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One commonly sees the implication that radix sort cannot be used for data types other than integers, or for composite data types, or for large data types. For example, TFA says you could use radix sort if your input is 32-bit integers. But you can use it on anything. You can use radix sort to sort strings in O(n) time.
It should also be noted that radix sort is ridiculously fast because it just scans linearly through the list each time.

It's actually hard to come up with something that cannot be sorted lexicographically. The best example I was able to find was big fractions. Though even then you could write them as continued fractions and sort those lexicographically (would be a bit trickier than strings).

Sorting fractions by numerical value is a good example. Previously I've heard that there are some standard collation schemes for some human languages that resist radix sort, but when I asked about which ones in specific I didn't hear back :(
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The Unicode Collation algorithm doesn't look fun to implement in radix sort, but not entirely impossible either. They do note that some characters are contextual, an example they give is that CH can be treated as a single character that sorts after C (so also after CZ). Technically that is still lexicographical, but not byte-for-byte.
Problem with radix sorting strings is that it is O(k*N) where k is length of key, in this case it's the second longest string's length. Additional problems arise if you are dealing with null terminated strings and do not have the length stored.

Radix sort is awesome if k is small, N is huge and/or you are using a GPU. On a CPU, comparison based sorting is faster in most cases.

No, it's O(N+M) where N is the number of strings and M is the sum of the lengths of the strings. Maybe your radix sort has some problems?

I evaluated various sorts for strings as part of my winning submission to https://easyperf.net/blog/2022/05/28/Performance-analysis-an... and found https://github.com/bingmann/parallel-string-sorting to be helpful. For a single core, the fastest implementation among those in parallel-string-sorting was a radix sort, so my submission included a radix sort based on that one.

The only other contender was multi-key quicksort, which is notably not a comparison sort (i.e. a general-purpose string comparison function is not used as a subroutine of multi-key quicksort). In either case, you end up operating on something like an array of structs containing a pointer to the string, an integer offset into the string, and a few cached bytes from the string, and in either case I don't really know what problems you expect to have if you're dealing with null-terminated strings.

A very similar similar radix sort is included in https://github.com/alichraghi/zort which includes some benchmarks, but I haven't done the work to have it work on strings or arbitrary structs.

> No, it's O(N+M) where N is the number of strings and M is the sum of the lengths of the strings.

That would mean it's possible to sort N random 64-bit integers in O(N+M) which is just O(N) with a constant factor of 9 (if taking the length in bytes) or 65 (if taking the length in bits), so sort billions of random integers in linear time, is that truly right?

EDIT: I think it does make sense, M is length*N, and in scenarios where this matters this length will be in the order of log(N) anyway so it's still NlogN-sh.

> That would mean it's possible to sort N random 64-bit integers in O(N+M) which is just O(N) with a constant factor of 9 (if taking the length in bytes) or 65 (if taking the length in bits), so sort billions of random integers in linear time, is that truly right?

Yes. You can sort just about anything in linear time.

> EDIT: I think it does make sense, M is length*N, and in scenarios where this matters this length will be in the order of log(N) anyway so it's still NlogN-sh.

I mainly wrote N+M rather than M to be pedantically correct for degenerate inputs that consist of mostly empty strings. Regardless, if you consider the size of the whole input, it's linear in that.

Yes, radix sort can sort integers in linear O(N) time.
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If you have a million 1-character strings and one string of length 1 million, how many steps would your LSD radix sort take? And (if it's indeed linear in the total input size like you say) how do you make it jump over the empty slots without losing real-world efficiency in other cases?
It's MSB radix sort. I think LSB radix sort is not generally as useful because even for fixed-size inputs it often makes more passes over most of the input than MSB radix sort.

Your comment makes me think it would be swell to add a fast path for when the input range compares equal for the current byte or bytes though. In general radix sorts have some computation to spare (on commonly used CPUs, more computation may be performed per element during the histogramming pass without spending any additional time). Some cutting-edge radix sorts spend this spare computation to look for sorted subsequences, etc.

Oh I see. I've found LSD better in some cases, but maybe it's just my implementation. For MSD, do you get a performance hit from putting your stack on the heap (to avoid overflow on recursion)? I don't just mean the minor register vs. memory differences in the codegen, but also the cache misses & memory pressure due to potentially long input elements (and thus correspondingly large stack to manage).

> Some cutting-edge radix sorts

Where do you find these? :-)

> For MSD, do you get a performance hit from putting your stack on the heap (to avoid overflow on recursion)?

I'm not sure. My original C++ implementation which is for non-adversarial inputs puts the array containing histograms and indices on the heap but uses the stack for a handful of locals, so it would explode if you passed the wrong thing. The sort it's based on in the parallel-string-sorting repo works the same way. Oops!

> cache misses & memory pressure due to potentially long input elements (and thus correspondingly large stack)

I think this should be okay? The best of these sorts try to visit the actual strings infrequently. You'd achieve worst-case cache performance by passing a pretty large number of strings with a long, equal prefix. Ideally these strings would share the bottom ~16 bits of their address, so that they could evict each other from cache when you access them. See https://danluu.com/3c-conflict/

> Where do you find these? :-)

There's a list of cool sorts here https://github.com/scandum/quadsort?tab=readme-ov-file#varia... and they are often submitted to HN.

Yeah, what I hate about MSD is the stack explosion.

Otherwise - cool, thanks!

