Clara.io Shutting Down
Received this email today:
Hi Clara User,
This is a notice that we are retiring the Clara product and services on December 31, 2022.
If you have files that you would like to continue using, please download that content before December 31, 2022 because it will not be available after.
We apologize for any inconvenience and thank you for using Clara.
Sincerely,
Clara Admin Team
35 comments
[ 4.7 ms ] story [ 93.1 ms ] threadhttps://mastodon.gamedev.place/@BenHouston3D/109445706917253...
We (Exocortex.com) started Clara.io in 2012, launched it in 2013. But we stopped work on it in 2015. We then launched Threekit.com, which was originally built upon Clara.io tech, but then we rebuilt the tech stack to better suit the commercial product visualization market needs. Eventually Exocortex renamed itself Threekit as it was a viable future. Under the Threekit brand we have raised $65M and have grown to 100 employees.
So the company behind Clara.io, Exocortex, has grown and is succeeding, but Clara.io never really made any money in its original mission as an online 3D editor. It is filled with +1M free users. We kept it running for 7 years after we had stopped development, but at some point you have to call it. It is hard to keep such an old tech stack running (it used pre 1.0 Node.js originally and still uses a highly modified 2012-era Backbone.js as React hadn't been invented yet.)
https://github.com/mrdoob/three.js/pulls?q=is%3Apr+author%3A...
Open sourcing it wholesale at this point is a challenge because parts of the tech stack became parts of Threekit.com. Threekit.com is VC funded and an ongoing business operation.
I do what I can with open source still, see:
https://github.com/bhouston/behave-graph
https://github.com/threeify/threeify
When I see something that's 10 dollars a month (100 w/ year discount), I think of the higher number as the price (x1.5-x2).
I can see the danger of devaluing the product, not covering costs, etc. but am curious if a price point between free and monthly exists .. ultra-good-value? Use that to bring in some recurring revenue, and grow from that base.
If you have thoughts on this, would appreciate hearing them.
BTW here is what free users are editing right now: https://clara.io/library?gameCheck=&public=&filter=&sort=-mo...
There is a new generation now out so it will be interesting to see how that goes: womp, spline.design and I guess vectary is still around. I think there is another recent one as well but I can’t remember the name.
I think the AI driven tools is the next hot area personally.
I think Blender is the real 3D editor that won over the last decade.
Would a collaborative version of the 3d editor concept be more of a success?
Also we are competing now with Blender which is fast moving and free. Blender is now a seriously alternative to 3Ds max and Maya.
A web based editor is at many disadvantages.
Figma isn’t competing with an effective open source tool. Also its resource requirements are much lower so it isn’t limited. Its market is also larger.
Not saying it is impossible to compete but it isn’t simple. Even if you are feature competitive, which is hard, you are likely slower and more resource constrained and also how can you charge much if Blender is free? Paying for an inferior experience? That is a hard sell.
Though the web was a tempting platform, we are keeping it as a desktop app for now. Based on the comments I read here that may have been a wise decision.
We shall see if there is a niche for a system such as ours.
A brief trailer: https://youtu.be/i0CwhEDAXB0