Ask HN: Non-violent video games with great stories?

267 points by recvonline ↗ HN
I am looking into video games which I can play myself or with my kids! Reason is: In real life, I don’t like guns, war or aggression. But when I play games, I often go for FPS or other, violent games.

I wondered why, but it turns out, I am more drawn to the story of these games than anything else.

So I wondered if there are more games which have a great gameplay and deep story to keep me engaged and are fun to play which don’t have gun or violence involved.

451 comments

[ 0.29 ms ] story [ 378 ms ] thread
Mario for the NES
Doesn't he stomp on mushroom-men and kick tortoises? That's pretty violent.
And, while it is a great game, I wouldn't call it a great story.

The whole story can be summed up with "evil dragon captures the princess. Mustachio'ed hero braves danger to save her. Plot twist: our princess is in another castle".

If you want story get the Paper Mario games - they have a much more detailed story line (even if it’s still relatively simple).
Also probably not a good idea to encourage kids to eat any strange mushrooms they find.
You don’t have to kill anything to advance, I try not to considering how harmless the chestnut men and how friendly the turtles become in later games
Firewatch
Not particularly fun as a game, but it’s the best narrative in the medium by a large margin.
There is such a huge opportunity for a game like that with a female perspective

Just the opening sequence can be so alienating for the casual and female audience, while being almost alone in its accessibility to them

Dear Esther also falls broadly in the same category of what is somewhat derogatorily known as 'walking simulators'.
I was happy I played Firewatch but was a bit let down by the ending. It's like the story bent over backwards to prevent you from meeting anyone because it just wasn't in the game design.
world of goo
Did you find the story compelling, though? I don't remember there being one. It's kind of a tough request.
Subnautica. Specifically designed to be nonviolent
epic game unless you have phobia from water.. i know few people that would be horrified to play it :)
Exposure therapy! There aren't really any panic moments unless you're reckless, and you're sitting in safety while confronting the deep.
Ha, I loved the game but had friends who just could not take the Dread... There's significant portions of the game where you're trying REALLY hard not to be someone else's lunch, but it's dark and you're in a gigantic space and who knows what's behind you or under you or above you...
Absolutely! I finished it two years ago and still use the soundtrack sometimes to wake myself up if coffee doesn’t cut it
Except for killing tons of fish.
You can switch off hunger.
I used to enjoy Thief. Not sure if it is available still.
Depending on which installment you played:

https://www.gog.com/game/thief_gold

https://www.gog.com/game/thief_2_the_metal_age

There were also later installments in the series but I've understood that they didn't quite stand up to the originals.

It might not be young kids' material (due to the patience it requires, and a bit of a dark story or at least ambience). There's also some violence, as it's probably hard to finish without resorting to absolutely any, and the various enemies can attack you regardless, but it's kind of in the spirit of the game that you can opt for avoidance of combat or non-lethal means.

Try “Lake”, I found it really absorbing and the greatest peril is driving a mail truck that can’t hit anything.
I just started Lake a few days ago and love it so far. It's free to claim on Stadia Pro right now.
Life is Strange
It has adult themes. OP is asking for a kid.
Age range ? Its a teenage game.
It has sexual assault, onscreen suicide, and non-consensual drugging. I don't know if a "kid" should be watching all that.
Although it's kinda buggy, I found Eastshade to fit your description well. Its a bit slower than an FPS but has a solid story in a well fleshed out world and doesn't involve any violence
Portal and Portal 2 are absolute classics which I cannot recommend highly enough. The story in the second game is fairly detailed, and the way that it tells that story through gameplay is absolutely phenomenal.

Life Is Strange is a well-done adventure game. It's not quite *zero* violence in that the story takes some turns, but you're fundamentally a high schooler in a relatively normal setting, I wouldn't expect you to run into any issues.

Journey may be more abstract than what you're looking for, but it's a fantastic experience.

Does Portal really count as “non-violent”? You commit murder at least once.
Well you never kill biological things, just an artificially intelligent machine at the end.

But also one thing you can do is play the two player co-op mode on Portal 2, which as far as I know is pure puzzle solving.

The stories in Portal are great though, especially Portal 2 which is rich and funny. You could just skip the end of the game and I think that would be pretty non violent? I don’t know if destroying a machine counts as violent.

I mean, I’m trying to avoid spoilers, but even counting machines in the main story, evidence would seem to indicate the body count was zero.

(I originally thought GP was making a Companion Cube joke, but now I’m not sure.)