Hi, I want to respond to a post from you from 2019. (That 2019 thread no longer offers the reply button, otherwise I would reply there of course.) I apologize for using this thread to get my message in.

This is the item I want to respond to: https://news.ycombinator.com/item?id=19768492 When you took a Classical Mechanics course you were puzzled by the form of the Lagrangian: L = T - V

I have created a resource for the purpose of making application of calculus of variations in mechanics transparent. As part of that the form of the Lagrangian L=T-V is explained.

http://cleonis.nl/physics/phys256/calculus_variations.php

http://cleonis.nl/physics/phys256/energy_position_equation.p...

I recognize the 'you are certainly entitled to ask why' quote, it's from the book 'Classical Mechanics' by John Taylor.

Here's the thing: there is a good answer to the 'why' question. Once you know that answer things become transparent, and any wall is gone.

Haha wow, this was definitely random. Thank you for letting me know, I'll take a look when I have the chance.
If I don't hear back in a week or so I will remind you, I hope that's OK with you.

I'm aware your expectations may be low. Your thinking may be: if textbook authors such as John Taylor don't know the why, then why would some random dude know?

The thing is: this is the age of search machines on the internet; it's mindblowing how searcheable information is. I've combed, I got to put pieces of information together that hadn't been put together before, and things started rolling.

I'm stoked; that's why I'm reaching out to people.

I came across the ycombinator thread following up something that Jess Riedel had written.

Some feedback (apologies in advance for it being negative):

- I mean this kindly, but this is getting a tad bit aggressive. Please let me glance at my own pace (or not glance, if I don't find the interest to), rather than periodically following up with me around the forum to make sure I look at what you wrote. I was much more interested in this problem at the time I came across it than I was in 2019, and I was similarly more interested in 2019 than I am now. During this time I have both (a) come across other explanations that I've found ~semi-satisfactory, and (b) gathered other things to occupy my brain with. While I do get some enjoyment from the topic, refreshing my understanding of analytical mechanics is really not my topmost interest or priority right now. It could easily be months or years before I become interested in the problem again to even think about it.

- I find it rather... jarring to see a sentence like "Summing bars of signed area, in the limit of subdividing into infinitely many bars: that is evaluating the integral" in the middle of an explanation about Lagrangians and the principle of stationary action. Yes... integration is the limit of addition; you should hope your reader knows that well by now. You wouldn't re-teach "multiplication is really just repeated addition" in the middle of a lecture about Fourier series; this feels equally out-of-place. Not only does it make it seem like you don't know your audience, it also wastes the reader's time, and makes it hard for them to find any gems you might have shared.

- I took a quick look at your site and I don't actually see you attempt to explain the rationale for why the quantity of interest is T - V (as opposed to, say, T + V) anywhere. You mention "you are looking for the sweet spot: the point where as the object is moving the rate of change of kinetic energy matches the rate of change of potential energy", but... am I? Really? I certainly wasn't looking for that, nor have any idea why you thought I would be looking for that. It almost seems to assume what you were trying to prove!

Thank you for taking the time to have a look.

About the presentation: I think I agree: once I'm up to the level of discussing Lagrangians and stationary action I should not re-teach integration; the reader will be familiar with that.

That particular presentation grew over time; I agree it is uneven. I need to scrap a lot of it.

The preceding article http://cleonis.nl/physics/phys256/calculus_variations.php Is more an overarching concept.

Also, I'm active on the stackexchange physics forum. Over the years: Hamilton's stationary action is a recurring question subject. Some weeks ago I went back to the first time a stationary action question was posted, submitting an answer. In that answer: I aimed to work the exposition down to a minimum, presenting a continuous arch. https://physics.stackexchange.com/a/821469/17198

three sections:

1. Work-Energy theorem

2. The central equation of the work 'Mécanique Analytique' by Joseph Louis Lagrange (I discuss _why_ that equation obtains.)

3. Hamilton's stationary action

It's a tricky situation. I'm not assuming the thing I present derivation of, but I can see how it may appear that way.

This is hinted at in the post but if you're using C++ you will typically have access to quickselect via std::nth_element. I've replaced many a sort with that in code review :) (Well, not many. But at least a handful.)
Same with rust, there's the `select_nth_unstable` family on slices that will do this for you. It uses a more fancy pivot choosing algorithm but will fall back to median-of-medians if it detects it's taking too long
You could also use one of the streaming algorithms which allow you to compute approximations for arbitrary quantiles without ever needing to store the whole data in memory.
That is cool if you can tolerate approximations. But the uncomfortable questions soon arise: Can I tolerate an approximate calculation? What assumptions about my data do I to determine an error bound? How to verify the validity of my assumptions on an ongoing basis?

Personally I would gravitate towards the quickselect algorithm described in the OP until I was forced to consider a streaming median approximation method.

Well, I believe you could use the streaming algorithms to pick the likely median, so help choose the pivot for the real quickselect. quickselect can be done inplace too which is O(1) memory if you can afford to rearrange the data.
Then you don't get a guaranteed O(n) complexity if the approximated algorithm happen to make bad choices
say you want the median value since the beginning of the day for a time series that has 1000 entries per second, that's potentially hundreds of gigabytes in RAM, or just a few variables if you use a p-square estimator.
A use case for something like this, and not just for medians, is where you have a querying/investigation UI like Grafana or Datadog or whatever.

