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I wonder whether the flattening of product depth is a unique founder effect, or is destined to happen due to the eventual formation of monopolies?

Take photo sharing as an example.

Early Flickr was amazing. It had tons of features - great varied groups of all types, a huge licensed image search system, great tags, etc. I joined regional groups, and also criticism groups for street photos, etc. Their comment system wasn't just text, it had annotations and they were doing interesting things with geolocation, too.

Then yahoo killed it and now Instagram rules, with fewer features, more addiction and less depth. Flickr had addiction loops too but that wasn't the main focus.

What causes this shrinking of product space?

Is it that the first companies to get mindshare have more product-exploration power than later entries? So if the early companies are creative, they can expand the product space a lot, and uniquely have time to do so. If so, we can just blame yahoo for ruining Flickr, and they actually had a chance.

Alternatively, maybe at late stages competition is so high you'll always get the extreme focus on the best DAU maximizing loops? And eventual monopoly with a small product.

Are products becoming less sophisticated because users are getting dumber/lazier, or are users getting dumber/lazier because products are becoming less sophisticated?
IMHO it's both. There will always be the possiblity of gaining more users by dumbing down the app, but the more things dumb down in general the dumber people get. It's a positive feedback loop.
I think its because you need feature parity with smartphones where you can't have too much UI complexity, otherwise it becomes too hard to use with just your fingers, compared to a desktop website where you have a keyboard and mouse to use outside the screen.
This is an often used argument by PMs, definitely. Kind of a headshot on anything sophisticated

The fact that it also kills known useful things like VS, Photoshop isn't recognized and we continue to allow this invalid argument

> smartphones where you can't have too much UI complexity

this is a good hypothesis, except smartphone apps have much less UI feature complexity than is possible on a smartphone, i.e. it still seems to be a conscious choice to dumb down smart phone apps beyond what the UI and users can handle. A familiar example is banking apps, I have accounts at a number of large US banks, and in every case the phone apps leave out swaths of capabilities that their websites have, things like letting me see what Zelles I've sent to a particular person, "contact the bank" messaging, etc.

image editing apps are another example, 100's of them in the app stores, but they're less feature rich than Windows Paint from 30 years ago. when they do something fancy, it's frequently because they are an app for doing that one thing.

> Are products becoming less sophisticated because users are getting dumber/lazier,

> or are users getting dumber/lazier because products are becoming less sophisticated?

or, in search of increased customer growth, is deeper product penetration into the bottom half of the sophistication bell-curve continually sieving ideas through fewer synaptic connections/simpler semantic nets

The average user used to be an 18-40 year old person with post-secondary education, in a mid to high income country, using a laptop.

Now, The average user is a 10-65 year old person using a smartphone.

¿Por qué no los dos?

Companies dumb down their products to appeal to the masses, who then get dumber because they have nothing nudging them to get better. It's a vicious cycle imo.

It's probably safe to claim that part of it (and what likely killed Flickr) is that the original owners are usually more able to make coherent product features and explorations. They built something in the field because they knew something about the field.

Once they're bought up by some other company, in particular any conglomerate, it gets worked on by a bunch of people who are experts at building products in general, not experts in that product's field. So they naturally try stuff that is less of a fit for the field it was originally targeted at... and potentially a better fit for "can make any money at all", I'm not trying to claim the new owners are all idiots. Just that the driving interests and expertise have shifted from what originally made it compelling, and that'll nearly always become less coherent as a product. At least until they have fully rebuilt it in their image.

And then purchasers in the same field can sometimes escape this "now built by generalists" trap. Sometimes.

You raise a good point but you are too generous. The buyer tends to be mercenary. I think generic "professional" management only ends well in mature products and companies, where the main task is to increase efficiency. I don't expect the buyer to innovate the product.
Conglomerates are IMO almost always mercenary and damaging, yeah.

They're far from the only company purchases happening though, e.g. many small companies that grow too quickly sell to something larger to simply have the manpower and money to handle the new scale, and sometimes that ends up better for everyone. You just don't usually hear about these because they quietly work, and they don't involve globally-recognized names.

>Then yahoo killed it and now Instagram rules, with fewer features, more addiction and less depth. Flickr had addiction loops too but that wasn't the main focus.

Though Flickr does exist (owned by SmugMug). No idea how their finances are. I expect so so.

You're right that community has gone away to a large degree. But I'm not sure how much power Flickr had to influence that other than becoming Instagram--which the prosumer crowd would mostly have hated.

Sometimes the mainstream crowd moves on from you and your choices are to more or less either let them or adapt in ways that aren't true to your vision.

Yes, in this case I don't know. Flickr originally was developed by Stuart Butterfeld (among others) and he for one went on to do another amazing job at Slack. So clearly product was awesome there. Personally for me flickr got super slow and crappy for me, and also deleted my dad's 40k photo archive w/no warning and ignored appeal messages from multiple people on BS charges (He'd scanned an old newspaper article mentioning his father which tripped an auto-copyright system). Prior to that it was the clear market leader. But it basically stopped ever being linked to or showing up later on. So I think Yahoo effectively sped up the decline. It's not clear whether something like insta would always have won. Or even whether instagram is actually even economically ideal right now.
I would like more info on the factors hinted at in the article:

The effect of buying and closing innovative potential competitors?

Product design distortion due to companies being valued by unreal factors, so most of the market is acting on partly false data (raw MAU rather than sophisticated analysis of likely actually meaningful paying DAU)

Actual errors due to not measuring user sentiment: failing to build long term value since the life cycle of users from new-> user-> advocate -> generational aligned customer is not understood at all. In this thesis, most companies profit model is just wrong on long term time scales. They're actually burning the goodwill of potential dedicated customers in return for flat growth and revenue. This is Google to me; they have no way to detect that I've gone from loving to hating their products over the last ten years, since I spend as much as ever. But I'm looking for any way to jump to another product.

In the end I still don't know. Am I just wrong that Google isn't suffering from me hating them? It feels so true that if they respected power users more it would be so beneficial to them, but in a hard to measure way. Recruiting, advocacy, lobbying, let alone bug fixes, wanting to work there. It could be that the hate they receive doesn't hurt them. But I think a certain type of person will always exist, who wants to love and respect the groups they're associated with, beyond just realized profit. I would jump at the chance to associate with a company which makes 50% as much money as google, but which I can still admire and feel aligned with. And long term it seems people will try to form societies and economies where companies can be viewed as actually aligned. So day to day google does fine, but maybe they're not pricing in the rare negative effects of existing in a less loved state?

> Am I just wrong that Google isn't suffering from me hating them?

No, I think you're right that Google is suffering in the long term. It's a combination of measurement difficulty and agency problems - there's no way for the VP of the product to get a credible signal about whether a change was good or not other than by looking at something incontrovertible like DAUs. You might try to introduce a metric like "user happiness" but the design space of such metrics is so large that a misaligned product manager could always use it to shove a bad change through.

Kind of like we all know GDP is a bad metric for human flourishing, but everything else feels even worse.

> Here’s what I’ve been able to piece together about the marginal user. Let’s call him Marl. The first thing you need to know about Marl is that he has the attention span of a goldfish on acid. Once Marl opens your app, you have about 1.3 seconds to catch his attention with a shiny image or triggering headline, otherwise he’ll swipe back to TikTok and never open your app again.

This is hilarious and sad because it feels too accurate. Damnit Marl, please for the sake of us power user minority, please change.

Alternatively and more seriously, I do hope to see markets emerge that target power users. I'm not optimistic though. Open source seems like the only real hope there.

> We’ve all been Marl at one time or another - half consciously scrolling in bed, in line at the airport with the announcements blaring, reflexively opening our phones to distract ourselves from a painful memory.
And I want to do different things when I'm this way than what I want when I'm in a conscious state.

Why is it that every single company only wants to serve the same one of those personas?

Totally agree: it's hilarious because it's true.

Good startups target power users. By "good" I mean companies that find true PMF and grow exponentially at near-zero CAC (i.e. the ones that earn - not buy - their growth).

this would mean for many companies Marl is the power user
I think for many companies, Marl is the CEO
I worked with a Marl once and couldn't do more than look on in disbelief. This was on the job (tech company), not after hours or standing in a customer service queue. He wasn't the CEO, but maybe had more potential than I thought?
> Good startups target power users.

Growth-oriented startups then run out of power users and start targeting the wider population; when the latter outnumber the former, power users fall by the wayside at best and are explicitly told to fuck off as uneconomical at worst.

Acquisition-oriented startups sell their power user base to a large company that’s unlikely to care about them and proceeds to tell them to fuck off (usually after some large-company-scale fleeting instant, like a couple of quarters).

That is why, most of the time, I now preemptively fuck off when I see a (VC-funded) startup targeting me as a power user of whatever they’re making. I’ve been burned too many times, and with all due respect to the cuddly techies running things at the moment, they don’t own the company.

"market targeting power users" is basically SaaS, right? I don't understand that market as well, but it seems to have similar dynamics where you only charge X$ / user / month and so are incentivized to grab more users instead of giving more value to existing users.
Almost. The problem with SaaS is that it doesn't actually target the power users; it targets their managers and/or purchasing departments. Basic mismatch of incentives already.
In my experience power users don't want SaaS. They tend to want control over their data, they want control over how/when the software runs, they want things to work offline, and they care about their privacy. It's the people who don't know/care about tech and just want a magical black box that love SaaS. They want all the complicated tech stuff to be someone else's problem, and they'll pay over and over and over again just so that they don't have to think about or manage anything.
Yes, exactly. SaaS tends to repel power users because it's so depriving of control. Just my experience, but the main people who pay for SaaS are usually those who don't want to invest time/effort into learning/customizing something, they just want to pay and be done. An exception to this is platform SaaS that targets tech companies. Those can be hit or miss.
> This is hilarious and sad because it feels too accurate.

To me it's a disappointing effigy that the author is conjuring up and then burning because they're unwilling to address the fact that the corporation they work for and the ceaseless chase of "social media platforms" drives this behavior more than the imagined "Marl's" of the world ever did.

> because they're unwilling to address the fact that the corporation they work for and the ceaseless chase of "social media platforms" drives this behavior more than the imagined "Marl's" of the world ever did.

the fact that the corporations are doing that, and chasing the Marls is the foundational premise of the article. He's not blaming it on the Marls. He's blaming it on the companies chasing them.

This is why I like to pay for things. This dynamic only really exists for things that are given away for free.
I think paying for something does encourage users to be more invested in it, but paid software can neglect their power users too if they're comfortable being "good enough for most people"
1Password has entered the chat
Yeah I guess it's more of a continuum than a binary. But I do feel like there may be a discontinuity between free and cheap, where the business model totally changes in a way that (in my view) better aligns the incentives between the business and its customers.
> This is why I like to pay for things. This dynamic only really exists for things that are given away for free.

There's cable TV.

To be fair though, cable TV was the original Poo-To-Marl Service and has been getting supplanted by free versions of itself. So I guess it proves your point anyway.

People need to realize that the sales business model does not necessarily lead to better outcomes.

I (pretty much single handedly) made a reasonably profitable mobile app. It was my bread and butter for a decade. It has millions of downloads and hundreds of thousands of monthly active users. It's a “power” tool, not a game.

Unfortunately, it depends on servers for a lot of it's core features. There are no accounts, data passes through my servers and, aside from caching, gets deleted as soon as feasible. I really wish I could avoid it, tried to reduce this as much as possible, and made servers as cheap as possible in the process. But it's still in the $100s/month, which I can't justify without compensation.

I tried donations, and have ad free paid versions: they don't cover costs. Ads are 95% of revenue.

People who paid $1 half a year ago will complain that I killed their pet if the server is down for an hour on a weekend. They've paid their hard won $1 after trialing the product for a month, and feel entitled to forever support of something that has running costs, in both hardware and brain power. Whereas I've made my buck, and have every incentive to tell them to f-off.

People on ads will give me a tenth of a cent everytime they use the app, so I have the incentive to keep then coming back. Of course I can be sleazy and trick them into clicking ads, or drown them in popup hell, or whatever.

But the point is, if $0.001 is enough to make a nice profit from each use of my app, there's no better model than ads. A $1 sale means I'm loosing money on a power user after a few years. A $1 yearly subscription is something users just won't do, especially without fancy upgrades. And, in all models I've tried, 95% of revenue is always ads. Sales don't even cover the costs of the sales channels.

That's why ads took over the internet, and you won't be turning that back.

This is why everything now is either free with ads or is a SaaS
To be clear, when I say "pay for things", I mean subscriptions. I don't think one time payments work at all.
You would know your market way better than me, but just anecdotally I'm usually willing to pay $5 for a useful app. Based on your numbers it sounds like that would still make you money after 10 or so years. If the app is source available, I'll go up much higher. I'm definitely not a typical user, but for a "power" tool I'd think I'm in your market.
I know you exist. I'm actually able to find literally dozens of people like you, every month.

OTOH, for everyone of you (users willing to pay $1 for a tool that'll solve a problem they have every once in a while), I'm able to find 1000 that'll just install the ad supported app, use it that one time and forget about it (until the next time they need it).

Trust me: the barrier to get even $1 from a user for an app the majority uses once a week tops for a couple of minutes, is immense, especially if they can run it for free, in exchange for the annoyance of a single banner ad, that you can dismiss (and go full screen) after 30s, if you do use it longer than that.

But the free version must exist, for discoverablity if nothing else, and experience shows that degrading it to drive sales only jeopardizes total revenue. So ads it is.

I get why people do ad business models!

But if I were a user of your app, I would personally prefer to pay you $5/yr for whatever "fancy upgrades" it would require for that to get you enough subscribers to be workable.

But this is a personal preference! It's definitely the case that most people prefer to use free (apologies, I don't know if this applies to your app, but it usually does) crap.

But I do think a niche of people like me totally exists, and is actually not that small.

Err, nope.

As I commented on TFA, and will gladly repeat here:

Wow. Well put. The scariest thing is, this translates even to domain-specific apps such as Navionics Boating. I use it every time I go out, because, somehow, they've not yet managed to touch the charts and rendering and it just works, better than any of the competitors. But, the rest of the interface is like a Fisher Price toy. You want to add a waypoint based on a specific lat/long you got out of a pilot book? There is no such thing as "Add waypoint" in the UI, nooo, you enter the lat/long in "Search" and then tap on something or other to add it as a waypoint.

This attitude manifests itself throughout the application's UI, as if, indeed, the application is optimized for "Marl’s tolerance for user interface complexity is zero.".

I'm struggling to see how this is responsive to my comment. Was it meant for someone else?
I was responding to your comment, but should have used less cut and paste. You wrote:

> This is why I like to pay for things. This dynamic only really exists for things that are given away for free.

Navionics Boating is a paid application, and it's not cheap. There is no free tier, just a 14-day trial period.

Despite that, it seems to have gone down the same route of Marl-ifying the interface as a free app would have done.

So, my point is, that this dynamic exists even for things that you pay money for.

Ok yeah I get it now! Thanks for clarifying.

So, I guess it would require a lot more research to make a real argument about this, but to me, this just sounds like an application that isn't very good, but I don't think is the same phenomenon described by the article. I definitely don't think charging money is any kind of guarantee of quality. Software is hard to make and lots of software sucks just because it sucks.

But the difference I see is that I think Navionics Boating has an incentive to make that app better. That if they make improvements for users like you, that will likely impact their bottom line positively, because they'll attract and retain more users like you.

But free mass-market consumer apps have the opposite incentive. They are incentivized to dumb things down to the lowest common denominator, because there will always be > 1 user that they attract with that approach for every 1 user like you that they alienate.

Basically: I think free business models can ignore retention, whereas for-pay subscription models can't, and that's why I prefer them.

> Basically: I think free business models can ignore retention, whereas for-pay subscription models can't, and that's why I prefer them.

I think that only holds if you have enough competition that it starts making a real dent in your profit margin.

I don't have any proper data, but pretty much everyone I've met in the sailing community just uses Navionics. Fair enough; the company has been in the ECDIS business for many many years before smartphones even existed, and their electronic charts are good.

Their competitors, based on my subjective use of some of them, more or less fall into two groups:

(1) Similarly big players. Basically just C-MAP (parent is Navico, also in ECDIS for many years).

(2) Startups: savvy navvy and Orca.

I've only really used (1) enough to form a proper opinion. I originally picked it because it was way cheaper (50 EUR/year for global charts), but gave up since Navionics, despite being Fisher Price, at the end of the day just works, is fast, offline, and does not crash. OTOH C-MAP feels like a neglected side-line of the parent company designed to steer you into buying their expensive chart plotter brands (B&G mainly).

To be fair, I also tried a FOSS alternative (OpenCPN), but the app suffers from such a lack of UI design of any kind that I don't even want to go there, so I don't count it as a real competitor. And there's also Imray Navigator which is surprisingly good, but a different product category (raster charts).

TL;DR: Boating is making good money for Navionics, there's not really an alternative, so they don't care.

