Ask HN: Imagine a world with 1Tb/s internet. What would change?

43 points by dinobones ↗ HN
For the past ~10 years, it seems like internet speeds here in the US have stagnated. Probably 80% of places I've been to or lived have been 100Mbps-500Mbps.

I'm curious what things would look like if the internet was suddenly 1000x faster.

Would there be new apps we could build? Would it enable novel use cases?

92 comments

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I'm on 45Mbps/11Mbps in a suburban area in the UK. We might get 1Gbps next year. A cable provider (Trooli) previously installed down our road in 2023 and left out two houses. The one I own is one of them.

At this point the main thing that would change is I'd be able to do online backups for TB of data. With 1Tb/s internet I would save a lot less on my hard drive and download ML models and more whenever I needed them. But I just know the remote server I'm downloading from would still throttle me to Mbps to guard their bandwidth.

Openreach fibre is usually something like ('up to') 900mbps down but up is limited to segment the market so most people will not be able to do those fast backups.
With bandwidth caps (soft and hard) also stagnating, you'd see increased profits for ISPs as those caps would be reached in minutes instead of hours.
Scoping this to users, it wouldn't change much at all. For data transfers you would also need storage, memory and CPUs that can handle it. For streaming it also doesn't change much since even a 4K HDR stream would work on a legacy VDSL2 system. Same goes for remote compute.

For non-users (datacenters, companies, cluster systems etc) that might mostly help with distributed storage, but again, you'd also need all the other things, because distributing anything like that also means every piece of the puzzle needs to be able to handle it. Within a datacenter or a public cloud, even top speeds of 400Gb/s (which is less than half of the thought experiment) is at such a high tier that it isn't useful for individual applications or nodes.

Something that would actually make an impact after you get to around 2Gbps would be lower latency, lower jitter, net neutrality (including getting a full connection with no administrative limits), and more peered routes. More bandwidth doesn't really do much, especially if you can't use that bandwidth anyway if the amount of connections, the latency and the computing equipment doesn't scale with it.

When you have low enough latency combined with high enough bandwidth you can start to actually get new apps and also develop novel use cases (imagine a CPU-to-CPU interconnect that can span continents). But the speed of light (or some more exact latency-per-distance quantity) prevents that.

Beyond the likes of BitTorrent and Gnutella we're not likely to see network-based ideas that are currently impossible due to limits on the average speed. Perhaps the real problem right now is the lack of universal availability of reasonable connectivity.

If you think of the distribution of network speed across the population, improving the lowest quantiles has the most effect.
I think there would be diminishing returns after a couple dozen Gb/s, but my almost 10 year old computer can easily handle over 10k web requests/second (including database queries that do several joins), or ~40k serving cached pages from nginx. Phoronix benchmarked the 9950X at over 200k requests/second with nginx, so I'd expect you could host something like reddit (sans video) at home with sufficient uplink if you were willing to take the legal risk and you had a new computer or two.
There are diminishing returns after 1GBps.

I previously had 10Gbps symmetrical fiber[1], and it was simply impossible to saturate without running a speed test against another customer.

Servers were generally not fast enough to make use of that speed. XBOX downloads would sometimes peak near 1Gbps, but not sustain.

The main issue, I suppose, is that disk drives are not fast enough, or at least, not fast enough relative to their size. You can have 500MBps (40Gbps) hard drives, but your cloud provider has 50-100 customers at least accessing that drive, so your share of the straw is fairly small.

More pedestrian uses can't possibly benefit from such bandwidth either. 4k Blu-rays max out at 128Mbps. I suppose we could have 3D 8k120 streams taking 4Gbps (128*4*4*2). Maybe you can just go uncompressed, so 382Gbps (2*7680*4320*120*48), but that seems like it probably causes more trouble than compressing/decompressing, since it will be rather hard to buffer, and small hiccups will lose huge amounts of data.

In short, I think it wouldn't be substantially different than having a good 1Gbps symmetrical internet. It might allow Stadia like experiences to be really good, but those still have latency issues.

[1] https://www.init7.net/en/internet/fiber7/

You shouldn't actually need that much disk bandwidth to run something like a reddit though. 192 GB of RAM (which gaming motherboards can support) costs under $1k and should be enough to keep several weeks worth of threads warm. On the other hand, a large thread might need to transfer ~100 kB, so at 10k requests/second, that's ~8 Gb/s. I can't find stats on how many page views/second they get, but I imagine it's more than 10k/s and less than 100k/s, so presumably somewhere between 10Gb/s and 80Gb/s you have more than you need for that use case.
Latency and peering are huge. I'm amazed at how poor internet latency constantly is. Assuming fiber optics have a speed of light around 0.6c, one would expect that Cincinnati to Chicago (~450 km) is around 2.5 light-milliseconds one way, but actual pings take me at least 10ms, usually more like 20.

Worse, my home ISP has pretty bad peerings, so for example, traffic from my home to a data center about thirty minutes drive away (well under 50km as crow flies) ends up going via Ashburn and Washington, which results in RTT in excess of 30ms.

