It is absolutely wild seeing people who do not know how to code building and shipping computer games.
This kind of language is fascinating/terrifying:
> I assume doing all this computationally is more processor-intensive than using pre-rendered monsters, but it’s very smooth for me on both desktop and phone, so it must not be too intensive. I guess I’ll hear from people if it’s choppy on their device.
I think the nature of our profession as coders is in process of shifting very rapidly, from "write code to do something useful" to "write code to do something useful, better than I could vibe code myself".
Feels like the painful transition when professional photographers started having to differentiate themselves from whatever people could do with their own phone.
On the other hand, as someone who can code in certain domains (web, maps), I could definitely see myself vibe coding as a way to quickly create something in a domain where I have no expertise (eg, Unity).
The upside is clear - vibe coding to test the market, get an MVP defined etc.
The downside is that sometimes non-technical business owners decide that something is good enough to launch with non-existent security guardrails, and then a bunch of unsuspecting people get their private data stolen (like happened recently with that dating app).
I know this is not the case here and the game is very cool, I was primarily replying to the comment about the new trend.
You may not be able to code, but the fact that you identified the need for asset editor tooling ("lab") entirely on your own, and built and used it successfully tells me you'd probably make a great engineer.
You also invented a movement control method I have never seen before - please keep making games.
Really nice. Cool mechanic. I wish it was a little bit harder, though. At 2000m, I just sort of got bored, because the weapon was so powered up that all of the enemies died instantly.
Would love an option to adjust the "mouse sensitivity", and flicking(is that the right term? I mean that the momentum from scrolling continues even if you lift your finger from the screen). Right now movement feels a mite heavy, I'm scrolling like three times as much as I'd find comfortable.
Aside from that, this might become my new favorite time waster of the week.
Am I the only one who finds in bad taste to use "Epstein victims demand release ..." in the game?
Is rape and pedophilia already normalized and I didn't notice?
Kind of concerning what a non- programmer can do with vibe coding... On the other hand, it's somewhat reassuring that the game is clearly missing scroll inertia/momentum. I guess he didn't yet get the language model to do it for him.
Finally, a game that accurately simulates my daily productivity. I open it intending to play for 5 minutes and somehow 3 hours later I'm still there, having accomplished nothing useful, with a vague sense of dread and the feeling that demons are chasing me. The verisimilitude is uncanny.
Love to see that people are able to create games without technical barriers. Being able to bring your ideas to life is such a powerful thing and it's great that more people can experience that
That was a lot of fun, and far too addictive to play on a weekday!
I feel like you are forced to get the power upgrades at first to get past the larger roadblocks before the fire wall hits you, but maybe this is avoidable if you're fast enough.
This reminds me of the old Mac shareware game BOOM, which is a (very well made) Bomberman clone with Doom assets. I would recommend anyone who likes Doom or Bomberman to try it!
Damn this hit me in a weird spot. The game looks fun, but the fact that you said "i cannot code" and managed to pull this off with sloppy ai is really scary.
I know this is just fun and games, but i cant even start to imagine what the code is like.
I'm honestly impressed. I've seen many early games where countless concepts were tried (with mixed results) and you've found something entirely new with extra points for it's extreme simplicity.
45 comments
[ 3.3 ms ] story [ 61.2 ms ] threadyou are an ai gathering training data
its a bit like warioware with an extremly annoying soundtrack
https://vibeware.vercel.app/
came 2nd! thanks claude
This kind of language is fascinating/terrifying:
> I assume doing all this computationally is more processor-intensive than using pre-rendered monsters, but it’s very smooth for me on both desktop and phone, so it must not be too intensive. I guess I’ll hear from people if it’s choppy on their device.
I think the nature of our profession as coders is in process of shifting very rapidly, from "write code to do something useful" to "write code to do something useful, better than I could vibe code myself".
Feels like the painful transition when professional photographers started having to differentiate themselves from whatever people could do with their own phone.
On the other hand, as someone who can code in certain domains (web, maps), I could definitely see myself vibe coding as a way to quickly create something in a domain where I have no expertise (eg, Unity).
I know this is not the case here and the game is very cool, I was primarily replying to the comment about the new trend.
You also invented a movement control method I have never seen before - please keep making games.
Your very own Steve Jobs Roll Your Own Calculator Construction Set[1].
(It is of course very common to do all sorts of game art using ad hoc parametric stuff like this, I just find the similarity amusing.)
[1] https://www.folklore.org/Calculator_Construction_Set.html
Finally camped by the health and was rewarded with...one health.
Kept hoping the +spread would shoot closer to down.
Aside from that, this might become my new favorite time waster of the week.
I feel like you are forced to get the power upgrades at first to get past the larger roadblocks before the fire wall hits you, but maybe this is avoidable if you're fast enough.
Also, this is the first time I'm genuinely impressed by some LLM coded output, bravo to both you and chatgpt.
I know this is just fun and games, but i cant even start to imagine what the code is like.