Ask HN: Are you still using your Vision Pro?

166 points by dgellow ↗ HN
Just curious if any of you are still actively using your Vision Pro, and if you are, what are you using it for?

168 comments

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Yes! Honestly, I mostly just use it as a really, really fancy iPad. It's great for watching content, like movies and TV shows. Some of the games are also fun too in small doses.
I haven’t bought mine yet because I was waiting for people to ask this question :)
What is your decision?
Well they don't sell them until 12th of July here so I'm going to go and play with one first.
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Not the Vision Pro, but I got the latest Facebook device around Christmas time, and it got almost entirely shelved before the end of January. I maybe get it out, for a workout, once a month now.

Some of the games were really fun, most notably Walkabout Minigolf and Super Hot VR.

Some of the exercise programs were pretty neat, most notably The Thrill of the Fight and Les Mills Body combat.

It did not work well as a replacement for either a TV or a computer monitor. The device was just too bulky and inconvenient and the software too clunky. So much easier to just use a laptop, if I want to work / watch on the go.

In the end, none of the experiences were compelling enough to keep using it regularly.

I still use my Oculus 2 a few times a week (I try for daily, but life doesn't allow it), but just Beat Saber and FitXR. It just replaces going to the the gym though if there is some problem with doing that.

I can't imagine using an AVP though, without controllers it really isn't suited to fitness.

Beat Saber was worth the price of admission alone, at least when you could mod custom songs onto the headset itself. There were also websites that would generate a Beat Saber level for any YouTube video you gave it, which was great for playing along to brand-new releases.

It was really such a good game that I'm surprised we haven't seen more stuff like it. Of all the futuristic VR experiences I've tried (even HL: Alyx) Beat Saber was the only one that really felt effortlessly futuristic.

When the Vive first came out, there was a neat VR FPS named Pavlov VR that was pretty fun.

It was neat to play an FPS where ducking for cover worked, reloading involved actually having to pull a magazine from your belt and jam it in, you could duck behind something and blind fire over it.

It mostly worked very well. The annoyances were around how physically exhausting constantly ducking and weaving was (and sweating into the foam), and getting lost in the moment and nearly sprinting out of the "safety box" into a coffee table.

A silicon foam cover is a must have. Thankfully, they are included with all new oculus VR headsets these days.

BeatSaber is pretty stationary, so is FitXR. I've never tried a moving around the room/box VR experience (like Thrill of the fight).

> A silicon foam cover is a must have.

Funny, I'm the opposite.

I was excited to try it because it seems so much more hygienic -- you can wipe it down and the foam won't degrade. But I quickly discovered that it got all clammy and sticky on my skin, and then humidity would build up and fog up the lenses. What! Kind of the same way swim goggles fog up.

Whereas the regular foam padding is... perfectly fine. No sweating, no fog, no humidity, nothing, because enough air seems to pass through and nothing is suffocating your skin.

And I'm not even a sweaty person or anything, not at all. And I'm just reclining watching movies, it's not even for movement. But the silicone layer over the foam just creates this airtight (enough) seal which is just bad all around.

There are some anti-fog sprays people use while scuba diving, or some people apply a tiny bit of toothpaste.

I have no idea if those are safe to use on those lenses, but it might be worth a look.

I tried one before the one that just came with the Oculus 2 and thought the same. I guess there is a lot of variation in silicon foam covers, but the standard one that comes with the headset works for me. I sweat a lot when I do VR, so without a cover, the foam head piece is going to get soaked and smelly.
You can try moonrider.xyz in the oculus browser for like a punching one. It's web-based VR with all of the community songs included.
BeatSaber would be so much better with custom music, so would FitXR. But I don't have time to figure out how to do that as I used to.

It is too bad Facebook doesn't lean more into BeatSaber and rhythm game/fitness experiences, they are simple, easy to sell, and are pretty satisfying. But I guess it really isn't good enough for their product, they really need metaverse to take off.

> Are you still using your Vision Pro?

> [150 words about a totally different product and platform]

Vision Pro isn't something I would use regularly, but you're bringing opinions about a 14" CRT monitor to a thread soliciting opinions on a specific 30" 1080P TV. I think we are beyond the stage where useful generalizations about "the state of AR/VR" can be drawn from exposure to a single device.