There is so much more room for improvement in latency. Even pinging my friend's house (under 10km away) on the SAME ISP (with a total of 4 traceroute hops, including start and end) takes 3 to 4ms. At 0.6c, even assuming we're both wired to the core of downtown, only 0.4ms of our RTT is actually spent on speed of light. The other ~3ms is spent on packet switching and protocol conversions.

Admittedly, all of these latencies are sufficient for most things that I want to do on the internet, and most users don't start seeing issues for most tasks until they're up in the 100ms+ range. That said, I think there's still more to gain here than from straight up throughput improvements.

The latency is also where the bottleneck of really novel mass-market network applications sits, most of the time. Just looking at examples like: https://gist.github.com/jboner/2841832 for a network to be usable as a somewhat fast SSD, you'd need a maximum latency of 0.15ms. And at that point all we have gained is a network that can be somewhat used like a 10 year old SSD.

To then get to a really relevant latency we have to get to memory reference speeds, 100ns at most. That's 0.0001ms or something like that (might be off by one order of magnitude). But with a 0.6c limit, we're not going to get there.

Like the other comment, having everyone get a much better minimum speed (say 500Mbps) and low base latency (say 1ms at most to the first IX you can get to) would make a huge difference. But to reference yet another comment, you'd probably just get 4K video ads and larger frameworks with less optimisation since the bandwidth takes care of it anyway.

Haha this made me laugh. If our ancestors could see us commenting… “it took 4 milliseconds… should be faster”. So funny, I don’t understand how you even notice the difference win 4ms vs .4!
Even myself from the 2000s would be amazed by the bandwidth that we can muster today. I am just old enough to remember waiting all day to download an IE update over dial up, and I'm definitely old enough to remember a 700MB torrent taking a whole day to download. Now I download and install a 100GB game from Steam in half an hour.

But in that same time, where bandwidth available to me has gone from <100 kbps to >1 gbps, ping has only gone from ~100ms to ~10ms.

The legacy telephone system was actually pretty good at latency, as long as you didn't end up on a crappy GEO satellite link, which dial up never would. After all, voice is actually a pretty latency sensitive application.

That said, our older ancestors would indeed be amazed at sub-second communications. Heck, even airmail latencies would seem insane to someone from before the first world war.

I feel like most use cases are more latency-bound than bandwidth-bound today. I could be wrong, maybe I'm not thinking big enough :)
Web frameworks would be 1000x the current size.
Pretty much this. It was a huge disappointment for me to understand that even if I made a revolutionary discovery and doubled the yield of food crops, people would reproduce and the prices (and availability) of food would not change.
Population is no longer food limited. Obesity, though...
I don't think food scarcity/availability/price plays any appreciable role in developed nations birth rates but I'd be willing to consider evidence that it does.
I think price is a factor. It isn’t uncommon for someone to say, “another mouth to feed.”

When adding people to a family, food is probably the biggest non-negotiable cost going up.

I’d also expect to see a strong correlation between family size and the percent of meals eaten at home. Going out to eat quickly becomes unaffordable as family size grows.

Yes, but if you invented a system of crop rotation that you could play Doom on, now that would get some traction :)
Can't wait for the 10GB webpages that show you a news article.
so you're saying chromium would use even more memory
But just think of the performance improvements when you can write your blog posts with React in Rust inside WASM and have it compile to WebGPU code embedded in JS in a SVG data URL.
Right now we have a common architecture where users upload files to a central service, and that central service then forwards the content to other users. This is true of services like Youtube, Zoom, etc. With 1Tb/s content creators could serve the content from their own network. This would allow for platforms that have much lower operating costs, and could offer much more generous revenue share. Perhaps a peer-to-peer agreement could occur, where different nodes in the network will cache and reserve each other's files to respond to highly viral content.

I would also disagree with the thesis that internet speeds in the US have stagnated. In 2014 I had about 80Mbps. Today I have about 1500Mbps. On west coast cities I see high end condos with access to speeds up to 7000Mbps. Even my friends in pretty rural locations in 'fly over' states have access to hundreds of mbps with the latest federal grants to build fiber in rural areas. In one case I know someone that skipped from 52k to 200mbps fiber, with cable internet never offered to his house.

Centralization isn' a matter of pipe bandwidth alone but of other things - fault tolerance, replication, professional sysadmins, logging.... Not sure how easy it would be to reproduce all those in a distributed system.
> With 1Tb/s content creators could serve the content from their own network. This would allow for platforms that have much lower operating costs, and could offer much more generous revenue share.

We have PeerTube now, which does that. Works fine. Nobody uses it, because there's little "discovery". The centralization of YouTube allows people to find your cat video.

Internet speed is probably not even a top 5 reason why people don’t serve their own content. What a security nightmare
AR/VR with low latency could allow for some interesting multiplayer experiences.

However there is also the downside of making high fidelity omnipresent surveillance easier.

Is bandwidth the limiting factor or is it ping?
16K porn becomes the new standard definition

I wish I was joking but take the current usage of the internet, and scale up each part. 1TB/s might enable new things, but it's more likely to enable more of old things.

