Twitter blocked our indie game account
We have already sent several appeals, but we are not getting any reply. Twitter Support also does not respond to us. We have the impression that for several days our efforts have only fallen into the abyss of algorithms. Several months of work on Twitter thus go to the trash. Is there any chance to get our Twitter account back? Is the only option to create a new account and start building a community from scratch? Do you have any experiences with similar situations?
Personally, it is hard for us to imagine breaking any Twitter Rules. Our game is a socially engaged project that we have been working on for 8 years (https://store.steampowered.com/app/2094580/Ticket_to_Europe/). We invest private savings in it and create it out of a sense of mission - it's a Text-Based RPG about refugees. The scenario was based on real stories of refugees we met during our research in a refugee camp. We are supported by various human rights volunteers and various NGOs consulted the scenario. We do not promote racist behavior in any way, on the contrary - our project was created precisely to increase social awareness and sensitivity to the drama that refugees face. How can such ideals conflict with Twitter's principles? Dunno.
Will publicizing such a case in the media increase our chances of recovering the account? Please help us, we are emotionally broken and a little desperate.
54 comments
[ 11.9 ms ] story [ 136 ms ] threadIt is inexcusable to terminate an account without a clear explanation.
After all, I thought the hope was that if a company treats users like shit, they will leave it and find something better...
Always a good idea to get people to sign up to your newsletter so you can share new social accounts and own the data!
This is the problem with privatisation of public services. Being the town hall of the online community is not a role that should be controlled by one vendor.
But I also wonder what kind of public service do you feel is being privatized here?
Previous to internet platforms nobody was at the town hall advising their video games.
Is Twitter (or Meta or whoever) closer to print media (ads and editorials, controlled by a company)? Or is it more like the proverbial town square (almost any speech is fair game (in US), controlled by government)?
I’d say the former, but have friends who strongly believe the latter.
The much bigger problem is that not masses of users quit such a problem if such a problem occurs. This is a signal to the market that such behavior is perfectly fine.
Markets have the "nice" property that they typically converge into what people demand by their choices. In this case Twitter delivers what the users chose.
That would only be true in an ideal free market: that is, one where quitting did not cost the other users something significant, and where there was a competitor to go to that was identical except for the undesirable behavior.
Due to network effects, centralized communications platforms like this cannot be an ideal free market. Leaving means abandoning your friends and/or your audience/customers, which can be a huge cost.
Furthermore, the major competitors of Twitter (which...also aren't very much like Twitter) more or less have the same problems: inconsistent enforcement of often-arbitrary rules, with a totally opaque appeals process that doesn't necessarily involve humans at any level a regular person can reach.
It's really, really important to remember that all the market theory like this is only guaranteed to apply to a free market. Just because you have "a market" doesn't mean it's going to be any good at capturing the people's genuine desires.
In any case, contact a lawyer to file for an immediate court order. That usually helps here in Germany.
Does it have to be on Twitter? Could you make it on a machine you control and then only use Twitter to advertise and notify?
If you have a personal account, you might want to use it to file a support ticket on their ads side. Say you wanted to promote a Tweet from your game account but the account was suspended just as you were about to purchase. Maybe the sales people have some power here.
I also anticipate that you'll have to change your game's name if it ever catches their eye.
Now, I don't want to spit on the grave, but your Twitter had 469 followers according to Google's cache. You haven't exactly lost a massive community.
This was released in 2005 and the web version I think is before 2011
This name might well be trademarked as well.
I suspect Apple would act on a complaint from the owner here
I would strongly recommend you to change the name of your game before you face such issues (well, you may have already according to this thread), because if your game launches and is at all successful, you will 100% face legal action.
These days I suspect it's more common to lean on Twitch streaming of the development process to build a following. But that probably reaches a different demographic than regular twitter updates would.
Two weeks later my account got suspended, because I supposedly broke some rules. But I did not tweet anything nor followed anyone. I appealed a few times, no responses.
4 months later my account was unblocked. No idea why.
This is ridiculous they can get away with arbitrary rules and no due process.
Think about this, every person in the system converts from 500 eur yearly turnover to 20 000 - 30 000€. And it does not even matter if they are criminals because they still will cause more turnover -> more debt to working people "government" -> more profits to investors.
https://www.npr.org/2022/09/13/1122671582/twitter-whistleblo...