Portal 1/2 has a lot of non-violent levels, but a demented AI is passive-aggressively trying to murder you throughout the game. You may also end up under a laser, a press machine, an oven, at the bottom of an abyss, melt in acid or get riddled with bullets. What really is violence anyway?
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A good legal question to ponder for when the first time an AI murders a human. Who's to blame, and what is the crime?
I'm pretty sure she's still alive at the end.
Portal is an interesting case study in psychological torture. The cake (is a lie). The weighted companion cube(that you kill faster than any other test subject). The test result saying you are a horrible person and we weren't even testing for that.

It goes on and on. It wouldn't give it to kids that aren't old enough to handle complex and subtle emotional situations.

Not to say it isn't a great game, but the subtle violent atmosphere building up is a very core part of it.

I'm not sure I understand this comment. For the record I downvoted it because I don't think it makes any sense.
OK retry:

Portal is a great game, with a good story.

But part of this greatness is the psychological games it plays with you.

Hence people need to have enough maturity to deal with this.

Hence this is not a good game for playing with younger kids, even if there is almost no graphical violence in it.

I was trying to make recommendations that I'd be comfortable playing while a young child was in the room. I wouldn't recommend giving them to a small child to play.
When I was young but not too young I watched Monty Pythons Meaning Of Life movie. There's an extremely violent scene in that movie that I find very funny, now, but which disturbed the hell out of me as a kid.

That's what he's saying, some kids might not get the humor aspect of Portal and just perceive the paranoia and violence.

Which scene was it? The dinner scene? (Out of curiosity)
I would guess the organ donation scene.
That's the one. My little friend was laughing his ass off right next to me, I was just horrified.
I can second Life is Strange, though it gets a bit dark towards the end (though you as the player never engage in violence directly)
Life is Strange was fantastic, but I wouldn't recommend it to OP. While it's not a game that revels in violence, the violence in it feels especially heavy.
Agreed. This game starts off great, but it features terrible acts of violence and gets incredibly dark towards the second half. Very much not kid friendly.

I enjoyed the game, mostly, but I found myself wishing it skewed more towards "slice of life" and less towards sci-fi crime thriller.

To the moon

Psychonauts

Full throttle (gritty tone, one scene of bike fighting)

Point n click adventures e.g. Monkey island and Indiana jones series

There's a lot of nonviolent puzzle games. Like portal, superliminal, antichamber, stanley parable, ect.

Psychonauts is gorgeous and magical but also has a huge number of little dreamland inhabitants who want to beat the snot out of you, and whom you must defeat with your various psychic powers.
Full Throttle is one of my favorite games of all time but there is a fair bit of gunplay and a scene that gets revisited several times where a man beats an elderly man to death with his own cane

If you’re OK with that though the Lucasarts point and click games are really good.

To the moon is one of the two games where I legit shed some tears at the end. That game (and its sequel, Finding paradise) are hands down the best story games I have ever played.
Disco Elysium perhaps? Like there is some rare instances of violence, but the point of the game isn't to be a violence simulator.

Hardly a game for kids though, perhaps mostly because they wouldn't be able to relate to the world or its characters.

A dead person hanging from a tree a few minutes in. There's lots of violence in the game.
Violence isn't the point of the game, but the gritty backdrop.

It's a philosophical treatsie thinly disguised as a game about a cop with a mid life crisis.

Sure but it permeates the whole thing. It's a violent game, you just don't happen to be the agent of the violence. Still the opposite of 'non-violent game'.
but if you actually read the OP

Yes, when someone asks for games that don't involve violence, guns, war and is suitable for playing with children, the answer is not 'something that's not Doom' but a game that doesn't involve violence, guns, war and is suitable for playing with children.

Are we reading different threads? I can't find any of those specifications.
They’re looking for a game with a great story that doesn’t have a gun or violence involved.

A core thread of disco is a gun. and meticulously scheming violence.

And it’s also not for kids in that medium. Very obtuse words.

Right, but guns and violence and aggression aren't portrayed as fun things in Disco Elysium. They are portrayed as bad things. I don't understand why people are so caught up on kids games when the OP is looking for games to play themselves OR with their kids. That "or", while not a long word, makes a huge difference.
the OR is important, maybe I'll suggest Death Stranding after all then. Kojima specifically wanted a game not focused on violence and instead of symbol of "togetherness".
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First person:

- Portal & Portal 2

- Outer Wilds

- The Talos Principle

- Antichamber (I haven't finished this)

- Quern - Undying Thoughts

- Myst Remastered

- Infinifactory

Platformers:

- Braid

- FEZ

I don't even know:

- TIS-100

- EXAPUNKS

- World of Goo

Violent but in a different way:

- Inscryption (do not look anything up about this game)

- Stone Story RPG

- Hollow Knight

Pretentious story but extremely fun puzzles (except one.... you know which one it is jblow):

- The Witness

The Talos Principle is also quite relaxing. The puzzles, which are clever and interesting, could have been implemented in any setting, but I found the 'roman/egyptian ruins in the sun' atmosphere quite soothing.
The lore of The Talos Principle is incredible (though you only get to know most of it in the end, and finishing this game is hard). Unlike The Witness, it has earned the right to be pretentious (but actually isn't)
The lore of The Talos Principle is incredible

Yes. That message about the pets, oof.