You write the query and the UI knows you're querying metric xyz_inflight_requests, it runs a preflight check to get the cardinality of that metric, and gives you a prompt: "xyz_inflight_requests is a high-cardinality metric, this query may take some time - consider using estimated_median instead of median".

any approximation gives a bound on the error.
I’ve definitely had situations where a streaming quantile algorithm would have been useful, do you have any references?
There are two kinds:

- quantile sketches, such as t-digest, which aim to control the quantile error or rank error. Apache DataSketches has several examples, https://datasketches.apache.org/docs/Quantiles/QuantilesOver...

- histograms, such as my hg64, or hdr histograms, or ddsketch. These control the value error, and are generally easier to understand and faster than quantile sketches. https://dotat.at/@/2022-10-12-histogram.html

See also the Greenwald Khanna quantile estimator, an online algorithm which can compute any quantile within a given ϵ.

https://aakinshin.net/posts/greenwald-khanna-quantile-estima...

I am so glad I asked. This is a wheel I’ve been reinventing in my head for eighteen years now. I’ve even asked in other venues, why are there no online median algorithms? Nobody knew of even one. Turns out, I was asking the wrong people!
Glad it helped.

I've used online quantile estimators (GK in particular) to very effectively look for anomalies in streaming data.

It worked much better than the usual mean/stddev threshold approach (which was embedded in competing producsts), because it made no assumptions about the distribution of the data.

One thing to note is that GK is online, but not windowed, so it looks back to the very first value.

However this can be overcome by using multiple, possibly overlapping, summaries, to allow old values to eventually drop off.

Awesome, you did one! I’ll give it a read.
Do these both assume the quantile is stationary, or are they also applicable in tracking a rolling quantile (aka quantile filtering)? Below I gave an algorithm I’ve used for quantile filtering, but that’s a somewhat different problem than streaming single-pass estimation of a stationary quantile.
Most quantile sketches (and t-digest in particular) do not assume stationarity.

Note also that there are other bounds of importance and each has trade-offs.

T-digest gives you a strict bound on memory use and no dynamic allocation. But it does not have guaranteed accuracy bounds. It gives very good accuracy in practice and is very good at relative errors (i.e. 99.999th percentile estimate is between the 99.9985%-ile and 99.9995%-ile)

KL-sketch gives you a strict bound on memory use, but is limited to absolute quantile error. (i.e. 99.99%-ile is between 99.9%-ile and 100%-ile. This is useless for extrema, but fine for medians)

Cormode's extension to KL-sketch gives you strict bound on relative accuracy, but n log n memory use.

Exponential histograms give you strict bounds on memory use, no allocation and strict bounds on relative error in measurement space (i.e. 99.99%-ile ± % error). See the log-histogram[1] for some simple code and hdrHistogram[2] for a widely used version. Variants of this are used in Prometheus.

The exponential histogram is, by far, the best choice in most practical situations since an answer that says 3.1 ± 0.2 seconds is just so much more understandable for humans than a bound on quantile error. I say this as the author of the t-digest.

[1] https://github.com/tdunning/t-digest/blob/main/core/src/main...

[2] https://hdrhistogram.org/

Here's a simple one I've used before. It's a variation on FAME (Fast Algorithm for Median Estimation) [1].

You keep an estimate for the current quantile value, and then for each element in your stream, you either increment (if the element is greater than your estimate) or decrement (if the element is less than your estimate) by fixed "up -step" and "down-step" amounts. If your increment and decrement steps are equal, you should converge to the median. If you shift the ratio of increment and decrement steps you can estimate any quantile.

For example, say that your increment step is 0.05 and your decrement step is 0.95. When your estimate converges to a steady state, then you must be hitting greater values 95% of the time and lesser values 5% of the time, hence you've estimated the 95th percentile.

The tricky bit is choosing the overall scale of your steps. If your steps are very small relative to the scale of your values, it will converge very slowly and not track changes in the stream. You don't want your steps to be too large because they determine the precision. The FAME algorithm has a step where you shrink your step size when your data value is near your estimate (causing the step size to auto-scale down).

[1]: http://www.eng.tau.ac.il/~shavitt/courses/LargeG/streaming-m...

[2]: https://stats.stackexchange.com/a/445714

I like how straightforward this one is! It’s fast, it’s obvious, and it’s good enough, if you know something about the data ahead of time. I would have reached for this about four years ago, if I’d known about it.
I received a variant of this problem as an interview question a few months ago. Except the linear time approach would not have worked here, since the list contains trillions of numbers, you only have sequential read access, and the list cannot be loaded into memory. 30 minutes — go.

First I asked if anything could be assumed about the statistics on the distribution of the numbers. Nope, could be anything, except the numbers are 32-bit ints. After fiddling around for a bit I finally decided on a scheme that creates a bounding interval for the unknown median value (one variable contains the upper bound and one contains the lower bound based on 2^32 possible values) and then adjusts this interval on each successive pass through the data. The last step is to average the upper and lower bound in case there are an odd number of integers. Worst case, this approach requires O(log n) passes through the data, so even for trillions of numbers it’s fairly quick.

I wrapped up the solution right at the time limit, and my code ran fine on the test cases. Was decently proud of myself for getting a solution in the allotted time.

Well, the interview feedback arrived, and it turns out my solution was rejected for being suboptimal. Apparently there is a more efficient approach that utilizes priority heaps. After looking up and reading about the priority heap approach, all I can say is that I didn’t realize the interview task was to re-implement someone’s PhD thesis in 30 minutes...

