The entire page was amazing, but holy shit that art in the middle that shows how the current system works where kids are sent to school to study and then they graduate, get crushed into becoming mere tools instead of the human beings we are meant to be.
Thanks for sharing this one. There's so many brilliant and funny little vignettes in this piece. I'm amazed at what some people are able to do, so far outside anything I could dream about creating.
Would be interesting to give all the NPC AI, then control one and see how everything interacts, or get dropped into this in first person and interact with everything/everyone powered by AI.
This has been making the rounds for the years and I think what captivates me the most is the art style. There is something about it I cannot put my finger on. Just like the art style of Moebius or the 90's game Flashback.
> The creation of Floor796 started in 2018. I spent the first year creating the animation editor, the rendering engine and the site itself. Then I started drawing the first characters. I drew slowly at first, as I had to get used to the projection and constantly improve the animation editor. I've been creating the first block for over 8 months. Now I draw 1 block in about 1-1.5 months.
Author made everything, including the editor, by himself.
The source map is there. The whole thing is made with JavaScript and with very little (pretty much no?) dependencies. No React, No TypeScript, No 54.643 packages to download. He seems to use lesscss but that's about it.
Sometimes I wonder if we lost the art-craft in all of this frameworks mania. This work has better performance than 99.9% of the apps out there despite being reasonably complex (UI-wise). I legit though this was built with WebAssembly at the initial interactions.
For some time recently, I was zooming in on Bosch's The Garden of Earthly Delights. The floor's level of interactivity would be so nice there. At least on this floor, I can guess what's going on quite reliably. The experience is quite similar at some level though. I saw Bosch's originals (or 1-to-1 by size repros) many years ago and without zooming in, it was incomprehensible. With zoom, the details are overwhelming.
There is now a neon add for some weird place called 'Hacker News'; right between the ones for Dunder Mifflin and Weyland Yutani Corp, over by the Catbus, behind that new huge pirate ship, but if you hit the Black Mesa ad you've gone too far.
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[ 3.0 ms ] story [ 51.9 ms ] threadThat being said whatever this is… something
I bet there's Waldo hidden somewhere... good luck!
[0] https://www.youtube.com/watch?v=qs35t2xFqdU
I am pleased things like this continue to exist on the tinterweb.
Author has a YouTube channel too somewhere where you can see him making a drawing start to end. (edit: https://m.youtube.com/channel/UCribkEGzOuMQ9ozb0ektMCQ)
From FAQs
> The creation of Floor796 started in 2018. I spent the first year creating the animation editor, the rendering engine and the site itself. Then I started drawing the first characters. I drew slowly at first, as I had to get used to the projection and constantly improve the animation editor. I've been creating the first block for over 8 months. Now I draw 1 block in about 1-1.5 months.
Author made everything, including the editor, by himself.
Sometimes I wonder if we lost the art-craft in all of this frameworks mania. This work has better performance than 99.9% of the apps out there despite being reasonably complex (UI-wise). I legit though this was built with WebAssembly at the initial interactions.
Edit: I absolutely did find Waldo! That was fun.
https://en.wikipedia.org/wiki/The_Garden_of_Earthly_Delights...