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Always a delight to see a Neal fun link here.

I was able to get to Dandelion after many combos! Hoping it gets to human soon.

Will try to extract the full tree from the code :)

According to a tweet, this thing is actually using LLaMA II[0]. I guess he probably caches results so it doesn't recompute each time, but as you go further you start finding combinations that are apparently novel and take quite a while to generate (or fail completely).

[0] https://nitter.cz/nealagarwal/status/1747284257582506102#m

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achieved with this:

wind + earth -> dust + dust -> sand + fire -> glass + fire -> lens + lens -> telescope + lens -> galileo

glass + sand -> hourglass + sand -> time + gallileo -> einstein + time -> relativity + einstein -> theory + time -> evolution + time -> human

There's probably a shorter and less convoluted path somewhere.

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Lost City + Earth broke infinity.
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I don't get it; maybe it's broken in my browser. I can drag 4 types of items to a floating grid that connects them but then nothing happens.

EDIT: Ah, you drag items on top of each other for them to change. Instructions unclear, and I am dumb.

You are not dumb at all, I think it's not terribly clear indeed.
Thank you! Yes the instructions were missing, and it's hard not to assume that Firefox isn't supported. I was having the same (bad) experience as you.
Not dumb at all. It's bad UI.
I didn't have a problem understanding it, but then again, I've played these Alchemy games before. It was one of the first games I ever played on my first Android back in 2010.
Yeah this is what I thought of and I fell back on my old Alchemy habits trying to get to Life to create man and all the other stuff. maybe I'm forgetting or it's different with this game but I haven't gotten there yet, but I've gotten several greek gods and a cyborg, so that's sort of life.

Just makes me want to play Alchemy, though. Even Doodle God doesn't scratch the itch Alchemy did in 2011. I found it on StumbleUpon. Oh those were the days. I wonder if I still have the APK on my SkyDrive...

As usual, an actual game that was made by an actual creative with some intent and thought and FUN behind it is more memorable for the average person than miles and miles and miles of procedural (in this case, AI) generated garbage.
The lines are misdirection and need to be removed.

What's with all the lines to the little moving dots? Haven't figured out what those do yet.

Nothing. They're completely confusing. At first, I thought maybe the little specs is where the combination happened, so as they passed between a set, they would automatically get crafted based on that set, in a neat chaotic way. Nope. Then I thought maybe I had to set up the "recipes" and wait, or click things, or I don't know.

I didn't realize it's just a basic drag drop combination thing until I saw the video, after coming here to see if anyone else was having trouble with Safari.

I wonder if that's how it worked originally but was dialed back because you'd have n^2 queries per UI interaction
Thank you to know how to spell correct you are my best speller that I seen. Me to I do not know what is that I was mad for a second but once I have seen this I cooled down a bit. Thank you!
> Instructions unclear, and I am dumb.

You're not dumb -- it's not only unclear, but the interface actively suggests the opposite of what you're supposed to do.

One of the best lessons I ever learned was from Don Norman's famous book, The Design of Everyday Things. Which basically teaches you that the user is almost never dumb, but rather human. And that the responsibility of understanding how to interact with an object, or program, always lies with the creator of that object or program. The designer. It's their job to design something so that it teaches you how to use it. (His most quoted example involves how a plate on a door invites you to push it, while a handle invites you to pull -- and this way you'll never try to pull a door that needs to be pushed open, or vice-versa.)

In this case, the interface invites you to drag things among the various pre-existing points, to continue the "constellation". It does nothing whatsoever to suggest that it would make any sense to drag the labels on top of each other. Indeed, previous experience suggests that this would simply lead to overlapping and obscured labels, so we actively avoid it. And the lines that get drawn between nearby points and labels goes even further to suggest that this is a game or experience about connecting things in a graph-like way -- which, once again, overlapping does not fit into conceptually.

I would never have thought to drag things on top of each other if I hadn't come here to the comments.

You can just click / tap on 2 items consecutively, without drag and drop.
I don't understand what you mean. Clicking does absolutely nothing for me. Clicking items in the right column does nothing; clicking items I've already placed does nothing. Clicking items consecutively does nothing, in either part of the screen.

