I really want to host a vibe coding competition and see what can actually be made with these systems. Like if we’re doing insane token spends, it better be in service of creating amazing stuff. Can we make an entirely new programming language? Can we make an OS?
Possible, yes. Easier? I tried to search for YouTube videos of people doing amazing things at blazing speed using Gas Town about a month ago, and couldn't find any. I for sure didn't want to spend hours reading and learning something that I don't know if it even works?
Does anyone have like, projects built using it? I couldn't find "look at the output" types of videos or articles or repos, only "look at the input" types of posts about it.
The 15 year old here used gas town to build a Simon game, but for learning Morse code. It's intended for phones. Still needs documentation touched up a bit.
Scroll the game panel up a bit, turn off the mute button and click start game. A Morse code letter will be played, key it back on the iambic keyer. Pad 1 is for dits. Pad 3 is for dahs. (Dots and dashes for those new to Morse code.) Get it right and the game plays that letter and another random letter back out to you. After successfully sending each sequence back to the game, you get a one letter longer sequence. Just like the handheld Simon game. Link's below
The guy to watch here is https://github.com/Dicklesworthstone . He's rewritten SQLite in Rust with fixes, written his own Rust async engine with fixes that Tokio doesn't have, generated an insane number of tools for agentic orchestration (indexing of all sessions across all harnesses, on-demand skill storage, agent mail), and is currently building out agent orchestration terminal multiplexer stuff.
Source: been watching both these guys closely, as I've been building my own agent factory focused on security + learning: https://github.com/mieubrisse/agenc
It's interesting progression from Gas Town, but it seems like the bottleneck is still translating ideas into actionable input/output frameworks for various agentic tasks.
Also there's the issue of how to identify systems-interface problems and posting those tasks for completion as well. No guarantee that a totally federated system will not solve interfacial issues faster than they generate them without feedback and oversight.
Reads like a scam. Obfuscatory language, outsized claims on future impact, excited opportunity advertisement, first-mover advantage, "no time for the rulebook, it's an inch thick!".
People should stop giving Steve Yegge as much attention as they do.
It's slop on top of slop on top of slop. It's not even quality slop. Apart from bloviated self-aggrandising blog posts, the ideas are trivial, and the execution is beyond horrendous.
Look beyond the ChatGPT-generated terminology to see the supervisors, loops and worker processes of Gas Town. Now it's a freelance board with AI agents as freelancers. But sure, polecats, mayors, stamps and character sheets. Whatever floats your upcoming crypto rug pull [1].
This is what he writes: "build stuff really, really fast. So fast that your biggest problem will be ideas." We've yet to see ideas built using the slopcoded monstrosities.
What's the incentive for anyone to participate in this? It seems wildly expensive (in tokens), high mental overhead to understand, high hardware cost. So what's the upside?
Is it for people with too much money and time on their hands to flex on Github?
I could at least understand the pitch if there was a crypto scam attached, or if folks were getting paid somehow (which might be an interesting social/AI experiment). But that doesn't seem to be the case.
This is a classic example of a 'Solution in Search of a Metaphor.'
Strip away the 5,000 words of Fury Road fan fiction and you’re left with a multi-agent wrapper for Claude Code that effectively automates the generation of technical debt. It feels like Yegge is trying to brand 'shoveling tokens into a furnace' as a new paradigm, but the cognitive overhead of learning his proprietary 'lore' just to manage a tmux session of LLMs is a massive net loss in productivity.
We don't need a Wasteland; we need tools that actually improve the signal-to-noise ratio, not industrial-scale noise generators.
Every Yegge post about AI reads like a Music Man style con job, but he’s got Silicon Valley startup founders salivating and pushing his book to their employees.
With LLM-based tools that inherently rely so much on the semantics of language, I wonder if there will be differences in code generated for the "wanted board" in the "Wasteland", compared to the "task list" in the "public square" or the "wish list" in the "Utopia".
> The Wasteland is a way to link thousands of Gas Towns together (...) to build stuff really, really fast. So fast that your biggest problem will be ideas.
This reads like a speech from Pete Hegseth.
"Let's do war! Hard! Let's build stuff! Stat!"
Build what? Fight for what?
"The hell if we know! Just get busy dropping bombs, or "stamps" or whatever! Faster!"
In the end, all that's left is, indeed, a wasteland.
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[ 2.4 ms ] story [ 56.8 ms ] threadThis is all just performance art at this point, right?
I have seen both of these already. I've done the former personally, and I've seen links to at least kernels for the latter.
(I didn't do it via gastown, just regular old "use Claude".)
This is trivial in a few hours with Claude Code
Does anyone have like, projects built using it? I couldn't find "look at the output" types of videos or articles or repos, only "look at the input" types of posts about it.
Scroll the game panel up a bit, turn off the mute button and click start game. A Morse code letter will be played, key it back on the iambic keyer. Pad 1 is for dits. Pad 3 is for dahs. (Dots and dashes for those new to Morse code.) Get it right and the game plays that letter and another random letter back out to you. After successfully sending each sequence back to the game, you get a one letter longer sequence. Just like the handheld Simon game. Link's below
https://projecttoucans.com/pt-cwsimon
The question is the degree to which they can produce original things.
Source: been watching both these guys closely, as I've been building my own agent factory focused on security + learning: https://github.com/mieubrisse/agenc
Also there's the issue of how to identify systems-interface problems and posting those tasks for completion as well. No guarantee that a totally federated system will not solve interfacial issues faster than they generate them without feedback and oversight.
I'm good, thanks.
It's slop on top of slop on top of slop. It's not even quality slop. Apart from bloviated self-aggrandising blog posts, the ideas are trivial, and the execution is beyond horrendous.
Look beyond the ChatGPT-generated terminology to see the supervisors, loops and worker processes of Gas Town. Now it's a freelance board with AI agents as freelancers. But sure, polecats, mayors, stamps and character sheets. Whatever floats your upcoming crypto rug pull [1].
This is what he writes: "build stuff really, really fast. So fast that your biggest problem will be ideas." We've yet to see ideas built using the slopcoded monstrosities.
[1] https://pivot-to-ai.com/2026/01/22/steve-yegges-gas-town-vib...
All I can take from this is that you must spend more tokens.
Is it for people with too much money and time on their hands to flex on Github?
I could at least understand the pitch if there was a crypto scam attached, or if folks were getting paid somehow (which might be an interesting social/AI experiment). But that doesn't seem to be the case.
This reads like a speech from Pete Hegseth.
"Let's do war! Hard! Let's build stuff! Stat!"
Build what? Fight for what?
"The hell if we know! Just get busy dropping bombs, or "stamps" or whatever! Faster!"
In the end, all that's left is, indeed, a wasteland.
Is this Ethereum related?
Help?