It's pretty unbelievable that they'd entirely botch CSGO on Linux. But here we are. It's been given little to no consideration with this update. It used to work fine.
I've played it on (Arch) Linux today. It seems to work fine, and I don't see any traces of Wine/Proton/Steam Play in task manager, so I assume it's native.
During the beta I had to use proton to be able to start the game and was getting anxious about the state of non-Windows versions, but it launched natively and it works fine.
Now you can run a native client on Wayland and pipewire. The only big issue I've seen is CPU starvation on the servers during the launch, but that should get fixed soon.
From a game preservation standpoint, I am always a bit sad to see these major relaunches which "overwrite" older games instead of existing alongside them. You can never go back and play the 'original' CS:GO now.
That said the changes seem awesome for CS players. I could never get into it, the twitchy FPS gameplay just isn't for me, but it looks fun.
I backed up all the old files minutes before the update went through. Pretty sure it can be played on LAN wit some tinkering, so also online with hamachi/gameranger/zero tier/radmin VPN.
But yea, the old matchmaking is gone now. It does make some sense to scrap it, so the player base doesn't get split, but an option to play 'legacy csgo' would be nice.
You can probably even rollout your own matchmaking for csgo. People did it for dota 2. There are older modified dots 2 versions out there where people have setup custom matchmaking servers (iirc)
An interesting thing I learned about CS is that the guns have a consistent pattern to their bullet spread. When you fire an entire clip with automatic fire, the bullets are not laser accurate of course, some bullets go left, some right, etc. Well, the pattern by which the bullets are off is consistent. The second bullet always goes right, the third always goes left, etc. This means if you practice enough you can learn to move your mouse just right to compensate and land every bullet exactly where you want... at least in theory, but I don't know if anyone is actually that good. I've always thought it was interesting game design that skill could overcome bullet spread though.
Practically every professional player is that good - even non-professional-but-serious players can reliably control recoil, at least for the first few shots (which are all that matter, anyway)
>This means if you practice enough you can learn to move your mouse just right to compensate and land every bullet exactly where you want... at least in theory, but I don't know if anyone is actually that good.
Pro players are that good. I'd say that the top 50% of players have a grasp on it at least for the first few shots. It's not exact though, there's still some random spread.
For anyone that plays CS for more than 20 hours this is a well known fact. There's tons of youtube videos teaching how to master the mechanic. Many of the lowest ranked players know about it and try to compensate. Every single pro practices it. An advance usage of this technique is called spray transfer where a single automatic fire sequence will start on one enemy with compensation movement (spray control) and after the enemy is killed the player will quickly snap to the next enemy while continously firing and continue the spray pattern where it left off. This can be very difficult because the spray pattern gets increasingly erratic.
I realize the point was to inform others that don't know but wanted people to realize it's a core game mechanic.
There are other skill based mechanics in CS that trade off realism to let the game have a higher skill ceiling and it's one of the reasons why CS is so popular.
The correct nomenclature is spray or recoil pattern, not spread - spread is the inherent inaccuracy applied to each bullet that can not be compensated for.
I have played CS since the first day of the first beta version in 1999. Was also a semi pro and stopped when I went to uni.
CS2 is the best CS so far. Much better than CSGO. They nailed all the important stuff and minor stuff will get fixed. Just got a new laptop and started grinding CS2 while waiting to start my new job.
I really miss the old CS Source community server scene. Especially in the UK, there were university servers, old man servers, clan servers, all sorts. You'd join more for the banter over voice Comms than the game itself.
99% of the matchmade servers I join is people shouting at each other in Russian. It's so lonely I don't really enjoy playing anymore.
I quote from the highest featured review:
> Met lots of gifted individuals that can look at the ground while spinning and still click heads. Very impressive!
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[ 4.2 ms ] story [ 337 ms ] threadThe twitter video is worth checking out: https://x.com/counterstrike/status/1707133016345338334?s=46
Edit: https://youtu.be/nSE38xjMLqE?si=JQjfM3VT_xR0X763
Networking: https://www.youtube.com/watch?v=GqhhFl5zgA0
Level design: https://www.youtube.com/watch?v=ExZtISgOxEQ
Smoke physics: https://www.youtube.com/watch?v=_y9MpNcAitQ
Rankings: https://www.youtube.com/watch?v=s6BNHro0vSg
Now you can run a native client on Wayland and pipewire. The only big issue I've seen is CPU starvation on the servers during the launch, but that should get fixed soon.
That said the changes seem awesome for CS players. I could never get into it, the twitchy FPS gameplay just isn't for me, but it looks fun.
But yea, the old matchmaking is gone now. It does make some sense to scrap it, so the player base doesn't get split, but an option to play 'legacy csgo' would be nice.
All pro-gamers train everyday to build this spray pattern countering movement into muscle memory. Of course, some are better than others.
Pro players are that good. I'd say that the top 50% of players have a grasp on it at least for the first few shots. It's not exact though, there's still some random spread.
I realize the point was to inform others that don't know but wanted people to realize it's a core game mechanic.
There are other skill based mechanics in CS that trade off realism to let the game have a higher skill ceiling and it's one of the reasons why CS is so popular.
CS2 is the best CS so far. Much better than CSGO. They nailed all the important stuff and minor stuff will get fixed. Just got a new laptop and started grinding CS2 while waiting to start my new job.
The new water looks good too.
99% of the matchmade servers I join is people shouting at each other in Russian. It's so lonely I don't really enjoy playing anymore.
Where did everyone go?