I don't see how to use this at all without drag and drop.

On mobile you click, on desktop you drag and drop.
Yep, at first i tried to make geometric arrangements out of multiple items too.

Water surrounded by 5 fire in a circle - ish - did absolutely nothing.

Only by checking the HN comments i figured out you have to combine items.

haha... the lines and dots never bothered me actually... i was scrolling throught this saw the thing about the lines and had to open the tab back up to see the lines... i never noticed they were there
Sorry but your first letter of your sencetce is wrong because the first letter is has to be big.
On mobile it's just tapping, no drag and drop required.
Yes, it'd be better if you could just tap two items, and they filled the useless central pane instead.
Super interesting. Who the heck is Neal?! Why and how?! hahaha

Fun stuff. I wonder what the codebase looks like

I’m guessing is autogenerated by LLMS completions, it’s non deterministic.
Classic game, but there is some merge that make no sense to me, how does fire and whale make a dragon ?
Big animal + fire = fiery big animal
What do you think a better response would be to Fire + Whale?
sushi
whale sushi? also fire and sushi don't seem very related to me.
I got dragon from fire + swamp.

Another strange one was puddle + rock = pudding + dragon = custard.

I couldn't find any information but does this use some kind of LLM to derive the combinations from? It makes a request to the backend every time you combine items which sometimes takes >500ms, and also supports some really wild combinations that I highly doubt someone has taken the time to come up with. It would also explain why the icons are emoji's, it would be fairly trivial to ask ChatGPT to give you the result of Fire + Water and an accompanying emoji.
You are correct according to this tweet [0]. That may become inaccessible as Nitter dies, but the text is:

> Working on an endless crafting game with llama 2

along with a video of this game.

[0] https://nitter.cz/nealagarwal/status/1747284257582506102#m

Neat.

Campfire+sushi took about 10 seconds before it gave up and did not combine them.

There's tons of combinations that take forever and nothing ends up happening. That's how I got around to the comment thread (clean+satan is why I'm here): I'm waiting for the latest combination to time out
Similar. Snowmobile Farm and Sandbox Farm both appear to timeout with no response.

However, that said, the idea itself is a neat idea, and could quite easily be turned into game ideas somewhere.

They seem to be asynchronous, e.g. you can actually combine several pairs at the same time.
The request looks like "https://neal.fun/api/infinite-craft/pair?first=Phoenix&secon..." so it's probably typically caching the combination of phoenix+seeds but if there is no cache entry it would use llama to make up something. If there's a lot of attention on the site the llm service might be down or overloaded. And given the exponential/factoral (?) amount of combinations this may be reached surprisingly quickly. Just a guess.

As an aside, the game is technically interesting, being a really simple example of using llm generation for game mechanics. But it is not engaging at all and feels nonsensical to me, especially when compared to little alchemy https://littlealchemy2.com/.

I'm not trying to be negative and this isn't a dig on creativity of the wonderful Neal but more points to the immaturity of llms applied to games, maybe to my overexposure to chatgpt, and maybe a prediction that human touch will always be required to make something entertaining. I'm curious how llms will fit into an engaging game experience in the future.

> But it is not engaging at all and feels nonsensical to me, especially when compared to little alchemy https://littlealchemy2.com/.

On the other hand, Little Alchemy doesn't have answers to the most basic combinations. Air + Earth = Dust, but Dust doesn't combine with Water. Earth + Water = Mud, but Mud doesn't combine with Air. Earth + Earth = Land, but Land doesn't combine with Fire.

It may be more sensical since it limits combinations to 0.01% of what's possible, but I don't think that makes it more interesting.

>As an aside, the game is technically interesting, being a really simple example of using llm generation for game mechanics. But it is not engaging at all and feels nonsensical to me

You just gotta make a game out of it.

For example challenge yourself to try to craft "pizza".

Can even try to do it in as least number of crafts as possible.

Point is, just crafting random things to see what it spits out is OK, but trying to use your own logic to combine things to get to an arbitrary solution you come up with is much more engaging, at least to me.

Challenge your friends to craft some specific "thing". Think of something you might think could be hard to craft to, and ask them to do the same and see who can get there first, or in the fewest steps.

