it?
TikTok is definitely still going stronger than ever. Clubhouse on the otherhand was valued at $4b somehow and has now been cloned by every other social media platform.
AC has a solid, hardcore userbase. That it sold 35m units and most of those quit by summer 2020 is normal for any game. No game lasts forever unless you really like it.
TikTok is a behemoth and just keeps growing.
A lot of people still play Among Us and like it. Malls are full of Among Us t-shirts and plushies.
That's most things, though. There's so much crap out there, most people keep moving to the next hot thing rather than keep consuming the same thing. How many people are still watching the Avengers Endgame movie today? Or season 8 of Game of Thrones? Probably roughly the same amount (proportionately) that are still playing Animal Crossing or Among Us today.
Animal Crossing did just get a major update that was well-received and tied to a premium Nintendo Online subscription a few months ago, btw. Still popular enough for that. Definitely nowhere as huge as it was two years ago though.
Animal Crossing was the perfect thing to be released when everyone was stuck in their homes at the start of the pandemic, though, as it offered an escape and even had a 'travel to an island' theme to it. My wife and a bunch of my friends put several hundred hours into it, and I put 55 hours into it, which is about three times as much as an Animal Crossing game usually gets out of me.
Among Us still has its fans. I join a group every once in a while that sets up monthly game nights for it. That one has dropped quite a bit though. Eventually the game was unofficially made into a game mode in Fortnite, from what I hear, and I think that game mode gets played more within Fortnite now than the Among Us game does, but I'm not really sure.
It's also not too far removed and most likely inspired by social deduction board games that have existed and have been popular since the Werewolf/Mafia game from 1986, which Among Us is basically an action Werewolf with minigames and cute, marketable characters.
Tiktok is larger than ever, that seems like a bad one to include. Sourdough was legit flash in the pan, I think.
NYT crossword is the best word puzzle game app I've found. They're adding another notch to that. Expect revenue model to be similar to what they're already doing. 1 free a day, sub to get more words(along with more of all the other games they have).
NYT have probably the strongest crossword puzzle bases in the world, they probably saw Wordle as either a competitor or a nice addition. They have a side quest basically of owning clever little games like that.
My guess is they've been hearing about it a ton from their crossword userbase and wanted the traffic, users, and IP.
> It's probably a similar user base to the daily NYT mini crossword.
I would bet there's not a lot of overlap - Wordle is pretty much the antithesis of a crossword to me. Small number of guesses, each guess gives you more information towards the answer, and it's probably no more than 5 minutes for a game.
> Filling in crossword answers also gives more info
Yeah, fair point, but...
> for everything it crosses.
Whereas in Wordle, every step is more info about the single answer - much more efficient. But I definitely should have worded it better - you're absolutely correct.
The main difference is that with Wordle there is very little "marginal creativity" required for each new puzzle. It's literally just another 5-letter word.
There's a whole bunch of perfect Wordle clones that get ~none of the traffic Wordle gets, and none of the viral word-of-mouth spread. The NYT uses word games as a subscription driver. So that's what they're buying here.
They could implement Wordle themselves, of course, but they wouldn't get the traffic or the interest from players.
If they kept everything just about as is except maybe a small NYT logo at the top and an update of the complete screen, I.e. "Next word in 13 hrs 37 minutes; meanwhile try our crosswords (enticing link)" then that would be a big win.
The Times crossword is a lot of fun for a lot of people. So is Wordle.
The Times bundles these with other games in their game subscription.
Let's say a 200,000 English speakers around the world pay 5 bucks a month for it. Let's say Wordle pushes that to 250,000 due to the extra exposure. Within a year they've recouped their expenses. Everyone wins.
Except the game is played by millions and will inevitably be played by many fewer in this scenario. People can trivially make clones but it won't be the same as part of the fun is that it's the same word for everyone, and I assume copying the day's word would be even more legally dubious than copying the gameplay.
So in that scenario, I don't think "everyone wins". A free, universal bit of fun will have become a paid, niche thing for NYT subscribers. The vast majority of (continuing and former) players will have lost something.
I don't at all begrudge the developer taking the opportunity to cash in, but if this is what the NYT do I certainly will resent their part in it. It's a bit of mild fun that doesn't need to be "monetised".
The crossword comparison is a bad one, btw. The setting of each crossword is a separate skilled, creative act. Not many people can do it, and those that do deserve to be paid for it. There is practically zero daily effort in running Wordle, just static hosting and choosing a word each day.
I don't expect wordle to change at all. The site will probably become NYT themed and try to push you to download the crossword app. Daily puzzle will still be free on the app and site. They just want more people in their puzzle ecosystem.
I hope you're right, but the NYT article isn't very promising. It says "The company said the game would initially remain free to new and existing players," and then spends the rest of the article talking about how their business is all about subscriptions.
