The original GPTK was mostly comprised of forked code. This bump likely includes a lot of the upstream optimizations that other ARM gamers have been using for a while now.
The high pixel response time on macbook displays means you'll want an external monitor for multiplayer shooters etc., which most gamers are already fine with, but annoying if you want to game while travelling.
This, once again, misses the elephant in the room.
The fact is simple, there isn't enough of a Mac gaming market for the game developers to go through the effort.
The hardware has been good enough for a while now.
I'm not saying this will never change but the developers that shipped games on PC and Mac report something along the lines of 6-11% of users use a Mac. That isn't worth the effort unless you have a very strong IP and you've already targeted the switch2, the PS5 and XBox.
Apple could easily make gaming on Mac feasible by contributing to Proton, Wine, DXVK and officially supporting Vulkan at least through translation layer.
Or just partner with Valve to do exactly this for their platform.
Instead they choose to build another proprietary solution nobody gonna use and that will die as soon as they lose interest.
Game Porting Toolkit will be irrelevant unless it's as open and free to use as Proton is. Linux has far and away taken the lead here.
It also doesn't help that x86 compatibility is being ejected, so you can't even run basic Wine in the near future. Due to all this, there's no reason to be excited for this misguided endeavor of Apple's.
If Apple wants to really show they are serious about gaming, they’d have some in-house game studios release some AAA games as Mac exclusives, that people actually want to play. System sellers.
This is effectively how every other platform gets people in the door and builds the critical mass of gamers for 3rd parties to show up.
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[ 5.2 ms ] story [ 39.3 ms ] threadJust like programming languages, graphical API choice is irrelevant now.
The fact is simple, there isn't enough of a Mac gaming market for the game developers to go through the effort.
The hardware has been good enough for a while now.
I'm not saying this will never change but the developers that shipped games on PC and Mac report something along the lines of 6-11% of users use a Mac. That isn't worth the effort unless you have a very strong IP and you've already targeted the switch2, the PS5 and XBox.
Or just partner with Valve to do exactly this for their platform.
Instead they choose to build another proprietary solution nobody gonna use and that will die as soon as they lose interest.
It also doesn't help that x86 compatibility is being ejected, so you can't even run basic Wine in the near future. Due to all this, there's no reason to be excited for this misguided endeavor of Apple's.
This is effectively how every other platform gets people in the door and builds the critical mass of gamers for 3rd parties to show up.