Ask HN: When has a "dumb" solution beaten a sophisticated one for you?

55 points by amadeuswoo ↗ HN
Recently built something where simple domain-specific heuristics crushed a fancy ML approach I assumed would win. This has me thinking about how often we reach for complex tools when simpler ones would work better. Occam's razor moments.

Anyone have similar stories? Curious about cases where knowing your domain beat throwing compute at the problem.

61 comments

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The common one I fought long ago was folks who always use regular expressions when what they want is a string match, or contains, or other string library function.
I've seen a lot of the opposite, especially having done a lot of string parsing in PHP: some developers would nest half a dozen string functions just to prepare and extract a line of data while a simple regular expression would have handled the operation much more concisely and accurately
I’m mostly a hardware engineer.

I needed to test pumping water through a special tube, but didn’t have access to a pump. I spent days searching how to rig a pump to this thing.

Then I remembered I could just hang a bucket of water up high to generate enough head pressure. Free instant solution!

Seen people tripped up with dynamodb like stores, especially when they have a misleading sql interface like Azure tables.

You cant be "agile" with them, you need to design your data storage upfront. Like a system design interview :).

Just use postgres (or friends) until you are webscale. Unless you really have a problem amenible to key/value storage.

That's fun to read, I remember when NoSQL was getting cargo-culted, it was specifically because it was more "agile". The reason being you don't need to worry about a schema. Just stick your data in there and figure it out later.

Interesting to hear now that the opinion is the opposite.

I remember Scalyr, at least before they were bought by SentinelOne basically did parallel / SIMD grep for each search query and consistently beat data that was continually indexed by the likes of Splunk and ElasticSearch.
They had a great article on this too.
I occasionally see people complaining about long TypeScript compile times where a small code base can take multiple minutes (possibly 10 minutes). I think to myself WTF, because large code bases should take no more than 20 seconds on ancient hardware.

On another note I recently wrote this large single page app that is just a collection of functions organized by page sections as a collection of functions according to a nearly flat typescript interface. It’s stupid simple to follow in the code and loads as fast as an eighth of a second. Of course that didn’t stop HN users from crying like children for avoiding use of their favorite framework.

I wrote a clone of battle zone the old Atari tank game. For the enemy tank “AI” I just used a simple state machine with some basic heuristics.

This gave a great impression of an intelligent adversary with very minimal code and low CPU overhead.

Game design is filled with simple ideas that interact in fun ways. Every time I have tried to come up with complex AIs I ended up scrapping them in favor of "stupid" solutions that turned out to be more enjoyable and easier to tune.
I have a silly little internal website I use for bookmarks, searching internal tools, and some little utilities. I keep getting pressure to put it into our heavy and bespoke enterprise CICD process. I’ve seen people quit over trying to onboard into this thing… more than one. It’s complete overkill for my silly little site.

My “dumb” solution is a little Ansible job that just runs a git pull on the server. It gets the new code and I’m done. The job also has an option to set everything up, so if the server is wiped out for some reason I can be back up and running in a couple minutes by running the job with a different flag.

Still happens all the time in certain finance tasks (eg trying to predict stock prices), but I'm not sure how long that will hold. As for why that might be, I don't think I can do any better than linking to this comment about a comment about your question: <https://news.ycombinator.com/item?id=45306256>.

I suspect that locating the referenced comment would require a semantic search system that incorporates "fancy models with complex decision boundaries". A human applying simple heuristics could use that system to find the comment.

In the "Dictionary of Heuristic" chapter, Polya's "How to Solve it" says this: *The feeling that harmonious simple order cannot be deceitful guides the discover in both in mathematical and in other sciences, and is expressed by the Latin saying simplex sigillum veri (simplicity is the seal of truth).*

I recently wrote a command-line full-text search engine [1]. I needed to implement an inverted index. I choose what seems like the "dumb" solution at first glance: a trie (prefix tree).

There are "smarter" solutions like radix tries, hash tables, or even skip lists, but for any design choice, you also have to examine the tradeoffs. A goal of my project is to make the code simpler to understand and less of a black box, so a simpler data structure made sense, especially since other design choices would not have been all that much faster or use that much less memory for this application.

I guess the moral of the story is to just examine all your options during the design stage. Machine learning solutions are just that, another tool in the toolbox. If another simpler and often cheaper solution gets the job done without all of that fuss, you should consider using it, especially if it ends up being more reliable.

[1] https://github.com/atrettel/wosp

> I choose what seems like the "dumb" solution at first glance: a trie (prefix tree).