They've paid over a million for it. It'll be nice if they keep it unchanged but I doubt they will.
I said that I don't resent the dev cashing in, and I said why the clones aren't a substitute.
Your comment amounts to "that's how it is, deal": zero information content, just an expression of a rather ugly attitude. I know that's how it is and whether I choose to be mad at NYT for it is entirely up to me. The fact that someone made money doing something doesn't oblige me to not think they're a dick for doing it.
Talking of which, whether the NYT do in fact make any money out of this remains to be seen. By buying it for 7 figures they've set themselves a high bar for that. It's entirely possible they'll end up having messed up something people were enjoying and lost both money and goodwill in the process. Kudos to the dev whatever happens, though.
Agreed. I spend about an extra $5 per month on my NYT subscription for the puzzles. Totally worth it because provides a few hours of entertainment each month. Wordle just keeps my subscription even more sticky.
>so I would imagine they have the developer skills to recreate Wordle
To be fair, I think most averagely skilled developers could copy Wordle within a very short time. I am very much reminded of the game 2048 though. While it definitely was a fad too, it still has a huge base of players even now. So maybe the NY Times sees some potential there.
That's disingenuous. While they are both sliding matching games, the end result is quite different. I actually preferred 2048 to Threes. It was much more relaxed and casual.
If anything, Threes made it big thanks to 2048. I would never have heard of it and bought it otherwise.
IIRC the author of 2048 decided not to monitise it because he based it on Threes, and only wrote it to see if he could write a game from scratch in a weekend.
I think NYT cloning wordle would have had a huge backlash. Lots of bad PR, a wave of protest cancellations, etc. If they wanted Wordle in the app this was the best way to do it.
I can think of 3 ways that the NYT intends to profit off of this.
1) embed a link to times puzzles into the boilerplate "share" feature.
2) embed enticing pictures of other puzzles that the NYT owns in the actual game page itself.
3) embed links to wordle from existing puzzles, with the hope of preventing people from clicking away from the times collection of puzzles.
I mean, I do think games come and go, but I think Wordle is some really solid design. It's paced and measured and feel like a mature experience, even though it's new.
NYT could absolutely clone the gameplay - it would be easy - but I think they would rightly be hounded by people attacking them for stealing the game. Instead, they settle on a reasonable (but low) purchase price that probably includes some consulting on how to expand the game, get the blessing of the original creator, and have a feel-good story about adopting and expanding a game people like.
Like, this is a good fit for the NYT "word game collection" brand, but because of the popularity they have to be careful about how they integrate it. I'm sure they paid a bit more than they wanted to, but not actually too much more than it would take to develop a clone, and what they really pay for is protecting against bad press. Seems fine to me.
The term wordle is very recognizable and a great way to introduce people to the nytimes games collection, which other than the crossword aren't well known
I like the one-a-day idea, and that it's the same for everyone.
However, the game itself is exactly the same as 'Lingo' - an old US show that still has a UK version airing right now. It has also had its own app for a while.
It's amazing how a couple of extra touches can make something explode in popularity.
Well, there's no timer in wordle whereas in lingo you are against the clock. You only get to play one puzzle a day.The solution is the same for the whole world every day.
Part of its success is the simplicity I think, and the fact you don't need an app.
While that is a part of it, I have also heard that the virality was somewhat forced by journalists writing about wordle endlessly: as fans of word games themselves, journalists boosted its popularity in the earlier days, driving a lot of the 'viral' traffic.
Can somebody tell me how to generate one of these certificates? I can't find a button on the page at all to do it and I feel like a moron, since everyone and their dog is posting them on Twitter.
After successfully solving the daily puzzle, you're presented with a small popup that includes stats and a share button. The share button adds the sequence of emojis to your clipboard.
When it pops up the results dialog after you win, there's a green "Share" button in the bottom right. If you closed the results dialog, you can get it to open again by refreshing the page.
Free. No ads. Accessible to everyone. Convenient build-in share functionality and a common experience (as you mentioned the common daily word). And of course a clean, technically excellent implementation.
If it had a single barrier (install an app, create an account, click through ads, etc), it would have been yet another of countless word games. It was a brilliant confluence for a momentary explosion in popularity.
All along, though, people were yipping about the grand benevolence and moral supremacy of this version versus clones (when the app itself was, as you mentioned, not that derived from an existing game, even aping the coloring), and that all looks pretty silly now that the creator quite rightly managed a pretty lucrative "exit" for a trivial work. And I applaud them for it, and respect the brilliant choices made to get there.
In the Netherlands it started with 5 letter words, as in Wordle, and later they moved on to 6 letter words for variety. But the principle remains the same.
