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Am I the only one who saw this syntax and immediately though "Man, this looks almost identical to Rust with a few slight variations"?
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Initial commit was 24h ago, 363 stars, 20 forks already. Man, this goes fast.
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Syntax aside, how does this compare to Nim? Nim does similar, I think Crystal does as well? Not entirely sure about Crystal tbh. I guess Nim and Vala, since I believe both transpile to C, so you really get "like C" output from both.
Crystal compiles directly to object code, using LLVM. It does provide the ability to interoperate with C code; as an example, I use this feature to call ncursesw functions from Crystal.
From what I see, Zen-C aims to be "C with super-powers". It still uses C pointers for arrays and strings. It transpiles to single human-readable C file without symbol mangling. No safety. Not portable (yet?).

Nim is a full, independent modern language that uses C as one of its backends. It has its own runtime, optional GC, Unicode strings, bounds checking, and a huge stdlib. You write high-level Nim code and it spits out optimized C you usually don't touch.

Here’s a little comparison I put together from what I can find in the readme and code:

    Comparison          ZenC           Nim
    
    written in          C              Self-Hosted
    targets             C              C, C++, ObjC, JS, LLVM (via nlvm), Native (in-progress)
    platforms           POSIX          Linux, Windows, MacOS, POSIX, baremetal
    mm strategy         manual/RAII    ARC, ORC(ARC with cycle collector), multiple gc, manual
    generated code      human-readable optimized
    mangling            no             yes
    
    stdlib              bare           extensive/batteries-included
    
    compile-time code   yes            yes
    macros              comptime?      AST manipulation
    
    arrays              C arrays       type and size is retained at all times
    strings             C strings      have capacity and length, support Unicode
    bounds-checking     no             yes (optional)
Nim (Python-like) and Crystal (Ruby-like) are not C-like languages. Arguably, those languages are targeting a different audience. There are other C family and C style syntax languages that compile directly to C or has it as one of its backends.
Why not compile to rust or assembly? C seems like an odd choice.

In fact why not simply write rust to begin with?

An interesting bit to me is that it compiles to (apparently) readable C, I'm not sure how one would use that to their advantage

I am not too familiar with C - is the idea that it's easier to incrementally have some parts of your codebase in this language, with other parts being in regular C?

C2 (http://c2lang.org) similarly compiles to C, but arguably more readable C code from what I can see. The benefits are (1) easy access to pretty much any platform with little extra work (2) significantly less long term work compared to integrating with LLVM or similar (3) if it's readable enough, it might be submitted as "C code" in working environments which mandate C.
So, the point of this language is to be able to write code with high productivity, but with the benefit of compiling it to a low level language? Overall it seems like the language repeats what ZIG does, including the C ABI support, manual memory management with additional ergonomics, comptime feature. The biggest difference that comes to mind quickly is that the creator of Zen-C states that it can allow for the productivity of a high level language.
18 commits! I hope you keep up with the project, it’s really cool, great work.
That's a very nice project.

List of remarks:

> var ints: int[5] = {1, 2, 3, 4, 5};

> var zeros: [int; 5]; // Zero-initialized

The zero initialized array is not intuitive IMO.

> // Bitfields

If it's deterministically packed.

> Tagged unions

Same, is the memory layout deterministic (and optimized)?

> 2 | 3 => print("Two or Three")

Any reason not to use "2 || 3"?

> Traits

What if I want to remove or override the "trait Drawing for Circle" because the original implementation doesn't fit my constraints? As long as traits are not required to be in a totally different module than the struct I will likely never welcome them in a programming language.

C uses `|` for bitwise OR and `||` for logical OR. I'm assuming this inherited the same operator paradigm since it compiles to C.
The whole language examples seem pretty rational, and I'm especially pleased / shocked by the `loop / repeat 5` examples. I love the idea of having syntax support for "maximum number of iterations", eg:

    repeat 3 {
       try { curl(...) && break }
       except { continue }
    }
...obviously not trying to start any holy wars around exceptions (which don't seem supported) or exponential backoff (or whatever), but I guess I'm kindof shocked that I haven't seen any other languages support what seems like an obvious syntax feature.