Is the problem with video streaming really bandwidth? I thought storage was the bigger problem, so before storage doesn’t come down in price, it won’t change much, right?
A high quality 4k stream is about 20mbit/sec. 16k resolution would only have 16x the amount of pixels. Assuming bitrates scale proportionally to resolution, that would only be 320mbit/sec.

So if you want to max out a 1tbit connection, you would need something closer to 900k resolution.

If there's anything we're seeing with the AI revolution, it's that we get more of the old things.
I wish one day, normal video conference just works, is not just the speed that we need but stability of the connection, easier way that audio auto-configures, maybe we can stop saying "do you hear me? " "yes and do you hear me? " ...
If something can be configured, it can be configured incorrectly. People are fallible, so they will configure things incorrectly.
Ads would get bigger and more annoying.
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Websites would be heavier, everything would expect a faster internet connection and using software without a fast internet connection would be worse.

Probably software wouldn't get better, probably we wouldn't solve the real big problems of our time either.

If corporations got their way, nothing would run locally anymore. Everything would run in the cloud and our devices would be nothing more than thin clients.
IMHO this parameter just tends to shuttle things towards agglomeration, i.e. entities with servers, that can benefit from economics of scale.

I also believe we hit a practical wall on this that's observable by the success, or lack thereof, of game streaming.

In a world where there was a lot of savings to be unlocked, things like Stadia and Nvidia's GeForce Now, and Xbox's service, are notable big wins.

They didn't, which has me firmly believing incremental speed past "everyone in my household can stream video at 4K when desired" is an expected end state. That's tantamount to saying "once people can see whatever they want, at a resolution indistinguishable from reality, without delay, there won't be mass desire for increased Internet speeds", which seems intuitive.

Anything requiring greater streaming bandwidth (ex. VR) is highly sensitive to latency, which may have also affected the game streaming use case.

If latency approaches ~0 ms (which requires colocation with peering providers), I could see this sort of bandwidth opening up AR a bit more by effectively reducing compute requirements in such a small form factor, but that's kinda it.

Instead of a webpage loading 16MB of JavaScript for some animations and styling, itwebpages would come in a 16TB JavaScript super-framework.
Assuming those are low latency links the line between the edge and the datacenter would be blurred. For instance it might be possible to train an LLM or have a supercomputer for weather models by combining thousands of nodes across the Internet, rather than having them all racked together. Multiple university campuses could easily combine their clusters and so forth.

In addition we could send more raw data to the cloud for processing, rather than having it done locally. For example a cheap VR headset with no GPU could simply send raw position and control data to a cloud server, which would stream back stereo video back to the headset with little compression or latency. Or say a large surveilance system could send the footage from thousands of cameras and sensors directly to the cloud without requiring any initial processing on the edge. You could make devices smaller, lighter, and consume less power at the cost of having all the compute done off site.

Modulo storage costs, we'd probably do a whole lot less compression.
high fidelity holograms of people for remote presence
Websites would probably just be huge f-ing videos shouting in your face.
The first thing I'd consider is what changed when we went from 100kbps to 100Mbps.

Now, we share complete video files and music files, whereas before we shared vector-like files such as Flash and MIDI.

What are we doing locally today that could not be sent over our current bandwidth? Is it something that will affect telepresence, like all the 3D data needed to recreate a realistic environment in real time? Is it about more accurate control of remote objects, like drones and robotic vehicles? Maybe it will enable remotely connected computers to be more efficient clusters, taking advantage of unused cycles during off-peak hours.

I think the biggest impact isn't going to be what happens at the faster speeds that happen in best-case scenarios. It's what will happen when mobile devices in areas with poor reception can achieve 1Gbps reliably and consistently.

Severe DDOS attacks everywhere.
Innovations like better videos codecs/compression would stop.

It mirror current situation with RAM and electron apps. websites would be bloated and unoptimized, there will be GBs of JS/CSS for a single url.

Realistically thinking, I mostly want to better connectivity across the globe(current ISPs speeds are mostly for a given metro or country) and non throttling connections that I fully utilize.

I went from 500mpbs download/upload in my old condo to 50/20mbps download/upload in my house. There are two noticeable effects: it takes slightly longer to download movies the night before I go on flights or long car trips and it takes significantly longer to push updates to large docker containers to the cloud. Everything else is more or less identical for me.

Now, maybe there'd be some novel use case that would come up if everyone (or let's say 80%+) had 2gbps internet, but it's hard to imagine that that's the big constraint for much. Maybe something like virtual/augmented reality could do more heavy processing in the cloud in that case (assuming low enough latency)?

Video games would be more realistic.
Welp, I guess HN has answered. On my front page it says:

> 6. Ask HN: Imagine a world with 1Tb/s internet. What would change?

> 7. OpenSSH Backdoors (isosceles.com)

Call me cynic, but with every improvement the adtech and survillance gets stronger, so 4k video ads everywhere, more analytics to analyse your environment(somehow with lots of AI on everything), your door lock might need internet, metaverse might become a common thing, faster computers to allow AI more strong(like how we needed a hunky rig to play Crysis but my dinky notebook can do Crysis 3 fine) etc. That being said, I have access to 1Gbps but I still use 150Mbps because after 100Mbps, I don’t see any improvements for my daily life .