> There are "smarter" solutions like... hash tables.... A goal of my project is to make the code simpler to understand and less of a black box, so a simpler data structure made sense, especially since other design choices would not have been all that much faster or use that much less memory for this application.

Strangely, my own software-related answer is the opposite for the same reason.

I was implementing something for which I wanted to approximate a https://en.wikipedia.org/wiki/Shortest_common_supersequence , and my research at the time led me to a trie-based approach. But I was working in Python, and didn't want to actually define a node class and all the logic to build the trie, so I bodged it together with a dict (i.e., a hash table).

Similar I have a script that has the following format: “q replace all onstances of http: with https: in all txt files recurisvely”

And it goes the ChatGPT comes back with and runs the appropriate command.

For me, CP-SAT is the "dumb" solution that works in a lot of situations. Whenever a hackathon has a problem definable in constraints, that tends to be the first path I take and generally scores top 5
When I was on Google Docs, I watched the Google Forms team build a sophisticated ML model that attempted to detect when people were using it for nefarious purposes.

It underperformed banning the word "password" from a Google Form.

So that's what they went with.

I wonder if this is just an example of Goodhart's law. How did they measure performance of those models? I would imagine they tried measuring against known cases of forms misuse, aka those forms that contained 'password' field.
It was a very long time ago, but during a programming competition one of the warm-up questions was something to do with a modified sudoku puzzle. The naive algorithmic solution was too slow, the fancy algorithm took quite a bit of effort... and then there were people who realised that the threshold for max points was higher than you needed for a brute force check of all possible boards. (I wasn't one of them)

This generalises to a few situations where going faster just doesn't matter. For example for many cli tools it matters if they finish in 1s or 10s. But once you get to 10ms vs 100ms, you can ask "is anyone ever likely to run this in a loop on a massive amount of data?" And if the answer is yes, "should they write their own optimised version then?"

Great question, I could answer with many stories but here are two:

The (deliberately) very limited analytics software I wrote for my personal website[0] could have used database but I didn't want to add a dependency to what was a very simple project so I hacked up an in-memory datastructure that periodically dumps itself to disk as a json file. This gives persistence across reboots and at a pinch I can just edit the file with a text editor.

Game design is filled with "stupid" ideas that work well. I wrote a text-based game[1] that includes Trek-style starship combat. I played around with a bunch of different ideas for enemy AI before just reverting to a simple action drawn off the top of a small deck. It's a very easy system to balance and expand, and just as fun for the player.

[0] https://sheep.horse/visitor_statistics.html

[1] https://sheep.horse/voyage_of_the_marigold/

I once modeled user journeys on a website using fancy ML models that honored sequence information, i.e., order of page visits, only to be beaten by bag-of-words (i.e., page url becomes a vector dimension, but order is lost) decision tree model, which was supposed to be my baseline.

What I had overlooked was that journeys on that particular website were fairly constrained by design, i.e., if you landed on the home page, did a bunch of stuff, put product X in the cart - there was pretty much one sequence of pages (or in the worst case, a small handful) that you'd traverse for the journey. Which means the bag-of-words (BoW) representation was more or less as expressive as the sequence model; certain pages showing up in the BoW vector corresponded to a single sequence (mostly). But the DT could learn faster with less data.

- before ML try linear or polynomial regression

- buying a bigger server is almost always better than distributed system

- Few lines of bash can often wipe out hundreds of lines of python.

Several times I have rewritten overly-multithreaded (and intermittently buggy) processes with a single-threaded version, and both reduced LoC to roughly 1/20th and binary size to 1/10th, while also obtaining a few times speedup and reduced memory usage, and entirely eliminating many bugs.
Aside from https://news.ycombinator.com/item?id=46665611, way back in my engineering classes in university we had this design project... I'm not sure I've ever told the story publicly before and it brings a smile to remember it more than 20 years later.

My group (and some others) had to design a device to transport an egg from one side of a very simple "obstacle course" to the other, with the aid of beacons (to indicate the egg location and target, each along opposite ends) and light sensors. There was basically a single obstacle, a barrier running most of the way across the middle. The field was fairly small, I think 4 metres across by 3 metres wide.

The other teams followed tutorials, created beacons that emitted high-frequency light pulses and circuitry to filter out 60Hz ambient light and detect the pulse; various robots (I think at least one repurposed a remote-control car) and feedback control to steer them toward the beacons, etc. There were a few different microcontrollers on offer to us for this task, and groups generally had three people: someone responsible for the mechanical parts, someone doing circuitry, and someone doing assembly programming.

My group was just the two of us.