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[ 3.1 ms ] story [ 334 ms ] thread"At the time" is the sticky bit.
2. If they want to spend 2M to build in features or integrate with their crossword, why shouldn’t they make something back on it?
NYT making money isn’t scary. Imagine Microsoft getting its hands on this.
It's like adding truffle shavings and gold flakes to a hot dog. It misses the reason people love the hot dog.
More seriously, the creator promised to never have ads in it[1] now it's going to be in a site that has ads. Whenever a product/company is sold the creator can no longer make any promises and prior promises are null and void.
NYTimes isn't some benevolent benefactor, WORDLE could have stayed in the realm of relatively untouched private enterprises that makes people's lives a little bit better (think Craigslist) and now I can look forward to a banner ad telling me I need to subscribe to NYTimes to save democracy a couple times a year.
There are free clones, but talking to friends and random distant co-workers about todays word was fun. That won't last.
[1] https://www.msn.com/en-us/entertainment/gaming/wordle-will-s...
https://www.nytimes.com/crosswords
Its not like they pulled an AWS and just ripped off an open source MIT licensed clone in their newspaper or something.
(emphasis mine) Guess that means a paywall in 3...2...
Can't wait to phone them up to try and unsubscribe from my Wordle account some day.
OREO is a famous one because it's a short vowel heavy word, and can more easily fit into puzzles. Because of that, it shows up quite often in puzzles.
Eliminating brand names, or any significant category of words, would probably hurt the quality of the crosswords. What's next? No movie references in the clues if the answer is an actor?
I would welcome that. Let's leave the actors and athletes out of the crosswords.
Jeez that sounds like an extremely boring crossword.
Drink Your Ovaltine
You clearly don't mind paying the NYT for game content historically, and enjoy the game you're playing to this point - and even more than that, you're already paying and will presumably continue to get Wordle even if it eventually gets locked behind the subscription you hold. Why the line in the sand?
I know it’ll remain like it was for some time but eventually be monetized.
Looks like he found a pretty solid monetization strategy.
Anyone here care to speculate on the reason why we are seeing so many acquisitions in the game space?
I wouldn't be surprised if someone at NYT already built it and has it feature flagged off or something.
Congrats to the creator, I would've done the same.
Even with a perfectly placed hit it’s hard to imagine a motorcycle improving the run to first, too, and that gets even worse when you’re thinking about other bases. Going to first you have the momentum of your swing to help you get going too, particularly if you bat left. I’d honestly like to see that tried, because I bet a runner would win every time even if you made the rule touching with a tire instead of your body.
I’m struggling to improve on your metaphor, though, and historically cheating has focused on other things like sticky balls to improve handling. I think it’s pretty hard to hit better with a different tool than a bat, short of making the bat bigger but keeping its properties. Maybe a treated 2x4? Corked bats come to mind too as something that’s been tried, and what that does to the bat and swing is interesting, but it pretty conclusively doesn’t make you hit better or farther (the opposite; we’ve played with it on my team).
https://youtu.be/Puo6Vgcbxps
And we assume that the motorcycle is already started and warmed up and the base path is paved etc. etc.
Also the batter has a gun.
Wordle is a game. Games are meant to be fun. If you want to enjoy the game, don't meta-game it. Stop using a text editor and a word finder and see why we actually still enjoy it.
Did I read that right ? Wordle was valued above 1M. It seems crazy from the outside but I guess I never realized how popular it.
I'm notoriously bad at picking up habits too, even if it's something I want to do.
If it was unlimited I would have likely gotten bored of it day 2.
Real bummer, I enjoyed the collective experience of sharing the emoji square badges with friends in group chats. It was a fun daily challenge that anybody could hop in on at any time.
It's the new sudoku. It's the new crossword puzzle.
What was preventing them from paying someone to build a clone?
> A developer who created a copycat iOS version of Wordle admitted that he was "wrong" to try to monetize the daily word game after he generated backlash online and Apple removed the clone from its App Store.
1. Whole world playing against each other trying to guess same word every day
2. Easy way to share your results without spoiling the game
If the NYT would release "The daily NYW word game" it would probably not catch on as much.
> for a price "in the low seven figures"
That's a lot cheaper than I expected, considering it has a dedicated daily user base in the millions. ~$1/active user is an absolute steal if you are just talking customer acquisition, let alone the actual asset and brand. NYT essentially just bought the hottest new social network.
On the other end though, a single developer getting paid millions for a few days worth of work certainly doesn't hurt.
Yeah, same here. I would like to compare the most valuable numbers to something like HQ Trivia, which was far more expensive to run (even when they weren't giving away $X00k per day in prize money).