That's a fairly big challenge since the game gets less coherent the longer it goes on. The early matches generally make sense, but after about 3 levels you start getting loops, and after 5 levels you start getting nonsense or outright failures from queries.

If you figure each of the things is an input parameter to a LLM this makes a lot of sense. They tend to have short memories and struggle with higher level introspection. Great for demos, but fraught with problems when using them to do real work.

Hmm, I’m not finding it to be too big of a challenge.

It’s a bit challenging yeah, but me and my friends are challenging each other to get to words and we can usually find a way to make it.

Things like “Godzilla”, “Universe”, “Vampire”, “Optimus Prime”, “Vodka”, etc are just some examples we did.

I don’t seem to be having problems going dozens of levels deep without loops and not running into many query failures. Results that are deep are still making some logical combinational sense to me at least.

Some words we haven’t been able to make, but that doesn’t mean it’s not possible. It just means we need to get more creative and sometimes think outside the box. There are so many ways you can approach getting to a certain result in my experience so far.

Doing this has been fun and challenging so far for me and my friends FWIW.

I tried your challenge to create pizza. My goal is to get some kind of food, but combining combinations of water, plants, fire, etc are way more likely to produce dragons and universes. I eventually got to chestnut which got to bread, but it was a lot easier to get to "Toast Toast Toast" or "Chestnutzilla" or "Treasure" + "Toast" = "Pirate". I finally got "Tostzilla" which has a pizza emoji, and then "lunch", and "breakfast", and "party"+"toast"="celebration" ?? but it feels random and illogical at some point I just gave up.

So to me it feels like playing against a soulless vector database rather than something engaging and well-crafted. I think what gives me this impression is that things are commonly related to each other using words rather than their meaning -- getting from "pirate" to "captain crunch" to "serial killer" is obviously following lines of language rather than the core concepts that relate objects. This is directly opposed to the actual act of crafting which is 100% rooted in the material world and has no relationship to language.

Maybe I'm losing my imagination, but doing it like you suggest, creating challenges, is makes it more fun. I think I'm just tired of thinking in language.

I'm also seeing a lot of my favorite game creators on twitter enjoying the toy and I'll trust their taste over mine :)

Ahh, neat application of it. Explains the somewhat dubious combinations I was seeing.
Forest + fire = smoke

Mud + water = swamp

Swamp + plant = Venus Flytrap

Okay, okay.

Venus Flytrap + Smoke = smoke detector

<confused smile meme>

Tree + Water = river was also pretty baffling.

Unfortunate. I can see the appeal of using an LLM for this but the results are pretty mediocre.

Tree + Water = River

This is a great result, a branching of water/wood.

low-key genius or high-key misunderstood
LLMs are a great way to prompt human ingenuity in mental gymnastics
Great point.
I got “edward” after linking “vampire” and “eclipse” so yeah.
Not sure if this is the point you're making, but that is probably due to "Edward Cullen" of Twilight.
And "Edward" + "Love" is "Bella".
how do i create love?
To make love you have to put together Prison+Venus= love
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As this is powered by an LLM, you are exploring its latent space. That means there isn't one logic behind everything - any association is fair game. Here, probably the strongest one wins.
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I also got Dandelion + Engine = Helicopter, along these same lines.
I got s'more + smoke detector = captain hook
Meh, what would be your great response to Tree + Water?

A human can only generate a small fraction of the combinations and would have a hard time coming up with most combinations which are already nonsensical.

What is your non-disappointing idea for, idk, Tears + Pottery (AI: Bowl) or Money + Salt Lick (AI: Cow) or Skull + Lake (AI: Loch Ness) or Dracula + Pirate (AI: Vampirate) or Curse + Money (AI: Debt)? Now do that thousands of more times.

The infinite aspect is the thing that keeps it interesting, I think. The fun is getting a new, weird result like "Dracula" and "Pot of Gold" and seeing if you can generate new weird results from the existing set.

Tree + Water is easy: Mangrove, Bald Cypress, Rhizophora, etc
I wouldn't consider those to be better. You're enhancing the tree side of the equation but gave no examples of the water side.

