> browser search bar and get perfectly good answers
That depends. If your search engine is Google, you'd get things like "The best 17 AAA games by budget to buy in 2024" or "22 triple A games for a tight budget in 2024."
I’m interested in the discussion that might arise from the question, not just the answer. If my question annoys you then you’re welcome to ignore it or ask an LLM to simulate the most efficient forum discussion possible on each topic you come across.
The top answer very clearly did a search, and dumped some wikipedia content for the person. The discussion you're looking for is basically Google Gemini output.
Thanks! Baldur’s Gate is one of the few video games I’ve played in the last six months, great game. That gives me a bit of a reference for what AAA games might look like.
I'm pretty sure the company that creates it has nothing to do with it being a AAA game, but instead the amount that was spent making the product.
We're just used to the few huge companies crowding the AAA market and turning out rather shitty games hitting you up for MTX every few seconds. BG3 is a good example of what AAA gaming should be.
FYI, BG3 was unusually good because Larian is an independent studio that was able to self fund BG3 and take many years on its development without publisher interference and rushing. It's an example of a great game, but not a typical example of an AAA game.
Most AAA games these days are regurgitated sequels with a ton of micro transactions, etc (see any shooter), very limited choices (Diablo 4), season passes, etc. Many of them get poor reviews from gamers and they would often embargo reviews before release too just to drive up pre-order sales.
All this is to say... if you like BG3, you'll usually find that kind of love in indie games these days and not AAAs. What the AAAs give you is typically good graphics and UI polish (but not always), usually at the expense of gameplay, player choice, and writing quality. Starfield, for example, came out the same time as BG3 and was a terrible, soulless game.
Sure. Square Enix is a big publisher and sometimes developer, responsible (or formerly responsible) for the Final Fantasy series, Tomb Raider, Hitman, Thief, Deus Ex, etc. They sold some of their development studios to Embracer Group, I believe, but still publish titles. You can see their franchises here: https://en.wikipedia.org/wiki/List_of_Square_Enix_video_game...
This is money they wasted due to "content abandonment". As a whole SE is still shoveling in money. This is just a clickbait title and an article that seems to want to cast Square Enix as beeing in a bad financial position.
According to speculations from some random thread[1], it might be Dragon Quest Monsters 3 that's at risk, especially since Toriyama Akira was involved with Dragon Quest and he died earlier this year.
You're joking but I follow the games somewhat more than casually and even I'm a little confused on which game is which and what is actually in each game.
I'm genuinely shocked by this. The gaming industry usually culls companies based on acquisitions, then become insolvent by the investor.. maybe I missed a beat I don't see this here. In fact they made 2 Amazing chapters of a series everyone wanted and a promised 3rd to finalise.
I would like to believe this is invested money's and not "losses of investment" but I'm no accountant.
FF7 Remake and Rebirth are both incredible, but Rebirth's sales are significantly lower. I'm hoping this doesn't make them reduce investment for the third installment.
You can definitely tell while you're playing it. It's probably the best-looking game I've ever seen and it has a pretty unbelievable amount of content.
Let me reply again, game development in my eyes is insanity personified.
If it's engine or interop, it's wild. It always has been.. We used to have memory and space limits, now we have no limits but time. I adore and praise every game developer. It's a tough field.
My guess is dinosaurs holding onto the "good ole days" of the "console wars".
Remake and Rebirth were both seriously, and needlessly, kneecapped by their own parent company.
The exclusivity deals are to blame.
One year exclusive on console(and in terms of Rebirth, a console that few people own because of short supply at launch and lack of games throughout its now apparently finished tenure), then one year exclusive on a single pc game store(the one I refuse to use), then, finally, wide release, but by then everyone excited about the game has heard about their friends playing it or watched a streamer and so once they are finally ALLOWED to play the game the purchase is less of a intriguing prospect.
I think the original moved a lot of CONSOLES, but to think that sort of purchasing power STILL exists is a fever dream that is dangerous to the parent company's own goals. (pun intended ;)
FF7 was huge in the late 90s, and they've recently remade that old game into a 3-part action RPG trilogy with enhanced graphics and different gameplay.
It might be helpful to understand that "extraordinary" is an accounting distinction:
>An extraordinary loss is a loss resulting from a business transaction that is highly unusual, should occur only rarely, and which does not result from operating activities. These losses are reported separately on the income statement from operating earnings, in order to keep from confusing readers about the state of a firm’s earnings.
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[ 3.2 ms ] story [ 102 ms ] threadThat depends. If your search engine is Google, you'd get things like "The best 17 AAA games by budget to buy in 2024" or "22 triple A games for a tight budget in 2024."
We're just used to the few huge companies crowding the AAA market and turning out rather shitty games hitting you up for MTX every few seconds. BG3 is a good example of what AAA gaming should be.
https://en.wikipedia.org/wiki/AAA_(video_game_industry)
Most AAA games these days are regurgitated sequels with a ton of micro transactions, etc (see any shooter), very limited choices (Diablo 4), season passes, etc. Many of them get poor reviews from gamers and they would often embargo reviews before release too just to drive up pre-order sales.
All this is to say... if you like BG3, you'll usually find that kind of love in indie games these days and not AAAs. What the AAAs give you is typically good graphics and UI polish (but not always), usually at the expense of gameplay, player choice, and writing quality. Starfield, for example, came out the same time as BG3 and was a terrible, soulless game.
AAA games can cost around $100 mil or more, altogether. Here's a list: https://en.wikipedia.org/wiki/List_of_most_expensive_video_g...
The fact that they're issuing a mid-year guidance just for this suggests it isn't your standard tax losses
In which case nothing of value was lost.
[1] https://togetter.com/li/2358590
I remember the Jira tickets for occasional square.com DNS updates and rental payments.
I would like to believe this is invested money's and not "losses of investment" but I'm no accountant.
If it's engine or interop, it's wild. It always has been.. We used to have memory and space limits, now we have no limits but time. I adore and praise every game developer. It's a tough field.
FF remakes are in unreal engine, so some costs there but I would imagine far less than a new engine build? With faster turnover times..
Remake and Rebirth were both seriously, and needlessly, kneecapped by their own parent company.
The exclusivity deals are to blame.
One year exclusive on console(and in terms of Rebirth, a console that few people own because of short supply at launch and lack of games throughout its now apparently finished tenure), then one year exclusive on a single pc game store(the one I refuse to use), then, finally, wide release, but by then everyone excited about the game has heard about their friends playing it or watched a streamer and so once they are finally ALLOWED to play the game the purchase is less of a intriguing prospect.
I think the original moved a lot of CONSOLES, but to think that sort of purchasing power STILL exists is a fever dream that is dangerous to the parent company's own goals. (pun intended ;)
FF7 was huge in the late 90s, and they've recently remade that old game into a 3-part action RPG trilogy with enhanced graphics and different gameplay.
A major movie being abandoned like that is probably on a scale of 100 million
[0]: https://news.ycombinator.com/item?id=38228644
https://companiesmarketcap.com/square-enix/earnings/
I feel like the business world feels the need to overhype any loses to justify whatever measure are about to come.
>An extraordinary loss is a loss resulting from a business transaction that is highly unusual, should occur only rarely, and which does not result from operating activities. These losses are reported separately on the income statement from operating earnings, in order to keep from confusing readers about the state of a firm’s earnings.
https://www.accountingtools.com/articles/extraordinary-loss