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Very cool - can’t wait to try it. I made an impulse tracker clone for MIDI years ago that also uses SDL, though a mix of C and C++. It has been picked back up for dev again recently and we’re making good progress. https://github.com/m6502/ztrackerprime

The world could use more trackers. I’m really hoping the upcoming ableton live extension api will allow for direct access to the piano roll. I suspect many people include myself will use it to make tracker interfaces for ableton.

Nice, will have a look.

And yes, trackers are great tools and with a bit of integration, like program change message, they can even provide this experience to MIDI. I use a bunch of tools I created for music making, live performance etc. trackers are almost always at the center of this for me.

Really cool stuff. Would you be working on a port of rtmidi in pure C? :)
MilkyTracker exists and that uses SDL too
He also has a fantastic ProTracker clone as well as a bug fixed version of the Amiga ProTracker. Together, they make for a great way to write Amiga tunes that you can still edit and playback on real hardware.
This rocks. Such nostalgia.

FT2 was how I discovered anything about music making - I loved the euro dance music I heard on the radio as a 12 year old but had no idea about the scene or how electronic music was was made.

PC Format had FT2 plus hundreds of modules on its cover CD one month, I used to love exploring all the random stuff on there and opened it up and my mind was blown when I realised that there was music like I heard on the radio, but you could see all the individual bits that made it up.

It took a loooot of messing around to figure out how to do anything of value with it, pretty sure this was before we had internet at home, but it was the start of a life long fascination with electronic music making.

So thank you to the author for resurrecting this amazing and somewhat esoteric bit of software!

SDL3 has been around for 1.5 years. I can't help but wonder about the choice of SDL2 over it. I started using SDL from its 3rd version. Don't I know about some advantages of SDL2?
How does FT2 relate to the ScreamTracker?

The latter had a printer port output option that, combined with 10 resistors and 5 minutes of soldering, yielded proper sound on any standalone speaker. In the era of chip tunes and inaccessible SoundBlaster cards, it was nothing short of magic.

* The adapter was a DIY version of the https://en.wikipedia.org/wiki/Covox_Speech_Thing

It's unfortunate that the Turbo Pascal (with inline X86 asm) source code of FT2 written by Vogue and Mr H hasn't been released after all these years. It's so seminal to so many people from that era.

If I were to guess, they found the quality of the code too embarrassing, years later - they were kind of kids when they wrote it. I did see that they (supposedly) shared the source with someone on Vogons for the purpose of minor updates/bugfixes.

To slightly rephrase Gary Fisher: Anyone who has fond memories of FT2 is a friend of mine!

Kudos to everyone sharing a wealth of information about FT2 and other trackers and audio hardware of that time in this discussion :)

This is the HN I adore.

Tracker music and 1990s video game music needs to make a comeback in general.

Why is game music so boring and same-sounding nowadays? That damn wannabe-Hollywood-bug with the faux-orchestras and shit.

Just listen to this: https://www.youtube.com/watch?v=FA95o7RNjqA

That's for a freakin SHOP scene, a single screen of static UI.

And THIS!! https://www.youtube.com/watch?v=OGe3gP9VY9A&list=PL8FB351987...

What's the last memorable game OST you can recall? I can only think of Elden Ring.

Oh darling. Stop playing AAA games, start playing real games from teams small enough to make unsafe choices.

https://www.youtube.com/playlist?list=PLD6ujQ0tHAv2qLS5FKH6B... - chopped beats, glitched words, everything you would expect in a love letter to Jet Set Radio

https://halberball.bandcamp.com/album/fragrance-point-soundt... - absolutely perfect noises for a game that looks like a 90s rave flier

https://supergiantgames.bandcamp.com/album/hades-original-so..., https://supergiantgames.bandcamp.com/album/hades-ii-original... - hades and its sequel shifts seamlessly between lutey-flutey strumming, hard rock, ballads, and sets the heck out of its mood

https://momojams.bandcamp.com/album/flipwitch-original-game-... - this horny metroidvania can fit so many electro-swing bangers in it

https://blackpantsgamestudio.bandcamp.com/album/tiny-big-sou... - sideways grooves and gloriously self-indulgent prog

https://polybius-ost.bandcamp.com/album/polybius-the-origina... - so much blissful techno to stare fixedly at blinking lights to, while the Welsh wizard who wrote it repeatedly insists that you are not being programmed by this experience in any way

Why SDL 2 and not SDL 3? Was the project started before SDL 3 was released?
Does anybody know why the site is called 16-bits? Aren't trackers an expression of the first 32-bit computers?
Love FT2! I did some PlayStation/N64 soundtrack stuff (known if you know) and released a few "albums" with it back in the 90s (essentially unknown).

These days I use FL Studio but I'm always wanting in many ways to go back to tracking. Renoise is pretty cool but I do miss FT2, and yeah as someone mentioned there's also MilkyTracker.

Annnnnnd... now I want to go track something.

What a nostalgia. I make Finnish dance chart track back in 98 with ft2 and Soundblaster.. those were the days.