I can second Talos Principle. One of my favorite games of all time.
I don't think The Witness is pretentious. Pretentious means "attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed", but The Witness really is as deep and meaningful as it acts like it is if one bothers to be open to all it is saying in all of the ways it is saying it.

> except one.... you know which one it is jblow

I found several to be un-fun, but yes, that's part of how Jon explores the conceptual space of a puzzle. If he didn't include those puzzles then he feels the exploration would be incomplete. The player would be left wondering "What if..." and I think these puzzles are sort of Jon's way of saying "That would suck. Trust me, I checked.".

What would suck is a 1hr long puzzle forcing you to listen to a lecture and if you misclick at any point being forced to restart the whole hour

Yes, truly that WOULD suck

Which is why it’s optional.
Yes, exactly. Hmm... maybe, and hear me out here, just maybe there isn't a lot of value in completionism for completionism's sake?
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> "attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed"

I think the critiques in this video [0] sum up my main feelings about the game. The puzzles are fantastic. The <spoiler> puzzles are fantastic. The movement, environment, graphics, etc are all fantastic. But, the "story" and "message" of the game can be interpreted in many ways. It is art in the sense that everyone gets something different from it. But it is pretentious because, if everyone gets something completely different from your "experience", you really didn't convey anything. That's what most people (I think) are talking about when they say "<art> is pretentious".

[0] - https://www.youtube.com/watch?v=KZokQov_aH0

I haven't watched that video, although many people do reference it[0], in part because its clickbaity nonsense title leaves me with a poor impression of the creator.

It would be pretentious if Jon's intention had been to throw a bunch of crap out there and then say "it means what you want it to mean", but I don't think that's what Jon did. Jon did what artists do: they take ideas that can be difficult to express simply and they try to express them in art. That any individual can come away from the work with one experience or another is just how the world is. We all exist in our own contextual bubbles that inform our interpretation of the things around us, and while an artist can try to communicate the meaning more clearly they will find, like Heisenberg, that precision in one aspect ensures imprecision in another. And yes, these are all themes expressed in the game itself, though by no means the only ones.

When I see criticism like this, I can't help but feel like some people just can't stand that there isn't some definitive documented interpretation, some twist ending that makes it all makes sense. Like it's a twilight zone episode or something.

[0] Actually, I've only ever seen people link to it and try to claim its ideas as their own. I don't know about you, but I'm especially disinclined to take "here, read this link" seriously if it is the sum totality of an argument.

Superliminal seems to belong in that list.
Broken Age
Seconding this! Broken Age is a really solid adventure game that got a bit of a bad rap because of Kickstarter delays etc. It's a (dual) coming of age story that kept my partner and I fully engaged, and my partner has pretty high standards for a good story. I think it would be great for kids.
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My kids and I had a great time going through the first 3 Monkey Island games. The Remastered versions of 1 & 2 with full voice acting helped keep my kids engaged.

They we pretty stoked to see Ron Gilbert's announcement that he's making another game in the series.

They technically have a bit of cartoon violence, but they’re very good.

Portal doesn’t have guns or violence as such, but not much of a story either - quite fun.

Portal has machine gun turrets that shoot you until you are dead. The entire end is pretty violent, probably act 2-3 really.
Yeah, depends on if you count “enemy violence” vs violence you inflict yourself ( though if I recall getting a turret to shoot another turret was sometimes an option even in Portal ).
I LOVED Secret of Monkey Island when I first played it, and I think I was maybe eight or nine years old.
Gris is my go-to favourite for a relaxing, non-violent adventure
I love this game, it’s absolutely beautiful. Although in regards to the original question, the story is much more abstract.
The story is abstract in the sense that it might go over a child's head, but there's definitely a deep story in it about coping with loss
Ah, interesting—it might have gone over my head as well. I did at least pick up that it was coping with loss, but I don't remember picking up any specifics beyond that. What did I miss? And does it involve picking up all of the collectables? I've tried repeatedly, but whenever I start playing, my kids want to play too, and inevitably restart the game.
Hmm, the way I used "deep" is in the sense that it's meaningful, not that there's a deep/rich storyline. The depth I was talking about is that it shows going through stages of grief.