The disparity in screen quality and OS sophistication between Oculus 3 and Vision Pro is enormous (and both platforms are self-evidently in their infancy).

Whether you think they have succeeded or not, and whether you think the price point is reasonable or not, Vision Pro is as different to Quest 3 as a BlackBerry Bold 9700 was to a Nokia 7650.

No it's not. When tossing up a vr purchase it's Vision pro, quest 3 or big screen beyond. Price points all vary but they are literally all the same shiz just served on a different shovel.

Each have their pros, each have their cons (well the mvp has mostly cons being the worst of the 3 but hey its having a crack).

> they are literally all the same shiz

Oculus Quest 3 screens: LCD displays with a per-eye resolution of 2064×2208p (4.56 million pixels per eye)

Apple Vision Pro screens: micro-OLED displays with a per-eye resolution of 3,680x3,140 (11.5 million pixels per eye)

Disproof by counterexample. Perhaps you could refine your theory?

You just listed the shovels. It's all just vr. That's the shiz, the shovel is the specs. The end use though is the same shiz between them with the same goal, the goal is to provide vr.
It's all just car. Goal is provide driving. It doesn't matter whether it's a Ford Model T or a Honda Civid. Goal is driving. Car go drive.

It's all just phonecall. Goal is provide phonecalling. It no matter whether it iPhone or landline phone. Goal is talky talk. Phone go talky talk.

Putting aside the enormous hardware difference between the two, even if they were "the same shiz" spec-wise, Id still not comment on Vision Pro over Quest - the reason being I have Macook Air. Spec-wise, that laptop is almost identical to any other laptop, but the level of refinement is on another planet. Its tousands little things that make using Air a joy, while dealing with my work HP Zbook is a pain in every way.

For that same reason, I dont dare to compare Vision to any other VR (and I tried a few, not Vision Pro tho).

> Spec-wise, that laptop is almost identical to any other laptop

Post-M series I hear this from time to time and always ask people to show me something in the same weight class with equivalent battery life, performance, and screen quality.

Has the market finally caught up to the point where your statement is true? (Not asking you to research, just curious if any spring to mind from any pre-purchase research you did.)

> Putting aside the enormous hardware difference between the two

I think this is far too charitable.

1. We are a largely technical audience.

2. We are discussing a product category where, per the last ten years of discussion about early hardware drawbacks (and the critical consensus on Vision Pro), the screen inescapably defines the experience.

Anyone on HN describing Vision Pro's screen as "the same shiz" as Quest 3 must either be a troll or operating with a knowledge gap so vast as to make meaningful discussion very, very difficult.

Like, if you don't understand the math, read the reviews and trust that this is not a global cabal of Apple apologists making shit up. Occam's Razor: this is a $3500 device where 35% of the BOM is the screens ($550-ish), compared to a $500 device where ~19% of the BOM is screens ($80). Of course they aren't in the same league.

> Post-M series I hear this from time to time and always ask people to show me something in the same weight class with equivalent battery life, performance, and screen quality

Law of diminishing returns. If I only need 8 hours of battery life, the fact that the M6 MacPro has a 48-day battery won't move me - a Framework/Dell with a 12-hour battery life would be on par as "good enough for me" on the battery life metric.

> If I only need 8 hours of battery life, the fact that the M6 MacPro has a 48-day battery won't move me

But it will. Suddenly you don't need to worry about putting it on charger on the evening, it will still be there second day with enough charge to leave you worry free. It's a fundamental change that competition just doesn't get.

I am still a bit surprised they went with so much aluminium, but I expected the final weight to be bigger. Can't wait for Vision Air. Imagine it supporting OpenXR from windows machine, instant hit for massive gamer audience already used to spending thousands on peripherals.
I use it every morning with my keyboard to watch videos, get caught up on emails and messages, and sometimes call friends. I don’t use it quite as much in the evenings when my wife is around since I like to be able to show her what I’m doing, so I’ll use my laptop instead.
Shared augmented reality is the killer feature that I'm still waiting for. I'm really surprised that Apple didn't have that from the start. We could have things like going through your photo collection together. Or collaborating on a virtual sculpture. Or discussing ideas in front of a virtual blackboard. There are a lot of really cool things you could do with shared augmented reality.

