I think it makes a pretty good assumption on understanding core chess rules, but yea that would be nice. The thing that did trip me up at first was not realizing the red and blue bishops were the same piece, I was wondering if I was missing something.
I think I found a mini bug. Say I do a score of 10. Then I change board. Then I die with score < 10. I still have 10 for that board. It makes it easy to cheat the leaderboard :) Fun game!
There must be something in the water! I’ve been working on a (very different) chess-like roguelike, and just released the demo. Check it out if you’re a fan of weird chess puzzles, bad chess puns, and Hnefatafl!
Looks great! Gamedev is so cool, being able to create enjoyable, playable worlds and characters must be so satisfying. If you can tell me how to build something like this I will be so grateful.
This is highly parasitic: someone does a Show HN about their hobby project, and then you come and snap on to it like a leech with your to-be-paid-for completely unrelated game demo.
I find this kind of behaviour disgusting. Why don't you do a Show HN on your own?
Looks like enemy movements are deterministic, wonder how feasible it is to script this. Was able to increase my score by 4 points trying alternate lines near the end
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[ 16.4 ms ] story [ 1999 ms ] threadOne suggestion: some way to tell what the enemy pieces are? Maybe a legend to the right of the board? I ended up discovering by trial and error.
I'd say it's now obvious, but previously I mistook a bishop for a pawn.
Great little arcade game. Not a rogue-like.
Reminds me of Alice:
https://folklore.org/Alice.html
(which I played manically until I managed _1_ perfect game of --- still have the box/disk....)
https://store.steampowered.com/app/3856240/Pieces_of_the_Kin...
I find this kind of behaviour disgusting. Why don't you do a Show HN on your own?
This is great!