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One should never call something "unhackable" ...
Marcus used to work for Microsoft, in the MSRC. I wonder if he used insider knowledge for this hack.
I think it counts as effectively unhackable since it remained unhacked until five and a half years after its successor went on the market.

I wonder if, assuming they continue making Xbox, they find a way to mitigate this in the next generation.

Created a voltage drop that exactly occurred to be timed to the key comparison, then a spike at the continuation.

Irl noop and forced execution control flow to effectively return true.

B e a utiful

This sounds like a way less crude version of the way many unlicensed NES cartridges got around the lockout chip. Just charge a capacitor and blast it at boot time.
This is great news. Hopefully this opens the floodgates towards emulation and homebrew. Not that there are really any exclusives, but it would be interesting.
Note this only affects the very first original 2013 "VCR" hardware. Newer revisions and variants are still unaffected.
Is there any better format article or writeup? I couldn't find anything.
This just again shows that given enough time skill, and resources, any security is pointless if the attacker has physical access to the device.
> Whether PC users, our core readership, will be interested in actually emulating Xbox One, looks unlikely. The 2013 system’s game library is largely overlapped in better quality on the PC platform.

And this explains why it's stayed unhacked so long. There was very little incentive to hack the system when the games are all playable on a PC. Pirates, cheaters, archivists, and hackers could just go there. Microsoft's best security measure was making something nobody cared enough about to hack in the first place

Definitely there's some truth to it
Pretty much, if you provide what people want elsewhere you will reduce the demand to crack the original system.

One of the reasons the Wii U was slow to be hacked was because Android TV boxes had come along plus things like Ouya/Nvidia shield, and it basically took away a lot of demand for a console turned into TV unit to use hacked software.

It still happened but not so quiclkly. Not like the original Wii which didnt really have much similar to it at the time.

No it doesn’t explain it. This is legitimately a difficult target. Did you watch the talk?

The people that MS hired to make and break this were top notch, and there is definitely incentive to maintain control over a content platform. This dude has been at this for /years/. I’ve been a fly on the wall on all sides to observe this.

There has been a lot of interest in underground / pirate communities to hack this, but that’s not the only reason why people hack things.

Physical possession of a machine is pretty hard to make secure. It's a different level of secure, an order of magnitude less secure than remote attackers. This is expected?
Don't ever call a thing "unhackable", because every single human creation is imperfect
It had those e-fuses in it right? *Seriously* it should be illegal to sell anything with those.
Amazing talk. Here's a quick writeup if you don't want to watch the full hour or don't have enough hardware knowledge to follow what Markus is talking about, as he goes very fast, in some cases too fast to even let you read the text on his slides. It's mandatory to use the pause key to understand the full details even if you have a deep understanding of every relevant technology, of which he explains none.

The Xbox uses a very advanced variant of the same technologies that also exist on smartphones, tablets and Secure Boot enabled PCs. When fully operational the Xbox security system prevents any unsigned code from running, keeps all code encrypted, proves to remote servers (Xbox Live) that it's a genuine device running in a secure state, and on this base you can build strong anti-piracy checks and block cheating.

The Xbox has several processors and what follows applies to the Platform Security Processor. When a computer starts up (any computer), the CPU begins execution in a state in which basically nothing works, including external communication and even RAM. Executions starts at a 'reset vector' mapped to a boot ROM i.e. the bytes are hard-wired into the silicon itself and can't be changed. The boot ROM then executes instructions to progressively enable more and more hardware, including things like activating RAM. Until that point the whole CPU executes out of its cache lines and can't use more memory than exists on-die.

Getting to the state where the Xbox can achieve all its security goals thus requires it to boot through a series of chained steps which incrementally bring the hardware online, and each step must verify the integrity of the next. The boot ROM is only 19kb of code and a few more kb of data, and can't do much beyond just activating RAM, the memory mapping unit (called MPU on the Xbox), and reading some more code out of writeable flash RAM. The code it reads from flash RAM is the second stage bootloader where much more work gets done, but from this second stage on it can be patched remotely by Microsoft. So if bugs are found there or in any later stage, it hardly matters because MS can issue a software update and detect remotely on Xbox Live servers if that upgrade was applied, so kicking out cheaters and pirates. The second stage boot loader in turn loads more code from disk, signature checks and decrypts it, sets up lots of software security schemes like hypervisors and so on, all the way up to the OS and the games.

Therefore to break Xbox security permanently you have to attack the boot ROM, because that's the only part that can't be changed via a software update. It's the keys to the kingdom and this is what Markus attacked. Attacking the boot ROM is very, very hard. The Xbox team were highly competent:

• Normally the bringup code would be written by the CPU or BIOS vendors but MS wrote it all in house themselves from scratch.

• The code isn't public and has never leaked. To obtain it, someone had to decode it visually by looking at the chip under a scanning electron microscope and map the atomic pictures to bits and then to bytes.

• Having the code barely helps because there are no bugs in it whatsoever.

So, the only way to manipulate it is to actually screw with the internals of the CPU itself by "glitching", meaning tampering with the power supply to the chip at exactly the right moment to corrupt the state of the internal electronics. Glitching a processor has semi-random effects and you don't control what happens exactly, but sometimes you can get lucky and the CPU will skip instructions. By creating a device that reboots the machine over and over again, glitching each time, you can wait until one of those attempts gets lucky and makes a tiny mistake in the execution process.

Glitching attacks predate the Xbox and were mostly used on smartcards until the Xbox 360, which was successfully attacked this way. So Microsoft knew all about them and added many mitigations, ...

xbox is always trying to limit the users, when a person buys something, he clearly gets the ownership of the thing yet companies nowadays are trying really hard to sell some subscription while giving the illusion that the owner of the product is in control all the while keeping him in control. is there anyone else who feels the same way?
Could this technique be used to reverse-engineer end-of-life Nvidia GPUs to improve Noveau on them?
Surely it would be easier to do research on a normal Nvidia GPU in your computer?
I wonder... if microsoft can't secure a gaming console which they have full control on, from top to bottom, how do they secure "Azure Government"?
Good think MS had a fallback to the RSA encryption if that ever failed, lol
This is great news. I’ve actually been spending my weekends learning how to modify my old 360 and play great games to relive some of those younger days, while my Series X gathers dust.
has there ever been a modern game console post 90s, that's really unhackable?
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Can someone answer yes/no to the question ; is this the cheap steam box now ?