Maybe Apple scheduled this feature for a later release? This is something that can probably be done efficiently 100% in software.

> This is something that can probably be done efficiently 100% in software.

Doubtful. The data transfer needed between the two devices is not trivial.

Shared photos is likely very doable, as it's just photo id, physical location, and scale/orientation. Place a picture above the fireplace and both headsets could render it exactly the same and see it.

Video would work well, audio might be a little harder to sync exactly correctly.

Apps are going to be really really hard.

It shouldn't be much more complicated than what we currently have with first-person 3D shooters. All devices in an augmented room would have some existing shared data that doesn't need to be transferred. It's only the updates that need to be sent over the network.
Yes, but I've been just doing it to distract myself when putting away dishes or folding clothes
Yeah. I enjoy it for watching movies/shows, especially while flying. I also like to do a couple of hours of work (programming) in a cool environment with immersive music every couple of days. I keep it on my standing desk and when I stand up, I frequently will put it on.

I don't recommend it for non developers until there is more content, but it's a really neat dev kit device that shows where the future is headed.

Yes, big fan of using the native apps in conjunction with the MacBook mirroring makes it a great workspace. After work, it's fantastic for media consumption.
Yes, its very much a part of my work setup. It transformed working so that for the first time I have a good working setup everywhere.

Its also my preferred place to consume cinema. I have a short throw projector and sound system. I prefer the AVP. The image is so crisp and the 3D is so good, that its better than a decent home movie theater.

Its my preferred place to watch F1.

Environments genuinely soothe me.

Breathe works on this platform, it annoys me on the watch.

I would watch every sport and documentary in spatial if the was a thing. The tastes have me excited for the future.

I'd love to hear more about how you use it for your work set-up. The other things you've mentioned all have me interested in getting one but I've never been able to imagine how I'd use it for work.
> I'd love to hear more about how you use it for your work set-up.

Also very interested

With F1 TV does that mean you can just place different streams and screens anywhere? That does sound quite neat in principle.

Hell if you had a feed for car positions one could make a virtual model of the track and watch it top down.

What is your field of work and how can you use the Vision Pro for it?
Yes. Still my favourite way to watch movies and F1 (via Vroom). I love working in environments, I am more calm and get distracted less.

One gripe I had was that I couldn't see the keyboard in an immersive environment, so I had to keep reorienting myself if I took my hands off of it. Now with visionOS 2 you can have the keyboard appear in an environment, so I'm excited to try that. The ability to have an ultra wide screen is a nice addition as well.

Yes - I do use it for watching films that I want to be more engaged in, usually films through Criterion. I find myself spending more time outdoors now that it's summer but during the winter I'm on it much more. I love the environments and do wish there were more to choose from, plus environments on more streaming platforms. The Disney+ ones are very well made.
Yep! A mix of work and play. When I'm going to be spending a LOT of time coding I still prefer my ultra-wide physical monitor (probably my own fault for preferring such a small font size), but for things like handling tickets, emails, quick code changes in terminal, etc. it is pretty great. I ended up using a third-party head strap [0] to greatly improve comfort, but I know other folks use the stock strap for long sessions with no issues. YMMV :)

[0] https://amzn.to/4ehZpnL

Yes, still using it several times a week mostly for work via mac virtual display. If I need to work late at night, I find putting myself in a daylight immersive environment helps me stay awake and avoids high contrast difference between a laptop screen and a dark room.
>avoids high contrast difference between a laptop screen and a dark room.

So one of the big advantages is that it saves you from turning on the overhead light?

Late at night, I work in a corner of the bedroom because my wife likes me nearby. This helps not disturb her and my toddler while they sleep.
No, I returned it. Kinda regretted it, so I picked up a Meta Quest 3 to scratch the VR itch. I use it for watching youtube while I do dishes and laundry. Sometimes I play golf for relaxation or beat saber. I really wish there was an easy way to put the older 3d blu-ray movies on the device to watch movies, because immersive movies are really the next level for entertainment.
> I use it for watching youtube while I do dishes and laundry.

How do you interact with it, ooi? Hand-tracking, voice, ... ? (Can't really touch the headset or controller with wet and/or busy hands).

