Show HN: Robot Unlock – an open-ended programming game/zachlike (store.steampowered.com)
In 2010 I made an open-ended programming game based on Befunge and Brainf*k. I was young and didn't know what I was doing - coding it in AutoIT of all things and using borderless windows for sprites. Nevertheless, it was a full game and some people actually played it, sharing solutions with each other. I took it as a sign that the game had some potential - I appreciated this very much at the time.
It was zachlike at its core, except that it came out earlier than SpaceChem and the term hadn't been coined yet.
Years passed, I worked in the game industry, had some fun, learned a few things and eventually burned out. Meanwhile, Zachtronics kept making games and managed to define a genre, proving that there indeed was a market for such games. I'm very happy about that.
Now I want to have a shot at going indie and almost 15 years later I'm launching the sequel to my 2010 game. One of my playtesters has been at it for 26 hours so I know it can be a real nerd sniper. It's a game for the type of person who loves quirky languages and optimizing their programs under extreme constraints.
I have been hanging out on HN for a long time and thought some in this community might like the game. I want to keep doing this and I will as long as I can afford it.
Looking forward to your questions and feedback.
14 comments
[ 4.1 ms ] story [ 47.4 ms ] threadWhat language and or engine did you end up using for this?
I'm aware this tech stack is a bit divisive :) but I made sure it runs just fine at 120 fps on my non-gaming laptop.
This is the hacker spirit that hacker news was originally built on, and it’s joyous to see it still alive
p.s. the game looks great I have purchased a copy!
Hope you have fun!
I tested it on Windows 11 and Linux (via proton). I'm afraid I can't say anything about Mac OS until I get my hands on apple hardware and I'm not familiar enough with their emulation layers to take a guess.
I have support for linux, controllers, steam deck, mac on my to-do list in that order - it's simply a matter of time (up-front, maintenance, testing) and money since macs do tend to cost quite a bit. I'm a linux user myself and I hope I'll port it properly sooner rather than later but meanwhile I also know it seems to just work with proton.