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And for why?
Because Rust syntax is ugly and overcomplicated.
It seems like this is more like writing Rust in an s-expression syntax instead of having a proper lisp dialect that compiles to Rust, which is cool I guess but not very interesting.

It's quite weird-looking for someone who's done any amount of lisp programming.

I think some comments are missing the upside of it being precisely Rust, without any new semantics. If you want lisp that compiles to machine code, Common Lisp can get reasonably efficient. The purpose of bringing Rust into it is to surface Rust-specific semantics -- which many people quite like!
this is actually very interesting approach to syntax remixing, while keeping the ontology
"no runtime, no GC, just" I am BEGGING every project to not have this LLMism in their docs.

It reads as No X no Y just slop to me every time.

Claims to have all the syntax covered, but not a single example of specifying lifetimes or the turbofish, some of the trickiest rust syntax
Unfortunately, given the clear LLM basis of this project, s-expressions aren't a great choice. I've found coding agents struggle really hard with s-expression parentheses matching.

Much better to give them something more M-expr styled, I think a grammar that is LL(1) is probably helpful in that regard.

Basically the more you can piggyback on the training data depth for algol-style and pythonic languages the better.

If anyone is curious, I've been making this using DeepSeek v4 Flash with Claude Code as the harness
It is absolutely not true, I've vibecoded an app for myself in CL and opus/sonnet had 0 problems with parens and types. Add to it an MCP to work with REPL and it is much more smooth than Go in my experience.
This is probably what Rust's internal ASTs look like. But why would you want to input programs as ASTs?
Readers may enjoy my lisp, Loon, which takes heavy inspiration from Rust https://loonlang.com/guide/ownership
Honestly, that's very cool

That was basically my intent with this project, but I took the laziest way to get there lol

I like the ubiquitous type inference. It reminds me a bit of ELSA for Emacs Lisp: https://github.com/emacs-elsa/Elsa. In particular, type aware macros have been on my wishlist forever: there's no good reason I shouldn't be able to write, e.g. an elisp or CL/SBCL compiler-macro that specializes an operation based on its inferred type. In normal lisps, it's hard to get even the declared types.

That said, I wish that part of Loon were less coupled to the allocation model though. What made you opt for mandatory manual memory management in an otherwise high-level language? And effects?

There are two things common in language design that, honestly, strike me as unnecessary:

1. manual allocation and lifetime stacking, and

2. algebraic effects.

On 1: I think we often conflate the benefits of Rust-style mutability-xor-aliased reference discipline with the benefits of using literal malloc and free. You can achieve the former without necessitating the latter, and I think it leads to a nicer language experience.

It's not just true that GC "comes with latency spikes, higher memory usage, and unpredictable pauses" in any meaningful way with modern implementations of the concept. If anything, it leads to more consistent latency (no synchronous Drop of huge trees at unpredictable times) and better memory use (because good GCs use compressed pointers and compaction).

On 2: I get non-algebraic effects for delimited continuations. But lately I've seen people using non-flow-magical effects for everything. If you need to talk to a database, pick a database interface and pass an object implementing the interface to the code that needs it. Effects do basically the same thing, but implicitly.

I like it but confusing that there's also a similar but different loonlang.org.
And if you like Lisp and ownership, there's also Carp [1]. It doesn't mimic Rust's features and naming schemes though.

Carp is about 10 years old and has some cool demo's (like SDL for gamedev).

> The key features of Carp are the following:

> * Automatic and deterministic memory management (no garbage collector or VM)

> * Inferred static types for great speed and reliability

> * Ownership tracking enables a functional programming style while still using mutation of cache-friendly data structures under the hood

> * No hidden performance penalties – allocation and copying are explicit > * Straightforward integration with existing C code

> * Lisp macros, compile time scripting and a helpful REPL

[1]: https://github.com/carp-lang/Carp

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How do you change the syntax to eliminate reverse compatibility? I guess you could change the names of most key functions between releases. But to be compatible with rust you would need to make breaking changes every release.
How is pure unbridled AI slop like this making the front page? Voting rings?

I don't even feel bad saying this because clearly OP is just the front for Claude here.

I don't understand why this had to be LLM generated. S-expression syntax parsers are not hard to write. That's rather much the point of S-expressions.
So if I wanted to actually use this and I write some rust-but-lisp code and there's a compile error, will it show me a nice error message with an arrow pointing to where the error happened in my lisp code?

Can I use the amazing `rust-analyzer` LSP to get cool IDE features?

I suspect the answer is no, but these might be good further prompts to use.

> compiles directly to Rust — no runtime, no GC, just (s-expr → .rs → binary).

Can we please write our own READMEs before posting to HN?

Greenspun's tenth rule of programming is an aphorism in computer programming and especially programming language circles that states:[1][2]

Any sufficiently complicated C or Fortran program contains an ad hoc, informally-specified, bug-ridden, slow implementation of half of Common Lisp.

Maybe we should one day include Golang or Rust to it

https://en.wikipedia.org/wiki/Greenspun%27s_tenth_rule

For everyone who is shaming on the project for "not implementing enough," then you can definitely help me with it.

For everyone who is shaming on the project for being "LLM slop," sure but that's the reason why something like this can exist in the first place. The point isn't to be a finished, production-ready product. The point is to be an interesting work, and just a sly bit silly

does there exist something that can do the opposite?

some pre-processor that "compiles into rust" from less awful syntax?

Anyone working on something similar that compiles to go?
Pretty nifty. As of now, the code doesn't compile: there's some stray "span" stuff in codegen.rs[1], and it's trying to format `Warning` which doesn't implement `Display` in main.rs[2].

Fixing these, it runs mostly as advertised, but it seems to assume that one-letter types are always generic parameters, so it's impossible to (for example) generate this:

    struct X;
    enum A {
        P(X),
        Q
    }
Trying this:

    (struct X)
    (enum A (P X) Q)
produces this:

    struct X;
    enum A<P, X> { Q }
while using a multi-letter type like `String`:

    (enum A (P String) Q)
produces the expected:

    enum A { P(String), Q }
One way to solve this would be to always require the generic annotation, and let it be empty when there are no generics, but when I tried that it did something weird:

    (struct X)
    (enum A () (P X) Q)
produces:

    struct X;
    enum A {
        _ /* List([], Some(Span { start: 54, end: 56 })) */,
        P(X),
        Q
    }
I have no idea where the `_` and the comment came from.

[1] https://github.com/ThatXliner/rust-but-lisp/blob/70c51a107b2...

[2] https://github.com/ThatXliner/rust-but-lisp/blob/70c51a107b2...

> ((. dx powf 2.0) + (. dy powf 2.0)) sqrt))

I don't know what this is, but clearly not Lisp...

I actually like it better than plain Rust…
I think this misses the point of LISP macros. LISP macros are just functions written in LISP, so here macros need to be functions written in Rust-but-LISP, but it is not so. In fact, I think this macro language lacks conditionals, so it’s not even Turing-complete.