There's a long list of posts going back through much of the development of Factorio up until its release. A lot of the posts will get into some of the technical details but it's intended to be accessible so it doesn't include code blocks or things of that nature.
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https://www.guerrilla-games.com/read/guerrilla-at-gdc-2022
GDC has some good videos about world creation in the original Horizon Zero Dawn.
https://www.gdcvault.com/play/1024963/-Horizon-Zero-Dawn-A
or youtube
https://www.google.com/search?q=GDC+horizon+youtube&client=s...
https://www.factorio.com/blog/
e.g. How MGSV renders a frame: http://www.adriancourreges.com/blog/2017/12/15/mgs-v-graphic...
Also see the recent post here which covers more benchmarks and details: http://filmicworlds.com/blog/visibility-buffer-rendering-wit...
https://fabiensanglard.net/
Also he wrote a book on Doom if you are super into it. https://smile.amazon.com/Game-Engine-Black-Book-DOOM/dp/1099...