> The first thing you need to know about Marl is that he has the attention span of a goldfish on acid. Once Marl opens your app, you have about 1.3 seconds to catch his attention with a shiny image or triggering headline, otherwise he’ll swipe back to TikTok and never open your app again. Marl’s tolerance for user interface complexity is zero. As far as you can tell he only has one working thumb, and the only thing that thumb can do is flick upwards in a repetitive, zombielike scrolling motion.

Whenever I express a negative sentiment about some aspect of modern software that takes away power and choice from the user in favor of baby-tier handholding and get the usual reply that goes something like "well the average user doesn't need or care about that so it shouldn't exist!", this is who I imagine typing out the comment on the other side of the screen.

Ironically, I think the power user can be another marginal user: the user who pays *top dollar* (in their mind) for your product so they expect it to support marginal, niche features for eternity. Somewhere in between the user who doesn't want to think while using your application and the user who wants a basically programmable application is, I think, the ideal.
> Once Marl opens your app, you have about 1.3 seconds to catch his attention with a shiny image or triggering headline, otherwise he’ll swipe back to TikTok and never open your app again.

If this were true, the app probably wasn't worth having in the first place. An app that actually does something Marl needs, or enables him to do something he wants to do doesn't need to catch his attention with shiny things. The thing that will hook Marl is accomplishing what he set out to do, and generally that should be possible without spending a bunch of time customizing settings, but having sensible defaults doesn't mean those options/settings aren't valuable.

Marl doesn't need to change, and it'd be a shame if he (most users) were forced to tinker with a bunch of settings and change a bunch of defaults to do the things they want. Flexibility and customization is still important for the folks who need that though and useful software that does a good job offering that while also having sane defaults have an opportunity to be popular with everybody.

If the app actually does something Marl needs or enables him to do something he wants to do, then that's great, but all that means Marl simply isn't the marginal user for that app that the article is talking about, he's a core user of it - and there exists some other user, let's call him Narl, who has slightly different needs than Marl, doesn't really need that app, but would use it if you catch his attention in those 1.3 seconds, so he actually is the marginal user for that app.

And if the app does the things you want for Marl, then, as the article states, it makes all economic sense to make the app worse for Marl to catch Narl. Marl will use it anyway (since for him the app was worth having in the first place), but your effort will make a difference in getting Narl.

And if you can make the app really good for Narl as well, that doesn't change anything, because there always will be another marginal user, and there is a financial motivation to add all the shiny bullshit (at the expense of everyone else) to catch that marginal user.

> it makes all economic sense to make the app worse for Marl to catch Narl. Marl will use it anyway (since for him the app was worth having in the first place), but your effort will make a difference in getting Narl.

I guess you're right. Marl wouldn't be a marginal user. The economic sense of attracting the marginal user Narl still only holds true to a point. Make the app bad enough by appealing to Narl and you'll lose Marl to a competing app that doesn't suck as bad. Narl is fickle, doesn't really need the app, and will be easily tempted to move on to other apps. Not a great long term investment. Marl needs the app and as long as it does what he needs without pissing him off the app has got a user they can profit from. It seems very shortsighted to drive away your core users to temporarily attract the less interested marginal ones.

Thankfully, I can't think of many apps that have gotten worse by aggressively targeting the Narls of the world. When apps get worse, it's usually greed that gets in the way. Anti-features that even narl hates, but which stuffs the developer's pockets with cash.

> Alternatively and more seriously, I do hope to see markets emerge that target power users. I'm not optimistic though.

What's crazy to me is that 25+ million people on this Earth can program, and how many of them get to decide the UIs that everyone else uses? I myself, suck at UI programming. But that's because UI programming is labyrinthine, arcane, and generally requires becoming an expert in a number of extremely poorly thought-out frameworks that are often stupendously complicated. (Web, I am looking at you.)

Why can't I rip apart the UI of an app I use every day and rearrange it the way I want? And I mean, far more than toolbars and rearranging drop down menus. (BTW, remember those? Those were great).

Seriously though, I have written many hundreds of thousands of lines of code in my day; I fancy myself not super bad at programming, yet I cannot take apart a random GUI app and make it do what I want. Even when it's open source. I feel like this is an unaddressed problem; the UI cafeteria people keep serving us an ever-changing menu of crap, and I feel powerless to even lock in the few UIs that I do end up getting good at. They'll take that away soon enough.

Even if the programs you used all supported it, there'd still be no getting around the fact that you'd need to learn some kind of framework or system to modify the UI to your liking. I guess we'd need someone to create one that was intuitive to use and very easy for programs to support, then it'd have to be popular enough with programmers that they'd actually use it. The closest thing I've seen would be websites, since we can remove elements or use customer CSS to change them. Maybe GTK, and those interfaces aren't exactly pretty.

It'd probably have to be free, fast, secure, simple, attractive, flexible, powerful, able to work with all kinds of platforms/screens/inputs, and make creating GUIs easier for programmers to create in general (seems like there's a need there), but even then it'd have to contend with companies who want control over what users see, artists who think they know better than everyone else, and support teams that want documentation full of meaningful screenshots.

>Why can't I rip apart the UI of an app I use every day and rearrange it the way I want? And I mean, far more than toolbars and rearranging drop down menus. (BTW, remember those? Those were great).

IMO there's no reason you can't. Just yesterday I was playing with pavucontrol and thought "There needs to be a GNU Radio like view, where I can drop boxes which represent sound generating/taking programs/devices and draw connecting lines arbitrarily," then I thought why not the same thing for video treating even the contents of windows themselves as video sources too!

Table formats are easier to implement I guess...

From what I hear, PulseAudio inherently lacks the architecture to create arbitrary audio routing graphs. PipeWire can do it for audio with apps like Helvum and QPWGraph, but not for all windows (only webcams and perhaps screen sharing). The view does get confusing as the number of apps/nodes increases though. One point of confusion is that in Helvum, Pulse apps have a playback and monitor node (and the monitor is a copy of the input), but JACK apps have an input and output (where the output is the result of the app applying effects to the input, or an unrelated audio stream altogether). I'm not sure where native PipeWire apps lie.
"Why can't I rip apart the UI of an app I use every day and rearrange it the way I want?"

Because it is very hard to do something like this, so common people can do it. (you can change every html UI in theory)

I tried to make something like this and basically failed (though in the very long run I might get there eventually). GUI editors are hard to get right and the ones I liked, like Adobe Flex Builder (with Flash UI as a bonus) are gone. But those were also no newb tools. But flash itself was and that was the main reason for its success.

The typical Old School Unix way to do this is to provide all of your application's functionality and business logic through a command line app or at least an API, with the UI being a thin layer on top of the command line. Then anyone can build whatever UI they want on top of it. We've fallen from the light and now the prevailing design is to deeply integrate the business logic with the UI to the point where they are codependent and inseparable.
In some ways web apps act like this: all (most) of the buisness logic and data is on the server.

And you get the data through API calls - so in theory one can build your own UI on top of a known service. There are rare examples of this done succesfully (for HN for example), but usually you won't get very far in a reasonable amount of time, because often it is a mess behind the shiny UI. (And because this is not encouraged behavior by the service provider)

as sibling commented, i look at the Automatic-1111 stable diffusion "webui" as being exactly like you describe, where the "default" service is built in, but the API seems relatively straightforward enough that people have build electron apps and android apps that can talk directly to the python service behind. one of these days i'll actually code a useful mobile UI for my servers. Until then, the reflowing webUI works "ok enough" on mobile.

another one that i'd like to think has an open enough API is mastodon/fediverse, assuming they actually adhere to the activitypub spec, it should (should) be relatively straightforward to write a UI on top of the API. And it seems ok, there's quite a number of mastodon "apps", but less for stuff like misskey or pleroma.

I'm sure there are other contemporaneous examples, but suffice to say that some developers still care about this, today!

Try no/low code tools like WeWeb or Glide. Still more of a design/dev toolkit, but a leap closer.
>Open source seems like the only real hope there.

You know how the saying goes: The best things in life are Free Software!

> Open source seems like the only real hope there.

Pretty much, yeah.

"Damnit Marl, please for the sake of us power user minority, please change."

But are you really that different? There are just too many websites amd apps and new ones are getting generated every moment and time and attention is limited. So I also open and quickly close many of them.

I don't think that is the problem here.

But to your conclusion I agree.

It's definitely harder to get my attention than to get Marl's, but unless I see something really off-putting I'll invest a couple of minutes into learning more about it. Getting that attention is quite difficult though.
> I do hope to see markets emerge that target power users

The problem is that every group of power users has their own idea of what they want, and they're _very_ stubborn about providing features that they don't personally use or like.

I've run across these, though I can't find the link now, there was a suite of "apps for power users like us", compile 'em from source, if you don't like that then go fuck yourself.

Which is a fine way to limit who asks for tech support, but it's not much of a market.

> OKCupid, like the other acquisitions of Match.com

The article seems to just glance over this crucial fact.

Online dating sites have gotten worse because the Match Group monopolizes them. There's hardly any competition. Same with Google Search. Monopolies suck. They start out good, in order to attract all of the users, and then once they've acquired all of the users, they turn to unchecked profit maximization and stop caring about the users.

It should be called the tyranny of the monopoly, not the the tyranny of the marginal user.

It should also be noted that match.com knows that it's business isn't "connecting people in stable relationships" but "luring people to pay for match.com by promising them connections that never work out."

OKCupid had a model that increases the likelihood of matching with someone and ...never using OKCupid again.

Match.com realizes that fundamental flaw. For their business to survive, they HAVE to be bad at the service they purport to provide. They don't want people to have long term relationships, they want people to use a dating site.

There are "societal good" functions that companies might provide, for which a profit motive is wholly un-applicable without destroying the function itself.

There are some things that you simply CANNOT express in a "free market" because the measure of their success cannot be expressed in market terms.

It sounds like a build-to-flip startup idea is to create a dating service geared towards creating LTRs and growing it to the point where you get on Match's radar.
Nationalize it. 'partner.gov' here we come.
given trajectory of birth rates, plumetting sex amongst youth, and various governments ratcheting up incentives to have children, this may be more likely than you think...
Singapore has a government dating service, SDU, right? They try to do eugenics on top of that though, so the long term relations might not have the highest priority as well.
I think this is going to start in East Asia if anywhere
> OKCupid had a model that increases the likelihood of matching with someone and ...never using OKCupid again.

That was OKCupids claim, but was this claim ever proven through data that directly affirmed that as an outcome?

Often these websites have tiered profit schemes that can milk a user for $100+/m. Sometimes they gamify it, like loot boxing, to make it more lucrative. I don't remember OKCupid being any different.

Slow release may not be a bad thing. Modern dating seems so dehumanizing...if the NPC you're matched with doesn't check all of your preference boxes, reroll them.

But if OKCupid drags this process out so you only get n matches per month, they maximize revenue while maybe encouraging people to appreciate each other's differences.

Like getting a "crappy" CD from Columbia House...might as well listen to it. Maybe it'll grow on you!

> There are some things that you simply CANNOT express in a "free market" because the measure of their success cannot be expressed in market terms.

Sure you can. If you want to measure the success of your matchmaking company in market terms, you could charge users for your matchmaking service and then return their money if they don't get married. You put your money where your mouth is by betting on the success of the couples you suggest.

I think companies don't try this strategy because it would be too expensive for the end user. You would need to charge thousands of dollars to make up for the hard work of matchmaking and the risk of bad matches. Not something an internet startup can do at scale.

And do they return the money in the case of divorce?
Probably not. If they got to the point of needing a divorce that means the relationship looked like it was going to work, so much so that the people involved agreed to marry.

No online service can possibly promise to be more thorough in their due diligence than the actual humans who chose to marry each other.

There's also the issue of having a bunch of cash on hand to pay out. Plenty of companies do unlimited PTO or bar PTO roll-over, specifically to limit the liability of payouts.

Also, if the relationship is abusive and the abused spouse is beaten into a marriage, are they owed a refund upon divorce? Death? Incentivizing speedy marriages, as opposed to good matches, is unambiguously bad for individuals and society at large.

There's not really a way to do rent-seeking on matchmaking without breaking matchmaking, so maybe don't seek rent on the matching itself? Just let your revenue stream be advertising. It's fine.

Unlimited PTO is poorly worded and always felt like a scam to me

It’s not really unlimited and people tend to take less overall

> Plenty of companies do unlimited PTO or bar PTO roll-over

That's a good idea. In this hypothetical app, if a couple stays together for a couple of years they should forfeit the right to get their money back even if they later break up. This reduces the amount of cash the company has to keep, at the cost of merely promising years-long relationships instead of marriages.

> Incentivizing speedy marriages, as opposed to good matches, is unambiguously bad for individuals and society at large.

How is that unambiguous? It seems to me like an empirical question. Are people taking too many risks with their relationships, or too little? The answer is different for each person, or even for the same person at different stages of their life. Very ambiguous stuff.

Time spent dating, or in a long-term relationship, prior to marriage is positively correlated with enduring marriage. That is, people who date each other for 3 years or more prior to marriage are 50% less likely to get a divorce than those who don't[0]. Thus, it pays societal dividends to encourage people to take their time and really get to know each other before getting married. Saying "the sooner you get married, the sooner you get your money back" or worse still "stay together without getting married for too long, and you risk not getting your money back" specifically discourages the behaviors that prevent domestic violence (including child abuse). What I believe we want is marriages that uplift their members, and minimize spousal abuse. Making people feel like they can't afford to not get married is the exact same phenomenon that drove up domestic violence during the COVID lockdowns[1].

If you're telling me that more abusive marriages is better for society, I don't think we have enough common ground to discuss this.

0. https://www.psychologytoday.com/us/blog/meet-catch-and-keep/...

1. https://www.ucdavis.edu/curiosity/news/covid-19-isolation-li...

Nope because this can easily be gamed, since getting married doesn't need to cost much.

Also the free market still needs a central authority for any proofs.

> this can easily be gamed

There are other online services like Uber and AirBnB in which it is much easier to cheat by communicating with your counterpart outside of the app, that way you don't have to pay commissions and so on. It's a serious problem for them.

But this hypothetical online service marries people. Fraud is much riskier there, because divorce can be extremely expensive if your partner-in-fraud doesn't cooperate.

> the free market still needs a central authority for any proofs

Isn't marriage a relatively centralized institution? The central authority that marries people can easily provide proof that they indeed married some people.

In a free market an inefficient model loses market share and gets bought out. Then it’s converted to the efficient model.

That said, firms exist with that model.

Somehow I re-read your post like 4 times and still thought you were saying "get married AND your money back", not "get married or your money back".

So here I am, downvoting my own posts.

I will say that your idea is trivially gamed. What startup is going to keep the legal staff on retainer to sue every person who "breaks up" with their partner, gets their refund check, and uses it to buy an engagement ring?

You absolutely could do market based dating where people can bid how much a date with the other would be worth and you match everyone every few days based on the highest sum of bids, collecting the difference.

So if A wants to date B and bids 60 and B will pay 40 to date A the match will cost A 20 plus fees.

This would cut to the chase amazingly fast, which isn’t what people want.

or, and hear me out, we could actually not make dating into a finacialized instrument?

Sorry but I have quite a viscerally bad reaction to such a proposal. Sure it could work in some sense of finding value price pairs or whatever where people's preferences aren't clear.

But it also seems extremely dystopian and horrifying, particularly applied to the dating market. It would be similar with finding friends. People do this naturally and normally on their own for free no problem if you put them in a big room together. It neeeds no incentive

"or, and hear me out, we could actually not make dating into a finacialized instrument?"

I dunno. I kinda look forward to the news stories about the Economic Collapse of 2035 being due to the market finally realizing that too many supposedly AAA Date-Backed Securities were actually Non-Investment Grade Junk Dates, and the subsequent revaluation of the Date Market caused the entire banking system to become insolvent because all the dates they were holding on their books as marked to maturity are in fact never going to be anything but immature, and consequently must be marked down to their actual market value of Zero.

I mean, it's a pretty realistic economic threat. Who doesn't have a story of something they anticipated being a AAA Rated Date turning out to have junk date status? Definitely a lot of mismatched incentives all the way around.

A lot of people don't seem to do it in today's society. Hence the need for these sites.
> This would cut to the chase amazingly fast, which isn’t what people want.

I think you just reinvented sex work, but somehow made it more icky?

The main and big problem with this if anyone would consider it for dating for real, which probably they wouldn’t so no big worry, is what is in the price? So A just paid 20 dollars for the pleasure of having a date with B. What did A buy? Does B have to stay at the date for a set time? Is B obligued to listen enthusiastically to A? Does B have to laugh at A’s jokes? Even if they are lame? And then of course what happens when A thinks they paid for sex and B thinks not?

> I think you just reinvented sex work, but somehow made it more icky?

Or possibly expensive engagement/wedding rings in non-jewellery form.

On a separate point, some of my socialist (and in a few cases literally communist) friends assert that the issues at the intersection of sex work with consent also apply to all other work under capitalism; I don't have a strong counter-argument to this.

