Show HN: A searchable public database of cheaters in video games (gamingherd.com)
Watch this video if you're interested into the different scales of cheats that can be used, pretty much undetectable: https://www.youtube.com/watch?v=ox1mBxrVulk&ab_channel=HaiX
Currently, Valve does not seem to have a viable solution for dealing with cheaters nor are they transparent about their intentions (I'm sure for good reason). I can only imagine the complexities they have to deal with, and at the same time there is a potential negative monetary impact. Valve makes boat loads of $$ from Counter-Strike through skins for weapons and models. It is its own economy. Banning people, even though they are cheaters, is money lost.
Furthermore, some of the solutions to deal with cheaters are to play on 3rd party services (i.e. FACEIT) that require you to install an "anti-cheat" that gives kernel level access and is owned by some questionable folks (I won't get into the details of that you can do your own research).
That brings us to GamingHerd. For now, my idea is to be Google for PC video game cheaters, smurfs (read this about smurfs https://www.idnow.io/glossary/smurfing/#:~:text=What%20is%20....), racists, throwers, etc. People you do not want to play video games with. Let me tell you, there are a lot, unfortunately.
Currently, I am working to grow this into a community and build a matchmaking service around it. The matchmaking would obviously utilize the Toxic Gaming DB (TGDB) to never allow them to use the service. I'll also have community-driven moderation, you can read a bit more about that https://slash-lathe-f55.notion.site/GamingHerd-moderation-ov.... In the perfect world this is a community of trusted gamers that you want to play video games with.
Let me know what you all think. Look forward to your feedback.
Cheers, Chris
39 comments
[ 4.3 ms ] story [ 81.4 ms ] threadIn my post I mentioned a matchmaking service. So having this database will serve as a filter to prevent having to play with these toxic players.
It also seems like it could be damaging, and I’m skeptical of this the “proof” in all of these proof-based accusations of boosting I’m seeing on the site. If I can find the steam ID of the owner of the site, I know who my first totally-proof-based report of boosting will be against!
I do agree though that this could have false-positives. Right now anyone marked as guilty a moderator had went through and looked at stats or a demo if not sure.
Which boosted ones looks skeptical to you?
Im wondering if i should have information about who reviewed the report and have something written up in steps taken for proof. Thoughts?
If there is someone you see that you feel is misreported I’m happy to explain or delete it if wrong. Maybe I need a “contest report” feature so you can make your case for why it’s a false report.
I totally get that I’m just throwing a bunch of problems at you without providing solutions, sorry I know that’s not very fun to deal with. It definitely shows through that you are doing this with good intentions!
I hope you figure out solid solutions to the issues… if in five years I’m playing on servers that use a version of your system to do a better job of keeping the cheaters/griefers off, I will definitely owe you one!
Hope that I see you in five years too
Looking at a player with all /////////// chars in their name. The evidence is a game they lost, in which they lost every clutch. Their k/d is not great. Aim metric looks to be maxed out, but I don't know the weight of that metric and most everyone in that match had near max aim stat.
EDIT: There is a demo download in one of the horizontal toolbars.
Also a lot of cheaters you’ll see have like aim in the 90 range and < 30 utility. That is a huge smell as well. You typically have that aim after thousands of hours and with that comes knowledge on utility.
(Kidding. I know that's not quite what this site's for.)
Also, you will never have a cheat less video game. There will always be a way. And if you don’t think there is, then they can continue their current iteration in perpetuity.
It’s too easy for someone to pull out their credit card and buy a cheat than it is to catch them.
I don’t play FPS games anymore because every lobby is full of them. Tracking behaviors and putting them into their own tier of matchmaking is one way. Detecting modifications of memory and banning is another. The issue is that most game devs are using an engine and the engines themselves are vulnerable.
Private servers, self-hosted servers, are the way. You get admin control and you decide who you want to play with.
* at least until there are so few players searching for matchmaking games that it never succeeds in finding a lobby, of course. see diabotical for example ;-(
From my experience it’s a bit of a logistical nightmare to organize groups and cost prohibitive to spin up servers. Yea we can typically get 5 but a full balanced 10 man is real hard.
100% agree you can’t rid of cheaters but this is the hope to just avoid them through a platform.
A modern mid-range phone is probably more powerful than any server 20 years ago and those ran 64 players.
I see frustrated reddit threads where people can't get it to work, with some confidently advising in those threads that you only need ipv4. Argh!
In my view a mix of rando’s on quick-play and community run/moderated servers with voting is the only way to keep the riff raff out. You and your buddies play your server. Rando’s can join too but you get to control them and vote for ones you play well with. The ones who get voted up enough gain some limited power to also police the riff raff.
One thing is clear - we can’t keep relying on game dev companies to spawn hosting provider approved instances without oversight.
This is not true and has not been true for years. With crossplay disabled, games on Xbox and Playstation are truly cheat free. It doesn't happen. There is no dark web marketplace selling aimhacks because it isn't possible to install them.
Keep enjoying your console lobbies… while you can.
I worked on one of these services, http://fastcup.net, and AFAIK that's all the service did — anti-cheat, although I must admit I didn't work on it myself. What questionable stuff have you heard about these services?