I had never used leetcode before because I never had difficulty with prior coding interviews (my last job search was many years before the 2022 layoffs), but after this interview, I immediately signed up for a subscription. And of course the “median file integer” question I received is one of the most asked questions on the list of “hard” problems.

Do you mean topK rather than median, for K small? You certainly cannot build a heap with trillions of items in it.
No, I mean median. Here is an article describing a very similar problem since I can’t link to the leetcode version: https://www.geeksforgeeks.org/median-of-stream-of-running-in...
But that stores all elements into memory?
> Auxiliary Space : O(n).

> The Space required to store the elements in Heap is O(n).

I don't think this algorithm is suitable for trillions of items.

I'm wondering what heap approach can solve that problem, as I can't think of any. Hopefully OP got a link to the thesis.

The n log n approach definitely works though.

I've heard of senior people applying for jobs like this simply turning the interview question around and demanding that the person asking it solve it in the allotted time. A surprisingly high percentage of the time they can't.
This company receives so many candidates that the interviewer would have just ended the call and moved on to the next candidate.

I get the notion of making the point out of principle, but it’s sort of like arguing on the phone with someone at a call center—it’s better to just cut your losses quickly and move on to the next option in the current market.

And we, as software engineers, should also take that advice: it's better to just cut your losses quickly and move on to the next option in the current market.
You don't need to load trillions of numbers into memory, you just need to count how many of each number there are. This requires 2^32 words of memory, not trillions of words. After doing that just scan down the array of counts, summing, until you find the midpoint.
Yeah, I thought of that actually, but the interviewer said “very little memory” at one point which gave me the impression that perhaps I only had some registers available to work with. Was this an algorithm for an embedded system?

The whole problem was kind of miscommunicated, because the interviewer showed up 10 minutes late, picked a problem from a list, and the requirements for the problem were only revealed when I started going a direction the interviewer wasn’t looking for (“Oh, the file is actually read-only.” “Oh, each number in the file is an integer, not a float.”)

That “miscommunication” you mention has been used against me in several interviews, because I was expected to ask questions (and sometimes a specific question they had in mind) before making assumptions. Well, then the 30min becomes an exercise in requirements gathering and not algorithmic implementation.
Which in fairness, is a reasonable competency to test for in an interview
Indeed. But I need clarity on which skill they want to test in thirty minutes.
Speaking as an interviewer: nope, you're not being tested on a single skill.
See, that's what the multi-round, two-hour interview blocks are for. Each interview tests a different set of skills.

If you're testing on algorithm implementation and requirements gathering in thirty minutes, you're not testing for the skills you claim to be testing for. There's no way you're getting a good (let alone accurate) picture of the candidate's ability to gather requirements and implement those requirements, especially if your selection tactic is to deny them because they didn't get the PhD answer.

You're testing for how good of a minion this candidate will be.

> especially if your selection tactic is to deny them because they didn't get the PhD answer.

> You're testing for how good of a minion this candidate will be.

I agreed with much of what you had to say up until this point. Well, and I'm not about 2-hour interviews either; that's too disruption to my work.

To me, a coding challenge is a conversation piece. I will see some skills like "can the candidate get a software project in their top-listed language on their cv running in less than an hour," and I do judge questions they ask or don't ask. But then, I don't just pull a leetcode challenge from the shelf. My favorite "coding challenge" isn't actually that challenging (which can send leetcode-grinders spiraling); it's about the journey and not the destination.

With 256 counters, you could use the same approach with four passes: pass i bins the numbers by byte i (0 = most sig., 3 = least sig.) and then identifies the bin that contains the median.

I really want to know what a one-pass, low-memory solution looks like, lol.

Perhaps the interviewer was looking for an argument that no such solution can exist? The counterargument would look like this: divide the N numbers into two halves, each N/2 numbers. Now, suppose you don't have enough memory to represent the first N/2 numbers (ignoring changes in ordering); in that case, two different bags of numbers will have the same representation in memory. One can now construct a second half of numbers for which the algorithm will get the wrong answer for at least one of the two colliding cases.

This is assuming a deterministic algorithm; maybe a random algorithm could work with high probability and less memory?

> … I didn’t realize the interview task was to re-implement someone’s PhD thesis in 30 minutes...

What a bullshit task. I’m beginning to think this kind of interviewing should be banned. Seems to me it’s just an easy escape hatch for the interviewer/hiring manager when they want to discriminate based on prejudice.

Banning stupid interview questions is a bad idea for job applicants since they are such a good indication of bullshit job culture.
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These are horrible interview questions. Data issues like this do pop up in the real world; heck I deal with them.

But when you run into <algorithm> or <feels like algorithm>, the correct solution is to slow down, Google, then document your work as you go. In a real application log n may be insufficient. But coding interview exercises need tight constraints to fit the nature of the interview.

That's a bullshit question.

My own response would have been a variant on radix-sort. Keep an array of 256 counters, and make a pass counting all of the high bytes. Now you know the high byte of the median. Make another pass keeping a histogram of the second byte of all values that match the high byte. And so on.

This takes four passes and requires 256 x 8 byte counters plus incidentals.

In a single pass you can't get the exact answer.

Love this algorithm. It feels like magic, and then it feels obvious and basically like binary search.