Money is fundamentally unnatural, so it's not surprising that it feels wrong and icky in a lot of situations.

Yeah. I think the problem is with an underlying assumption in GP's post: that because dating as a system sometimes behaves game-theoretically it is therefore equivalent to a system of economic transactions.

I think that is only sometimes true, usually in situations where relationships are mainly economic decisions. As prosperity increases and pay/power differences between genders shrink, it is becoming less frequently true, and less true on a per-relationship basis, over time.

So prostitution with extra steps?
A dating site could work sustainably if it was a site for planning date nights. Make profiles based on activities and swipe right or left on the activities you want to do.

Revenue sources would include:

- Ads for local businesses, classes, and events.

- Annual subscription which is cheaper after the first year and gives you discount codes to events and restaurants.

Once you get the site to work for date nights, let people be open to getting matched based on similar activity interests. Then you can solve the problem of two users finding a specific joint activity.

Would this solve the problem of finding people to have sex with? No, but computers are bad at sex.

Would this solve the problem married couples have of picking a place to eat? Hopefully.

There did used to be one like this and I can't for the life of me remember the name of it.

My friend didn't meet her husband on it, but she did meet her future husband's roommate.

> Make profiles based on activities and swipe right or left on the activities you want to do.

Back in the early 2010s there was a dating site that was based around this premise. You would post a specific activity and see if someone wanted to join you for it. I didn't personally use it (as intended) but it was a great place to get fun date night activities with my partner. I think they realized that use case (date night planning) and eventually added this as a feature. I don't remember the name of the site unfortunately, someone else might. I would be surprised if it's still around.

edit: Found it! it was called HowAboutWe.com.

https://techcrunch.com/tag/howaboutwe/

https://archive.nytimes.com/bits.blogs.nytimes.com/2014/07/1...

That's also similar to a service OkCupid had separate from the main site called Crazy Blind Date.

With this one, however, you defined the qualities you were seeking and the times and part of the city you were available for a date. They would match people up based on the time, location and OkCupid match rating (mostly, I think) and would ask if you wanted to meet the person. It gave you just their basic info and a distorted photo.

I used it for a while and don't remember why I stopped but it was one of the best dating apps I've used. None of the dates went anywhere, but it was a really simple and easy way to meet new people.

I ran a startup making something similar to this pre-covid, it wasn't just date night, it was "find something to do in under 5 minutes". Groups of 4 to 6, partnering with local businesses who hosted the events. You opened the app, said what you wanted to do and when, and you were automatically put into a group. You could select how many people you already had going with you (date, or just a group of 2 friends who needed a few more people for a cooking class or whatnot).

No photos until just before the event started, because photos turn things into a beauty contest and people start judging on looks, which is where, IMHO, all my competition in the same space went wrong.

Events were scheduled for as little as 4 hours out, and only up to 72hrs in the future. The entire app flow was designed to be as close as possible to a "I am bored, entertain me now" button.

Investors hated it, two sided marketplaces are apparently something they like to avoid due to difficulties around execution.

People were desperate for this type of service though, for one marketing campaign my user acquisition cost dropped as low as 15 cents per user.

(If any investor reading wants to throw me a million I'll start it back up again. ;) Solving the loneliness epidemic in America's cities is a huge chance to do some social good!)

You weren't able to scale enough initially to be profitable on your own operations, I presume? At what scale would you be able to support your burn rate?

This is a fantastic project. I also briefly worked on something similar, but left when I learned more about my coworkers.

I agree the idea seems solid enough, but accommodating the increased complexity of scaling it up sounds quiet difficult. Out of curiosity what did you learn about your coworkers? Something about their motivations for creating such an app or what?
One guy liked to send dick pics, another was doing a lot of drugs and sent deranged messages for 48 hours straight to random people and the last was "just" a compulsive liar, who seemed to invite a prostitute to the office who then stole servers. I wasn't even sure why we even had the servers, since we barely bad any software written yet.
> You weren't able to scale enough initially to be profitable on your own operations, I presume? At what scale would you be able to support your burn rate?

Bootstrapped, COVID hit right before the launch date.

Infra costs were ~$200 a month to support 10k DAU. I'd just come off of working on embedded, so I was used to writing really efficient code. :)

> At what scale would you be able to support your burn rate?

Just needed to cover my living expenses mortgage and salaries!

Obviously to scale money was needed for ad campaigns, but people are lonely and offering to solve loneliness has a high conversion rate!

Why did you shut it down?
$ and COVID.

I burned through my savings and was ready to launch in earl 2020.

Oops.

Theres a YC video that goes over tar pit problems. If i am not mistaken, this exact scenario is covered as a tar pit.
> Theres a YC video that goes over tar pit problems. If i am not mistaken, this exact scenario is covered as a tar pit.

Yeah the final end goal was either to make lots of deals with local businesses (hard to scale) or to license an ML personality matching model to companies.

The app had a handful of personality questions that I copied over from research done at one of the Nordic universities (I forget which one) on what makes people get along together in a casual setting. The American universities have mostly done research on group cohesion in corporate settings, which maybe hints at what is wrong with American society at large!

Cruise liners and casinos would pay a fortune to know what guests would vibe together.

I had a partner website that allowed for self onboarding, but of course b2b2c is never that simple. :)

The operating costs were so absurdly low (~$200 a month per city it was running in) that letting people create their own events for free was in the near term road map, no reason not to.

Your idea is exactly what I would like to have in an app, with a ML twist and also more on matchmaking people based on their traits, personalities, morals and values. Below is my comment on it. It an idealistic solution, but I have an outline of such an app, that might need some refining. I would love to talk about if its it's even doable or feasible, and you seem to the the best person for it. https://news.ycombinator.com/item?id=37520545
Perhaps then it is better run as a feature of a city’s local newspaper. They already have the advertising department side of the marketplace. Does anyone at the Boston Globe want to buy your code?
Would this solve the problem of finding people to have sex with? No, but computers are bad at sex.

Are they? I thought hookup sites like Tinder and Grindr were very popular.

Contracts can help. Knowing that marriage is at least somewhat likely for happy couples, site users could sign an agreement that they'll pay the site $1k in the event that they become married to someone they meet through the site. Of course this could lead to freeloaders who try to avoid triggering the agreement, but that just means the contract may need optimization. Freemium models can work.
People are avoiding marriage these days and experimenting with noncontractual arrangements like polyamory. Even before the fraud materializes, the proposed system would be a total failure based on societal changes.

Always get paid upfront. Net-anything just gives others time to find a way to cheat you.

I think 40-60% of people are still seeking escalator-style relationships that would result in marriage (even if they're not seeking such relationships immediately), which is an enormous number of people
Alternatively hear me out you could have people who actually care about other people make a website that treats people like they want to be treated charges a modest per month fee to users looking to do a good job and turn a profit. Unless you've already signed a deal with the devil with people who don't give a fuck about other people it doesn't have to be a maximal profit per user it just needs to be more than the cost to run the site.

If you don't constantly redesign your site or feel compelled to use the most expensive hosting possible, or cosplay as google it doesn't even have to be that expensive. A single actual physical computer could serve a hell of a lot of people for a modest amount of money. The $20 OK cupid charges per user could trivially pay for the oh so complicated task of allowing people to find and message like minded users.

A doctor doesn't need to work around the market economics of not making people sick so you can cure them they have agency they can choose just to be a good doctor and most of them do.

I think many of the dating sites started that way. That's why they were better in the beginning. But eventually, they go public, or get acquired, and end up getting run by people who are bottom line focused.
While there are some perverse incentives, I think this is overstating it. Millions of people enter the dating market every year by aging into it or ending a previous relationship. That seems like plenty of space to make a profitable business. Of course there is the temptation to increase the churn rate, but it doesn't have to be exploitative.
It literally does, if you're a publicly traded company.
It really doesn't, at least in the legal sense. Managers have wide legal latitude to run the business as they think best. However, in practice corporate boards tend to vote the short-term numbers, which combined with decreasing CEO tenure is a strong incentive for CEOs to do short-term, exploitative things. That's not always the case, though. Bezos, for example, built Amazon to its juggernaut status by ignoring the short terms numbers and doing a lot of long-term investment with a focus on increasing customer value. It's only lately that it's turned to exploiting its customers as well.
Regulations will catch up to it, maybe in 50 years. Look at cars, they started out as cobbled together death traps, but today they are very user friendly and safe (not the software, but the machinery). Those things didn't happen thanks to car companies being nice, but thanks to regulations.
No it bloody well does not. The "maximize shareholder value" thing has never been read that strictly by a court of law (otherwise, Apple would have been ripe for a suit when they told off an activist investor rep who was upset they were pursuing environmental goals at the expense of better ROI [1]).

Companies hollow out (or enshittify) their products because it is easy and because it guarantees results at least in the short term. There are other ways to grow, and they tend to require imagination and long-term planning. Don't blame the stock market for entirely voluntary choices of taking the easy way out.

[1]: https://arstechnica.com/gadgets/2014/03/at-apple-shareholder...

Yes but it doesn't have to be upheld in a court of law. It just has to be what corporate officers are ordered, selected and incentivized around. It doesn't need to be legally required for people to do something.
For decades now bilionares have bought companies, improved numbers in the short term, and sold them for a profit
This stupid meme needs to die.
Unless it’s some utopian value-based family company, the goal of any company will ultimately become to maximize profit and/or growth because that is what shareholders want.
It does when one of, if not the only, important metric is growth. And for many publicly traded companies that act in the social/dating space growth tends to be a key metric. After some point the "natural" growth and contraction of the market will be a limiter. It's also arguably easier to handle a recurring user than having to spend time on acquiring new users to a platform.
>> That seems like plenty of space to make a profitable business.

Sure, but VCs and big companies want to maximize profit, not just be profitable. When a profitable startup sells out, that's the founders also saying "profitable isn't enough for me".

> When a profitable startup sells out, that's the founders also saying "profitable isn't enough for me".

Or just "I'm done with this shit". It's remarkably difficult to run a small (software) business in the US. Section 174, multi-state income tax filings. It's a bloody pain if your goal is not just to operate the business and be overhead, but to actually do stuff. Regulatory/tax complexity thresholds depending on business size would be a welcome improvement.

The point is, even if it works, if you need 4 months for it to work instead of 1 month, that is 4 times the revenue for them.

So yes, it have to work, at least for their reputation, but it also have to not work that much.

Sorry to point out that whatever you could make helping your clients happily leave you forever, you can make 5x that making them suffer. It is simple math.
Also you'll be acquired by Match.com
This is not a convincing argument. If a dating site can't get people to match, they're likely to stop using it, just like any other product/service you pay for that doesn't work.
Casinos are very profitable.

A casino with no physical upkeep ?

Yeah I think this is the missing part. Even if enshittification is more profitable, people should still be able to just change services to a better one.
Change to what? Another match.com-owned service?
Yeah that's the part I haven't figured out. Why isn't there a offering for the market demand for something like old OKCupid? A dating site doesn't seem like an enterprise that needs a lot of startup capital or anything.
The user won't leave simply because the product doesn't work; they'll leave if they believe it won't work. For dating apps, tricking users is more profitable than trying to match them. Hence all the psychological warfare: fake profiles, new account boosts, fake likes, blurred out likes, paid boosts, swipe stack interface, etc. etc.
> If a dating site can't get people to match, they're likely to stop using it

And if it succeeds in getting people to match, they definitely stop using it.

"Likely to stop using it" is the better outcome for them in terms of customer retention

Most relationships don't last forever; people come back to what they know worked before.
I've always had the same feeling about dentists. If they really fix your teeth, you wouldn't need their services anymore.

The logic goes for a lot of service type situations like auto-repair post-warranty period.

Which is, of course, an argument for single-payer healthcare. (Or even semi-centralized, insurance based healthcare, for that matter). A $BIGORG has both the firepower and the incentives to ensure that your bodyparts stay healthy at minimum expense.

An anecdote: Ads like "your dentist hates this simple trick" don't work at all in a single-payer system. People are just baffled as to why a doctor wouldn't want you to be healthy!

It's an argument for having dentists compete, as they do, and picking the one who does a good job.
It's not like a layman can have a good idea of whether a dentist has done a good job, except in cases where the job was clearly botched. People can't realistically make an informed choice based on dentist competence, so soft metrics like patient comfort and general bellyfeel dominate. Moreover, people hopefully don't need dental services very frequently, so gathering enough data takes a long time.
OK. But a single payer addresses none of those issues.
Single payer has many, many more data points from which to draw conclusions.
Well, it tries to. Whether or not it succeeds is the subject of lots and lots of debate, but single payer systems I'm aware of have accountability models driven by (usually public-sector) audits and quality controls that try to optimize for health outcomes. The rationale being that the payer (government) spends less overall, and is more likely to be supported (voted for), if the population has good health outcomes in areas that the government can influence via the healthcare system.
Paying and quality assessment don't need to be coupled. The government doesn't need to be paying for the healthcare in order to make recommendations aimed at improving health outcomes. It would probably be happy to swell its ranks by starting up a dental review board.

Though I'm not optimistic about either its ability to fund healthcare or assess its quality.

> I've always had the same feeling about dentists. If they really fix your teeth, you wouldn't need their services anymore.

Dental problems are two fold, genetic and habitual.

There are people who brush and floss 2x a day and have miserable teeth, their personal biome and genetics have screwed them.

Then there are people like me, I skipped the dentist for 2 years and when I went the dentist said my teeth looked perfect. (Though being on a keto diet for that time might have helped, one dentist I had said keto is the perfect diet for dental health! :) )

This makes sense as things like bread, if left in your teeth, eventually turn to basically sugar, and start working to dissolve your teeth.
> This makes sense as things like bread, if left in your teeth, eventually turn to basically sugar, and start working to dissolve your teeth.

This was in the early days of keto, back when you couldn't find any keto products at the store and it was just a small subreddit that spread by word of mouth.

I described my diet to my dentist (no carbs at all, no sugar, lots of green veggies, healthy meats and fats, all home cooked), and she instantly approved of it.

IMHO Keto has gone off the rails, no true scotsman and all of that. In the early days keto shared a lot of dietary stuff with paleo in regards to no processed ingredients, everything from scratch, and I think that made a real difference in how effective it was.

Before if I wanted keto ice cream I had to make keto ice cream. Now I can just buy it at every local grocery store. Well excess calories are still excess calories...

Also the prepackaged keto stuff isn't as satiating as from scratch keto food, and half of the benefit of keto is the food is supposed to be more satiating.

/rant

>If they really fix your teeth, you wouldn't need their services anymore.

Not really. A dentist fixing your dental cavity doesn't stop you from gettinga new one in 10 years.

This type of logic doesn't really hold for healthcare providers, at least not in the US. The licensing restrictions is how they make their money. The demand for service so far outstrips the supply of providers that they don't really need individual repeat business. They'll do just fine with positive word-of-mouth. In the specific case of dental care, there is also the problem that "fixing" the immediate problem generally can't fix the root cause, which is some combination of bad genetics and people constantly drinking loads of nearly pure sugar. As long as those things don't change, you'll keep coming back with new problems even if they fix the old ones.
> They'll do just fine with positive word-of-mouth.

Sometimes you don't even need that.

If you ever want to feel depressed, go to your city's subreddit and search for "what business will you never go to again?" I remember one popped up on my city's sub recently, and it made me incredibly thankful for my dentist. The sheer amount of shit some get away with (while having ritzy offices in expensive neighborhoods) is incredible. And sure, such a thread is bound to attract people who have had negative experiences, but the sheer quantity of complaints some places had (with nobody chiming in to defend them or say something to the effect of "I've never had any problems like that") spoke for itself.

That's silly. Do you also have the same feeling about carpenters, electricians and plumbers? If they fix something poorly you hire a different one next time.
See also doctors and medicine.
Would be great if you could bid: the user signs a contract where they commit to pay $X if they get married.

The more you commit to, the more priority the algorithm gives you as it wants you to get married asap.

This could be easily gamed as the users could just commit to absurdly high amounts and never get married - while getting prioritized by the site.

Ding ding ding, I met my current partner on OKCupid 9 years ago, don't think I will ever need to return. (fingers-crossed, knock-on-wood, [insert-platitude-here)

Seeing as I have a "face for radio", I doubt I would ever manage to date seriously on "swipe right/left" platforms.

> OKCupid had a model that increases the likelihood of matching with someone and ...never using OKCupid again.

This wasn't necessarily true. I actually met my wife on OkCupid, all the way back in 2007 originally, and she wasn't even the first long-term relationship I ended up off of the site, which was back in 2004. OkCupid used to have social features, allowing you to maintain a personal blog and follow other user's blogs. A whole lot of us had a pretty nice community, couchsurfing, visiting each other when we traveled for work. That was even how I met my wife, through the blogs, not by direct solicitation of a date. We didn't even live on the same coast when we met, but eventually moved to the same city by chance and ended up together.