Something very special about it, a few items that jump out at me:
- No permissions nags or signup required
- Massively popular seemingly overnight, despite no multiplayer features
- Sharing your score is both cryptic / interesting to noobs and a big network factor
- The one-puzzle-per-day part seems to put bring everyone together
Well that certainly doesn't help for virality.
That being said, Wordle at a few million for access to that many daily users... Doesn't take a ton of them signing up for NYTimes puzzle accounts to make the math pencil out.
Happy for the creator, avid fan of the game myself. It's the perfect 10 minute break in the middle of the day.
Seriously trying to internalize some design lessons from it and might pivot a couple puzzle game ideas (that are still pretty early) to incorporate some of the ideas of Wordle. Unforunately those puzzle ideas aren't quite as inherently viral, in that they pretty much just have one solution and not multiple paths to a solution you can show off...but at least the one set challenge per day I can incorporate.
Sure, there are more optimal solutions for individual puzzles, but it's no longer much fun - it pretty much reduces to just solving an anagram.
I think that keeps it much more fresh from day to day, although I haven't thought too hard about meta strategies. I always input the same first word but then go from there just using what comes to mind first without violating any of my current "rules".
I am too, and I know it, so I play with the secondary purpose of getting creative with my word choice. Find a starting point, a new combination of words every day. React to the information from your completed rounds. Try out hard mode. etc.
Draw Something was a frenzy of novelty and delight. It wore out fast. I went from playing a dozen times a day to never opening it again within a month.
Wordle is something I do like clockwork every morning. Along with 4 friends in a group text. Just like a daily crossword puzzle, or a Jumble, or whatever Cracking the Cryptic posts on their Youtube channel.
The only thing that will stop me is if NYT decides to get heavy-handed with it. Ads and subscriptions and other gross bullshit will kill this game fast.
I've thought about this too. Should all games in the future be limited to just one game a day? Lots of puzzles could easily support this, but I'd be worried that it annoyed my users more than it made them happy...
Even if they only convert 2% of current players to 1 years worth of subscription that's 2 million of whatever "low millions" they put into it without having to grow their own userbase from scratch while competing with the original free one everyone is already using today.
The game is viral because of the way people share their results on social media. This is a huge network effect.
Isn't the dev team one guy? I don't think they are hiring him.
I've never worked there, but I imagine you are hilariously wrong. You couldn't even make static copies of the website and mobile apps on all platforms in a couple months. That's not even talking about the servers needed to serve a high volume CRUD app with built in messaging platform. There's also the fact that none of it would stay running without the active maintenance by the ops team and developers. Zooming out, the consumer facing stuff we are talking about probably makes up about 10% of their total codebase and the practices around it. Zooming further out, the business would grind to a halt without the operational practices and personnel keeping it running.
You might be able to make a clone of what Airbnb looked like a few months after it started in a few months.
The issue is brand and usability, and wordle has it. The method for social sharing is genius, i think. A great example of privacy by design (sharing is explicit and through an image not a share button going who knows where).
The AWS bill and ops are definitely relevant but didn't seem to be in the spirit of the original point about it taking X days to make. I didn't take "make" to include the effort of staffing up customer service people and whatnot. Maybe I should've but I dont think that's even what the person I responded to meant.
I don't believe this, but I'm happy to be proven wrong!
I'm guessing you saw a guy bang together one or two simple screens in english and skip a bunch of details
Nah, people use way too much bloatware in that stuff. OKCupid had a big advantage over its competitors back in the day because they wrote fast code that saved them a ton of bucks on servers. Some of it is FOSS now: see okws.org . These days I'd consider seastar.io as an alternative.
Developer time would cost $10K.
Customer base... who like wordle because it's a simple, clean, free, not NYT.
The app is very very small part of Uber or AirBnb business
(No guarantee that it'll actually last that long with that many users, but it might go the other way too, with NYTimes brand behind it it might double or 10x its DAU as well?)
So even if you have a recreation, you need to own the canonical word list to gain the social sharing value that helped it spread.
Wonder if anyone else plays it anymore.
Writing code does not make for a finished project.
This guy got the deal because he had the user base. I don't know how much of that was luck, how much was smart iterating over a simple idea until it "clicked" with heaps of people, or how much of it was subtle but powerful viral marketing tactics.
You're right, I suspect 75+% of people here could have a working implementation of this in an afternoon. But none of us did. And none of us have over a million DAU. And none of us closed a deal with NYTimes. Josh did. In 4 months. While holding down a day job. Major respect from me.
The idea and code is about as worthless as the idea of selling identical hamburgers everywhere across the globe. An "easy" idea and plan to have. McDonalds out-executed pretty much everyone there.
https://www.geeksforgeeks.org/python-program-for-word-guessi...
I'm not sure where NYT is doing here. It's not like the idea can be patented, and the popularity has not been proven anything other than a Twitter fad. It's the next Sudoku - it's already been cracked to be absolutely brain-dead simple to cheat.