And why didn't you do the rest of my examples? ;)

Loch Ness? I skipped to the Loch Ness Monster. Got the Lake only later on. And then I got Nessie.

This is a Quagmire

Porkosaurus, Soup Nazi, Sphinxie, Sodium Chloride, Abdominable Snowman, Baconator and both Yeti and Godzilla. And Yogazilla which is a "First Discovery".

Found myself: Thomas the locomotive

Some of my favorite first discoveries:

- Cactus Missile

- Mammoth Marula

- Super Lizard Wizard

- Cheesethorn Bush

- Cheesnado Lizard Wizard

- Cheesnado 2: Cheesnado Strikes Back

- Cheesewolftrap

Yeah Loch Ness Monster + Water gave me Nessie
> Tears + Pottery (AI: Bowl)

Urn

Money + Salt Lick makes sense, if it’s a Cash Cow.
Tree + water = canoe
I somehow got to Mega Evolution which I got from megalodon and some pokemon, but don’t ask me how to get to Pokémon.

Anyway, once you get that kind of a modifier, anything’s game for megaification.

Did you figure out how to get math? I’ve been trying so hard!
If you look at a river system from space I guess it looks tree-like with branches.
the tree of water is the global river system." very hydrological
Obviously the prompt to the LLM is just to create the most obvious association. It may not mention "crafting" at all. Maybe it does though. Is there something obvious to craft that uses a tree and water in the process?
To design a game like this you need to do a lot better than just creating the obvious association. It needs a mix of obvious recipes and clever recipes, so that there's challenge and a sense of achievement. Also, there's a starting point. What should the graph look like?

I'm sure Neal has done hard work in getting it right.

As usual with language models, you have to put in the work yourself to have fun with them.

I laughed when "Vindaloo + Bubble" gave me "Burp", and "Burp + No Bacon" gave me "Sad"

Ninja + Pig = Pork Chop
The rewilding guys would probably say 'that tracks'. Many of their efforts to get rivers to flow year round usually involve trees. Moss, bugs, rodents and grasses first then trees. Usually can help many areas to have year round streams again. As roots help water linger longer in an area. Which leads to streams.
Megalopolis + Volcano = Pompeii
Sushi + Asia = Japan

Japan + Destruction = Godzilla

Godzilla + Megalodon = Cthulhu

<drops mic>

I got (hurricane + crocodile = hurricodile) lol
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Cthulhu + richer = Richthulhu
Fish + fire = sushi
Did you know that Bill Gates is the richest samurai?
I found fish + fire = sushi amusing - it isn't necessarily wrong, but it also doesn't feel right either...
How did you get to fish? Because boy do I have a story for you.

Mine starts in Atlantis, then Poseidon gives me a fish. Then two fish turned into a shark and I ended up with a sharknado.

Then I found the titanic, we hit an iceberg, I found a treasure and then pirates chased me, but I got away, sold the treasure for money and became the richest man, then climbed Mt Everest, and later had a tea party.

Anyway, there has to be a better way to get fish than Unda da Sea.

Just add water like 5 times, and you get fish
Window + Dune = Sandwich

That one surprised me.

Sandwich + Sphinx = Sphinxwich

This one delighted me. The Sphinxwich doesn't combine well with other stuff though.

My favorite was Lotus Flower + Mud = Buddha
Oh, that's a good one! I'm trying to collect religions and countries.
Lotus+Flower=Buddha Buddha+Religion=Nirvana Nirvana+Music=Kurt Cobain
I got bob marley, reggae, ska, bob marley and the wailers, and flo rida the rapper
North America + Fire = Canada. Naturally.
And if you set Canada on fire?

Maple syrup.

I got swamp with plant + water.