I guess you could easily emulate it with `for x in range(3): ...break`, but `repeat 3: ...break` feels a bit more like that `print("-"*80)` feature but for loops.

What's the performance hit?
> Mutability

> By default, variables are mutable. You can enable Immutable by Default mode using a directive.

> //> immutable-by-default

> var x = 10; > // x = 20; // Error: x is immutable

> var mut y = 10; > y = 20; // OK

Wait, but this means that if I’m reading somebody’s code, I won’t know if variables are mutable or not unless I read the whole file looking for such directive. Imagine if someone even defined custom directives, that doesn’t make it readable.

Other languages also have non-local qays of influencing compiler behavior, for example attributes in rust (standard) or compiler pragmas in C (non-standard).

When reading working code, it doesn't matter whether the language mode allows variable reassignment. It only matters when you want to change it. And even then, the compiler will yell at you when you do the wrong thing. Testing it out is probably much faster than searching the codebase for a directive. It doesn't seem like a big deal to me.

It's not ideal but it seems like something an LSP could tell you on a hover event. I didn't see an LSP (I didn't look that hard either) but presumably that's within the scope of their mission statement to deliver modern language ergonomics. (But I agree with sibling comments that this should be a keyword. Another decent alternative would be that it's only global in scope.)
It would be interesting to hear the motivation for it.
Basically C2/C3 but Rust influenced. Missed chance to call it C4.
I didn't see any similarities to C3, quite the opposite.
It's odd that the async/await syntax _exclusively_ uses threads under the hood. I guess it makes for a straightforward implementation, but in every language I've seen the point of async/await is to use an event loop/cooperative multitasking.
Noob question: if it just compiles to threads, is there any need for special syntax in the first place? My understanding was that no language support should be required for blocking on a thread.
I’d say that the point of async/await is to create a syntax demarcation between functions which may suspend themselves (or be suspended by a supervisory system) and those functions that process through completely and cannot be suspended (particularly by a supervisory system). The means to enable the suspension of computation and allow other computations to proceed following that suspension are implementation details.

So, having an async function run on a separate thread from those functions that are synchronous seems a viable way to achieve the underlying goal of continuous processing in the face of computations that involve waiting for some resource to become available.

I will agree that inspired by C#’s originating and then JavaScripts popularization of the syntax, it is not a stretch to assume async/await is implemented with an event loop (since both languages use such for implementation).

From what I can see in the codegen, defer is not implemented "properly": the deferred statements are only executed when the block exits normally; leaving the block via "return", "break", "continue" (including their labelled variants! those interact subtly with outer defers), or "goto" skips them entirely. Which, arguably, should not happen:

    var f = fopen("file.txt", "r");
    defer fclose(f);

    if fread(&ch, 1, 1, f) <= 0 { return -1; }
    return 0;
would not close file if it was empty. In fact, I am not sure how it works even for normal "return 0": it looks like the deferred statements are emitted after the "return", textually, so they only properly work in void-returning function and internal blocks.
Nice! Compiles in 2s on my unexceptional hardware. But it lacks my other main desiderata in a new language: string interpolation and kebab-case.
I wonder how this compares to the Beef programming language.

https://www.beeflang.org/

The Beef programming language was used to write Penny's Big Breakaway.

The tagline also applies to C :-)
Example at the top of the readme!
Answering the title, why not Julia?
Same. I've been using Julia for almost everything for a long time now, and it's an amazing language. Very understated.
What has kept me from Julia is the abysmal start-up time (~3 sec from memory)
Impressive repos. I've been toying with the ideas myself but it's hard to stay on track with this sort of extremely demanding task. I am however not exporting to C but to low level jit.

A lot of the ideas in there are worth being inspired by.

Yet another overly-hyped language with no practical benefits. Is it just another one better C?