Similar to the algorithm to parallelize the merge step of merge sort. Split the two sorted sequences into four sequences so that `merge(left[0:leftSplit], right[0:rightSplit])+merge(left[leftSplit:], right[rightSplit:])` is sorted. leftSplit+rightSplit should be halve the total length, and the elements in the left partition must be <= the elements in the right partition.

Seems impossible, and then you think about it and it's just binary search.

Why is it okay to drop not-full chunks? The article doesn't explain that and I'm stupid.

Edit: I just realized that the function where non-full chunks are dropped is just the one for finding the pivot, not the one for finding the median. I understand now.

> The C++ standard library uses an algorithm called introselect which utilizes a combination of heapselect and quickselect and has an O(nlogn) bound.

Introselect is a combination of Quickselect and Median of Medians and is O(n) worst case.

I was asked to invent this algorithm on a whiteboard in 30 minutes. Loved it.
"ns" instead of "l" and "n" instead of "el" would have been my choice (seen in Haskell code).
The trouble with using this convention (which I also like) in Python code is that sooner or later one wants to name a pair of lists 'as' and 'bs', which then causes a syntax error because 'as' is a keyword in Python. There is a similar problem with 'is' and 'js'.
Sure, naming is hard, but avoid "l", "I", "O", "o".

Very short variable names (including "ns" and "n") are always some kind of disturbance when reading code, especially when the variable lasts longer than one screen of code – one has to memorize the meaning. They sometimes have a point, e.g. in mathematical code like this one. But variables like "l" and "O" are bad for a further reason, as they can not easily be distinguished from the numbers. See also the Python style guide: https://peps.python.org/pep-0008/#names-to-avoid

FTA:

“Proof of Average O(n)

On average, the pivot will split the list into 2 approximately equal-sized pieces. Therefore, each subsequent recursion operates on 1⁄2 the data of the previous step.”

That “therefore” doesn’t follow, so this is more an intuition than a proof. The problem with it is that the medium is more likely to end up in the larger of the two pieces, so you more likely have to recurse on the larger part than on the smaller part.

What saves you is that O(n) doesn’t say anything about constants.

Also, I would think you can improve things a bit for real world data by, on subsequent iterations, using the average of the set as pivot (You can compute that for both pieces on the fly while doing the splitting. The average may not be in the set of items, but that doesn’t matter for this algorithm). Is that true?

If I'm understanding correctly, the median is actually guaranteed to be in the larger of the two pieces of the array after partitioning. That means on average you'd only discard 25% of the array after each partition. Your selected pivot is either below the median, above the median, or exactly the median. If it's below the median, it could be anywhere in the range [p0, p50) for an average of around p25; if it's above the median, it could be anywhere in the range (p50, p100] for an average of around p75.

Since these remaining fractions combine multiplicatively, we actually care about the geometric mean of the remaining fraction of the array, which is e^[(integral of ln(x) dx from x=0.5 to x=1) / (1 - 0.5)], or about 73.5%.

Regardless, it forms a geometric series, which should converge to 1/(1-0.735) or about 3.77.

Regarding using the average as the pivot: the question is really what quantile would be equal to the mean for your distribution. Heavily skewed distributions would perform pretty badly. It would perform particularly badly on 0.01*np.arange(1, 100) -- for each partitioning step, the mean would land between the first element and the second element.

> If I'm understanding correctly, the median is actually guaranteed to be in the larger of the two pieces of the array after partitioning.

Only in the first iteration. There’s a good chance it will be in the smaller one in the second iteration, for example.

So, your analysis is a bit too harsh, but probably good enough for a proof that it’s O(n) on average.

> Heavily skewed distributions would perform pretty badly

That’s why I used the weasel worlds “real world data” ;-)

I also thought about mentioning that skew can be computed streaming (see for example https://www.boost.org/doc/libs/1_53_0/doc/html/accumulators/...), but even if you have that, there still are distributions that will perform badly.

I learned about the median-of-medians quickselect algorithm when I was an undergrad and was really impressed by it. I implemented it, and it was terribly slow. It's runtime grew linearly, but that only really mattered if you had at least a few billion items in your list.

I was chatting about this with a grad student friend who casually said something like "Sure, it's slow, but what really matters is that it proves that it's possible to do selection of an unsorted list in O(n) time. At one point, we didn't know whether that was even possible. Now that we do, we know there might an even faster linear algorithm." Really got into the philosophy of what Computer Science is about in the first place.

The lesson was so simple yet so profound that I nearly applied to grad school because of it. I have no idea if they even recall the conversation, but it was a pivotal moment of my education.

Does the fact, that any linear time algorithm exist, indicate, that a faster linear time algorithm exists? Otherwise, what is the gain from that bit of knowledge? You could also think: "We already know, that some <arbitrary O(...)> algorithm exists, there might be an even faster <other O(...)> algorithm!" What makes the existence of an O(n) algo give more indication, than the existence of an O(n log(n)) algorithm?
If you had two problems, and a linear time solution was known to exist for only one of them, I think it would be reasonable to say that it's more likely that a practical linear time solution exists for that one than for the other one.
I am not the original commenter, but I (and probably many CS students) have had similar moments of clarity. The key part for me isn't

> there might be an even faster linear algorithm,

but

> it's possible to do selection of an unsorted list in O(n) time. At one point, we didn't know whether that was even possible.