When Match Group bought the site, they killed these features and there was no longer any reason to stick around, but a lot of us had stuck around long after pairing off and marrying. For a long time, we even stayed in touch via other means and continued meeting up in person when we had the chance. Unfortunately, Facebook was the main place they all settled, and I did not want to stick around on Facebook, so mostly I've lost touch with these people now. But we had a nice community for a long time, even a nearly global community, with people in the Americas, Europe, Asia, and Australia.

Heck, even the reason I originally joined OkCupid wasn't with the intention of finding dates. It was because of an old vBulletin forum I was on for Armenians in Los Angeles where a bunch of people took the personality tests and compared results, so I joined to do that. But things were different enough in 2004 that I didn't need to seek out dates. Women just messaged me and asked me out because they weren't yet overloaded with spam and jaded from the Internet turning to shit.

The Internet was different in a lot of ways back then. OkCupid was founded by nerd grad students that mostly wanted to prove they could apply math to romance. But then they discovered math could actually make them rich, and Match Group never gave a shit and only cared about money from the start. I suspect much of what eventually became shit started that way. Larry and Sergey were probably legitimate math nerds, too. Mark Zuckerberg probably just wanted to hot-or-not his classmates. But then they all discovered they could get rich and investors killed the fun.

Generally, the things that are valuable to society, but can't be delivered by corporations who are only interested in maximizing their own wealth and power are good candidates for something that would be better run by government.

Maybe a dating site actually would make for a good social service... Assuming that what we'd gain in terms of the stability and happiness of the population is worth more than what it would cost to run the service it might not be a bad idea. Especially in areas where dating is uniquely difficult like Iceland where apps exist to make sure you're not dating someone closely related.

(author here) I agree monopoly & market power is a big part of the story here, but I feel like that is already well-understood; I was trying to describe what the incentives feel like from the inside.

I guess more anti-trust in tech would probably be good, but the reality of network effects & the advertising economy mean it's actually nontrivial for government to intervene in a way that's clearly net good for users. Google has gifted the world amazing free-to-use software that gives me probably thousands of dollars of consumer surplus yearly. Had OKCupid stayed separate they might have had to tinderify anyways just to survive. Same with YouTube and Instagram had they not been acquired.

If I had to point my way to a solution it would be something at the protocol or operating system level. Apple, for example, mostly doesn't make money from ads and could set up their OS in a way that makes apps compete to satisfy user intentions rather than hijack their attention.

>Had OKCupid stayed separate they might have had to tinderify anyways just to survive.

I never used them but I did read their blog and my sense is that they leaned a bit towards that demographic anyway.

As I wrote elsewhere, a lot of people jump to the conclusion that a company was ruined by a buyer or that a company let themselves stagnate. But I'd argue (agree?) it's often the case that the "marginal user" (or mainstream audience) have no real interest in what appealed to the early adopters.

And the early adopters may have moved on as well. I was pretty into eBay as an auction site at one point and I mostly lost interest.

This kind of makes me want to just remake OKCupid. I met my wife on there. It worked, really well, as the author describes. Surely there's money to be made there without just being another Tinder clone.
There is, you will just have zero users because everybody uses the Match.com and Bumble duopoly
Google does not have a monopoly on search engines. There is abundant competition in the search engine market: DuckDuckGo, Bing, Yandex, Brave, Yahoo.

Nobody uses Google because they have to, they use it because it is the best.

> There is abundant competition in the search engine market: DuckDuckGo, Bing, Yandex, Brave, Yahoo.

DuckDuckGo and Yahoo both use Bing's search index. (Which sucks whenever Bing randomly removes your website for no reason.)

Brave Search is a very recent addition, just within the past year or two.

Many consider OpenAI, Amazon, and TikTok to all be competitors to Google Search.
> Nobody uses Google because they have to, they use it because it is the best.

Oh yeah, you sure its not because its the default browser on Android ?

Internet Explorer's market share was 65% in 2009. In 2015, just before its slated deprecation to Edge, it was 19%. That isn't because it wasn't the default, it's because it wasn't good enough.

If Google Search, as the default search engine of Android, wasn't good enough, nobody would use it.

> Online dating sites have gotten worse because the Match Group monopolizes them. There's hardly any competition.

I recently helped a group look at launching a dating app over a six month period. Here are a few take aways:

1. Nobody really likes the dating app experience. Most users have a few dating apps installed at any given time.

2. Therefore, it's relatively easy to break into the market. You start with a single geography and a single niche, and use marketing to gain a pre-launch group of a few thousand individuals.

3. The MRR is not great, and churn is around 2 months. Therefore, it's a hard market to scale into effectively without a lot of money.

4. Beyond the financials, the ethics are interesting. You're either selling your users to advertisers, or you're you're nickel-and-diming your users for low-value features.

Ultimately the group we were involved with decided to invest their money and time into other projects.

That all said: Match.com has a monopoly because most startups want a quick exit, and not actually solve the core problems. If someone like Facebook really wanted to enter the market and win, they could crush Match.com, IMHO. (Not saying that would be a good thing, just pointing out it's possible.)

Facebook Dating has been around for years, and I've only heard it spoken of in the wild once, with derision.
100% agree. That was my point saying "_if_ they really wanted to own it."
The two issues are related. Focus on the marginal user is much heavier with monopolies, because a) these are usually built off of strong network effects which often leads to monopoly and b) monopolies don’t need to worry about losing their existing customers to competitors. Competitive industries often focus much more heavily on churn, and minimizing churn means keeping your existing customers happy.
The dynamic you describe and the dynamic the article describes are completely independent. Your comment is completely beside the point.

Its an article about the negative impact of catering to every use case. Not about why OKcupid sucks. Which makes your comment rather off topic.

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I feel like the same idea applies to programming languages and frameworks equally well: marginal users whom you want to attract dictate evolution and prioritization of new developments. Ultimately, those changes hurt existing users due to evergrowing complexity and feature bloat. Eventually, the need arises to find the next best lightweight language or framework and the wheel spins one more time.
> Reddit and Craigslist remain incredibly useful and valuable precisely because their software remains frozen in time

Craigslist, sure, but Reddit has fallen off a cliff in terms of content quality since the whole API/3rd party apps debacle. More confirmation of the author's point, I suppose - valuing the marginal user and a broader base over what's already there.

Also the UI redesign they pushed through and bad search that precipitated the flourishing of third-party clients.
I think Reddit is a bit different. They're not a company that is finding that optimizing metrics leads to targeting Marl (as per article). They're a company that decided that the optimal way forward is to intentionally push out their former users and replace them with as much Marl as possible.

And I think that makes sense. The original Reddit is full of technical people with ad blockers, weird hobbies, weird communities, and various undesirables. Keeping this herd of cats happy is extremely tricky, selling anything to them is extremely difficult, and there's all sorts of complex drama that needs managing.

So it seems that Reddit decided that to make the site more profitable, manageable and attractive to advertisers, all this weirdness needs to be pushed out over time. Drive out the technical users and weird unprofitable communities, and replace with as much mindless scrolling as possible.

Can you elaborate on why you think reddit is pushing out the weirdness? I don't think it's a zero sum game, you can have both normies and weirdos in entirely separate subreddits.
Yeah, but what's the point of hosting them? Like what do you sell on r/dragonsfuckingcars? (no, I'm not joking)

And what does the existence of such a place at all mean to a prospective advertiser? Imagine a viral picture of your ad next to one of those posts.

But okay, let's ignore porn. How about subreddits that deal with subjects like depression, gender issues, politics, etc? What do you sell to those? Maybe a book or two but probably not very much. And they're also ripe for "hilarious" ad/content mismatches.

It seems to me that from the advertising point of view, Reddit would be a lot more desirable to advertise on if it was nothing but endless cute cat pictures.

They don't need to monetize every sub. Most subscribers to dragonsfuckingcars probably sub to several other subs that can be monetized. Keeping all the weird niche stuff around keeps users scrolling longer. Just keep them off /r/all.
How did advertisers become such puritans? Playboy magazine carried ads for normal products just fine. Every newspaper deals with "depression, gender issues, politics" and they somehow survived trough most of their history on advertising revenue.

Surely there should be marketers that see "Imagine a viral picture of your ad next to one of those posts." and realize that everything apart from "Imagine a viral picture of your ad" is often irrelevant.

The people who create the content (the reason people put reddit at the end of google searches) also like dragonsfuckingcars, and if you push them out they stop writing about their vacuum cleaners and the content becomes the default subreddits which are pretty much entirely people yelling political talking points at each other.
Reddit seems to have easy sales. Specific subreddits can be targeted with specific ads really easily. So it should be easy to sell things there and easy to keep the users happy.
I've tried buying reddit ads. Maybe I was selling the wrong thing, or my ads sucked or whatever, but boy those ads didn't just not perform, they were just completely useless.
Reddit ads sadly didnt work well. They really tried all sorts of things.

I feel that they may have been a media firm, and not a platform. When Victoria conducted AMAs, Reddit was a burgeoning cultural force.

Maybe if they had gone that route they would be their “ideal” state. However that leads to no billionaire club IPO/Exit.

it's an interesting counter narrative then to the currently in vogue idea that you can stop individual ad targeting and instead target people based on their high level interests.

Reddit is like a distillation of that, the logical end point of it ... if that is a dead end, Google is in for a rough time with the pathway they are pursuing with Chrome.

My experience with Reddit ads (years ago now) wasn't that subreddit-level targeting was bad—there's a reason sponsored content is such a big marketing channel, after all—but rather that the ads platform just never worked very well.

And by "never worked very well," I don't just mean "We ran ads without good results." The whole experience was just sort of confusing and underwhelming, especially when compared to other channels like FB or Google. We suspected that the majority of our clicks were bots, based on our own analytics. The targeting always felt unreliable. Support interactions were weird. In general, the platform always just felt kind of... janky.

Don't know if that's still the case now, but at least as of a year or so ago, I knew a lot of people working in digital marketing who felt the same about the platform.

So the targeting wasn't just you choosing to run ads on /r/coffee and /r/programming? In my head the ads should be so easy to sell with how niche it is. But I also believe reddit could screw it up.
Everyone here is completely missing the point. It wasn't the API change, the 'new reddit' UI change, or frankly any other individual change. Those are symptoms of a greater problem - Reddit is social media that succeeded.

This exact same fall happens to any and all social media that succeeds, and is not in any way unique to Reddit.

It grows, and with growth comes complexity and greater expenses to keep it all propped up. In order to pay for those expenses, advertising revenue must increase. To increase advertising revenue, the site must be more 'family friendly' and have stricter moderation. More users means that you can't be as personal and must be more automated. You don't want bad publicity because that can turn advertisers away. If you want more advertising revenue you need more users, which means you need to sand off any rough edges and unique appeal and instead appeal as broadly as possible, regardless of the original intent of the site. To appeal broadly you must add every feature that everyone else has and forget being unique. Broader appeal brings in people who reduce the quality of the content. The larger the site gets, the more appealing it becomes to bots and propoganda. In order to maximize impact for either personal (ego) or professional (money/political) reasons, you need to post content that hits people where they're vulnerable - cute, funny, infuriating, etc.

So, the product experiences enshittification. It's just inevitable. It will always happen to social media if it grows.

You can have a small, niche social media that is good but will never grow - or you can have a large, casually-used social media that is awful. There is no in-between. Anything in-between inevitably slides towards one or the other.

It succeeded for a long time without becoming enshittified. It was the front page of the internet and it was great. Then they took VC funding. That changed everything. That was the driver for all the enshittification that followed. The VCs need to get a 10x return and they only have one playbook — the one you describe. But if they hadn't taken VC funding, maybe they could have found a different path.
They were a YC team. They were always on VC funding - and they were not exactly a tale of profit and success.

Essentially, Reddit always had to IPO.

The problem was the pandemic expansion.

See how many people worked at reddit in 2021 and in 2022.

It went from something like 500 to 2000

And even if, the CEO said that reddit was never profitable and that's or bullshit or a clear sign of how badly can a company be managed.

If you remember Fark, they did the exact same thing. At some point in these sites' growth/success they always seem to have this irresistible compulsion to do The Grand Redesign which always, always shittifies itself.

I wonder if there were any dissenters inside of Reddit who have actually been on the Internet in 2007, desperately warning the designers that they were "Farking" themselves with that redesign.

Eh, I think the reason reddit was resilient against this effect was because of the balkanization resulting from the subreddit model. If you look at an individual subreddit, unless it is incredibly fringe, it will follow the 'social enshittification' model perfectly. Reddit has the advantage that a portion of users can migrate to a newer, still-fringe subreddit as a replacement.

Over time, though, the namespace starts to get cluttered. You have to go to r/realTrueSubreddit2 to find a decent community now. Also, r/realTrueSubreddit1 was taken by nazis/trolls who were mad at getting banned for using slurs.

I think the changes to Reddit suggest that we (the ones complaining about Reddit) are but a small minority. I really thought Reddit would revert their API changes after seeing the community response, but then... nothing happened. This was the event that made me realize how far I am disconnected from its average user.

OP makes it seem like Reddit's users lose something when Reddit panders to a Marl. But I've observed that the majority of them don't care (enough). Some even like changes we view as invasive. I talked to someone once who told me "Aren't personalized ads so great? I was looking for new shoes, then I see an ad for the perfect shoes. A few clicks and now I have great shoes!" These people exist, and I suspect that they have to exist for ads to generate any revenue.

I do think that it's wrong to paint those who (still) use Reddit/etc. as brainless scroll-zombies, though. They just care about different things.

I can't say what percentage of Reddit users cared, but I can definitely say that the majority of Reddit participants—the people actually posting the content Reddit is trying to sell—have left. Reddit activity has dropped off a cliff: https://subredditstats.com/r/askreddit
Wow, I figured from hearsay that it was unchanged. Thanks for letting me know. I admit to being wrong about most people not caring, at least judging from the numbers you gave.
Geeze, I didn't realise there was such a precipitous drop - I wonder how bad it is for smaller subs.
Are you sure this data is accurate? By the site you reference, r/nottheonion has ~30 comments a day: https://subredditstats.com/r/nottheonion

But if I actually visit the subreddit, I see many posts from within the last 24 hours with 300+ comments each. Is it possible subredditstats.com had some kind of regression in its counting around that time? It could be related to the API changes.

That would make a lot of sense, I wonder if there's a good way to identify activity. Perhaps looking at the # of subscribers/active users that Reddit reports (but I'm not sure if historical data for this is kept).
Wow. Seeing all the top posts / commenters etc all being deleted really drives it home.
Those people sometimes exist in your own family too. My wife asked me to get rid of pi-hole because the sponsored links at the top of a Google results page no longer worked.
I left Reddit after the API changed and Apollo died.

Last week I realized I still kept doing a bunch of reddit searches so I went back and tried the app.

The app is not that bad, hope the users stick around

This is what's been somewhat hard about quitting/boycotting Reddit for me. Ultimately the community comes before the platform and Reddit happened to house a lot of good communities. I admit to breaking my boycott when the only answers I can seem to find for my exact question lie on Reddit. The same goes for my boycott of Stack Overflow, which I have to break even more often due to its ubiquity.
Content quality seems to be inversely proportional to subreddit size.

If you find a much finer-grained niche subreddit you will probably find the quality is still 2010 Reddit.

That was a pleasant read. I love the writing style amd the type of humour.
I like how this article doesn't mention dopamine. On the other hand, I think that the key challenge is that brain activity that was well suited for contexts that prevailed for a long time long ago are less well adapted for things available today.

From Nir Eyal, author of "Hooked:"

Here, companies leverage two pulleys of human behavior – motivation and ability. To increase the odds of a user taking the intended action, the behavior designer makes the action as easy as possible, while simultaneously boosting the user’s motivation.

[...]

Bizarrely, we perceive this trance-like state as fun. This is because our brains are wired to search endlessly for the next reward, never satisfied. Recent neuroscience has revealed that our dopamine system works not to provide us with rewards for our efforts, but to keep us searching by inducing a semi-stressful response we call desire.

https://www.nirandfar.com/how-to-manufacture-desire/

yeah designing anti-dopaminergic (maybe serotonergic?) tech is a class of solutions I'm especially excited about. Like browser extensions that cut out the little dopamine-triggering UI elements that designers keep adding in.
Feels like this is tyranny of easily measured metrics. If your north star metric is something more focused (number of fun dates!) that incentivizes features and experiments that push that number up, but if the number is DAU, suddenly you've decoupled "success" from the actual intention of the website or app.

Obviously, "number of fun dates" is a lot harder to measure, relying as it would on surveys with low response % and a variety of circumstantial factors. Whereas you can easily measure DAU, and put them on nice charts that point up and to the right to justify a bonus for some executive. Such is life.

Finally, there's a level of personal responsibility. Code doesn't get worse without developers making it that way. If you think your job is bullshit, making things worse, say something, and leave. Do your best to not be part of the problem.