[SPOILERS AHEAD]

[SPOILERS AHEAD]

[SPOILERS AHEAD]

(no username pun intended)

As she is grieving, the world is bland and she's lost her voice in the world. As she processes grief, her voice and powers come back to her. The world represents human perception, while her voice and her powers represent how we interact with the world. Eg, as we grieve our perception is diminished, and our ability to handle/do things is also diminished.

The little cute creature that come and help you are a metaphor that it's okay to let friends in and that they can help you through your grief.

The "enemies" are the dark side of grief, the ones that tries to pull us down and makes recovery harder. So, depression, anxiety, and just "brain demons" (eh dark thoughts) in general.

[END OF SPOILERS]

There's other elements that I think also act as good metaphors, but I don't want to make the post too long.

Also, I discovered the game during a difficult time, so I could just be looking into it too much. Lol

Edit: wordsmithing

Ah, okay... in that case, yes, I agree with you completely. It reminded me more of a tone poem, rather than an actual narrative. I think you hit it all right on the head.
Ico? Although it's got mild violence in it.
- Subnautica

- The Talos Principle

- Portal (1/2)

My favorites from the past decade:

Soma, a science fiction horror game around the idea of transplanted consciousness. It's a common sci-fi theme but Soma handles it much better than most and adds a very interesting setting.

What Remains of Edith Finch, not scary, it's a "walking sim" that explores a family's surreal curse over generations. It's actually really touching.

Disco Elysium, a detective RPG in an interesting fictional "post-soviet style" setting. The world building and writing are incredible. While it has a sense of melancholy, it can also be incredibly funny.

Disco Elysium is not exactly devoid of violence and aggression, even if they aren't central mechanics. It's great storytelling but with some mature themes.

Honestly, I thought I'd have an easier time coming up with some other suggestions to throw in but there's usually some ass-kicking in my favorite story driven games.

The Oni platformer games are a little bit fight-centric but not really violent or cruel, and the story is great. Worth looking at.

Another decent one I just thought of is Outer Wilds, it's kind of a myst-like puzzle game where you just explore the world and discover the story as you go.

I let it be known to all my close friends that I'll buy them a copy of Disco if they ask at a drop of a hat. Easily my favourite game.

W.r.t violence, it is indeed present as a murder is the center of the story, but it's always in service of a story about self-discovery, exploration and a talking tie.

Also, if you like Disco, check out The City & The City [0], it inspired DE and is a great time.

[0] https://en.wikipedia.org/wiki/The_City_%26_the_City

I have not played Disco yet, but have been tempted. Thanks for the comparison to The City & The City, easily one of my favorite books and such a mind bend. If you’ve not watched Counterpart with J.K. Simons is very similar in feel, to me at least. Shame it was never finished.
I'll take a look at Counterpart! I heard the TV adaptation of The City & The City was pretty boring.

I'm reading The City and The City now and there are moments and plot lines where it feels like DE is the game adaptation of the book.

I saw that the adaptation existed but immediately thought, there’s no way they could get it “right”
Like the other comment said, these are not exactly kid-friendly games. But! You just listed 2 of my all time favorite, and the other one is on top of my to-play list. Please list more games!
Most recently I loved Norco, a sci-fi "alternate present" adventure game set in a petroleum refining town outside of New Orleans, where you return home to investigate what your mother was researching before she died.
Looks nice, gonna try it out!

I recently finished The Age of Decadence, which is a turn based story-heavy RPG. This game is what actually got me into Disco Elysium.

there's grim fandango remastered on steam, it's a blast

stardew valley has some violence but it's not the focus of the game (it's a farming simulation), you only has to fight if you go to the caverns with monsters, but you can play the game without doing this (you just won't have minerals for tools and cash)

i will second the suggestion of world of go

oh, if you have a playstation, journey is AMAZING. it can also prompt age-appropriate conversations about life and death
Grim Fandango was such a beautiful game. I played it when it came out in the 90s and was just incredibly impressed by how artful it was.
Grim Fandango is great, though it does have people getting “sprouted” by the flowerguns.
The Stanley Parable (2013) is quite popular, and recently got updated and expanded as The Stanley Parable: Ultra Deluxe.
However, it should be noted that The Stanley Parable is best enjoyed by someone already well versed in the narrative tropes of video games and may, therefore, be unsuitable for children.