For me, the moment of clarity was understanding that theoretical CS mainly cares about problems, not algorithms. Algorithms are tools to prove upper bounds on the complexity of problems. Lower bounds are equally important and cannot be proved by designing algorithms. We even see theorems of the form "there exists an O(whatever) algorithm for <problem>": the algorithm's existence can sometimes be proven non-constructively.

So if the median problem sat for a long time with a linear lower bound and superlinear upper bound, we might start to wonder if the problem has a superlinear lower bound, and spend our effort working on that instead. The existence of a linear-time algorithm immediately closes that path. The only remaining work is to tighten the constant factor. The community's effort can be focused.

A famous example is the linear programming problem. Klee and Minty proved an exponential worst case for the simplex algorithm, but not for linear programming itself. Later, Khachiyan proved that the ellipsoid algorithm was polynomial-time, but it had huge constant factors and was useless in practice. However, a few years later, Karmarkar gave an efficient polynomial-time algorithm. One can imagine how Khachiyan's work, although inefficient, could motivate a more intense focus on polynomial-time LP algorithms leading to Karmarkar's breakthrough.

We studied (I believe) this algorithm in my senior year of Computer Science. We talked about the theory side of it that you mention, but this algorithm was also used to demonstrate that "slow linear algorithm" is not faster than "Fast nlogn algorithm" in most real life cases.

I think we got a constant factor of 22 for this algorithm so maybe it was a related one or something.

You can simply pass once over the data, and while you do that, count occurrences of the elements, memorizing the last maximum. Whenever an element is counted, you check, if that count is now higher than the previous maximum. If it is, you memorize the element and its count as the maximum, of course. Very simple approach and linear in time, with minimal book keeping on the way (only the median element and the count (previous max)).

I don't find it surprising or special at all, that finding the median works in linear time, since even this ad-hoc thought of way is in linear time.

EDIT: Ah right, I mixed up mode and median. My bad.

This finds the mode (most common element), not the median.

Wouldn't you also need to keep track of all element counts with your approach? You can't keep the count of only the second-most-common element because you don't know what that is yet.

Yes, you are right. I mixed up mode and median.

And yes, one would need to keep track of at least a key for each element (not a huge element, if they are somehow huge). But that would be about space complexity.

pardon! it's fun to think about though!
The "Split the array into subarrays of length 5, now sorting all of the arrays is O(n) instead of O(n log n)" feels like cheating to me
They're not sorting all the arrays?

Later

(i was going to delete this comment, but for posterity, i misread --- sorting the lists, not the contents of the list, sure)

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O(n log 5) is O(n). There's no cheating, sorting small arrays in a list is a completely different problem from sorting a large array.
Actually lots of algorithms "feel" like cheating until you understand what you were not looking at (fast matrix multiplication, fast fourier transforms...).
It’s unambiguously O(n), there’s no lg n anywhere to be seen. It may be O(n) with a bit larger constant factor, but the whole point of big-O analysis is that those don’t matter.
It would only be cheating if you could merge the arrays in O(1), which you can't.
ahh this is the insight I was missing, thank you!
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    return l[len(l) / 2]
I'm not a Python expert, but doesn't the `/` operator return a float in Python? Why would you use a float as an array index instead of doing integer division (with `//`)?

I know this probably won't matter until you have extremely large arrays, but this is still quite a code smell.

Perhaps this could be forgiven if you're a Python novice and hadn't realized that the two different operators exist, but this is not the case here, as the article contains this even more baffling code which uses integer division in one branch but float division in the other:

    def quickselect_median(l, pivot_fn=random.choice):
        if len(l) % 2 == 1:
            return quickselect(l, len(l) // 2, pivot_fn)
        else:
            return 0.5 * (quickselect(l, len(l) / 2 - 1, pivot_fn) +
                           quickselect(l, len(l) / 2, pivot_fn))
That we're 50 comments in and nobody seems to have noticed this only serves to reinforce my existing prejudice against the average Python code quality.
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I do agree that it is a code smell. However given that this is an algorithms article I don't think it is exactly that fair to judge it based on code quality. I think of it as: instead of writing it in pseudocode the author chose a real pseudocode-like programming language, and it (presumably) runs well for illustrative purposes.
Well spotted! In Python 2 there was only one operator, but in Python 3 they are distinct. Indexing an array with a float raises an exception, I believe.
> P.S: In 2017 a new paper came out that actually makes the median-of-medians approach competitive with other selection algorithms. Thanks to the paper’s author, Andrei Alexandrescu for bringing it to my attention!

He also gave a talk about his algorithm in 2016. He's an entertaining presenter, I highly recommended!

There's Treasure Everywhere - Andrei Alexandrescu

https://www.youtube.com/watch?v=fd1_Miy1Clg

Andrei Alexandrescu is awesome; around 2000 he gave on talk on lock-free wait-free algorithms that I immediately applied to a huge C++ industrial control networking project at the time.

I'd recommend anyone who writes software listening and reading anything of Andrei's you can find; this one is indeed a Treasure!

that's wild, a bit of a polymath by computer science standards. I know him from template metaprogramming fame and here he is shifting from programming languages to algorithms
I wonder what's the reason of picking groups of 5 elements instead of 2 or 8.
1. You want an odd number so the median is the middle element of the sublist.