> say something, and leave

So you want me to give up my mid-six figures job so your dates go a little bit better?

Do you really want to spend your life adding dark patterns to a dating website?
Most things you can work on are equally bad, so why not? We all want to survive, and survival in America is expensive.
Mid-six figures have absolutely nothing to do with survival.
Sadly, I've worked with software engineers who had absolutely no ethical qualm with implementing basically anything their boss wanted them to implement. Dark patterns, Benchmark cheating, Excessive user data collection, I'm sure they wouldn't even balk at writing Malware or Ransomware. This is why ethical engineers opting out of the project or job will never work: There's always someone lined up willing to write the unethical code.
I recommend that everyone read Stanley Milgram's book Obedience to Authority about his fake shock experiments.

Some people simply suspend moral judgement entirely in circumstances where someone else is calling the shots. They no more regard themselves as culpable for the bad outcomes as they do an automobile operated by a drunk driver. At a certain point, many people just switch off the moralizing, automatically assigning all of the responsibility to the order-giver.

It's an interesting phenomenon. A side effect, I find, is that people get very very upset when you name and shame individual employees doing unethical things at work that are legal and fall under the umbrella of "corporate initiatives" such as implementing antipatterns. The guilt for such seems to be perceived to fall with management or "product people", not developers, even though the developers are the ones who wrote the code.

Same for, say, warfighters. People don't regard the conscripted infantrymen at fault for the deaths, even though it is often literally their hand on the trigger.

I think, the reason for that, is that management/leadership gets compensated fairly well for it. If this management doesn't have any particular talent or skills that can justify their compensation, then it's the responsibility that they are holding.
Useless, maybe. Bullshit, likely. There's definitely worse things, but that's not a sound argument.
I want you to have some amount of self respect, and appreciation for your craft.
His craft may be writing software that maximizes profit.
It's hard to take that seriously for a few reasons:

- the gatekeepers of the craft are random and inconsistent and the competency standards are suspect

- the people on the other side of your employment relationship won't do the same

- leaving for self respect may not look good into getting you your next position. It may even harm your chances if you quit too soon

- For the US, losing healthcare benefits for the love of the craft seems just like shooting yourself in the foot for no good reason

We should strive to be better, but criticism about not living up to the craft often involves just a difference of opinion or preferences

hey in this instance does this mean you are making ~150,000 or ~500,000?
And note that the incentives for the user and the company are at cross purposes with dating apps.

Users use dating apps with the intent of not needing dating apps. A dating app that works well destroys it's user base. Their desired user base is people looking for hookups. Is it any wonder the apps have degraded into stuff pretty much only useful for hookups?

Yep, the ideal dating app in terms of profitability is one that makes users think they're going to meet the person of their dreams (so they are motivated to use it), but continually falls short (so they are retained). Which is exactly what the market has optimized for.
That's true for a lot of business that still can be a good business model, lots in medicine, for example: lifetime vaccinations, and cures for diseases like HepC.
There are plenty of vaccines and treatments you can't get because they're not profitable to manufacture.
If you can't find a long-term relationship on a hookup app that's an attractiveness issue on your part. How's the app going to stop you from going on a second date?
Nothing, but an app can do plenty to string you along while you pay for a membership hoping to get to a first one. And yeah, ugly people want long term relationships and need love too!
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i work at a dating app and number of fun dates (worded slightly differently) is our north star metric! it's one of the major ones, and it has helped it stay relatively non predatory :)
But doesn't that inherently imply you try to keep users from making long-term connections? Users having lots of fun dates are not doing them with the same person and continuing to use your app. It's a bunch of dates that ultimately went nowhere.

That's the thing with dating apps/sites. If you succeed too well, you've lost 2 users.

this is usually where i get frustrated with capitalism. Not everything has to be about retaining customers. If i hire someone to build a brick outbuilding, i probably won't need another brick outbuilding.

I'd rather a "pay for 3-6 months of full access upfront, a 3 day trial option" than a subscription model for anything where there's a chance i won't be using it in 3-6 months. when i see a dating site ask for a year upfront i know they're not going to actually help me.

I met my wife (and two close friends) on OKCupid over 15 years ago, so i remember what it was, and what a site could be again, just not OKC

> when i see a dating site ask for a year upfront i know they're not going to actually help me.

the longest i've seen is 6mo (at least thats OUR longest) and while fewer people use this, it captures the demographic that is either self aware and think they'll need it for a long time, or folks that are happier with dating around. the point of these longer subs isn't because we're willingly creating dark patterns to avoid helping our users, i promise

i won't speak on behalf of my company, but as someone who was on dating apps for a while until i found my current fiancee, I will say that a lot of it is a numbers game.

also, the company i work for is focused on more serious relationships. we are focusing heavily on reducing ghosting, lowering treating people like they're disposable, etc.

Comeon tell us what the app is!
i would, but i don't want to dox myself
The active user metrics doesn't come from the company though, it's what the advertisers and investers will look at first glance, before going deeper and check what they really care about.

Let's face it: in general we're not good at nuance and that has downstream effects in many places.

The escape hatch is probably to have businesses that mostly stand on their own, sustained by their users and don't need to convince random marketers and crypto bros that they're worth paying attention to.

Thoughtful article that doesn't even mention Youtube Shorts, perhaps the most glaring example of the trend.

When online services maximizes the number of daily users, perhaps in the hundreds of millions, the vast majority of them won't be very interested. So of course any data driven service will optimize keeping uninterested users occupied. That does explain a lot actually.

I'm mixed on the shorts. I like it when they do a "you fix this by pushing this button here" in 15 seconds instead of it being 8+ minutes so they can get mid roll ads.
I'd be fine with shorts if they didn't disable the normal player controls.
Agreed. It's like a different video playing application popped up in the middle of YouTube. Also weird when you exits shorts, the previously watched long video starts playing.
Yet another reason to use NewPipe or SmartTube rather than the YouTube app or the browser.
The Youtube app (on android at least) now lets you use more of the normal controls (particularly seeking and adding to playlists) on shorts as of a few months ago. I thought the lack of those controls was intentionally permanent but I was relieved to find out it wasn't.
Tbh half of the instructional shorts are just flat out wrong and even dangerous. So many electrical advice videos showing awful tips and techniques. Comments full of people pointing out the problems but most people won't read them.

They are created more for entertainment and to blast out as many videos as possible without any concern to accuracy.

The other thing I find amusing about things like Shorts (as well as things like Reels or Tok Tok) is that it is the perfect example of Goodhart's Law.

Basically all these platforms use dwell time as an indication that you liked (or at least were interested in) a video. So then these sites got flooded with completely inane videos of the "Just wait for it!!!" variety that last for 5 minutes, always making it seem like something is going to happen, but it's just video of an intersection or people at the grocery store or whatever.

Youtube doesn't gain extra from very interested users though, as long as everyone keeps watching.
I felt this article was so spot on. Everything feels optimized for those who are semi-lobotomized.

I recall years ago (maybe this was late '00s or early 2010s) when Facebook changed their interface to be much more "Twitter like", i.e. a semi-random list of items in your feed. Before that, for me it was much easier to actually follow conversations with my real friends. After that it was just a sea of posts - and by the way if you scrolled past a post and wanted to find it again, good luck. After all everything must be new and fresh to keep you engaged!!

This type of architecture has helped to lower the value of online relationships, and has continued to destroy our attention spans. I guess the only good news is that I feel like it's gotten so bad I can hardly use apps like FB or Instagram anymore, which is probably a good thing.

I'd arrived at a similar conceptualisation which I call "The Tyranny of the Minimum Viable User":

<https://web.archive.org/web/20230000000000*/https://old.redd...>

In terms of impacts on software / application complexity, capability, and suitability to the needs and interests of advanced users, I feel somewhat similarly. I do take exception however with the notion that serving the needs of the much larger set people with less-advanced skills or interests is necessarily bad. In general I do support the effort of expanding access to computers and digital technologies.

A large part of the degredation Vendrov describes is less an element of the people using these tools as it is the financial and economic incentives of the entities providing them, encapsulated in Cory Doctorow's ever-more-widely-known term enshittification. That's driven by the dynamics of winner-take-all monopolies, advertising, surveillance capitalism, and the inherent challenges of monetising information goods.

What I would very much like to see, though, is a world in which both general and advanced-skills access are available and supported. A general characteristic and problem of media and information goods, going back to the advent of printing, is that popular tends to equate to degraded quality. This shows up in other products and services as well, though I'd argue it's most pernicious with information and media.

> We’ve all been Marl at one time or another

This, to me, is the key line in this quite good article.

It's not that software companies are catering to those other people who are infinitely stupid and deserving of our scorn. It's that they are catering to the worse impulses in all of us and encouraging us to become those people.

It's a very good point that I think some commenters here should take to heart. No matter how enlightened we think we are, we're all part of the masses and behave this way at one point or another.
The reason it works is because they've done the research to make it work. It isn't a coincidence DAUs increase. I think it is important to recognize that it can impact you, and take steps to account for that, even if - or especially if - you don't want it to. You are not immune to propaganda, and all that.
In German the DAU is the "dumbest assumed user", the worst case consideration when designing UI. My impression is that if you try to increase DAUs, you often increase both types.
> No matter how enlightened we think we are, we're all part of the masses and behave this way at one point or another.

While this is true, it stands to question: why build systems to encourage this? Shouldn't we be trying to do better?

If nothing else, how can one avoid falling into these traps?

Spitballing -

Perhaps due long tail effects.

Tech (platforms) will always be advertising focused, because information systems scale with compute. marginal costs are so minor, that the limit becomes human attention.

Which is also why apple may be able to focus on user centric design better. They are product + tech.

Then again I can see other physical product firms delving into advertising - so its most likely corporate behavior/values.

I think the problem is there isn't a clear delineation between "traps" and "meaningful improvement."

Take Signal for example - early days they had a ton of success with a core group of users, in spite of a number of product warts. Ever since then, they've been making usability improvements to lower friction and appeal to more and more marginal users. Is that good or bad? Based on the hn threads I've seen, it seems like the jury is pretty mixed?

Signal is a special case because it's a generic messenger app - meaning it's target audience is legitimately everyone, and with its philosophy and E2EE in general preventing interoperability, it has to capture everyone. It has to be optimized towards a Marl, or else it'll fail to network effects.

Some software is like that. Most isn't - but the enshittification culture is affecting it all the same.

I don't think signal is an especially special case. While it may be clear and obvious to you which apps are which, I think that the reality is that its never a clear delineation.
Because there is an endless amount of human time spent like this, but we all have limited attention for other things.

If you try to appeal to someone’s better parts, then there is a limit to the amount of attention that they can apply to your product.

If you try to appeal to someone’s base need for dopamine, then the limit of attention is much higher.

We have them, they exist for millennia. It's just that most of them are considered too boring or are judged as a whole by looking at some of its members of questionable character - who ironically are there because they know they are not perfect but trying to be better.
> While this is true, it stands to question: why build systems to encourage this? Shouldn't we be trying to do better?

until incentives change, people will continue to encourage this. The base instinct behaviors when one is stressed and tired and checked out are the most profitable, the most susceptible to adverts etc.

The way to encourage conciencousness, taking pride in creation etc is to see a few (the right amount of) others (who are seen by the user as peers, not unnatainable far off creators) doing the same. Maybe stretched/challenged a little - one or two at most people above their skill level, who appear approachable and humble.

It's the format of most true knowledge creation, be it classrooms, effective workplaces, sports programs, and others

This is something important that people do not seem to grasp. Intelligence is a really high dimensional thing. Even the ones that are highly intelligent in some dimensions are dumb as rock in vast majority of other dimensions. So we all are basically morons with some occasional flashes of intelligence in some individuals.
Really dumb people don't know that they are really dumb. Dumb people know that they are dumb. Below average people think they are average. Average people think they are smart. Smart people know they are smart but not highly intelligent. Highly intelligent people think they are geniuses (including in all possible fields). Geniuses, real honest-to-goodness geniuses, know that they are smart in many ways but mostly dumb.

I cannot prove it, but this is how I think it is. For the record, I think I am smart; however, because of the Iron Rule of Intelligence above, it is equally possible that I am only average.

That is the insight I’m surprised the author didn’t zero in on.
> It's that they are catering to the worse impulses in all of us and encouraging us to become those people.

That is incredibly unsettling, and not just because it makes me uncomfortable. Dumbing down should never be a deliberate goal, especially of people.

It’s not deliberate. It’s the tragedy of the commons. They are tapping into a shared resource (our well being) and everyone else is doing it.
There's no commons on a commercial website. This is deliberate.
If you listen to Frances Haugen's testimony, you see that it is very much deliberate.

There are probably thousands of psychology grads that went to school, hoping to help people, that are, instead, designing dark patterns.

But they are probably making a lot more money than they would, helping people.

Evil pays cash.

It's as deliberate as a cow eating grass. The cow deliberately eats the grass but because of the game theory involved (lack of information, lack of coordination, incentives etc.), the pasture disappears. The point of my comment (and the article's, I think) was that companies want the revenue, but don't deliberately want to harm us.
Companies aren't cows. They know. Big companies always have people studying the larger economic trends of the markets they are in and looking into the future--you know, people who are always ignored if they point out anything or advocate anything that would be counter to this quarter's profits.
This is a key point.

If you look at people, each of them have multiple different “personas” throughout the day/week/etc.[0]

Some of them, sometimes, are builders or content creators.

Some of them, sometimes, are conscientious consumers, looking to stretch their understanding or themselves and think hard about something that they are consuming.

But all of them, sometimes, are Marl.

There will always be a way to find more Marls to add to your user pool because Marl is the basest human need for a steady effortless dopamine drip. Just about everyone has some amount of time that they spend as Marl, so there is an almost limitless pool of Marl time to pull new users from.

I’m trying to find some way to say that this isn’t what you actually want, but I’m struggling. If you are making a product for everyone, Marl is the only persona that is in everyone, so you should probably target Marl.

However, if you are trying to build a product for a more constrained persona, you should probably be careful of using metrics that measure Marls. Because there are so many of them (even your users with other personas are sometimes Marls!) if you aren’t really careful, you will enshitify your product as you continue your A/B testing gradient descent into a user base of Marls, without anyone you were trying to get — even if you don’t loose your content creators and conscientious consumers, you have converted them into Marls, and lost what you were trying to achieve.

Enshitification is the conversion of your target user from any other kind of persona, to Marls.

[0] there are other personas, these were that the ones that immediately came to mind.

Absolutely. I think there are two business behaviors that underly this phenomenon: growth culture and fear of being outcompeted.

The culture of growth-at-all-costs has been condemned plenty in other threads here, I won't restate how/why. It's the problem that brings about, for example, "your A/B testing gradient descent" as the gravitational pull towards enshittification: the idea that robotically optimizing for greater growth/income/engagement is the right thing for a business to do. This ignores the huge range of ethical, profitable businesses that inhabit the space in the size/growth spectrum between "lifestyle boutique that pays the employees' bills and not much more" and "virally growing global superphenomenon". The presumption that those two extremes are the only inevitable outcomes for a business is poison. Unfortunately, sustainably inhabiting that middle ground requires a resistance to extreme greed on the part of a business's leadership/leadership culture--and again, the presence of some greed is just fine in non-hypergrowth businesses! There are loyal, lucrative, and sizable markets for carefully targeted products whose focus doesn't drift; "niche" is not a pejorative, and many niches are wide enough to be worth absolute shitloads of money! Unfortunately, continually resisting the extremity of greed is not something humans are good at.

There's also the fear of outcompetition: the idea that a Marl-serving competitor will grow so large that they extinguish your non-Marl-focused business. That's sometimes true, but not inevitably so--and enduring the risk of that "sometimes" is one of the grit-your-teeth-and-stick-to-your-ethics behaviors that distinguishes beloved minority members of a market from self-immolating enshittification chasers. Remember, Apple was a beloved minority player in personal computing, staying (and generally performing well) within a luxury/loyalist niche, for more than a decade. Enduring risk in the face of the fear of outcompetition does require bravery from leaders, but can yield benefits both in the form of profits/loyalty and--rarely--by converting Marls into non-Marls by showing an example of how much better things can be.

Short version is a cold take: the intersection of hypergrowth-legend-induced greed and outcompetition fear, applied across large groups of people with communication impedance, leads to crappy outcomes. As usual.

100%. When I play video games, I am Marl. Not going into menus or whatever to set things up, just using it to specifically not use my brain.
If you use the internet from a phone you're pretty much forced to be Marl.
There are stupid people. A large percentage of the population never regularly used PCs because keyboards and mice are too abstract. They only began regularly computing once they could touch things with their fingers. Today, Google search has more fuzzing and returns more Q&A results on mobile.

A large percentage never used e-mail because e-mail addresses are too abstract. They only began using "social media" when they could address correspondence by photograph.

There are a billion people who can speak but not read and write, and billions who can read and write but not well enough to earn karma on Hacker News.

Though smart people are sometimes Marl, they are Marl less often, or in more sophisticated ways (like wasting time on Hacker News).

