I'm working on an old-school "multiplayer" FPS with clowns and demons fighting it out. It's single player or invite co-op for friends. Multiplayer is simulated with virtual players so the server is always full. There…
Born and raised JW, and yup they're the first that popped to mind.
Love FT2! I did some PlayStation/N64 soundtrack stuff (known if you know) and released a few "albums" with it back in the 90s (essentially unknown). These days I use FL Studio but I'm always wanting in many ways to go…
super duper /s
Thanks for sharing. I'll have to reconsider my nightly noise setup, but good to know.
I'm working on an old-school "multiplayer" FPS with clowns and demons fighting it out. It's single player or invite co-op for friends. Multiplayer is simulated with virtual players so the server is always full. There…
Born and raised JW, and yup they're the first that popped to mind.
Love FT2! I did some PlayStation/N64 soundtrack stuff (known if you know) and released a few "albums" with it back in the 90s (essentially unknown). These days I use FL Studio but I'm always wanting in many ways to go…
super duper /s
Thanks for sharing. I'll have to reconsider my nightly noise setup, but good to know.