Then swamp + fire = dragon

Bankrupt + Pirate = Captain Jack Sparrow

Bacon + Judaism = No Bacon

I've also got a few where it just mashes adjectives together; so far I've found Time Poseidon, Rainbow Steam Robocloud and Broken Unicorn, among other similar ones.
My best so far is Superninjaghostmansnowghostman
Nuclear power station + Tsunami = Fukushima
how do you get an ICBM? (Inter-Continental-Ballistic-Missile)
Here’s all the combinations I’ve came up with so far: Swamp + Mud = Quagmire Divorce + God = Odd Sun + Hourglass = Time Glass + Hourglass = Time Ice + Oasis = Penguin Sand + Stone = Pyramid Mirage + Time = Illusion Dinosaur + Lightning = Godzilla Oasis + Water = Mirage Egg + Time = chicken Golem + tide = Titan Titan + time = Chronos Poseidon + lighting = Zeus Titan + Chronos = Cronus Time + Fire = Sun Sun * Titan = Apollo Ash + Mud = Clay Godzilla + Love = God ? + ? = Spongebob Unicorn+Gold=Alchemy Unicorn+Alchemy = Philosopher’s Stone Gold+Alchemy=Midas swamp+chicken=duck duck+roast=goose goose+goose=flock flock+wind=flight Narwhal+time=unicorn Lightning + Treasure = lots of stuff (Rich, idk Narwhal+unicorn=narwhalicorn Jonah+time=narwhal Whale+oasis=jonah Plant+seed=tree noah+ark=flood curse+jesus=cross bank+intrest=money dandelion+cactus=desert Back to the future+riddle=time travel back to the future+time=delorian Desert+indiana jones=tresure
Astronomer + Hangover = Astrologer
Nice. At some point I got " Crypto-gangbangasm + Cthulhu Lilith Porn".
My favourite was: "Chuck Norris" + "a-hole" = "dead a-hole"
I think it’s the first time AI has made me chuckle. I ended up with “Riddle”, so I combined that with “Tornado” and it gave me “Twister” which I thought was a great Christmas Cracker pun, and then when I combined Riddle with “Bottle” it gave me “Genie”.
Off topic, why is nitter dying? I've noticed the main instance's SSL cert is down for a bit now, and other instances are pretty rate limited. Did something happen/change?
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I thought they were using some kind of vector space searches like embedding.. no idea if that's the case
Yeah I'm pretty sure you could do this just with the classic word embeddings (king =queen + man - woman). Maybe it doesn't work as well as with a full LLM.
Addition won't work for things that depend on the order of operations. If salt + water is ocean and water + fire is steam, what's salt + water + fire? Is it salt + steam or ocean + fire?

Associativity and commutivity in vector addition doesn't translate well to semantic meaning. Extrapolating your example, it'd also mean:

    v_king  - v_queen   ~= v_father  - v_mother
    v_king  - v_royalty ~= v_father  - v_parent
    v_king  - v_father  ~= v_royalty - v_parent ~= v_queen - v_mother
I don't see why those should all be true. Intuitively, trying to satisfy O(N^2) semantic pairings with vectors that are optimised for a very specific and different numerical operation (cosine similarity) feels like something that won't work. I'd imagine errors get amplified with 3+ operands.
Isn't the reason for lack of associativity/commutivity is that you're doing operations (addition/subtraction) that have them, and then snapping the result to the closest one of fixed number of points in your output dictionary? The addition is fine, loss of information is in the final conversion.
There's definitely some lossy compression when you snap it to the nearest known vector: enumerating every word ever written in human history wouldn't even come close to the 2^(16*D) representable points for a D-dimensional float16 embedding vector. In fact, even adding two float16 values is a form of lossy compression for most additions.

But I'd be surprised if either of those were the primary reason. The words "sea" and "ocean" are different vectors but they'll be very close to each other. salt + water = sea and salt + water = ocean both sound correct to me so the problem is more about whether the v_salt + v_water can even get to the vicinity of either v_sea or v_ocean.

If we constrain our selves to a pool of words of say Wikipedia entries, minutes names and maybe some other stuff, and use a "super node" like "addition" to kind of act as a math operation.. maybe this makes more sense?
This might explain how I got “Super volcano” and “Supervolcano”
One’s really big, and the other is really cool?
An LLM seems like overkill for a project like this. Why not word2vec?
The open vocabulary aspect seems important. Word2vec would never let me make "Pirate Pope Wars".
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I knew this was powered by an LLM once I crafted both "seahorse" and "sea horse"
For me it was when one of my early combinations of Pegasus (might also have been unicorn or flying horse, the latter already being a duplicate of Pegasus) and water became hippocampus, but with the hippopotamus emoji ().

