Show HN: Domino Fit – Domino Tiling Puzzle (dominofit.isotropic.us)
Domino fit is a domino tiling puzzler I spent a lot of time both making and playing. Its like sudoku but with a geometric angle, the sum of the dots must match the row and column numbers.
It's running on Betsy, the server under my couch, and was made with typescript. I'm proud of it.
I hope you give it a shot, and appreciate any thoughts or criticisms!
75 comments
[ 2.7 ms ] story [ 142 ms ] threadBut please change the tutorial example to something where the dots don't align with each other on the dominos (this is obviously not required, but part of the usual domino game and therefore it's easy to make that wrong assumption here)
It would also be nice to see how the domino will be dropped, I often put it down off by one square. Maybe a faint outline under the cursor, or even snapped to the grid.
Small feedback, the “copy” button doesnt seem to work on iOS Safari. Otherwise would be a good rip of the wordle emoji share ability.
A bit of both, made a generator that spits out games and then I played 10 procedurally generated levels and picked the ones I liked.
In general my favorite levels are the 7x7 with 5 stones, you can legit logic them out if you are patient. I only put in one since it takes quite a bit of practice to get to that point.
Everyone is correct that this needs a better intro and better overall UX. But the concept is solid enough that I think this idea could go somewhere. Well done.
My recomendation is to change the logic of the selection at the bottom. Instead of switching each time, I'd like that if I tap on the left bottom I select the "01", and if I tap on the right bottom I select the "02".
I played the new set today, and I think the balance between the 01 and 02 is very good and make the puzzles very interesting.
Another thing that would help me is if it showed a ghosted image of where the piece will be before I place it (like Starcraft, Age of Empires, and a million other games do). If you had that, I would never place the wrong piece accidentally, or accidentally in the wrong place.
Great game, really fun!
Also I really like the graphics and sound, it's pleasant to look at and to listen to, which is important for a puzzle game imo.
In general, though, a fun game and looks very polished!
While it might work for some people, I'd suggest to redesign. Don't convey information with color alone. For example, you could switch the boldness, circle the number, or something else. The goal is to make it playable even if my goal setting is set to grayscale mode.
Once you do this, you may be able to get rid of the colorblind setting.
So 0 would tell me the line is complete. A negative number would show there's an error and I need to remove a piece.
Thanks for making and sharing, I love it.
[0]: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/
Edit: just finished the set. This is wordle-level addicting at this point. Different strategies to think of, and insanely satisfying endgame.
I think there would be more chance of it going viral if there was one difficult level per day, rather than 5 increasing in difficulty.
The small example at the home page didn't prepare me to play the level. I had to place many pieces on the board before I realized that the sum of the number of dots must match the number on the rows and columns. The example didn't lead me to that.