> I really wish there was an easy way to put the older 3d blu-ray movies on the device to watch movies,

Oh there is, it just involves the high seas route. Also most movie-players on these devices suck a bit, i.e. they are either "too immersive" and make it difficult to use pass-through, or too useless like the builtin one.

Skybox VR is great for watching movies on The Quest line. 2D or 3D.

There are actually some tools that exist to convert blu-rays to SBS 3D if you’re looking to go legit.

I am looking to do that - what's the workflow for for SBS 3d?
You can use your hands just fine. You just grab a screen on the edge and move it to where you want it to be. No need to touch the device or a controller.
What made you regret it and why wouldn't you wait for it to come back in stock to buy it again?
I like augmented reality stuff, 3d games and immersive videos. I can get all that stuff done on the Quest 3 for a 1/10th of the cost. It's good enough and has a larger ecosystem for games. And strangely, I think controllers are better in a lot of cases than hand tracking.
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I hadnt been for a month or so (picked it up at launch), but the new beta release of Vision OS 2 looks feels like a massive quality of life improvement. Foveation and implied resolution seem to be massively improved, framerates are much higher too. The new Bora Bora (day + night) environment is fabulous and has moments of "am I actually there", the prior exisiting environments have all had a decent bump in apparent quality too. Apple are slow rolling content and experiences, but I can see this working out in the long run. P.S. if anyone is still hung up on comfort, the "open face" headstraps do wonders, very much like wearing glasses.
Do you have a recommendation on "open face" headstraps?
I have this one (basic kit): https://www.etsy.com/listing/1677292928/comfort-system-for-t... its really great, its like wearing thick rimmed glasses instead of a scuba mask. You take the light seal off, and the vision pro floats over your face (held in place by the head band), no contact with cheeks etc.

I also have this one, https://infinityone3d.com/en/collections/apple which I didnt like as much, but people on /r/visionpro rate it equally with the one above, so its largely a personal thing do with the fit accounting for the dimensions of your head.

Either way, both are a massive step up from the stock experience IMO.

Yes, mostly for the Mac display. Also when crankin’ my hog (just being honest)
thanks for being honest, do you use apps for that, or just more immersive in such a big screen?
Neither a Vision Pro owner nor much of a hog cranker, so this comment may be something of a 'premature ejaculation', but I don't think there's any prospect of native applications designed to aid manipulating oneself to issue passing App Review.
I own a AVP, hog cranking is its killer use case. Porn on the AVP exists today whether Apple likes it or not.

Passing app review doesnt matter, there are a number of subscription websites (sexlikereal, wankz, czechvr etc) which offer UHD uncompressed 8K MP4 videos for download. It is entirely possible (and quite easy) to download these UHD videos to a Mac, mount the folder containing the goon material on the Mac as a drive on the Vision Pro (local network drive), and stream the video to the AVP using a 3rd party 3d video player; Moonplayer is the pick of the bunch at the moment.

I must say the experience is pretty damn good. I can see people getting addicted to it an unhealthy way. The sites mentioned above are only producing 8K at the moment, I think the AVP can handle more pixels, and there are new cameras coming on to the market (https://x.com/Blackmagic_News/status/1800273164867658228) which will really crank things up a notch.

There is a tremedous market oppurtunity available here, its niche at the moment, but once you experience good quality VR porn its hard to go back to the flat stuff.

I should probably get a GF.... sigh.

Truly a golden era for fast-forwarding through videos of dead-eyed men and women rutting on camera. (Thank you – I genuinely learned a lot from your reply.)
What a boner of a comment. We get it, George, you don't watch pornography. Well done on managing your personal brand I guess?

FYI there's nothing inherently wrong about porn or sex work! It's great! A lot of people like it, you should try it sometime!

You seem legitimately offended that this guy has preferences and opinions? Why are you so concerned with what other people do in their free time?
> You seem legitimately offended that this guy has preferences and opinions

No, I am not offended that anyone has preferences or opinions. What I am responding to is this language:

> Neither a Vision Pro owner nor much of a hog cranker

> native applications designed to aid manipulating oneself

> dead-eyed men and women rutting on camera

...which is intended to indicate disdain towards people who produce or consume pornographic material. I think that this person is going out of their way to be an unkind contrarian regarding porn, and in my opinion that deserves a little light ridicule!

> ...which is intended to indicate disdain towards people who produce or consume pornographic material.