McDonalds is a weird analogy to bring up, as the end product is absolute lowest common denominator trash food.
But yeah - all the best to Mr. Dan - lottery ticket printed out. Users as the product and all that.
And literally nobody except Josh has closed a million buck deal for it...
It kinda proves my McDonalds point (however bad an example that might be). Nobody even needed to think up the word game idea. Anybody (at least in this site's demographic) could build it. McDonalds are pretty much the only organisation that've succeeded in opening up burger joints across the globe, even though it's an easy idea and making burgers isn't hard.
The "wordle" brand alone is easily worth $1m
https://slate.com/culture/2022/01/wordle-game-creator-wardle...
that he built the first prototype in 2013. So it's not exactly an overnight success.
From the same article, he says the two big changes he made were that
1/ the first prototype allowed for continuous play, ie when you got one word right it immediately offered another, instead of having one word per day
2/ the list of possible 5-letter words was reduced to "common" words (you can guess using all existing words, but the words to be discovered are usual ones, not obscure words nobody ever uses).
The second element is a kind of "dumbing down" that broadens the audience, and the first one clearly has a social element to it.
But it's essentially Hangman, isn't it? With, actually, a worse user interface.
Thousands?
It's a 60kb Javascript file, seems quite static to all users, and appears to be cached and delivered from CloudFlare. I don't think their free accounts have bandwidth limits, just feature limits, so... it's probably more "pennies" on hosting than "thousands." Given the popularity of it, it's a good bet that it's almost always in the CF cache, so very few requests going through to the origin.
This is more of a "You could host it on a home ISP" type project with how well caching systems handle it. Or toss it in a Google Cloud Storage bucket, which has reduced egress fees to CF and it'll still be constantly cached.
Nothing I see indicates it's the slightest bit expensive to host.
> put Cloudflare in front of my website; then more recently, we migrated the hosting to Amazon S3, which can scale indefinitely as long as I’m happy to pay for it.
...
> it does cost me a bit to keep the servers up to run Wordle
https://techcrunch.com/2022/01/12/josh-wardle-interview-word...
https://bafybeic4blel5vf4il73n3nzt6vw7npsov6or3cp3myjms4npii...
No one comes to wordle wanting a social network. It's nice because there's no built in social or ad bs and the results can easily be shared anywhere you want if you want.
Not for much longer. NYT has to recoup that investment somehow.
The business model is that you get the latest puzzle for free and you can pay a subscription to get access to old ones. Not sure how much money they make, but I've paid more to them than most apps in the store.
Though when I first tried to find it a couple weeks ago, Wordle was not the top result for "Wordle". Result 3 or 4 IIRC. But I'd expect NYT can fix that.
This is better PR than a media goliath ripping off the success of the little guy.
[0] https://www.reddit.com/r/wordlegame/comments/rxeg1f/you_can_...
Are you sure? I just tried to see today's crossword from a non-logged-in browser, and it said that I had to be subscribed.
1. https://www.nytimes.com/puzzles/spelling-bee
https://i.imgur.com/b8P2iVM.png
And BTW I'm using Chrome with uBlock Origin enabled here.
https://i.imgur.com/dw244XL.png
You can't actually complete the game without paying. I think it's a pretty dark pattern - get the player invested, then block their progress.
I had actually kind of been hoping Wardle would have the same idea and that I would at some point be able to pay a few dollars a year for an account I could sign into to keep my Wordle career in sync. It looks like that account will now be an NYT account, and while it won't make me a subscriber by itself, it's one more benefit to weigh in potentially subscribing at some point.
And for the NYT, a company that made a $55M profit last quarter, it's probably a good bet.
Could see there being a daily free Wordle and then a paid app with a few more variants/archives.
I do. And I'd be surprised if I'm the only one.
I told my Mom I solved last night's Wordle in two. That's making conversation about a shared interest. It's the reprehensible worst of this industry to pivot that interest into exploiting it at the source simply because it exists. Put succinctly: in no rational world is my having a conversation with someone about Wordle evidence that it needs a Sign in with Facebook button.
It already has a share button, implemented in probably the most respectful way possible. Absolutely nothing needs to be changed. Wordle is perfect user-respecting technology in any way. I'm going to go out on a limb and predict that every change you have in mind to improve it will make it significantly worse because you disagree with my assessment.
Social media is a communication tool. What you’re seeing is evidence that normal human beings share interests and discuss them. That is not automatic evidence that the interest needs to be technologically exploited at the source. That this is not immediately clear is a significant driver behind the most reprehensible parts of the computing industry. I also think you’re overlooking that “I solved it in four! Yay!” is a mild extension of the anecdotes you’re hearing about five minutes and forget (they’re not mutually exclusive). I bet even the engineers who spent the last couple weekends solving for the optimal word are ready to put that bag down, too, and are probably just as strongly in that five minute group.
