Wish there was a counter, something to tell you "this is puzzle #N". Also, it would be good to know that there are only 20 from the start. "Puzzle #N/20"? Should be easy mods to make. Anyway, apart from that, oddly satisfying to flatten those graphs!
Also - you can still move the vertices even after you achieve the flattened state. I found that usually when flatness was first reached, the graph would be kind of scrunched up. You can keep adjusting to achieve maximal symmetry if so inclined.
> Wish there was a counter, something to tell you "this is puzzle #N". Also, it would be good to know that there are only 20 from the start. "Puzzle #N/20"?
Simon Tatham’s “untangle” puzzle[1] does this, with randomly generated planar graphs. If you ever find yourself being too productive, download his puzzle collection ;-)
Yes! Tatham's collection is wonderful. The puzzle that he calls Signpost is one of my absolute favorites. Impressive from a programming point of view, too:
> All of them run natively on Unix (GTK) and on Windows. They can also be played on the web, as Java or Javascript applets.
1) Don't automatically mark an answer as correct. Sometimes I stumbled on an answer and didn't really know how I got there. Making the user check once they think they've got it is more engaging.
2) A kazoo cover of Cruel Angel's Thesis for the BGM.
As someone who uses nodes a lot in Blender and likes to minimize link ("noodle") crossing - I found that game to be very easy :D The hardest thing about it is the very limited window - points often need to be moved into a small space, and then the points that otherwise wouldn't have to be moved - have to be moved apart to make space. Because those aren't points, they are circles that take a lot of space in a very limited space. Not just visually, I noticed a point really can't touch anything other than the two connected segments in order for your solution to be accepted.
Here's the solution to the last level - notice I make no topological change in the GIF, and yet only after it the solution is accepted. Moreover both before and after this movement no point touches a segment, and yet somehow before the movement the solution is considered wrong... The validator is way too pedantic for the little space there is: https://i.imgur.com/by42EZg.gif
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[ 1.9 ms ] story [ 40.3 ms ] thread20 'puzzles' to work through.
Also - you can still move the vertices even after you achieve the flattened state. I found that usually when flatness was first reached, the graph would be kind of scrunched up. You can keep adjusting to achieve maximal symmetry if so inclined.
Press the up arrow at the bottom
I do not understand the second part of the statement.
Isn't a line nothing but a series of continous points?
IE, given any two positions (A, B) on Line Foo, aren't there an infinite number of points between them?
1:https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/unta...
> All of them run natively on Unix (GTK) and on Windows. They can also be played on the web, as Java or Javascript applets.
I use the Android version: https://play.google.com/store/apps/details?id=name.boyle.chr...
to throw your mouse on occasion (one more 'Knot' solving game): https://knots.netlify.app
1) Don't automatically mark an answer as correct. Sometimes I stumbled on an answer and didn't really know how I got there. Making the user check once they think they've got it is more engaging.
2) A kazoo cover of Cruel Angel's Thesis for the BGM.
Here's the solution to the last level - notice I make no topological change in the GIF, and yet only after it the solution is accepted. Moreover both before and after this movement no point touches a segment, and yet somehow before the movement the solution is considered wrong... The validator is way too pedantic for the little space there is: https://i.imgur.com/by42EZg.gif