> There are a billion people who can speak but not read and write, and billions who can read and write but not well enough to earn karma on Hacker News.

Karma on hackernews seems like a pretty arbitrary metric for intelligence

> to the worse impulses

In my experience, making stuff that provides no intrinsic value like video games, only value of meaning, my games have only gotten better by catering to those impulses, which are really not that negative or stupid.

Really, who needs tutorials? Why make stuff that needs a tutorial? You can have complex games without tutorials and FTUEs. You don't need so much UI. It's not about scrolling so much as it is that so many apps obscure, rather than transmit, anything meaningful, through really obnoxious UI.

This argument is the Malcolm Gladwell 140 character tweet complaint not being enough to have a deep conversation. Easy for him to say, he's got his!

It's a pretty interesting statement. I used to be fine with "microboredoms" and think about other things, such as a book I'm reading, a game I want to play, or even work.

I noticed these days that I spend more time during those "microboredoms" on my phone. I have 10 seconds? Check out reddit!

I've been trying to kick this habit, enjoy my surroundings more, or get lost in my head like I used to.

Carrying around a fidget toy has helped me with this. Part of the urge to scroll on my phone is just to do something with my fingers. If my fingers are occupied with a bit of string or a finger-trap, my mind is more free to wander.
I started cross-stitching again for exactly this reason. Lately, I've been learning to knit, which is even better for scratching this itch.
I sympathise. This is a really hard habit to break.
Yes and no

98% of Spotify users never take any action other than “press play” on a radio station

2% take some kind of agency (create a playlist, like a song)

A vanishingly small amount create personal or public curated playlists

Yes, that very small amount may also listen passively sometimes, but the difference matters. Imagine if Spotify was just a radio station.

Is this true, or just an invented number based on your intuition?
I hate that new Spotify radios play nearly the same songs from your existing playlists and listening history. Little variety and mostly an echo chamber.
It works for me: Discover weekly + song radio + similar artists + genre and user playlists. I can listen to new songs until I'm tired. I love Spotify.
Those numbers are most certainly made up. I didn't even know about radios on Spotify for the longest time.
Now, let's find any single company/product that actually is successful by encouraging us to become better versions of ourselves.
In apps: Ten Percent Happier and Headspace?

In meatspace: Nike, Adidas?

Sport gear companies? Just selling you a lifestyle and an identity. Meditation apps feel more like someone exploiting a fad than some with an actual interest in your wellbeing.
I dunno, I think that might be overly cynical. You might as well complain that a brain surgeon only removes tumors because they get money for it.

Does Nike want me to run and jump less, to participate in sports less, to work out less often? No, they run expensive ad campaigns encouraging me to make exercise a regular part of my life. To sell apparel, yes, but they aren't telling me to eat more cheeseburgers or drink more booze like other corporations.

Where is their skin in the game?

A doctor that makes a bad diagnostic might suffer a malpractice lawsuit, or at the very least will be known for their incompetence. What happens with Nike for customers that bought their products but never get to do anything? Do they give any type of money back?

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these are kinda depressing. I was thinkinbg duolingo as well but something I realise especially with the meditation apps is how much they almost impressively manage to subvert what they were origianlly. As time goes on they cater more to marl and less to actually achieving anything.

Like the duolingo redesign.

It's one of the reasons I generally seek out smaller companies for stuff like this. The biggest company in these sorts of categories gets there by being entirely unhelpful at its stated goals :(

Even the shoes. You'll get so much better service from a mid sized distributor that actually cares than mass market conglomerates. If you ask for advice it will be sincerely given rather than a premade statement calibrated to tap into base impulse version of you to increase your likelihood of spending the most

Well put. And everyone plays along. When the big, popular apps become idiocracized, then the smaller apps follow suit. It really seems that there's a race-to-the-bottom effect going on.

Case in point: Guitar tuner apps. Back in 2005 a good friend of mine had a startup that made the best-in-class guitar tuner app in the feature phone / flip phone era, before Android. Back then, they had to deal with all manner of constraints from vendors and the hardware of the day. They figured it out and shipped a featureful app that had a < 1MB binary and run at realtime speeds and had an intuitive UI. They sold it for something like a $6 one-time payment and were happy keeping their startup chugging along at $500k-$1M annual revenue. Fast forward to today, there are a zillion clones, typically weighing in at 40+MB, are "free with ads" and will nag you endlessly to sign up for $7, $10, even $15 per month. Their UIs suck, too. I have no idea what their revenue aspirations are, but this is totally driven by capturing consumer surplus from the orders-of-magnitude larger Android market. We all lose.

I do not pay for these apps; I would gladly have back that $6 app, but can't have it. The market is absolutely saturated with enshittified Android apps. Instead, I intentionally spend significantly more than that on dedicated tuners (like the excellent but somewhat fragile Snark clip-on ones).

The article doesn’t mention a number of contributing problems such as monopoly power. I want to highlight growth as such a problem.

Perhaps Ycombinator is the wrong place to bring up such a point, but the idea of constant growth in user base as the source of value in a company almost certainly contributes significantly to the problems discussed in the article.

What happened to community? The businesses I like to deal with are rooted in my area, owned and operated by local people with faces, and I willingly go interact with them.

I have no such loyalty to large faceless internet companies, and negative loyalty to companies that enshittify everything as a way to eke out profit when bound to forever growth fantasies.

If you read the writing of Yvon Chouinard, the founder of Patagonia, he calls out growth as the underlying cause of these issues. Our current economic system is oriented around growth and the assumption that it can continue indefinitely.
Growth means prosperity.

Also, the idea that the economy requires growth is BS, it's just that economic stagnation or recession currently means some people are going to be starving. And if you actually look at the world, with its still growing population in some countries, or an aging population in others, it's pretty clear why people starve when growth stops, and it has nothing to do with capitalism, or The Man.

Sustainable growth means prosperity. Unsustainable growth is taking out a loan against the future without any certain plan that it can be paid.
Japan hasn’t had much GDP growth since 1990. You could say that its economy is stagnating. Yet starvation is hardly a defining phenomenon for its population. They have one of the highest life expectancies. Healthcare is widely available. Technological progress did not stop. And wealth inequality in this economy is among the lowest in the world.
I'm a N. American developer who worked in Tokyo for 6 months back in '94. The most striking aspect of Japanese culture that is not present in N. America is a shared identity that everyone collaborates to make Japan and Japanese culture better. The common everyone, it seemed, held that value. Which is 100% absent from N. American culture; here our cultural value is "get mine, from you if possible, f everyone else" it seems.
> Yet starvation is hardly a defining phenomenon for its population.

Isn't malnutrition a huge issue in Japan? That and massive increases in poverty especially for the elderly?

Granting that for the sake of argument:

That applies to the economy as a whole. It doesn't mean that every single corporation in the economy has to grow, beyond the general rate of GDP growth.

There is a reason Patagonia is consistently rated as the most favorable brand in America.
> Our current economic system is oriented around growth and the assumption that it can continue indefinitely.

It's worse than that. For the present system to function correctly, growth must continue indefinitely. Even just a slower pace of growth constitutes a crisis under our current economic system.

> such as monopoly power.

The article does mention monopoly power, but it uses instead the term 'network effects'. These are not exactly the same, but in the realm of social media and similar platforms, they're very close.

As I said, my anti-growth example is the local family restaurant, that's hugely successful and profitable, popular, provides steady employment to new family members, and is not trying to take over the world.

If it throws off profits, those can be invested in other businesses, not in growing the restaurant.

If local familiy restaurants worked like apps and had no virtually no marginal costs to feed another user or serve a new entree, then it would stop being an anti-growth example. Cheesecake Factory+ would scale up and then the market would clone and chase them.
I don't even understand the point of this. If my grandmother had wheels she'd be a bus.
Your local family restaurant is a low-value-added frontend for Sysco. Or in Marxist terms, they're petit-bourgeois feudalists, which isn't even as good as being a capitalist because it doesn't increase prosperity.
Marxist insults: those should work /s
Yeah, this certainly isn't on the users. The change is monopolies but perhaps even more, the end to the growth of the Internet. Both of these imply that each company needs to leverage each user it has. And that basically means pushing the users to make choices in every single situation where the user can be pushed.

Here, you have various ideologies of user interface. One is approach that users are idiots/"easily confused" and need to be treated-as-such/"given clear direction. Another seems to this reference to the marginal user - that our product is craptasm of dark pattern 'cause we have to satisfy the least common denominator (it's Google, so maybe we're just on dark gray patterns currently).

> I have no such loyalty to large faceless internet companies, and negative loyalty to companies that enshittify everything as a way to eke out profit when bound to forever growth fantasies.

You do, sure. But you're not a marginal user.

A lot of the fine article reads to me as a sort of elitism, albeit one I find myself falling prey to: the tyranny of the masses, the normies, the filthy casuals, that ruin everything.

I'm not sure where I'm going with this train of thought (possibly derailed, or just no steam), but I'd like to throw in that elitism is not always a bad thing.

> the idea of constant growth in user base as the source of value in a company

This is a straw man. The primary source of value is the future cash flow. Since a long future is considered, growth is highly prized. I consider this a major achievement of mankind, to be able to value the future, today. Without this reasoning, financing for new businesses would cease to exist.

That's a good point. I think you're referencing a Present Value calculation? My big issue with a lot of valuation techniques is they are based on exponential growth. That strikes me as overly optimistic, leading to decisions that overlook profitable businesses that do not grow exponentially.
They're based on constant growth. I guess over a long enough time frame, constant growth is exponential, but not in the windows that an investor expects to be paid back.

Exponential growth is only expected in software because the development costs are so high and the marginal costs are so low. There's zero cost to growth, which makes it a winner-take-all market.

Both of these points are wrong.

A business that’s shrinking but throwing off cash is with a lot still. Only the valuation multiple is based on growth.

Exponential growth is expected in startups of all industries, software only makes the margins and distribution easier.

Exponential growth is also expected within new businesses within an established corporation. Similar to software's margins and distribution advantage, an existing corporation can often pursue new businesses with an existing infrastructure that approaches minimal additional expense beyond human salaries. The reference to "hurdle rate" is an often used term by corporate MBAs evaluating the worth of a new line of business.
> The article doesn’t mention a number of contributing problems such as monopoly power. I want to highlight growth as such a problem.

Indeed, and it shows when you look at how and where money is invested. Transoceanic fiber cables [1]... on paper it's a Good Thing that Africa and other historically piss poor regions get access to fast Internet, no doubt there. Or that Facebook pays many millions of dollars to regional ISPs for zero-rating, which helps them build out infrastructure.

But IMO, this is not genuine. The priorities for the mega tech companies clearly are to get more users hooked to their walled gardens, as the Western markets are already saturated and no further growth of the MLM pyramid/snowball scam is possible. Receiver nations are grasping at straws, it's obvious why - they need the infrastructure and have no way to pay for it - but it's going to bite them in the ass in the mid future.

[1] https://www.businessinsider.com/google-facebook-giant-unders...

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"A substantial fraction of the world’s most brilliant, competent, and empathetic people ... spend their lives serving Marl" that is a logical fallacy because smart people don't waste their time on something as useless as that.
That's not what a logical fallacy is
"A logical fallacy is an error in reasoning that occurs when invalid arguments or irrelevant points are introduced without any evidence to support them."

invalid argument => x people doing y where x is "brilliant" and y is "serving Marl". Serving Marl is not brilliant. It doesn't count to work for a FAANG company to be considered brilliant, at least by my standards and view on how time is well spend.

Yeah, that's cool and all, but

a) a logical fallacy is a particular pattern of invalid argument, not just an argument that is invalid. So just on like a semantic level, an individual argument can't be a fallacy, though it can commit one.

b) fallacies are invalid inferences by construction. You just don't agree with the premise in this case (and are also implicitly proposing a second premise that doing something not-brilliant means a person is not themselves brilliant)

And most importantly c) whether or not working for a FAANG company is "brilliant" is entirely a question of your opinion.

a) I googled my description. Does it really matter if you use a verb or an adjective to convey the message?

b) One is brilliant when doing brilliant things, and stupid when doing stupid things. A chainsmoker stops being a smoker until he reaches for the next cigarette.

c) yea I explicitly wrote "at least by my standards and view on how time is well spend"

Surely you understand the underlying message about perverse or mis-aligned incentive?

Are you familiar with the fallacy fallacy?

Do you mean that the author meant it in a sarcastic way? My impression was that the author meant it in a literal way.

You are saying I shouldn't describe the whole sentence as fallacy because in any case, part of it is true? I don't know that doesn't go well with writing sneering comments.

Tyranny of the Corporate Conglomerate is a more compelling explanation for the downward spiral in product quality. Take Reddit's decision to cut off API access, which destroyed independent apps like Apollo as well as all the very useful search tools (pushshift) - I haven't visited Reddit once since that happened.

It's all about controlling the users as a controlled user base is more easily exploited for profit. First corral the sheep so that they can be more efficiently fleeced, that's the mentality of the executive suite.

I often wonder what the average lifetime value of these marginal users is.

When services are dumbed down in ways that chase off power users, they're explicitly optimizing for users that churn rapidly. After all, today's new user is either a customer and tomorrow's power user, or they've stopped using the the product.

If you're trying to raise a round, and the VC blindly looks at user count, then I guess this makes sense, but I'd bet VC funds that use onboarding rates (to the exclusion of churn and sustainability of the offering) have lower average returns than ones that apply basic common sense when vetting their investments.

If you're making a product for the billions, your average user will inevitably have IQ of less than 100. And moreover, you can get much stickier users if you optimise for 80 IQ.
That's not the tyranny of the Marginal User, that's a primitive mindset of growth at all costs, which doesn't realize growth is a phase of the existence of an entity, and just like teenagers stop growing eventually, so should companies, once they find their niche. Instead they keep overaddressing their audience, until entropy takes over and destroys the company altogether, to be replaced by another startup that has the same infinite growth one bit mentality.

Our understanding of how to create systems is primitive. Our understanding how to effectively maintain and refine them over time is broadly speaking non-existent. Collapse and destruction is not inevitable, it's plan B when the entity in question cannot maintain its own constitution. Our companies, products, cultures, nations, civilizations don't know how to do that. So they keep collapsing and get replaced.

It's massively wasteful, it causes endless pain and suffering, immense waste, it's the tragedy of our existence. And the hope is we'll learn eventually, before our entire species collapses. But so far I don't see it. We keep making the same mistakes over and over, but faster and faster, at higher and higher scale. That light at the end of the tunnel is not what you think it is.

Are there any examples of _consumer_ software that has an interface for the Marginal User, and a different interface for others? The only example that comes to mind is something like TweetDeck, but I believe that was killed off in the new Elmo/X era.
gmail had a kind of hidden option for adding keyboard shortcuts and their labs options. Not really a fully different interface but for a long time they kept that pretty lively.

Unfortunately gmail has fallen off pretty hard lately. I can't even reliably expect my attachments to actually send the past few weeks.

Oh yeah, and they had Inbox, which I LOVED, and sadly, they killed off
email still has non-marginal-interfaces available in general though.

You can still configure some combination of mutt, offlineimap, sendmail, etc to work with gmail and view your emails locally in a proper viewer.

Or use thunderbird I guess, though thunderbird feels pretty "marginal user" focused compared to mutt.

The good news is, if this becomes too much of a problem, we can always give software feature and purchasing decisions to a nonuser!
The tyranny of the marginal user reminds me of population ethics' The Repugnant Conclusion.[0] This is the conclusion of utilitarianism, where if you have N people each with 10 happiness, well then, it would be better to have 10N people with 1.1 happiness, or 100N people with 0.111 happiness, until you have infinite people with barely any happiness. Substitute profit for happiness, and you get the tyranny of the marginal user.

Perhaps the resolutions to the Repugnant Conclusion (Section 2, "Eight Ways of Dealing with the Repugnant Conclusion") can also be applied to the tyranny of the marginal user. Though to be honest, I find none of the resolutions wholly compelling.

[0] https://plato.stanford.edu/ARCHIVES/WIN2009/entries/repugnan...

Many versions of utilitarianism never specified the function to compute the sum for the many. Your example assumes that the function is simple addition, but others have been proposed that reflect some of the complexities of the human condition a little more explicitly (e.g. sad neighbors make neighbors sad).
Yeah, utilitarianism means you want to act in a way that's beneficial to most people.

There's many ways you can interpret that, though.

But I think if you say, before we had 1 apple per person, and now we have 2x as many apples, but they're all owned by one person - that's hard to argue it's utilitarian.

If before you had 100 apples, and everyone who wanted one had one, and now you have 10,000 apples distributed to people at random, but only 1 in 100 people who wants one has one - that also seems hard to argue as utilitarian.

Businesses are value maximization functions. They'll only be utilitarian if that happens to maximize value.

In the case of software - if you go from 1m users to 10m users - that doesn't imply utilitarianism. It implies that was good for gaming some metric - which more often than not these days is growth, not profit.