I'm sure it was fun for the creator, bit I'll stick with non - AI games for now.

i really hate it when you are crafting something and get the same thing as another thing in your side bar but it has one CAPITAL LETTER!!! like what that dosnt change anything you fuggly rat
Yes Jimmy I feel the same way say if you have fence and prison it becomes fence I

rag just because of it.

The dumbness of the LLM inference ruined this for me. Fossil + Fire = Dinosaur? Okay.
it also get's caught in stupid loops.

this game is fun for a bit, but shallow once you realize the gimmick.

you can go completely random bullshit go and get "super cyberwolfman zombie phoenixman" that's nonsense, of course it's "first discovery!"

Wouldnt it be worth caching the results? For the first couple of million combinations at least. I suppose that would take away some level of serendipity. But I imagine it would make this a lot cheaper, considering its popularity.
i think we hugged it, folks
We need something like this but with emergent phenotypes instead of hard-coded. How would that work?
Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out!

https://allchemy.io/

Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it

the animations are tedious
You should be able to click right through them - but agreed. Will add an option to disable them in the near future!
I like them.

I assume these sites are about exploring lots of different things, even if they don't work as much as some would like.

This. Duolingo is in the same vein which interrupts my flow. Animations shouldn't continuously block the interaction of the experience. The majority should probably be ancillary and be a visual flourish.
If you use Duolingo app on a phone that supports power saving mode, it significantly cuts down the animations.
This is like Quake vs. modern games.

In Quake, you get the story in the booklet and it's up to you to learn the game.

In modern games you're constantly interrupted with an explanation of what you can do, should do, and so on.

I love this one (Infinite Craft) because it's up to you to discover and discovery is really fast because nothing interrupts you.

allchemy.io should have a mode without animations and explanations, maybe explanations when you hover over crafted objects on the right pane.

> In Quake, you get the story in the booklet and it's up to you to learn the game.

Or any old console game. Part of the fun was cracking open the little instruction pamphlet and reading all about each enemy and each weapon with little pictures etc.

Worth noting that Allchemy lets you peer through every single item generated by anyone, via the Itempedia: https://allchemy.io/items

You can find some interesting stuff!

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is this completely independently developed? the literal exact same idea at the same time? crazy
Completely independently! We're a team of two University students funding this out of our own pockets. About 8 months work (on and off) from first prototype.
They're both inspired by Little Alchemy 1 & 2, PopCap's Alchemy, or if we really squint, The Incredible Machine from 1993.

https://en.wikipedia.org/wiki/The_Incredible_Machine

wow, I totally forgot, thanks! I remember playing that game or a derivative, I think on my father's 386 sometime around 1995?
OH GOD THANK YOU! I was playing this on a Packard Bell Windows '95 PC with integrated loud speakers and a mic. Super high tech for the time.

BUT: The German-language full version of that game had been pre-installed in the Start Menu (?!), so if you deleted the start menu entry by accident, you'd need to reinstall Windows to get that game back. Or at least, that was young me's solution to the problem.

You have to reallllly squint to see Incredible Machine in these. These are basic associations, not physical interactions. The closest you get to IM is "what happens if I stick these two things together" but it's more guessing and less input output.

In IM, you know what each thing does and see the output of each action, so you can iterate: placement, angle, special attributes like fire or light. It's not just stack two possibly related icons to see what you get. With these you either know the association exists or you're doing conceptual guesswork. There's no testing and iterating on a hypothesis, at a point once all known associations have been exhausted, iteration looks like permutation.

This idea is super old. There was a game like this that was popular like 10 years ago. This is a worse version.
Love it. Would it be possible to speed up the animations?
Will add an ability to speed up/outright disable animations in the next update! Was a bit of an oversight on our part as once you start amassing a decent amount of items you encounter the new item animation less frequently - but in the early game it's definitely quite irritating!
I think the slow animation + fullscreen notification removes a good portion of the fun of the game. The stats are neat, but I wonder if using a log feed (like a killfeed in call of duty) would be a more enjoyable experience for the user. I love how fast infinite craft is to iterate through the combinations while the "allchemy" approach makes it feel like I have a crafting time attached to every new combination
Just tagging here to say I enjoy the site, but I agree with my parent ^ the popup slows me down
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This is so much fun.

