For anyone who is remotely interested in this, a considerable chunk of the Gemini program was all about solving some of the practicalities involved with Rendezvous, and it is quite interesting even hearing some of the astronauts come to grips with some of the physics while orbiting in space trying the various types of rendezvous and docking maneuvers that were attempted.
I have a hard time imagining physics. For example take a train moving 100 kmh to the north which wants to reverse direction to the south. It has to break and then accelerate again, a very costly operation. Except when the tracks make a turn? But how can a northward momentum change to a southward momentum?
The same confusion I have when trying to imagine satellites going around Earth or slingshot maneuvers. Would an X-Wing turn in space differently than in the atmosphere of Hoth? Would it in space just rotate, but keep its forward (now backwards) momentum instead of turning like a fighter jet?
Buzz Aldrin (who was the second person to walk on the moon) wrote his MIT thesis on methods for astronauts to handle the complexities of orbital dynamics when performing rendezvous maneuvers in orbit:
I have always wondered about this with regard to Newton's Third law:
For every action there is an equal and opposite reaction.
So if a craft departs from rendezvous with another craft it must do so by pushing away from that other craft. That means it is equally pushing on both crafts. If the rendezvous was in orbit does that mean departing from rendezvous pushes both crafts out of orbit? If so does the other craft have to correct for this to reestablish orbit or is orbit self-correcting as if in a third body scenario?
I ask because Earth is an third body scenario between the sun and Jupiter. Jupiter has enough gravity to occasionally pull the Earth slightly (not significantly) out of orbit from the Sun, but Earth's orbit to the Sun is self-correcting due to the difference in mass between the Sun and Jupiter. Quick web searching reveals Jupiter's pull on Earth is only approximately 0.005% of the Sun's after accounting for both mass and distance, but that number rises to 0.011% after accounting for syzygy with the moon.
Spend years reading and doing calculations before you understand orbital rendezvous. Or spend a couple days learning to dock in kerbal space program, with the real-sized earth.
Orbital mechanics can be counterintuitive. There was a fairly basic orbital mechanics problem that caused some debate among physicists back in the 1970s. The problem went like this:
You are in a spacecraft orbiting the Earth. You distribute a bushel of apples throughout spacecraft so that they are at rest with respect to the spacecraft. After a long time, where do the apples end up?
Hannes Alfvén (more famous for Alfvén waves) argued that they would bunch up together in the middle of the spacecraft. But Michel Hénon (correctly) proved that half would end up in the bottom front corner, and the other half in the top back corner.
I’ve often wondered if there is some VR or AR projection that one could use to make this more intuitive. Could we make a HUD that allowed average commercial pilots to get rated for space taxi work, or will it always remain the domain of navy pilots?
I always thought this was unnecessarily made to sound counterintuitive, and I think there is a way to explain it simply without trying to make it sound like rocket science.
Instead of "speed up to slow down", it's "speed up to go higher". I think anyone can get on board with that. You'll come back to the same point you were when you accelerated, but later than before since you went into a higher orbit.
I like the included animations, since it also makes it clear that accelerating or decelerating from a circular orbit makes it elliptical. Your don't just jump to a higher or lower circular orbit.
I know it's a bit worn out but if you want to learn about practical orbital mechanics and have fun doing it, Kerbal Space Program is the best tutor there is. It's a simplified physics model so stuff like Lagrange points don't work, but there's no better way of getting an intuitive understanding of how bodies move in space.
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[ 2.7 ms ] story [ 37.1 ms ] threadhttps://en.wikipedia.org/wiki/Virial_theorem
This theorem also lets you conclude that as a nondegenerate star becomes more tightly bound (smaller, for a given mass) it must also become hotter.
(Why did someone downvote this?)
The same confusion I have when trying to imagine satellites going around Earth or slingshot maneuvers. Would an X-Wing turn in space differently than in the atmosphere of Hoth? Would it in space just rotate, but keep its forward (now backwards) momentum instead of turning like a fighter jet?
very annoyoing, the subject looks good, open tab and rohhhhhhhh... paid or register.
"West takes you In, In takes you East, East takes you Out, Out takes you West, North and South bring you back again."
https://forum.nasaspaceflight.com/index.php?topic=3341.0
https://dspace.mit.edu/handle/1721.1/12652
I ask because Earth is an third body scenario between the sun and Jupiter. Jupiter has enough gravity to occasionally pull the Earth slightly (not significantly) out of orbit from the Sun, but Earth's orbit to the Sun is self-correcting due to the difference in mass between the Sun and Jupiter. Quick web searching reveals Jupiter's pull on Earth is only approximately 0.005% of the Sun's after accounting for both mass and distance, but that number rises to 0.011% after accounting for syzygy with the moon.
You are in a spacecraft orbiting the Earth. You distribute a bushel of apples throughout spacecraft so that they are at rest with respect to the spacecraft. After a long time, where do the apples end up?
Hannes Alfvén (more famous for Alfvén waves) argued that they would bunch up together in the middle of the spacecraft. But Michel Hénon (correctly) proved that half would end up in the bottom front corner, and the other half in the top back corner.
I wrote up a blog post explaining the solution a few years ago: https://joe-antognini.github.io/astronomy/apples-in-a-spacec...
Instead of "speed up to slow down", it's "speed up to go higher". I think anyone can get on board with that. You'll come back to the same point you were when you accelerated, but later than before since you went into a higher orbit.
I like the included animations, since it also makes it clear that accelerating or decelerating from a circular orbit makes it elliptical. Your don't just jump to a higher or lower circular orbit.