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This will be perfect for Nintendo 3DS!
> OpenGL 1.1-style implementation on software

How many lines to implement OpenGL 2.0 (non ES) ?

What's cool about this is that computers are so fast that you could probably make a decent 2D game using only this software-rendered OpenGL 1.1 library.
Curious to hear the take Tsoding has on that news.
i'm so happy i could understand most of the code. props to pikuma.com for showing us the beauty of software renderers!