The text rendering errors in the README screenshot don't inspire confidence. What, is their graphics rendering stack so advanced now that they're having half-pixel rounding errors?
Huh. At a surface glance, this is looking pretty cool. I especially like all the compiler work that's being done.
Is there any info on the application format/shared object system?
It also looks like they're toying around with a custom programming language (https://github.com/sleepy-monax/udfore) (Older version) from the Brutal repo's branches.
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[ 2.8 ms ] story [ 25.1 ms ] threadNot obvious where or if there's any documentation, though there are some encouraging checklists.
> though there are some encouraging checklists.
Yes doom ;)
What does that mean in the context of software?
Is there any info on the application format/shared object system?
It also looks like they're toying around with a custom programming language (https://github.com/sleepy-monax/udfore) (Older version) from the Brutal repo's branches.