Wow! I would not have expected to hear about this game again. The first game was a lot of fun, definitely room to flesh out the game play loop but had great ideas.
So the trailer for 2.0 is exactly what I was thinking of for continuation of this kind of game. I was missing a lot that would have made it deep like a backstory. I was thinking it would be great to tell that back story through the logs you find on derelict ships.
Im really glad this appears as if it's going to happen. Duskers was a great game even in its limited story driven context.
Duskers is absolutely amazing - huge recommendation to anybody that hasn't played it. But it comes with one huge downside. In the game you play a drone commander who's guiding drones exploring various derelicts and other locations after some catastrophic event, to try to figure out what happened. But the frustrating part is that there is no answer - there's a number of various explanations that you explore in the game, but no final resolution.
The dev explained this was an intentional choice to leave it sort of open-ended and up to the player, but I think he just didn't want to commit to any single answer. Even more interesting/replayable would've been the potential for him to randomly pick one of the causes (AI, biological virus, etc) at the start of each game, and concluding that path leads to a distinct ending. Realllly hope the sequel has a more satisfactory conclusion.
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[ 0.30 ms ] story [ 1599 ms ] threadI guess I might try again with the game, but asking here I could get moderate spoilers without a complete spoiler.
title is misleading if not abusive of our time
Im really glad this appears as if it's going to happen. Duskers was a great game even in its limited story driven context.
The dev explained this was an intentional choice to leave it sort of open-ended and up to the player, but I think he just didn't want to commit to any single answer. Even more interesting/replayable would've been the potential for him to randomly pick one of the causes (AI, biological virus, etc) at the start of each game, and concluding that path leads to a distinct ending. Realllly hope the sequel has a more satisfactory conclusion.