2. One and three are probably too small

3 and 4 elements will fail to prove the complexity is linear

You still can do 3 or 4 but with slight modifications

https://arxiv.org/abs/1409.3600

For example, for 4 elements, it's advised to take lower median for the first half and upper median for the second half. Then the complexity will be linear

I found this part of the code quite funny:

    # If there are < 5 items, just return the median
    if len(l) < 5:
        # In this case, we fall back on the first median function we wrote.
        # Since we only run this on a list of 5 or fewer items, it doesn't
        # depend on the length of the input and can be considered constant
        # time.
        return nlogn_median(l)
Hell, why not just use 2^140 instead of 5 as the cut-off point, then? This way you'd have constant time median finding for all arrays that can be represented in any real-world computer! :) [1]

[1] According to https://hbfs.wordpress.com/2009/02/10/to-boil-the-oceans/

Ultimately when an algorithm has worse complexity than another it might still be faster up to a certain point. In this case 5 is likely under that point, though I doubt 2^256 will.

In practice you might also want to use a O(n^2) algorithm like insertion sort under some threshold.

> Ultimately when an algorithm has worse complexity than another it might still be faster up to a certain point.

Sure, but the author didn't argue that the simpler algorithm would be faster for 5 items, which would indeed make sense.

Instead, the author argued that it's OK to use the simpler algorithm for less than 5 items because 5 is a constant and therefore the simpler algorithm runs in constant time, hence my point that you could use the same argument to say that 2^140 (or 2^256) could just as well be used as the cut-off point and similarly argue that the simpler algorithm runs in constant time for all arrays than can be represented on a real-world computer, therefore obviating the need for the more complex algorithm (which obviously makes no sense).

If you set n=2^140, then sure, it’s constant. If instead you only have n<=2^140, then n varies across a large set and is practically indistinguishable from n<=infinity (since we get into the territory of the number of atoms in the universe), therefore you can perform limit calculations on it, in particular big O stuff.

In the article n was set to 5. All of those arrays (except maybe 1) have exactly 5 elements. There is no variance (and even if there was, it would be tiny, there is no point in talking about limits of 5-element sequences).

> In the article n was set to 5. All of those arrays (except maybe 1) have exactly 5 elements. There is no variance

No, the code was:

    # If there are < 5 items, just return the median
    if len(l) < 5:
        return nlogn_median(l)
> and even if there was, it would be tiny, there is no point in talking about limits of 5-element sequences

So your point is: not all constants are created equal. Which circles all the way back to my original point that this argument is pretty funny :)

Big-O notation and "real-world computer" don't belong to the same sentence. The whole point of big-O notation is to abstract the algorithm out of real-world limitations so we can talk about arbitrarily large input.

Any halting program that runs on a real world computer is O(1), by definition.

> The whole point of big-O notation is to abstract the algorithm out of real-world limitations so we can talk about arbitrarily large input.

Except that there is no such thing as "arbitrarily large storage", as my link in the parent comment explained: https://hbfs.wordpress.com/2009/02/10/to-boil-the-oceans/

So why would you want to talk about arbitrarily large input (where the input is an array that is stored in memory)?

As I understood, this big-O notation is intended to have some real-world usefulness, is it not? Care to elaborate what that usefulness is, exactly? Or is it just a purely fictional notion in the realm of ideas with no real-world application?

And if so, why bother studying it at all, except as a mathematical curiosity written in some mathematical pseudo-code rather than a programming or engineering challenge written in a real-world programming language?

Edit: s/pretending/intended/

> (where the input is an array that is stored in memory)?

If the input is an array that is stored in a piece of real-world memory, then the only possible complexity is O(1). It's just how big-O works. Big-O notation is an abstraction that is much much closer to mathematics than to engineering.

> this big-O notation is pretending to have some real-world usefulness...

Big-O notation is not a person so I'm not sure whether it can pretend something. CS professors might exaggerate big-O notation's real-world usefulness so their students don't fall asleep too fast.

> fictional

Theoretical. Just like the other theoretical ideas, at best big-O notation gives some vague insights that help people solve real problems. It gives a very rough feeling about whether an algorithm is fast or not.

By the way, Turing machine is in this category as well.

Big-O analysis is about scaling behavior - its real-world implications lie in what it tells you about relative sizes, not absolute sizes.

E.g., if you need to run a task on 10M inputs, then knowing that your algorithm is O(N) doesn't tell you anything at all about how long your task will take. It also doesn't tell you whether that algorithm will be faster than some other algorithm that's O(N^2).

But it does tell you that if your task size doubles to 20M inputs, you can expect the time required for the first algorithm to double, and the second to quadruple. And that knowledge isn't arcane or theoretical, it works on real-world hardware and is really useful for modeling how your code will run as inputs scale up.

thank you for this explanation! to me it looks like the algo sorts the whole array but in groups of 5; the number of chunks should scale O(N/5) = O(N), no? so how can you claim just by chunking you can ignore the fact that you still sorted N elements e.g. a selection sort would still perform N^2 comparisons total.
Ah, so the issue here is the difference between quickSort and quickSelect. In both cases you pick a pivot and divide the data into two partitions - but in quickSort you then recurse on both partitions, and in quickSelect you determine which partition your target is in and recurse only on that one.

So you're right that dividing into chunks of 5 and iterating over them doesn't affect the scaling - you wind up with an array of (N/5) medians, and it's still O(N) to iterate over that array. But the next step isn't to sort that array, you only need to quickSelect on it, and that's why the final step is O(N) rather than O(NlogN).

<It’s not straightforward to prove why this is O(n).