It already has a Share button that is implemented in the most respectful way possible for a user. Wordle’s backlog is precisely zero items long. Anything you’d do to it to consider social media would make it fundamentally worse. That you think it’s a social network in waiting leaves a metallic taste in my mouth and a bunch of despair for where we are.
This is HN, do you really want to know how that question would be answered?
Isn't that exactly how tiktok was born?
Weird breakdown choice, again with the infantilizing of millennials. All millenials are adults
It's funny how it spreads... the ease of sharing results is what I think has really driven the popularity.
Anyway, that's a pretty constructed scenario, but it is sorta interesting to think about.
In any case -- fortunately it is NYT, so I bet they'll happily just let it go to a nice stable daily crossword sized population and stick there indefinitely without messing it up. Maybe they can add a 6-wordle for subscribers.
When I said people don't go to wordle for a social network I mean wordle comes to whatever social grouping you already have because it's so simple and easy to share. It's not a social network it's a thing people do socially which is vastly different.
Any subsequent value usage must be repurchased. No trading of vowels.
yet.
Why?
There is objectively nothing that NYT could add to the game to make it more interesting. It can only make it worse.
Anything that takes away from everyone getting the same word on the same day will absolutely nuke its popularity. There's really nothing novel about the game to make it popular other than that. Don't get me wrong, it's fun and well implemented, but the concept existed before Wordle. What makes Wordle successful is how dirt-simple it is to share your results on any medium.
Only variations the TV show has is the 6 word version on Saturday and some comedians made a sketch with a 19 letter version: words like "Marshallplanachtige" [0]
[0] https://www.youtube.com/watch?v=p7CR1v1fKW0
EDIT: of course there's also this classic: https://www.youtube.com/watch?v=U7qxpAUKy4c in which some dude tries to not say a word he probably saw in a porno but does have to say it of course so mispronounces.
Not really true as it is, being based on local time. For example, there's only a one hour period each day where someone in New Zealand and someone in Hawaii have the same word.
Fortunatly Wordle clearly signals it with a countdown timer, instead of leaving it up to the reader to figure out what "day" they mean like other daily puzzle sites or people on the internet in general.
I'm trying to keep my mind open to possibility?
GP stated “NYT can only ruin wordle”. I said that’s small minded.
He may be right! It’s the certainty that is so anti-hacker! Just because you like something doesn’t mean it can’t be improved!
Isn’t that literally what hacking is?!?!
What else is there? People don't enjoy the game because of logic and reason, they enjoy it because of emotion: it's fun, you get a feeling of accomplishment when you win, when you lose, you feel driven to do better tomorrow, etc.
It's all very very simple, and that's what's great about it.
Please stop with the "that's anti-hacker" rhetoric. That's the kind of talk designed to shut down discussion. I think it's only natural to be cynical of a big corporation like NYT buying up a small one-person creation. Wordle is great as it is. Maybe there are ways to improve it, but I doubt NYT can do anything the original developer can do, at least not without completely changing the game into something it's not.
>There is objectively nothing that NYT could add to the game to make it more interesting. It can only make it worse.
What discussion did THAT open?
EDIT: And I'm glad you're expressing opinions! That's the point of discourse. GP was doing something different and just because you agree with GP's opinion doesn't mean that his rhetorical choices are sound!
As for Craigslist, I suspect there's not "a reason". I imagine it's a lot of different, complex reasons.
Also one could argue the root cause of those many, complex reasons is under-investment in R&D based in the assumption “the current product is perfect”
5 letters gives enough options without requiring the player to have access to a lot of guesses to have any hope of winning, and gives the game a short playtime.
It's built to be quick to play. You can play it on a commute, or dip in a few times throughout the day.
You wouldn't have that progress visible to players with a larger problem space. Tangentially, you'd also wind up having to lean more on "technical" (as in scoped to a particular domain, not technological) language in order to fill the list. That limits access to those outside of that field of study.
My point is that, while is nice for the original creator that he could find someone to give that much money for the game, this valuation is only based on how much rent the NYT might be able to extract from it, not from the value of the creation itself. And that tells me that as an user I have nothing to benefit from this acquisition.
You may be right! But what’s your evidence for “NYT is into seeking rent”?
Aside from the eyeballs, please tell me what value is there in the wordle property to justify buying it for millions of dollars?
If the game itself was using interesting closed technology or had any other kind of intellectual property attached to it, then maybe it could be justified. But nobody spends that amount of money if they are not looking for ways to make it back manifold.
EDIT: or are you implying that NYT should have just copied it, rather than rewarding the creator?
