I’m really keen to see what this looks like after significant time but I’m not going to leave it open on my phone for ages just to find out haha. Clever idea!
Cool now I'm not going to get anything done. Thanks OP. PLEASE add a speed control so I can speed it up to it's logical conclusion and move on with my day.
The cool thing about this is that it's self-balancing - if either side gets larger than the other due to random chance, the ball in that side will have more space to bounce in, and therefore bounce less often, slowing its growth. Meanwhile, the ball in the smaller side will bounce more often in its smaller space, making up the ground.
It seems there is a parallel with physics: two pressurized chambers with equal pressure and a membrane separating them. The odd thing here is that there is only one molecule in each of them.
Off the top of my head, there is no mechanism for tension, so it would basically approach a random curve with equal white and black areas over time, but in addition there is the point reassignment function which acts as a kind of low pass filter so you get something that looks like a sinusoid?
I was cheering on the black circle's tunneling project when they both got caught in a rapid-fire spiral and the black one glitched through to the other side.
Cool! It would benefit from better physics though, maybe supersampling the position in time especially when moving fast. Each ball can't push to its edge fully, for instance.
I made a game on this principle many years ago. Two players with turn left,turn right, thrust and fire. You can only exist in your own space, shooting at the walls dug holes of your colour.
You had a bunch of critters scattered around the map trying to get home and you had to make paths for them while stopping your opponent from getting their critters home.
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[ 3.5 ms ] story [ 84.2 ms ] threadOn a phone it doesn’t seem to trigger unless I changed the background so I spent a minute just staring at the symbol without anything happening lol :D
https://imgur.com/a/b6b2IDx
It would be better if there was only 1 kind of edge instead of 2.
I refer to the broken edge and the circle edge.
anyone willing to provide a math-proof like argument on why the shape seem to stick to the YY curve indefinitely as the "eternal" name suggests?
Should it always be this way or is there at least one bad initial bouncing configuration for which chaos can take place and we loose the YY curve?
Does not seem that obvious to me.
https://imgur.com/a/dhCSNmi
You had a bunch of critters scattered around the map trying to get home and you had to make paths for them while stopping your opponent from getting their critters home.