The only intention was to rejoin OP's "hog cranking" euphemism with some fun ones from the English lexicon. (That it appears to have caused you to make a spectacle of yourself for no reason whatsoever is a bit of a bonus, though.)

> I must say the experience is pretty damn good. I can see people getting addicted to it an unhealthy way

I don't disagree, but I think interactive sex apps (with virtual partner or teledildonics) would be a much better experience that video playback (vr or not). Higher image quality, interactivity, and Im sure some sex-toy manufacturer(s) has a bluetooth/wifi API already for additional "immersion". There's a market for a much hornier Replika, if Apple would allow it. As for ethical & security implications of such an app, I'll leave as an exercise to the reader.

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You might think that, but yet:

https://apps.apple.com/app/id1134925341

It’s available for iPhone in Japan only. I don’t think they have added Vision Pro support though.

The app is also on the much cheaper Meta Quest, also limited to Japan.

If it's described as "A native application designed to aid manipulating oneself to issue", it might just pass App Review?
Just the native video player, you can make it extremely large lol
>Also when crankin’ my hog (just being honest)

Honestly that seems like the primary use case whenever the topic is mentioned. I'm sure there are cool innovative uses for them, but porn is always going to be at the forefront.

It's a pretty phenomenal upgrade.
This reminds me of how in the WWDC keynote, the example used for the new hidden apps feature was an app involving hair styles. Yup, I'm sure that is exactly the kind of app people would want to be hiding on their phone...
> porn

Thanks, "crankin' my hog" was not in the Apple supplied Oxford Dictionary of English, but this confirms my guess...

Curious question, what would you think if they told you some sessions are uploaded to Apple for them to evaluate the use of the product and your security?
This is my concern about buying a used vision pro!
I still use mine every couple of weeks for movies that my family doesn’t want to watch with me.

I also use it as my hotel setup when I travel for work. It’s great having a full size monitor wherever I need. I’m excited for the coming improvements with vision os 2.0.

I’m still not comfortable using it in public, though. It feels ostentatious, but I will try it the next time I fly with the family. Having people I trust around me will make me more willing to go immersive while traveling.

> movies that my family doesn’t want to watch with me.

Movies you're watching for the plot, no doubt.

Or language learning if you're watching a foreign one.
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Yes, but I'll use it a lot more when 2.0 comes out, so I can see my keyboard in environments, which is my biggest complaint.

Mostly it's the best cinema screen I've ever viewed in my life. "Avatar 2", in 3D and at 48fps, is an absolutely stunning viewing experience. I wish high-framerate movies were more common. They look incredible.

Returned in within the first month. Couldn’t use it for work because of the shared Apple ID requirements. Hand tracking was too laggy for games. That left movies/tv as the only winning feature, and I prefer to watch socially. Was pretty bummed tbh, I thought it would be much cooler.

Edit: there was something really cool actually, that I think doesn’t get talked about enough. Pooping on Yosemite. Peak futurism.

Hand tracking is limited to 30fps in VisionOS 1.0, but in 2.0 it runs at the same framerate as the display, so it should be vastly improved.
30fps is 33ms per frame. I'd expect that to be fine for most free-space gestures (for musical instruments you generally want <10ms, but that's most noticeable with discrete impulsive events like hitting a drum pad, and even then is pretty manageable).

Is the frame rate really the limiting factor here, or something algorithmic in the tracking (like smoothing out noise)?

Surprisingly, yes! 90hz would be considered the minimum here.

As a general statement, no, vision isn’t as time-sensitive as hearing, so the timing requirements aren’t as precise. But when it comes to head and hand tracking, the brain’s also doing predictive sensor fusion, and even “unnoticeably” small delays can be disorienting or nauseating. (Ocular fixation is the most sensitive, but hand-eye coordination is also pretty important to the brain!)

The important number in VR is “motion-to-photon” latency. Over 20ms starts to be noticeable to most people; 50ms starts to make most people uncomfortable. That’s the total budget for sensor fusion, simulation, rendering, and display, and that’s just for the bare-minimum experience that doesn’t make people immediately ill.

You can do a lot with prediction and late updates in screen space, which is what makes VR possible at all on current hardware— but it’s hard to make up for having sensor data delayed by possibly 150% of the total time budget :)