I designed extenders for the central barrier, a carriage to straddle the barrier, and a see-saw the length of the field. The machine would find the egg, scoop it into one end, tilt the see-saw (the other person's innovation: by releasing a stop allowing the counterweighted far side to fall), find the target and release the scoop on the other end. Our light sensors were pointed directly at the ceiling (the source of the "noise"), and put through a simple RC circuit to see that light as more or less constant. Our "beacons" were pieces of construction paper used to block the light physically. All controlled by a 3-bit finite state machine implemented directly in TTL/CMOS (I forget which).

And it worked in testing (praise for my partner; I would never have gotten the mechanics robust enough), but on presentation day the real barrier (made sloppily out of wood) was noticeably wider than specified and the carriage didn't fit on it.

As I recall, in later years the obstacle course was made considerably more complex, ruling out solutions like mine entirely. (There were other projects to choose from, for my year and later years, that as far as I know didn't require modification.)

I once on a project where we couldn't use third party libs. We needed a substring search but the needle could be 1 of N letters. My teammate loves SIMD and wanted to write a solution. I took a look at all of our data and the most strings were < 2kb with many being empty and < 40 letters. SIMD would have been overkill. So I wrote a simple dumb for loop checking each letter for the 3 interesting characters (`";\n`)
When working at an influencer marketing company a while ago, back when Instagram still allowed pretty much complete access through their API. As we were indexing the entire Instagram universe for our internal tooling, we had this graph traversal setup to crawl Instagram profiles, then each of their followers etc. We’d need to keep track of visited profiles to not loop and had an Apache Storm cluster for the entire scraping pipeline. It worked, but was cumbersome to work with and monitor as well as couldn’t reach our desired throughput.

Given there were about a billion IG profiles total at the time, I just replaced the entire setup with a single Go script that iterated from 1 to billion and tried to scrape every id in between. That gave us 10k requests per second on a single machine, which was more than enough.

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I recently needed AI memory and instead of setting up a vector db and RAG, I just used git as a history graph and a knowledge graph in one.

https://github.com/michaelwhitford/mementum

I am surprised how terse this prompt is.

> [phi fractal euler tao pi mu] | [Δ λ ∞/0 | ε/φ Σ/μ c/h] | OODA > Human ⊗ AI

Is this some kind of priming incantation?

Heuristics often work well enough that an AI/ML approach isn't needed. If it is needed, you still need the heuristics. If you were writing a chess engine, you wouldn't just pass the board state and history to a model. You'd still work with chess experts to come up with scores and heuristics for the material and strategic state of the board. You'd come up with detectors for certain conditions or patterns that experts have noted. Along with the board state, that's the input. And you'd still have a long way to go.

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For storage, people often overcomplicate things. Maybe you do need RAID 5 in a NAS, etc. Maybe what you need is a simple server with a single disk and an offsite backup that rsyncs every night. That RAID 5 doesn't stop 'rm -rf' from destroying everything.

For databases, people often shove a database into an app or product much too early. The rule of thumb that I use is that you should switch to a database (from flat files) when you would have to implement foreign keys, or when data won't fit in memory anymore and memory-mapped files aren't sufficient. Using a database before that just complicates your data model, introducing ORM too early seriously complicates your code.

For algorithms, there are an awful lot of O(nLogn) solutions deployed for problems with small n. An O(n) solution is often faster to write, and still solves the problem. O(n) is often actually faster when things fit in L1 or L2 cache.

For software architecture, we often forget that the client has CPU and storage (and network) that we can use. Even if you don't trust the client, you can sign a cache entry to be saved on the client, and let the client forward it later. Greatly reduces the need for consistency on the backend. If you don't trust the client to compute, you can have the server compute a spot check at lower resolution, a subset, etc.

I may have written about this before on HN, but once I wrote a simple Perl script that could run the daily trade reconciliation for an entire US primary exchange. It could run on my laptop and complete the process in under 20 minutes. Ten years later, I watched a team spending days setting up a Spark cluster to handle a comparable amount of data in a somewhat simpler business domain.
I often favour low maintenance and over head solutions. Most recently I made a stupidly large static website with over 50k items (i.e. pages).

I think a lot of people would have used a database at this point, but the site didn't need to be updated once built so serving a load of static files via S3 makes ongoing maintenance very low.

Also feel a slight sense of superiority when I see colleagues write a load of pandas scripts to generate some basic summary stats Vs my usual throw away approach based around awk.

Depends on your criteria. For me, about 90% of the time, the dumb solution beats the sophisticated one: it's not just the performance, but the maintenance burden etc.