Reinforcing your point, Peter Singer, philosopher and noted utilitarian, has explicitly said that he weights misery far more than happiness in his own framework. From a personal level, he said he'd give up the 10 best days of his life to remove the one worst day of his life (or something like that).

All of his work with effective altruism is aimed at reducing suffering of those worst off in the world and spends no time with how to make the well off even happier.

I hadn’t heard that about Singer’s philosophy (unsurprisingly as I’ve read very little of his work). It’s interesting for me in that it lines up with Kahnemann & Tversky’s “losses loom larger than gains” heuristic in psychology.
Singer publishes his book, "The Life You Can Save" for free -- it was revised for the 10th anniversary. It is available in various formats, including an audio book. It is a short, easy read. It is also one of the most impactful books I've ever read.

https://www.thelifeyoucansave.org/

Along the header there is an item "free book" if you want to get the book.

In short, there are a few theses in the book that combine in a compelling way. This isn't his summary, this is the summary I got out of reading it. (1) the suffering of someone you don't know is just as real as the suffering of someone you do know. (2) there are many worthy causes, but we aren't allocating enough resources to address them all, so it is best to allocate them such that they do the most good for the worst off (3) if you are reading hacker news, you are likely in the 1% (worldwide) and your primary needs are already being met and you can make meaningful contributions to help those most in need without affecting your lifestyle much.

Each chapter tackles a topic. For instance, part of it brings up many the counter arguments about why someone might not want to donate and then debunks them. Eg, in a poll, most US citizens believe that 10-20% of their taxes are going to foreign, and say about half that, say 5%, would be reasonable. In fact it is well under 1%. Or people will say there have always been poor people and there will always be poor people (counter argument: to the people who are helped, aid makes a huge difference to them personally, and there have actually been great strides in the past 30 years at reducing global poverty).

Another chapter talks about the typical feel good news item about someone in the community who has gone blind and so the community pitches in to pay for a seeing eye dog for the person (it costs up to $50K to train and vet such dogs). Yet that same $50K could have prevented river blindness for thousands of children, or been enough to perform cataract surgery on thousands of blind adults.

People often say, why give to a charity in Africa? It will just end up in someone's pocket before it helps anyway. The book talks about the effective altruism movement and describes how charities are vetted and monitored. The website above has links to many such vetted charities.

Another chapter talks about where to draw the line? Sure, I can afford $700 to pay for corrective surgery for a woman suffering from fistula and feel good about myself. But in reality I could afford another $700, then another $700, etc. Do I need to keep donating to those worse off until I am one of the worse off people? (spoiler: no)

I don't know who to be more angry at: the idiots who think that Sam Bankman-Fried is effective altruism rather than the version of it above, or SBF.
As an aside, this is why buying insurance, despite being a financially bad bet (or the insurers would go out of business), actually is a sensible thing to do from a quality of life perspective.
Insurance isn't a financially bad bet. They're providing a service (not needing to maintain the liquidity of replacement costs) in exchange for a fixed monthly fee. It's cheaper for me to grow my own food but it's not a "bad bet" to not be a subsistence farmer and buy my food at the grocery store even though many people are making money off my purchase up the chain. I get to use my money and time for something more productive.
You are right for catastrophic insurance, ie insurance that covers outlays that would financially ruin you, or at least be majorly inconvenient.

Many people buy (or are forced to buy) insurance that covers minor outlays, too.

Using that kind of insurance has pretty big (relative) overheads not just in terms of money but also in terms of annoying paperwork and bureaucracy.

Some of the worst offenders are probably health insurance plans that include a fixed hundred bucks allowance towards new glasses every year. They might just as well charge you hundred bucks less in premiums and strike that allowance. (Unless in cases where that scheme is a tax dodge.)

Insurers are often mutually owned by their customers, so they don't need to profit.
That doesn't make much of a difference.

Profit is only one part of the overhead. They also have to pay agents, adjusters, underwriters, managers, office stationary, postage, fraud investigators, lawyers, taxes, interest on bonds etc.

Similar for hospitals etc. Profit, ie cost of equity capital, is usually (but not always) a relatively small part of an organisation's overall cost structure. And the non-profit alternatives typically don't have meaningfully lower costs.

> (e.g. sad neighbors make neighbors sad)

I much prefer, "I'd rather have a bottle in front of me than a frontal lobotomy." At least in that case nobody will confuse a trucker hat slogan for a viable system of ethics.

Assuming linearity of utility either in individuals or in aggregation is a very common straw man of utilitarianism.
Doesn't have to be linear, ANY strictly increasing function for aggregating the utility leads to the same conclusion.
Which conceivable method of summing is the least problematic? Depending on the summing method you might find yourself advocating creating as many people as possible with positive utility, or eliminate everyone with below-average utility, etc.
Utility is very complicated and summing might not even be possible. Folks have argued for completely different utility systems, such as cardinal utility where utility is modeled purely as relations instead of something that is isomorphic to a real. Even going by the mainstream view of ordinal utility, utility tends to be a convex function (simplistically, having 1 food is much better than having no food, but having 1000 food isn't that much better than having 500 food.) Modeling utility as something purely isomorphic to reals gives it all the fun paradoxes that we know the reals have and can be used to create some really wacky results. The "repugnant conclusion" is a direct consequence of that.
I've never understood this problem. To me, it seems that since you've defined a minimum "worth living" amount of happiness and unbounded population, it makes complete sense that the answer would be that it is better to have lots of people whose life is worth living rather than fewer. Is it not tautological?

Like it seems like you have to take "worth living" seriously, since that is the element that is doing all the work. If it's worth living, you've factored in everything that matters already.

If you pack the whole problem into a definition of "worth living", then you're right. But the premise is that there is a range from extreme misery through neutral through extremely happy. The repugnant conclusion is that it is better to have many people in a state that is barely above neutral.
I'm not the one packing it, the setup of the problem does it. "Barely above neutral" means you've picked an acceptable state. And then we are supposed to consider that acceptable state "repugnant"?
There's a comparison. If the scale goes from -100 to +100, the conclusion is that if we have 8 billion people in the world with average happiness of +10, it is better to immiserate them in order to have 80 billion with average happiness +1.01.

It's not that the acceptable state of 1.01 is repugnant, it's that the conclusion seems counterintuitive and ethically problematic to many people, as it suggests that we should prefer creating a massive population of people who are barely happy over a smaller population of people who are very happy.

I guess I just don't understand how if your axioms are 1) X is an acceptable level of happiness and 2) more people are better than fewer it is in any way surprising or problematic to end up with infinite people at happiness X.

Perhaps people don't see that (2) is a part of the premise?

It's more that after seeing that result of starting with those premises they don't like the 2 premises anymore. It would be like me really liking the experience of eating potator chips all day right up until the point that I discovered it had a lot of adverse health effects. I might no long like eating them as much.
Because 1 is not one of the axioms. The axioms are 1) There is a range of experience between worst possible misery and best possible happiness and 2) more people who are just barely happy is better than fewer people who are much happier.

I don't understand why you're insisting on a binary distinction of acceptable vs. not acceptable. With that assumption there is no repugnant conclusion.

1 is one of the axioms because a binary cutoff is built into the premise.
I may have taken you a little too literally when you wrote that you didn't understand the problem. Perhaps what you're saying is that the conclusion is not repugnant to you and that the conclusion is neither counterintuitive nor ethically problematic.

Consequently you believe that it is better for a large number of people to exist in a state barely better than misery than for a smaller number of people to experience a greater degree of happiness.

Fair enough.

I suppose that is a fair characterization. I would say that I still think it's tautological. Obviously it's a synthetic situation that involves infinity, so real-world applications are difficult to evaluate.

But I just don't get why people see it as an ethical dilemma – the conclusion is a perfectly sensible outcome of the setup. The conclusion is just a restatement of the premise – a maximization of population over a maximization of happiness. Thats why it seems tautological to me, the math of it is perfunctory and reveals nothing. If you cared about maximizing happiness more than population you would have to modify the setup. The trade-off is built into the premise.

Why would anyone think that a large overall pool of happiness is somehow better than a high per capita happiness? This seems like the kind of thing that's incredibly obvious to everyone but the academic philosopher.
In this particular case, it's because the success of an ad-funded service depends on the amount of users it has.

If you don't like the repugnant conclusion you have to change something in the conditions of the environment so that you make it not be true. Arguing against it and calling your refutation obvious doesn't do anything.

That is an incredibly long bow to draw. Corporations are optimising for their own profits, not anyone's happiness.
I agree. The math that applies to corporate profits is not the same that should apply for human happiness.

But we have to acknowledge that the weird philosophical thought experiment that can't possibly convince anyone except weird philosophers turned out to be convincing to other entities after all.

Compare the trolley problem, a famous thought experiment that people used to laugh at, up until a couple of years when suddenly important people began to ask important questions like "should we relax the safety standards for potentially life-saving vaccines" and "how much larger than Y does X need to be so that preventing X functionally illiterate children are worth the price of Y dead children"

It's just a question of if you value other people existing or not. If you don't, focus on per-capita happiness, if you do then you focus on meeting a minimum threshold of happiness for everyone.

I don't see how you couldn't value other people existing – I think they have just as much of a right to experience the universe as I do.

There's a vast chasm between "other people deserve to exist" and "we should 100x our population in order to increase the marginal happiness pool".
Alternately, there isn't.
Has that belief led you to a lifestyle in which you are just barely happier than miserable so that you can lift as many others as you can out of misery?
No, but doing so would be consistent with my beliefs and I think it would be considered admirable to most people.
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They do not, thats the point. If you start with a simple and reasonable sounding premise ('it is ethically correct to choose the option that maximizes happiness') but it leads to obviously absurd or inhuman outcomes then you might not want to adopt those principles.

Your second sentence rankles the hell out of me, you're only able to make that snap judgement to this because of your exposure to academic philosophy (where do you think that example that demonstrates the problem so clearly comes from?), but are completely unaware of that.

The bullshitters aren't puzzling at seemingly simple things, they're writing content free fluff.

Maximizing for per-capita happiness just leads to the other end of the same problem - fewer and fewer people with the same "happiness units" spread among them. Thus we should strictly limit breeding and kill people at age X+5 (X always being my age, of course).

It's actually a hard problem to design a perfect moral system, that's why people have been trying for literally thousands of years.

First, the phrasing is confusing, because it's not clear whether people with very low happiness measured in terms of N are what we consider unhappy/sad, which is actually negative utility. I believe with this measure, positive N means someone is more happy than they are unhappy.

Second, what's "obvious to everyone" is just based on how you're phrasing the question. If you suggested to people it would be better if the population were just one deliriously happy person with N=50, vs 5 happy people with N=10.1, people would say obviously it would be better to spread the wealth and increase overall happiness.

I suggest in general, when approaching a conclusion of a field that you find unintuitive or overcomplicated, to try to recognise that thought pattern and swallow your pride. Its an incredibly common reaction of educated people in one area to see another area and be like "wow why are they overcomplicating it so much they must all be blind to the obvious problems" as though literally every new student in that field doesn't ask the same questions they're asking. Heck I do it all the time, most recently when starting learning music theory.

You may feel so certain that they're just too wrapped up in their nonsense that they can't see what you see. But at the very least you will have to learn it the way they learned it if you want to be effective at communicating with them to articulate what you think is wrong and convince people. And in doing so you'll likely realise that far from some unquestioned truth, every conclusion in the field is subject to vigorous debate, and hundreds and thousands of pages and criticisms and rebuttals exist for any conclusion you care about. And for it to get as big as it is such that you, a person hearing about it from outside, there must at least be something interesting and worth examining going on there.

For a prime example, see all the retired engineers who decide that because they can't read a paper on quantum physics with their calculus background, the phsyicists must be overcomplicating it, and bombard them constantly with mail about their own crackpot theories. You don't want to be that person.

The Repugnant Conclusion is one of those silly problems in philosophy that don’t make much sense outside of academics.

Utilitarianism ought to be about maximizing the happiness (total and distribution) of an existing population. Merging it with natalism isn’t realistic or meaningful, so we end up with these population morality debates. The happiness of a unconceived possible human is null (not the same as zero!)

Compare to Rawls’s Original Position, which uses an unborn person to make the hypothetical work but is ultimately about optimizing for happiness in an existing population.

We really shouldn’t get ourselves tied into knots about the possibility of pumping out trillions of humans because an algorithm says they’ll be marginally net content. That’s not the end goal of any reasonable, practical, or sane system of ethics.

I think you might be missing a big part of what this sort of philosophy is really about.

> Utilitarianism ought to be about maximizing the happiness (total and distribution) of an existing population

For those who accept your claim above, lots of stuff follows, but your claim is a bold assertion that isn't accepted by everyone involved, or even many people involved.

The repugnant conclusion is a thought experiment where one starts with certain stripped-down claims not including yours here and follow it to its logical conclusion. This is worth doing because many people find it plausible that those axioms define a good ethical system, but the fact they require the repugnant conclusion causes people to say "Something in here seems to be wrong or incomplete." People have proposed many alternate axioms, and your take is just one which isn't popular.

I suspect part of the reason yours isn't popular is

- People seek axiological answers from their ethical systems, so they wish to be able to answer "Are these two unlike worlds better?" -- even if they aren't asking "What action should I take?" Many people want to know "What is better?" so they explore questions of what are better, period, and something they want is to always to have such questions be answerable. Some folks have explored a concept along the lines of yours, where sometimes there just isn't a comparison available, but giving up on being able to compare every pair isn't popular.

- We actually make decisions or imagine the ability to make future real decisions that result in there being more or fewer persons. Is it right to have kids? Is it right to subsidize childbearing? Is it right to attempt to make a ton of virtual persons?

> The happiness of a unconceived possible human is null (not the same as zero!)

Okay, if you say "Total utilitarianism (and all similar things) are wrong", then of course you don't reach the repugnant conclusion via Parfit's argument. "A, B, C implies D", "Well, not B" is not a very interesting argument here.

Your null posing also doesn't really answer how we _should_ handle questions of what to do that result in persons being created or destroyed.

> We really shouldn’t get ourselves tied into knots about the possibility of pumping out trillions of humans because an algorithm says they’ll be marginally net content. That’s not the end goal of any reasonable, practical, or sane system of ethics.

Okay, what is the end goal? If you'll enlighten us, then we can all know.

Until then, folks are going to keep trying to figure it out. Parfit explored a system that many people might have thought sounded good on its premises, but proved it led to the repugnant conclusion. The normal reaction is, "Okay, that wasn't the right recipe. Let's keep looking. I want to find a better recipe so I know what to do in hard, real cases." Since such folks rejected the ethical system because it led to the repugnant conclusion, they could be less confident in its prescriptions in more practical situations -- they know that the premises of the system don't reflect what they want to adopt as their ethical system.

>We really shouldn’t get ourselves tied into knots about the possibility of pumping out trillions of humans because an algorithm says they’ll be marginally net content. That’s not the end goal of any reasonable, practical, or sane system of ethics.

Are you sure you aren't sharing the world with people who do not adhere to reasonable, practical, or sane system of ethics?

Because, ngl, lately, I'm not so sure I can offer an affirmative on that one, making "Getting tied into knots about the possibility of pumping out trillions of humans because an algorithm says they’ll be marginally net content" a reasonable thing to be trying to cut a la the Gordian knot.

After all, that very thing, "pump out trillions of humans because some algorithm (genetics, instincts, & culture taken collectively) says they'll be marginally more content" is modus operandi for humanity, with shockingly little appreciation for the externalities therein involved.

>The Repugnant Conclusion is one of those silly problems in philosophy that don’t make much sense outside of academics.

Not even for academics. It's something for "rational"-bros.

(Real, academic philosophers actually care about the case, too.)
Only because the practice (in the US mostly) has been watered down a lot to include all kinds of rational-bros in the tradition of "analytical philosophy", usually also involved in the same circles and arguments with the wide rational-bro community.

Then again the opposite side has also devolved into a parody of 20th century contintenal philosophical concerns with no saving grace.

> Utilitarianism ought to be about maximizing the happiness (total and distribution) of an existing population.

That's a somewhat-similar alternative to utilitarianism. Which has its own kind of repugnant conclusions, in part as a result of the same flawed premises: that utililty experienced by different people is a quantity with common objective units that can meaningfully summed, and given that, morality is defined by maximizing that sum across some universe of analysis. It differs from by-the-book utilitarianism in changing the universe of analysis, which changes the precise problems the flawed premises produce, but doesn't really solve anything fundamentally.

> Compare to Rawls’s Original Position, which uses an unborn person to make the hypothetical work but is ultimately about optimizing for happiness in an existing population.

No, its not; the Original Position neither deals with a fixed existing population nor is about optimizing for happiness in the summed-utility sense. Its more about optimizing the risk adjusted distribution of the opportunity for happiness.

Rawls's original position and the veil-of-ignorance he uses to support it has a major weakness: it's a time-slice theory. Your whole argument rests on it. You're talking about the "existing population" at some particular moment in time.