> Are you implying that NYT should have just copied it, rather than rewarding the creator?
I am not implying anything. I am stating that the only thing that the NYT (or anyone else really) would be interested in buying from wordle is the user base, they made an investment and they will look for ways to get their money back.
Everything else is easy to replicate. It's hard to think of a way where they can get their money back that doesn't destroy or puts a limit on the things that make it so appealing to people.
If you think that any corporation has any interest of giving away millions of dollars to someone as "reward", I have a bridge to sell you.
The original creator was not able to do that due to infrastructure limitations, but surely NYT would have the proper setup to handle that.
The game is perfect as is, and I’m sad that it will now be used to make money.
All because someone coukd read the source to cheat and wouldn't, idk, just copy paste the squares about in their tweets?
I feel stupid.
https://rwmpelstilzchen.gitlab.io/wordles/
(Oh, and the code and doco, on the off chance that re using it was easier than re implementing it in my web property.)
I would've for sure taken the first good offer for my project in that case.
No matter _how_ emotionally attached I was to a side project, if you offered me a few million for it I would sign in an instant.
Most current users will get bored and move on to something else.
Most of the worth is probably in people that can put up a successful product.
I don't know if you can describe a userbase that has existed for less than a month as "dedicated." Let's see where it is in three months. Not that I wish the designer ill, quite the opposite. I think it's very smart of them to sell and cash in on the fad. Get while the getting is good.
This feels kinda like the flappy bird craze, albeit a little less silly...
Am I out of my mind? Isn't wordle just a faddy little mobile game?
wordle got popular because NYT publicized it, then they buy it.
why would they buy it? They could've just cloned it in a few days with their team, no?
It would be very obviously the NYT ripped the game off from the original, and that wouldn't look good. They had the money to buy it and did so.
The personnel needed to ship something in a tech org with 100s or 1000s of employees might look like...
- Front-end developer - Back-end developer - DevOps / Infra - UX/Designer - Product Manager - Engineering Manager - Security, Risk & Compliance, Legal (ensure someone doesn't sue NYT over some mis-worded privacy policy or mis-use of user data)
If project planning occurs in quarters (or half-quarters, for those "nimble" cos), getting the Wordle project green-lit means spending 1/4-1/8th year of salaries/benefits for this squad all-in.
Kudos to the creator for making this sale! Great timing, hope the money is life-changing in the best possible way.
I’m not really into the backstory but isn’t this game a quick project of one software engineer in his free time?
So imagine they did clone it then they paid a million dollars in paid traffic to it OR they would simply be preaching to the choir.
A million is probably a fraction of NYT total paid ad spend monthly and look at what they’re getting for that!
It’s a bargain
They could have gotten Wordle recreated in less than a week. iirc NYT used to employ Rich Harris of Svelte fame so I would imagine they have the developer skills to recreate Wordle.
Are they buying a brand? How can they make money off it?
Is this a marketing/advertising play?
I think you are off by two orders of magnitude, at least.
The entire pandemic has been full of these flash-in-a-pan shared experiences.
I don't get this purchase either.
TikTok is a behemoth and just keeps growing.
A lot of people still play Among Us and like it. Malls are full of Among Us t-shirts and plushies.
I'll give you Clubhouse though.
Animal Crossing did just get a major update that was well-received and tied to a premium Nintendo Online subscription a few months ago, btw. Still popular enough for that. Definitely nowhere as huge as it was two years ago though.
Animal Crossing was the perfect thing to be released when everyone was stuck in their homes at the start of the pandemic, though, as it offered an escape and even had a 'travel to an island' theme to it. My wife and a bunch of my friends put several hundred hours into it, and I put 55 hours into it, which is about three times as much as an Animal Crossing game usually gets out of me.
Among Us still has its fans. I join a group every once in a while that sets up monthly game nights for it. That one has dropped quite a bit though. Eventually the game was unofficially made into a game mode in Fortnite, from what I hear, and I think that game mode gets played more within Fortnite now than the Among Us game does, but I'm not really sure.
It's also not too far removed and most likely inspired by social deduction board games that have existed and have been popular since the Werewolf/Mafia game from 1986, which Among Us is basically an action Werewolf with minigames and cute, marketable characters.
Tiktok is larger than ever, that seems like a bad one to include. Sourdough was legit flash in the pan, I think.
My guess is they've been hearing about it a ton from their crossword userbase and wanted the traffic, users, and IP.
I'm sure that they've been hearing a lot about it internally from their own crossword people as well. This probably had a lot of internal buy-in.
I would bet there's not a lot of overlap - Wordle is pretty much the antithesis of a crossword to me. Small number of guesses, each guess gives you more information towards the answer, and it's probably no more than 5 minutes for a game.