I was just the first to craft MUCK ASTLEY... definitely gave me a good laugh

Glad to hear you're enjoying it - an excellent item to discover!
Good work! What kind of traction are you getting on the premium version? That approach is sensible given the underlying costs. Would love to get an idea of how it worked out in practice.
I love it and agree with other commenters on animations. Any traction on subscriptions? I'm always curious if there's a biz model that works for this kind of game on web (besides ads). It's funny because I think you could absolutely sell it for $4.99 on the app store if you throw it in a native shell but I have a hard time imagining people paying for it in their browser. Would be happily surprised if that's not the case!
Does this also use generative AI to create the results?
Its fun, but annoying that you have to do a lot of mouse dragging. Some more click-based interface would be better.

Edit: some measure of progress would also be good. I cant know how much I missed

Edit2: Megalodon + Cemetery seems to break the system, spits back nothing.

It seems like you can tap on mobile. I don’t know if the author changed this after your comment.
I don't think any measure of completion is applicable here: the combinations are generated by an LLM (and the game even claims to be infinite).
This would work better on mobile where dragging is easier and more intuitive
On mobile you don't have to drag, just click one and then the other.
Hey! It’s that old game Doodle God!
Thank you! I swore that I played a game just like this, but was totally blanking on the name.
Games like this already exist and have comparable complexity, so calling it infinite and using an LLM backend feels overhyped.

For example, Castle + Fortress = Castle?

City + Town = Castle. Castle + Wall = City?

Metropolis + City = Megalopolis. Ok we're getting somewhere cool here, let's see how big it gets: Megalopolis + City = Metropolis?!

Finally, it just failed to combine War + Tunnel. It blinks for a minute and then gives up. I would have said "Sappers"? Edit: There are actually many such failures for higher-order combinations which is strictly not infinite. Other combinations described above might technically fit the bill but ceasing functionality does not : /

not the OP but as a fun exploratory hobby project, you don't think the presentation is reasonable? seems totally fair to me
I mean, not really, no. I'm not trying to be super critical here, just, it's not even presented as a exploratory LLM project. It's only presented as "infinite", and it's... not.
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> There are actually many such failures for higher-order combinations which is strictly not infinite

I suspect a service error, either the service/LLM not responding fast enough sometimes when a combination isn't already known, or the LLM not giving a usable result.

I mean, there aren't infinite emojis or words so it isn't gonna be infinite but I think some of the errors I've seen have been more transient.

I just described it to my colleagues as

> this uses GenAI in order to attempt being truly infinite, or at least not bounded by their ability to design and input combinations themselves

It's fair to go for that name imho. Not strictly correct, but 100% fair.

That's just generative or procedural though. It's ok of course that it's not truly infinite, I'm just posting because it was disappointingly finite. There were concepts I was trying to build up to that simply didn't exist. So I'm not even sure if it's less bounded than human design, just less manual effort to build.

All I'm saying really is, if it had just been called "AI Generative Craft" I would have had nothing to say in the comments. I would have gotten what I expected.

>There were concepts I was trying to build up to that simply didn't exist.

They may not, but that you didn't find them precisely where you expected doesn't really convince me that they don't.

Couldn't build up to doesn't mean they didn't exist... it took me a while to make a "Sandwich". But after spending enough (too much) time with it, I was able to construct some things that show it's not disappointingly finite:

* "Bollygraff"

* "Teen Mom 12"

* "Hackimus Prime"

* "Billionaire King + Sushi Burger Venus" (sic)

One potentially frustrating part is that some things turn out to be black holes... for example, combine "Trump" with anything and it tends to return "Trump". There are also plenty of loops, and some that refuse to combine at all.

