Show HN: TiltBump, a mobile web game controlled by phone tilt (tiltbump.com)

2 points by eropatori ↗ HN
Hi HN,

I built TiltBump, a small mobile web game where you tilt your phone to bump blocks off a board without falling off yourself.

It runs in the browser, no install or signup needed. It uses motion/orientation sensors, so it’s best tried on a phone.

This is my first game, and I’d especially value feedback on the controls, difficulty curve, onboarding, and what to improve next from people who have built or shipped games before.

Thanks for trying it.

3 comments

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Seems cool, and the motion controls and surprisingly precise & difficulty honestly. You really need a steady hand. I personally don’t mind something with a steep learning curve, but maybe offering an “easy” mode where the controls are dialed down a little in intensity would make sense? I like the UI choice where the play field gets smaller as time elapses, giving a sense of urgency. I also like the “double hits” and “wall hits” concept. Some refinement in the scoring system to account for those would make sense. Meaning, right now it seems to be what “level” you achieved with the minor details underneath. Maybe work out a scoring system that accounts for highest level, double hits, wall hits, etc… and calculates and actual “high score” based off that?
Controls feel reversed for me.

I would add this as a setting.

reversed controls should be fixed now, let me know if you still have issues.