[–] vincentellis 13y ago ↗ Also, found this http://gutomaia.github.com/nodeNES. Quite interesting. [–] gutomaia 13y ago ↗ Thanks Vince [–] gutomaia 13y ago ↗ Just to help you play, on: http://gutomaia.net/nodeNES/#example/scrolling/scrolling4.as...on line 82 change: CPX #$10 to CPX #$20 this will load 8 sprites instead of 4and on lines 290-297 remove all 4 sprite lines, and put: .db $20, $00, $00, $80 .db $20, $01, $00, $88 .db $28, $02, $00, $80 .db $28, $03, $00, $88 .db $30, $04, $00, $80 .db $30, $05, $00, $88 .db $38, $06, $00, $80 .db $38, $07, $00, $88 Then you will have Super Mario!
[–] gutomaia 13y ago ↗ Just to help you play, on: http://gutomaia.net/nodeNES/#example/scrolling/scrolling4.as...on line 82 change: CPX #$10 to CPX #$20 this will load 8 sprites instead of 4and on lines 290-297 remove all 4 sprite lines, and put: .db $20, $00, $00, $80 .db $20, $01, $00, $88 .db $28, $02, $00, $80 .db $28, $03, $00, $88 .db $30, $04, $00, $80 .db $30, $05, $00, $88 .db $38, $06, $00, $80 .db $38, $07, $00, $88 Then you will have Super Mario!
[–] klaussilveira 13y ago ↗ We just need some docs now... amazing project. :) [–] gutomaia 13y ago ↗ THE DOCUMENTATION IS IN ANOTHER CASTLE!
6 comments
[ 11.4 ms ] story [ 674 ms ] threadon line 82 change: CPX #$10 to CPX #$20 this will load 8 sprites instead of 4
and on lines 290-297 remove all 4 sprite lines, and put:
Then you will have Super Mario!