You can combine Trump with the Empire State Building to get Trump Tower. Also I think Trump + Money was Bankruptcy. And there's Trumpthuluh obviously.
I got

Rich + Rich = Richer

Richer + Richer = Richest

Richest + Poop = Trump

O got trump by making "god"+"a-hole"

Then I did "T-Rex"+"trump" and I got "T-Rump"

I was impressed by the creativity

I forget how I got Trump (it was a different formulation than others mentioned though). But Trump + Titanic = Sinking Ship
I mean, there are only a finite number of words in the English language, so of course something like this isn't truly infinite.

But I've wandered off into a space of fantastical creatures: rainbow + explosion = unicorn, from there I've gotten phoenix, "steam unicorn", narwhalicorn.

Others have gotten into food items? I don't even know how I'd get there. And you've gotten into infrastructure and war.

There's enough to explore here that I'm ok with it being called infinite.

I've found retrying after a bit will often return the new result. I suspect the frontend is timing out before the backend comes up with a result, which is eventually cached by the time of the second attempt
Others have mentioned the same - I tried several times the same combination and got no result. However, it's now clear from other replies that eventually there will be some result (even if it's just one of the inputs), so I guess that argument doesn't hold.
Water + Fish Stew seemed to break everything for me!
Kite + Mountain froze it for me as well. Refreshing then wiped all progress.
Very fun!

I'm seeing tons of slowdown when I try to merge things like "Sagitarius" and "Archer" and "Storm" and "Centaur". I guess this is the nature of the build, but I'm at least a little surprised it's hitting this kind of performance issue after only tens of objects.

Anyway, all of that aside, I'm having a lot of fun seeing what emerges from the combinations and I love that the wackier the merge result, the more fun it is to try it against all of the previous objects. Quite an addicting little loop! Great job!

This was one of my favorite online games in childhood. Came here for commenting the same!
Exactly, and I just couldn't remember what it reminded me of! How much time have I spent on Little Alchemy
So did I love little alchemy it was so fun
I was very confused at first too, and didn't understand the difference. As the other comments in the thread allude to though, this instead an LLM to allow for a much much larger number of combinations, which is the "neal.fun" twist on it.

I do wish it was a bit better stated on the page itself.

Once I play I was confused to, but I was thinking was it like little alchemy. You should play for like 20 min so you can be more better just giving a tip for because it is the right thing to do
Doodle God was also a very popular one.
I do not know what that is but it sound incredble
I am going to sleep it is 1:oo am
Dandelion Patch + Gold = timeout?
Something looks broken. As soon as you join two elements into an unusual combination it stops generating a response.
The sound is really satisfying.
In the beginning, there were four elements. Some asshole came over and banged them all together like rocks to see what fit together. The first life on Earth was dragons, plants, and vampires, somehow.
I love this. No explanation, nothing. Just drag, drop and see.

If I could only store the state, maybe download a JSON file which I could later drop into the editor again to restore, that would be great.

My team and I were ghost developers to many companies, developers, and book authors in the hay days of Macromedia/Adobe Flash.

We were approached to build a bunch of learning lessons for teachers to teach kids - primarily focusing on human anatomy. Instead of building separate lessons, we built a generator tool for the teachers to drag and drop various combinations and permutations that produce almost infinite lesson variations.

The end customer was Pearson Publishing, and I heard they won awards and stuff. Our client was a good person and even paid us extra for doing the better version of the product they had in mind.

That tool was like this and a few others, as mentioned in the comments. But all in ActionScript Flash, complete with sounds, laughter tracks, and ever-expanding sprites of body parts. It was one fun and fulfiling product.

I miss Flash and all the cool capabilities it had. At a previous company, we built a tool that would allow a teacher to record a video review of a student's animation work, while showing, scrubbing and annotating that work simultaneously. On playback, the annotations would be synced with the video. Good luck pulling that off with Javascript.
There's some work on this on the web space - our company is doing something not too dissimilar using the still experimental API called WebCodecs.

And that pretty much says everything unfortunately - it's still an experimental API with limited availability.

You can do some parts of this using Canvas[0] but there's lots of caveats.

[0] https://github.com/bwasti/mebm/tree/main

It has A DOUBLE RAINBOW (I have no recollection of its creation, but it is a real emoji/combo).
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