Replace T(n/5) with T(floor(n/5)) and T(7n/10) with T(floor(7n/10)) and show by induction that T(n) <= 10n for all n.

It's quicksort with a modification to select the median during the process. I feel like this is a good way to approach lots of "find $THING in list" questions.
It's quicksort, but neglecting a load of the work that quicksort would normally have to do. Instead of recursing twice, leading to O(nlogn) behaviour, it's only recursing once.
I used to ask how to find the 10th percentile value from an arbitrarily ordered list as an interview question. Most candidates suggested sorting, and then I'd ask if they could do better. If they got stuck, I'd ask them which sorting algorithm they'd suggest. If they suggested quicksort, then I could gently guide them down optimizing quicksort to quickselect. Most candidates made the mistake of believing getting rid of half the work at every division results in half the work overall. They realized it was significantly faster, but usually didn't realize it was O(N) expected time.

If we had time, I'd ask about the worst-case scenario, and see if they could optimize heapsort to heapselect. Good candidates could suggest starting out with selectsort optimistically and switching to heapselect if the number of recursions exceeded some constant times the number of expected recursions.

If they knew about median-of-medians, they could probably just suggest introselect at the start, and move on to another question.

ETA: You said "used to" and I didn't acknowledge that. This is targeted at that kind of interview, not you directly.

---

Had some "lucky" candidate stumbled upon an optimization you had never seen before, would you recognize it? If so, would you be honest and let them keep their discovery? After all, this isn't work for hire ...

Moving on. Did these interviews reflect the day-to-day work these software engineers would be performing if they were accepted? I guarantee your business isn't going to recoup millions of dollars because someone, in their day-to-day, hit on an optimation of an existing algorithm. Nor is it likely they'll be discovering wonderful new money-saving algorithms for your business.

If you're a pure research lab, employing PhD candidates and PhDs, maybe this kind of interview does indicate the required skills.

It was a collaborative algorithmic optimization exercise. There wasn't a "right" answer I was looking for. If they noticed something I hadn't, that would have been great. Collaborative algorithmic optimization has been a part of my job across several industries.

Among other things, I used to work on Google's indexing system, and also high volume risk calculations and market data for a large multinational bank, and now high volume trading signals for a hedge fund.

For instance, corporate clients of banks sometimes need some insurance for some scenario, but if you can narrow down that insurance to exactly what they need, you can offer them that insurance cheaper than competitors. These structured products/exotic options can be difficult to model. For instance, say an Australian life insurance provider is selling insurance in Japan, getting paid in JPY, and doing their accounting in AUD. They might want insurance against shifts in the Japanese mortality curve (Japanese dying faster than expected) over the next 30 years, but they only need you to cover 100% of their losses over 100 million AUD. You run the numbers, you sell them this insurance at a set price in AUD for the next 30 years, and you do your accounting in USD. (The accounting currency (numerare) is relevant.) There's basically nobody who would be willing to buy these contracts off of you, so to a first-order approximation, you're on the hook for these products for the next 30 years.

If you can offer higher fidelity modeling, you can offer cheaper insurance than competitors. If you re-calculate the risk across your entire multinational bank daily, you can safely do more business by better managing your risk exposures.

Daily re-calculations of risk for some structured end up cutting into the profit margins by double-digit percentages. Getting the algorithms correct, minimizing the amount of data that needs to be re-fetched, and maximizing re-use of partial results can make the difference of several million dollars in compute cost per year for just a handful of clients, and determines if the return-on-investment justifies keeping an extra structurer or two on the desk.

In order to properly manage your risk, determine what other trades all of your business are able to trade every day, etc., you need to calculate your risk exposure every day. This is basically the first partial derivatives of the value of the structured product with respect to potentially hundreds of different factors. Every day, you take current FX futures and forward contracts in order to try and estimate JPY/AUD and AUD/USD exchange rates for the next 30 years. You also make 30-year projections on the Japanese mortality curve, and use credit index prices to estimate the probability the client goes out of business (counterparty risk) for the next 30 years. Obviously, you do your best to minimize re-calculation for the 30 years, to incrementally update the simulations as the inputs change rather than re-calculating from scratch.

For the next 30 years, shifts in the Japanese mortality curves for the structured product desk affects the amount of trading in Japanese Yen and Australian Dollars that the FX desk can make, how much the Japanese equities desk needs to hedge their FX exposure, etc. You could have fixed risk allocations to each desk, but ignoring potential offsetting exposures across desks means leaving money on the table.

You can't sell these trades to another party if you find your risk calculations are getting too expensive. You are stuck for 30 years, so your only option is to roll up your sleeves and really get optimizing. Either that, or you re-calculate your risk less often and add in a larger safety margin and do a bit less business across lots of different trading desks.

I started asking this as an interview question when I noticed a colleague had implemented several O(N*2) algorithms (and even one O(N*3)) that had O(N) alternatives. Analysis for a day of heavy equity trading went fro...

If you're selecting the n:th element, where n is very small (or large), using median-of-medians may not be the best choice.

Instead, you can use a biased pivot as in [1] or something I call "j:th of k:th". Floyd-Rivest can also speed things up. I have a hobby project that gets 1.2-2.0x throughput when compared to a well implemented quickselect, see: https://github.com/koskinev/turboselect

If anyone has pointers to fast generic & in-place selection algorithms, I'm interested.

[1] https://doi.org/10.4230/LIPIcs.SEA.2017.24