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The first thing on the website is a Cloudflare Captcha box :/
What’s the consensus on the future of this type of 3D tool? Especially for video animation/CGI in movies/tv/ads?

Seems like in 10 years AI will basically make it pointless to use a tool like this at least for people working on average projects.

What do folks in the industry think? What’s the long term outlook?

I've been using blender since at least 2010; it's so exciting to see how much progress it's making.

I'm very excited to see the addition of structs and closures/higher-order functions to blender nodes! (I've also glanced at the shader compiler they're using to lower it to GLSL; neat stuff!) Not only is this practically going to be helpful, the PL researcher in me is tickled by seeing these features get added to a graphical programming language.

If you haven't heard of Blender before, or if you think AI will replace all the work done in it, fair enough. But I'd still strongly suggest looking into what it is and how it works.

Very very sad that the adaptive subdivision is touted as a Blender feature but unfortunately it's a Cycles feature.

Always nice to see these updates though, Blender has really come a long long way.

I’d really like to see something like blender come for the 3D CAD industry, at the moment it feels like the only people who would lose out are AutoDesk. The amount of money that flows in and out of 3D cad (as subscription and then value created) having a first class open source kernel and tooling, would be giving big industrial players freedom to modify and tailor to their needs as well as smaller / hobbyists get started for free!
I did a lot of parametric 3D CAD work in college as a MechE student, and switched to webdev after graduating. Recently, I had a hobby project that would have involved dusting off my CAD skills, and was bummed to find that there wasn't any software readily available that allowed me to lean on muscle memory I had built up using Inventor/Creo/SolidWorks/Unigraphics.

A viable OSS alternative, particularly one that prioritizes simplicity and being a gentle on-ramp for hobbyists, would be fantastic.

It wouldn't need (and I would argue shouldn't attempt) to compete with the big for-profit outfits to be useful either. Offering a simplified UX for the most-used features of the pro software would have a ton of utility, while also being a great place to build the foundational skills you need in order to master the more complex stuff.

Furthermore, a project with the mission of complementing the pro tools rather than replacing them would probably be far more likely to succeed, IMO. As long as projects could be exported to variety of formats and brought into some other software when a specific use-case arises, you'd have all your bases covered.

FreeCAD is still in active development and there was a major release (1.0) recently. There will be a feature freeze soon where the devs will focus primarily on stability and eliminating bugs.

That said, I use FC as my main CAD driver and, not only tolerate it, but enjoy using it. I had to watch several hours of introductory videos to get the hang of things initially, but now I'm quite fast and proficient.

The initial pains and common complaints about UI and such, are basically non-issues for me now and when I model, my cognitive energy is basically devoted to the design problem itself rather than issues with UI or the behavior of the software.

It's necessary to put the time into learning it, but it's worth it.

Every time Blender has a new update, I scroll and I'm amazed by how much is in it. Then I realize my scrollbar is only halfway through.

Radial tiling my beloved, and a seemingly far more straightforward array modifier <3 Faster volume scattering for non-homogenous volumes.

For those wondering "where the AI is", the new Convolve Node might be it :) Convolutions are a pretty generic signal processing operation (Hadamard product) which are also used in neural networks which work with images. Realistically though, this will be mostly useful for wonky hand-crafted blurs.

The new sequencer looks fantastic, too. I always went to DaVinci Resolve but I might be able to go full blender. Compositor modifiers in the sequencer is also very welcome.

This is incredible for me.

Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete.

Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Lightroom isn't losing to Darktable; and FreeCAD isn't even in the rear view mirror of Solidworks.

I wonder what will be the next category of open source to pull ahead? Godot is rapidly gaining users/mindshare while Unity seems to be collapsing, but Unreal is still the king of game engines for now. Krita is a viable alternative for digital painting.

If you ignore the massively easier learning curve, better usability and presentation, purely in terms of raw outcome and capabilities (to an extent), Dark table actually comes ahead of Lightroom. Not saying it will replace it at all though, it's software for power users, while Lightroom is for both novices and pro's who prefer UX over features.
Blender is amazing for 3D Modeling. But metaverse is still dead. RIP
So...... was there ever a resolution with that persistent incompatibility in ROCm/certain AMD drivers and Cycles that made it impossible to render in almost every version of blender? As in, it literally doesn't even detect the GPU outside of eevee
What does Blender do differently that makes it such a successful open source product?

It’s powerful and pleasant to use. Even the release marketing page is beautiful and well-made.

I like open source as much as the next guy, but outside of developer tools there is little that comes close to Blender in terms of utility and UX.

Is it funding? Specific individuals? Are there PMs and designers? Whatever it is, it’s working!

One biggest thing that I cite when I bring up Blender as probably the best open source software is that it has stellar UI/UX.

NO other (yes I’d die on the hill) open source software has good UX and it’s horrible for adoption by the larger public.

This reminds me of a Reaper changelog: lots of small quality of life changes each for a small percentage of users that add up to an overall massive improvement. It's not as splashy as huge feature releases but ultimately leads to better software.
I think some of the coolest changes in this release are on the nodes side of things — they added Closures (kinda like lambdas!), Bundles (tuples/structs, I guess?), and Repeat (loops!) (already was in Geo Nodes, now it's in Shader Nodes too).

Blender nodes have come a long way over the past decade and it's incredibly satisfying to see the care with which they have been developed. Blender's node editor is my personal favorite node editor I've ever used in any software, and I often find myself wishing other software adopted some of their UI and UX conventions.

Been a happy user since, oh, v2.75? And looking forward to being a user for many more releases to come.

Donate to Blender! [0]

[0] https://fund.blender.org

Graphics and animation should no longer move in the direction of perfecting the representation of real world. It is actually necessary for the graphics to scream that they are graphics and not real photos or real video. The distinction should be very obvious. This is the need of the day.
What can be created with blender is quite cool, but I remember having used it in the past, it was very complicated. I was a lot more productive with Wings 3D; this lacks in functionality compared to Blender, but using it was so much easier.

These days I wouldn't want to bother doing manual animations or mesh creation. The computer must do this for us.

Have the bots won? A lengthy Cloudflare verification that I'm not a bot, to open an empty page.
I get a never ending cloudflare verification on repeat. I'm on my local network. On my usual machine. On chrome. No funny stuff. Sucks. Can't see the page.
No Intel Mac support! :(((((
Intel Macs were always a second class citizen for Blender. There was a lot you couldn't do because the GPU drivers just didn't allow it.

They actually announced they were dropping support in February. Nobody noticed or cared.

It didn't get much of a mention in the release notes but I'm particularly excited about SDF grids in geometry nodes because of this:

https://passivestar.xyz/posts/instance-scattering-in-blender...

If the volume was defined by a manifold mesh, it was already trivial to scatter points, then remove points that when raycasted down on that manifold mesh "volume" hit a normal.z < 0, hardly a node spaghetti as the article says.
Remember to donate to them. They are amazing - free software, great community and they do so much stuff