And my comment was totally anecdotal. Everyone that I know that does the NYT crosswords also does Wordle.
Also, I don't get GP's point about each guess giving more info. Filling in crossword answers also gives more info for everything it crosses.
Yeah, fair point, but...
> for everything it crosses.
Whereas in Wordle, every step is more info about the single answer - much more efficient. But I definitely should have worded it better - you're absolutely correct.
The game itself is a clone of other games decades earlier, and the name is also non original.
Still not sure what they bought.
[1]: https://powerlanguage.co.uk/wordle
They could implement Wordle themselves, of course, but they wouldn't get the traffic or the interest from players.
The Times crossword is a lot of fun for a lot of people. So is Wordle.
The Times bundles these with other games in their game subscription.
Let's say a 200,000 English speakers around the world pay 5 bucks a month for it. Let's say Wordle pushes that to 250,000 due to the extra exposure. Within a year they've recouped their expenses. Everyone wins.
So in that scenario, I don't think "everyone wins". A free, universal bit of fun will have become a paid, niche thing for NYT subscribers. The vast majority of (continuing and former) players will have lost something.
I don't at all begrudge the developer taking the opportunity to cash in, but if this is what the NYT do I certainly will resent their part in it. It's a bit of mild fun that doesn't need to be "monetised".
The crossword comparison is a bad one, btw. The setting of each crossword is a separate skilled, creative act. Not many people can do it, and those that do deserve to be paid for it. There is practically zero daily effort in running Wordle, just static hosting and choosing a word each day.
They've paid over a million for it. It'll be nice if they keep it unchanged but I doubt they will.
There are a bazillion free (probably free forever) clones. Choose your favorite.
Your comment amounts to "that's how it is, deal": zero information content, just an expression of a rather ugly attitude. I know that's how it is and whether I choose to be mad at NYT for it is entirely up to me. The fact that someone made money doing something doesn't oblige me to not think they're a dick for doing it.
Talking of which, whether the NYT do in fact make any money out of this remains to be seen. By buying it for 7 figures they've set themselves a high bar for that. It's entirely possible they'll end up having messed up something people were enjoying and lost both money and goodwill in the process. Kudos to the dev whatever happens, though.
To be fair, I think most averagely skilled developers could copy Wordle within a very short time. I am very much reminded of the game 2048 though. While it definitely was a fad too, it still has a huge base of players even now. So maybe the NY Times sees some potential there.
[1] https://en.m.wikipedia.org/wiki/Threes
If anything, Threes made it big thanks to 2048. I would never have heard of it and bought it otherwise.
1) embed a link to times puzzles into the boilerplate "share" feature. 2) embed enticing pictures of other puzzles that the NYT owns in the actual game page itself. 3) embed links to wordle from existing puzzles, with the hope of preventing people from clicking away from the times collection of puzzles.
Seems like a steep price for all of this though.
I mean, I do think games come and go, but I think Wordle is some really solid design. It's paced and measured and feel like a mature experience, even though it's new.
NYT could absolutely clone the gameplay - it would be easy - but I think they would rightly be hounded by people attacking them for stealing the game. Instead, they settle on a reasonable (but low) purchase price that probably includes some consulting on how to expand the game, get the blessing of the original creator, and have a feel-good story about adopting and expanding a game people like.
Like, this is a good fit for the NYT "word game collection" brand, but because of the popularity they have to be careful about how they integrate it. I'm sure they paid a bit more than they wanted to, but not actually too much more than it would take to develop a clone, and what they really pay for is protecting against bad press. Seems fine to me.
Ding ding ding!
The term wordle is very recognizable and a great way to introduce people to the nytimes games collection, which other than the crossword aren't well known
However, the game itself is exactly the same as 'Lingo' - an old US show that still has a UK version airing right now. It has also had its own app for a while.
It's amazing how a couple of extra touches can make something explode in popularity.
Part of its success is the simplicity I think, and the fact you don't need an app.
https://www.kaggle.com/benhamner/wordle-1-6
If it had a single barrier (install an app, create an account, click through ads, etc), it would have been yet another of countless word games. It was a brilliant confluence for a momentary explosion in popularity.
All along, though, people were yipping about the grand benevolence and moral supremacy of this version versus clones (when the app itself was, as you mentioned, not that derived from an existing game, even aping the coloring), and that all looks pretty silly now that the creator quite rightly managed a pretty lucrative "exit" for a trivial work. And I applaud them for it, and respect the brilliant choices made to get there.
It was pretty popular in the Netherlands as well: https://www.youtube.com/watch?v=9959YYGuEBM&t=45s
In the Netherlands it started with 5 letter words, as in Wordle, and later they moved on to 6 letter words for variety. But the principle remains the same.