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Actual title: Misfits Attic Announces Duskers 2.0 Funded By Stray Signal
Duskers is a very cool game. It's very difficult and stressful, so it's easy to bounce off of; but the concept and execution are top notch.
What caused the end of the world then?

I guess I might try again with the game, but asking here I could get moderate spoilers without a complete spoiler.

Damn windows only - not on mac. I really loved the first one. Hope they port it to mac eventually.
Very excited for this one!
I am obviously missing something here, but how is it "command line"?
I was also expecting a TUI based game.
Wow! I would not have expected to hear about this game again. The first game was a lot of fun, definitely room to flesh out the game play loop but had great ideas.
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The video for Duskers 2 in the linked article was of a very graphical, real-time engine style game with sound, music and animation

title is misleading if not abusive of our time

So the trailer for 2.0 is exactly what I was thinking of for continuation of this kind of game. I was missing a lot that would have made it deep like a backstory. I was thinking it would be great to tell that back story through the logs you find on derelict ships.

Im really glad this appears as if it's going to happen. Duskers was a great game even in its limited story driven context.

Duskers is absolutely amazing - huge recommendation to anybody that hasn't played it. But it comes with one huge downside. In the game you play a drone commander who's guiding drones exploring various derelicts and other locations after some catastrophic event, to try to figure out what happened. But the frustrating part is that there is no answer - there's a number of various explanations that you explore in the game, but no final resolution.

The dev explained this was an intentional choice to leave it sort of open-ended and up to the player, but I think he just didn't want to commit to any single answer. Even more interesting/replayable would've been the potential for him to randomly pick one of the causes (AI, biological virus, etc) at the start of each game, and concluding that path leads to a distinct ending. Realllly hope the sequel has a more satisfactory conclusion.