Here I am replying to you 3 hours later. In the mean time, close to 20,000 people have died around the world [1]. Thousands more have been born. So if we're to move outside the realm of academics, as you put it, we force ourselves to contend with the fact that there is no "existing population" to maximize happiness for. The population is perhaps better thought of as a river of people, always flowing out to sea.

The Repugnant Conclusion is relevant, perhaps now more than at any time in the past, because we've begun to grasp -- scientifically, if not politically -- the finitude of earth's resources. By continuing the way we are, toward ever-increasing consumption of resources and ever-growing inequality, we are racing towards humanitarian disasters the likes of which have never been seen before.

[1] https://www.medindia.net/patients/calculators/world-death-cl...

> By continuing the way we are, toward ever-increasing consumption of resources and ever-growing inequality, we are racing towards humanitarian disasters the likes of which have never been seen before.

We aren't doing that. Increasing human populations don't increase resource consumption because 1. resources aren't always consumed per-capita 2. we have the spare human capital to invent new cleaner technology.

It's backwards actually - decreasing populations, making for a deflating economy, encourage consumption rather than productivity investment. That's how so many countries managed to deforest themselves when wood fires were still state of the art.

Also, "resources are finite" isn't an argument against growth because if you don't grow /the resources are still finite/. So all you're saying is we're going to die someday. We know that.

I mostly agree. However:

> That's how so many countries managed to deforest themselves when wood fires were still state of the art.

It was mostly ship building that deforested eg the countries around the Mediterranean and Britain. Firewood was mostly harvested reasonably sustainably from managed areas like coppices in many places. See https://en.wikipedia.org/wiki/Coppicing

> By continuing the way we are, toward ever-increasing consumption of resources and ever-growing inequality, we are racing towards humanitarian disasters the likes of which have never been seen before.

What do you mean by ever growing inequality? Global inequality has decreased in recent decades. (Thanks largely to China and to a lesser extent India moving from abject poverty to middle income status.)

By some measures we are also using less resources than we used to. Eg peak resource usage in the US, as measured in total _mass_ of stuff flowing through the economy, peaked sometime in the 1930s.

Have a look at the amount of energy used per dollar of GDP produced, too. Eg at https://yearbook.enerdata.net/total-energy/world-energy-inte...

That conclusion is not repugnant at all, it's just that its phrasing is so simplistic as to be nearly a straw-man. It's a poisoned intuition pump, because it makes you imagine a situation that doesn't follow at all from utilitarianism.

First of all, you're imagining dividing happiness among more people, but imagining them all with the same amount of suffering. You're picturing a drudging life where people work all day and have barely any source of happiness. But if you can magically divide up some total amount of happiness, why not the same with suffering? This is the entire source of the word "repugnant", because it sounds like you get infinite suffering with finite happiness. That does not follow from anything utilitarianism stipulates; you've simply created an awful world and falsely called it utilitarianism. Try to imagine all these people living a nearly completely neutral life, erring a bit on the happier side, and it suddenly doesn't sound so bad.

Secondly, you're ignoring the fact that people can create happiness for others. What fixed finite "happiness" resource are we divvying up here? Surely a world with 10 billion people has more great works of art for all to enjoy than a world with 10 people, not to mention far less loneliness. It's crazy to think the total amount of happiness to distribute is independent of the world population.

There are many more reasonable objections to even the existence of that so-called "conclusion" without even starting on the many ways of dealing with it.

Here's a simpler way to phrase the problem.

The current world population is about 8 billion.

By this argument, and also by your argument, it should actually be 999 billion. Or a number even higher than that.

The conclusion boils down to:

1. Find maximum population number earth can support.

2. Hit that number.

I do think that, when put this way, it seems simplistic.

To be fair, boiling something down to a simple statement does indeed tend to produce simplistic statements
Here's an even simpler way to phrase the problem.

The current world population is about 8 billion.

By my argument it should be 2 billion.

Your argument is therefore rather foolish.

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All of this having been said, replacing happiness with revenue makes chasing marginal users make a lot of sense.

If you have a sure-fire way to get half the people on the planet to give you $1, you can afford a yacht. Even if it means the tool you make for them only induces them to ever give you that $1 and not more... Why do you care? You have a yacht now. You can contemplate whether you should have made them something more useful from the relative safety and comfort of your yacht.

Yes, more generally, I’m reminded of David Chapman’s essay, “No Cosmic Meaning” [1]. Thought experiments are a good way to depress yourself if you take them seriously.

But I think that utilitarianism has a vague but somewhat related problem in treating “utility” as a one-dimensional quantity that you can add up? There are times when adding things together and doing comparisons makes a kind of sense, but it’s an abstraction. Nothing says you ought to quantify and add things up in a particular way, and utilitarianism doesn’t provide a way of resolving disputes about quantifying and adding. Not that it really tries, because it’s furthermore a metaphor about doing math, which isn’t the same thing as doing math.

[1] https://meaningness.com/no-cosmic-meaning

> utilitarianism has a vague but somewhat related problem in treating “utility” as a one-dimensional quantity that you can add up?

Yes, it does. This is one of the most common (and in my view, most compelling) criticisms of utilitarianism.

One of the very muddled thoughts I have in my head, along with Goodhart's Law and AIs which blissfully attempt to convert the universe into paperclips, is that having a single function maximized as a goal seems to give rise to these bizarre scenarios if you begin to scan for their existence.

I have started to think that you need at least two functions, in tension, to help forestall this kind of runaway behavior.

Even "two functions, in tension" still assumes that you can capture values as functions at all. But the reason ethics and morality are hard in the first place is that there are no such functions. We humans have multiple incommensurable, and sometimes incompatible, values that we can't capture with numbers. That means it's not even a matter of not being able to compute the "right" answer; it's that the very concept of there being a single "right" answer doesn't seem to work.
I think that's what it will approach in the limit, yes, if you are talking about humans. For AIs, I think it will be somewhat less so, and that it would be preferable for the sake of predictability.
The big problem with utilitarinism, is that people think that a preference function for the utilitariam that is creating a given world is something simple. Then some people are like, no, it's more complex, we need to take into account X, Y and Z. But the truth is, no human being is capable of defining a good utility function, even for ourselves. We don't know all the parameters, and we don't know how to combine those parameters to add them up. So I would say that formal, proper utilitarinism, is not a metaphor for math: it is math. But is right now in the area of non constructive math.

Maybe our descedants will elevate it outside of that with computers someday. Cause the human brain with just pieces of papers and text, probably cannot do it.

Also utilitarinism was created by people who were utterly unaware that the world is fundamentally chaotic. Instead they thought it could be represented by a system of linear equations.

It's fundamentally broken in practice.

> a situation that doesn't follow at all from utilitarianism

Except that it does according to many utilitarians. That's why it has been a topic of discussion for so long.

> you're imagining dividing happiness among more people, but imagining them all with the same amount of suffering

No. "Utility" includes both positive (happiness) and negative (suffering) contributions. The "utility" numbers that are quoted in the argument are the net utility numbers after all happiness and all suffering have been included.

> You're picturing a drudging life where people work all day and have barely any source of happiness.

Or a life with a lot of happiness but also a lot of suffering, so the net utility is close to zero, because the suffering almost cancels out the happiness. (This is one of the key areas where many if not most people's moral intuitions. including mine, do not match up with utilitarianism: happiness and suffering aren't mere numbers and you can't just blithely have them cancel each other that way.)

> if you can magically divide up some total amount of happiness, why not the same with suffering?

Nothing in the argument contradicts this. The argument is not assuming a specific scenario; it is considering all possible scenarios and finding comparisons between them that follow from utilitiarianism, but do not match up with most people's moral intuitions. It is no answer to the argument to point out that there are other comparisons that don't suffer from this problem; utilitarianism claims to be a universal theory of morality and ethics, so if any possible scenario is a problem for it, then it has a problem.

> you're ignoring the fact that people can create happiness for others

But "can" isn't the same as "will". The repugnant conclusion takes into account the possibility that adding more people might not have this consequence. The whole point is that utilitarianism (or more precisely the Total Utility version of utilitarianism, which is the most common version) says that a world with more people is better even if the happiness per person goes down, possibly way down (depending on how many more people you add), which is not what most people's moral intuitions say.

> It's crazy to think the total amount of happiness to distribute is independent of the world population.

The argument never makes this assumption. You are attacking a straw man. Indeed, in the comparisons cited in the argument, the worlds with more people have more total happiness--just less happiness per person.

Thank you for this! I have very similar thoughts. Felt like I was going crazy each time I saw these types of conversations sparked by mention of the "repugnant" conclusion...
Your post reminds me of xenophobes who lament the arrival of immigrants. The immigrants are taking their jobs they are saying. Such a viewpoint can be countered with the imaginary scenario where you live in a country with only 2 people. How well are they doing? There are no stores to buy goodies from because who would create such a store for just 2 people? Perhaps an immigrant, could open a deli!

When there are more immigrants who are allowed to work, the immigrants will make some money for themselves. What do they do with that money? They spend it, which grows the economy. Our economy, not some other country's economy.

If you were the only living person on this planet you would be in trouble. Thank God for other people being there too.

> What do they do with that money? They spend it, which grows the economy. Our economy, not some other country's economy.

I'm going to guess you've never spoken to anyone who is sending money back to their family in their original country with every paycheck.

Not really the point of this conversation I guess but... yeah. It does happen more than you probably think. To the point where malls in my area have kiosks for wiring money to other countries for cheap.

Wouldn’t they be sending left-over money ie, money after spending locally, back to their home country?

I can’t imagine a lot of people out there who send all their money back home without spending some of it locally for self sustenance.

> I'm going to guess you've never spoken to anyone who is sending money back to their family in their original country with every paycheck.

If that sent money ever comes back to the domestic economy, then you are back to the previous situation.

If it doesn't come back, that's even better: because then your central bank can print more money to make up for the disappearance. Essentially, you got the foreigner to perform services in return for some ink and paper.

That's not true, most of the money is spent here and very little to take care of the family that's been left back home. Otherwise how can they survive here, think about immigrant kids education, housing, healthcare, retirement.
I agree this happens a lot, but isn't this an area of financial life that is regulated, governed, and monitored by states today? I am not familiar with the policies or regulations in play here but this seems very addressable by the institutions and regulatory bodies that exist today in most (all?) countries. A solved problem, in other words.
For example the income tax or other taxes already capture a portion of foreign workers' incomes that the state wants to capture without discouraging workers too much and working elsewhere, according to their economic models and policies.

I suppose different countries have different strategies on this, rich countries are trying to benefit from foreign labor and capture some taxes from them while less rich countries are trying to increase their haul by encouraging their citizens to become foreign workers (example: Philippines).

Right and workers are the ones who build the country. The more workers there are the bigger the gross domestic product. Now if some money enriches people in other countries that means they will buy more Coca-Cola! This planet is not a zero-sum game. When people help each other that helps everybody. The exception is of course countries which start wars.

I mean if USA had never allowed immigrants to come here where would we be economically?

Your logic: let's reduce immigration because immigrants send remittances to family members who are not permitted by our immigration laws to join their family members in this country, which would increase immigration numbers further while reducing capital offshoring.
Your scenario leaves a lot to be desired.

Yeah two people only.

Well Your scenario can easily be countered with the imaginary scenario that you have a town with 1 billion residents, far too little housing, no green space left due to trying to provide housing and the city only has natural resources for perhaps 300.000.000.

Now 100.000.000 immigrants arrive. There is not enough food, water, hygiene. Hopefully, opening delis will solve the issue.

Yes, it is absurd. But no more so than a world of 2.

History though does prove your theory right. When proud and brave Europeans immigrated to what would become the United States.

"When they arrive there are no stores to buy goodies from because who would create such a store for just 2 people? Perhaps an immigrant, could open a deli!""

Thankfully for the native people's immigrants came in to create a consumer capitalist culture.

Can you imagine the utter horror if they native peoples were allowed to keep their versions of society going and develop it the way they wanted. They sure were blessed by the immigrants. A lot the natives' peoples also became xenophobes and we sure now what bastards' xenophobes are.

This is silly because you don't have to imagine any scenarios. Good economic models are based on empirical data, not on imagining things, and "immigrants don't increase unemployment or decrease wages" is just about the strongest empirical result there is.

The reason being that someone moving closer to you increases demand for labor more than supply, and immigrants generally have complimentary (slightly different) skills to natives. So the person whose labor the immigrant most competes with is another immigrant.

https://www.noahpinion.blog/p/why-immigration-doesnt-reduce-...

As for remittances/brain drain, there are certainly theoretical issues but it seems to be okay in the end because it boosts investment in the originating country.

https://www.noahpinion.blog/p/why-skilled-immigration-usuall...

And if you subscribe to MMT you should love immigrants because they're free "unemployed" people you didn't have to spend money raising so you have greater runway to print more money without inflation.
And if they are illegal immigrants, even better, they will work hard for a very small salary. They even do very little crime because they don't want to be thrown out of the country.

I think in general immigration from say Mexico to US is a loss for Mexico and a win for US.

Country of two people is not hard to imagine, think of a desert island with Robinson and Crusoe.

Overpopulation could be a problem but when people become better off financially they for some reason tend to have fewer children.

It seems you completely misunderstood the parent comment. They are arguing against the existence of the repugnant conclusion, by pointing out that happiness -- like the economy -- is not actually a finite pie to divvy up.
AKA the Repugnantly Ignorant in the Human-Ways Nerd's Idea of Ethics conclusion!
The problem is that the "repugnant conclusion" is a matter of definitions. A moral theory is (basically) freely chosen: you can change the definitions whenever you like.

Not so for B2C SaaS. The utilities are always measured in dollars and they always aggregate by simple addition. You can't simply redefine the problem away by changing the economic assumptions, because they exist in physical space and not in theory space.

One way to deal with this problem is to ask why do we use the arithmetic sum to calculate the total happiness?. There are plenty of ways this can go. Say, if you believe that two very happy people are better than four half as happy people, then you can define this sum function as sum(happiness_per_person) / number_of_people. Of course, this isn't the only way.

Utilitarianism opens a lot of questions about comparability of utility (or happiness) of different people as well as summation. Is it a totally ordered set? Is it a partially ordered set? Perhaps utility is incomparable (that'd be sad and kind of defeat the whole doctrine, but still).

Also, can unhappiness be compensated by happiness? We unthinkingly rush to treat unhappiness as we would negative numbers and try to sum that with happiness, but what if it doesn't work? What if the person who has no happiness or unhappiness isn't in the same place as the person who is equally happy and unhappy (their dog died, but they found a million $ on the same day)?

A more typical classroom question would be about chopping up a healthy person for organs to fix X unhealthy people -- is there a number of unhealthy people which would justify killing a healthy person for spare parts?

Every time I've engaged in debate over this, it always comes down to believing that the world is zero sum and there is a limited amount of "happiness" that can be distributed.

That may be true for some things, but for many decisions it is not true.

There is enough food to feed everyone if we choose to distribute it properly. There is enough housing to house everyone. etc. etc.

There may not be enough cardiologists or Dali originals ...

I really don't see the issue with your happiness split. You have 10 people, and they're are equally unhappy.

This is perfect, because now they are all equally incentivized to do something about it. They're motivated to work together and collaborate for change.

If you do any other split where some people will be very happy and others very unhappy, you've now created certain category of people who are incentivized to maintain the current system and repress any desire for change from the unhappy people.

There is a minimum happiness threshold mH. We can increase population P until happiness H reaches mH, give or take some depending on how close you want to get to mH.
> This is the conclusion of utilitarianism, where if you have N people each with 10 happiness, well then, it would be better to have 10N people with 1.1 happiness, or 100N people with 0.111 happiness, until you have infinite people with barely any happiness

1) Population isn't infinite, you can't continue this for too long

2) Your assumption completely depends on how costly it is to increase +1 happiness and to increase +1 user, you don't even mention it. And these costs are not fixed, it increases, so even if it is cheaper to add +1 user in the beginning, it will not continue to be cheaper indefinitely

So, nothing is preventing you from increasing happiness at the same time you increase users.

If you want to complain about software getting worse, maybe don't post it on a website that forces a pop-up on readers after they have already started reading and scroll down...
The margins are always where the interesting stuff happens. The interesting people gather there. The interesting ideas are shared. The new fashions. Think of Haight-Ashbury, Carnaby Street, Notting Hill, Bloomsbury, Mercer New York....

Sure, Capitalism always devours it, but by then the party has moved on somewhere new.

Marginals know how to find each other. By the books we read. By the fact that we're the only ones not staring at phones in public. Spotting another vaguely attractive person with a dumb phone or interesting book is good enough reason to strike up a conversation.

Oh, and in case you we're feeling all "mainstream"... Hacker News? WaaaaaaaaaaaaY out marginal! We're practically on another planet here ;)

Unlike you, the article is using "marginal" in the economic sense.