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What about support in mesa?
With IMG PowerVR mostly gone from Mediatek roadmap. Which means ARM Mali is effectively the GPU IP on Android, excluding Qualcomm Adreno which its market continue to shrink and concentrate on premium segment.

I wonder how far or how good Mali is now compared to others. I wish Chip and Cheese do compassion on GPU as well.

Google just switched to PowerVR, didn't they?
Tensor G4 used Arm GPUs while G5 and G6 switched to PowerVr.

Given the horrible GPU performance as well as thermal issues in G5 and G6, Google will have to switch back in G7.

The Pixel 10 and 11 GPUs are offensively bad. Not only are the Power VR GPUs slow, and less capable feature wise than Mali and Adreno (Xclipse is still around too!), but the tile Google put in the Pixel 11 is actually an _older_ design than what they put in the Pixel 10. They just clocked it higher to make up the performance difference.

And then Google has the gall to charge basically flagship prices for their under powered junk.

Personally I don't buy flagship phones because I don't use their full compute capabilities anyway, but a Pixel 11 would cost 2x what I paid for my Pixel 8. For 0 GPU performance improvement.

I have fond memories from back when Pixels were actually flagship. The Pixel 2 is my nostalgic pinnacle. I'd totally forgotten about that squeeze gesture until I got my old Pixel 2 out to erase.
Back when the point of Pixel was to tell the world: THIS is what you can do with Android.

Then Samsung got the message, ran with it, and Google went "Ehh, we're good now."

>Xring O3.

I just can't wait to see it being tested in an actual phone. So far all the data are done on development board. If they are really as good as everything we have read so far, both Mediatek and Qualcomm are in big trouble.

This Xiaomis second or third chip ever so I assume there will be problems.
it's available in retail (the foldable phone variant) in mainland China since today
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If only that would mean a better driver story across devices and Android releases.

Unless it is a Pixel or Samsung Sxy flagship device, chances are the driver, which will never get updated, it a box full of interesting developer moments.

Just go to chrome://gpu to check the amount of workarounds enabled in Chrome alone.

> …a box full of interesting developer moments.

thank you, will be using this, it’s far more accurate than simply throwing the devs under the bus and ignoring all the unspoken context of said moments, while not papering over the… interesting developer moments.

Since when do Samsung ship driver updates? I'm being a bit hyperbolic but from my experience Samsung don't ship them very often either. To Google's credit, the Pixels get them quite frequently. Samsung is still better than most other Android vendors, who are somehow even worse.

It's depressing how bad the drivers are. They have 0 market pressure to improve the quality, unlike PC where the whiniest group on the internet (gamers on reddit) will crucify you for driver problems. I've spent too much time investigating and implementing workarounds. Though it does pay my bills...

Since you own a S series device, and it gets shipped alongside OS updates.

Other Samsung devices aren't so lucky.

PC drivers are equally as bad when using laptops by the way.

While you can try to use the plain drivers from Intel, AMD and NVidia, usually the ones in the laptops have custom changes made by the OEM for the laptop motherboard design, and you can get into issues like thermal handling, when not using the drivers provided by the OEM update services.

Samsung is using AMD in upcoming premium chips? Small market share again.
Also mid-range, A57 uses Xclipse 550 (RDNA 3) and A37 uses previous generation Exynos with Xclipse 530 IIRC.
This should have happened years ago.
The headline seems like a way to set themselves up to fail. The advancements are great, those features are definitely something a lot of developers and players are interested in, but comparing it to desktop immediately just sets the bar too high.
The average desktop has an anaemic integrated GPU - so it sort of depends how one defines "desktop-class"
The worst opening ever "Demands from mobile users continue to grow.". I stopped reading bullshit
This is probably not about "mobile users" as in Android Phones & iPhone users .. but about the current (trendy) rise of handheld consoles ? Atleast that's what I think
Why is it bullshit ? Just because you dont need does not mean it’s not real
What's up with that? Younger generations don't even play on PCs anymore.
What I find funny is the whole "PC gaming is growing" kind of speech, as some generations abandon consoles for PCs.

I and most of my peers have been playing home computers, since the 8 bit days, eventually moved into PC gaming with a 386SX in 1991.

While I owned a few consoles, the PC remained the main gaming platform.

Do agree that younger generations are mostly playing mobile games.

PC sales peaked 15 years ago, and have been declining ever since. Most of the best selling PC games are from 15-30 years ago.
Laptops are also PCs.

Yeah, that is why no one uses Steam, only old games there.

Laptops are already counted in PC sales, since they are PCs.
Games doubling in price hides less copies bought, much like movies selling far less tickets yet having higher revenues.

No matter how you count it, PC gaming has been in decline for a long time.

I think your maybe counting just physical sales? 15 years ago was the start of the shift to digital sales, which have greatly grown. Just steam (which is the bulk of digital PC sales):

Steam units sold: 402M (2019) → 704M (2024), up 21% in 2024 alone.

Steam peak concurrent users: 3.52M in January 2011 → 42,042,778 on January 11, 2026. Roughly twelvefold, directly measured from Valve's API.

Valve's own disclosed number, which isn't an estimate by anyone: between August 2024 and August 2025, Steam averaged 109,000 people making their first ever purchase every day. That's about 40 million brand-new paying customers in one year.

Games released on Steam: ~8,100 in 2019 → 20,282 in 2025.

Steam gross revenue: $4.5B (2019) → roughly $16.9B (2025).

Some of the best selling games did come out roughly 15 years ago, but that's because they've been selling consistently ever since. Like Minecraft, the Witcher, etc.

the switch, steam deck and competitors will likely look into ARM, the cheaper ones already use it, flagship and gaming phones, the latter is bigger than you think, normal mobile gaming is big in third world countries and china, and emulation continuous to get better, I can ToTK and The Witcher 3 (windows version) on my phone, and it's a few years old flagship
As someone making mobile apps used by billions, demands from mobile users certainly grow and want this class of hardware capability. We spend significant effort trying to figure out how to deliver features asked for by our users for high end phones and cutting edge hardware, while not alienating the wider user base without these capabilities. Competitors do exactly the same.
All the hoopla about "neural graphics" just seems to mean various forms of upscaling (spatial, temporal, denoising).

I guess that's nice and makes sense on mobile, but it somehow feels a bit disappointing that realtime 3D is shifting from modeling to slop filters.

These three forms are trained in order to approximate the ground truth, and they perform significantly better than their non-neural counterparts which do the same thing but worse. Moreover, neither of them is a pure postprocess, since they receive various rendering passes as input, like the depth buffer. They don't really hallucinate anything, just interpolate.

This is another story with DLSS 5, which doesn't reconstruct some ground truth and which is a pure post-processing effect. It just makes the final image look more photo-like in a vague sense. This is more of a "slop filter".

Pretty much all of graphics research now revolves around machine learning, whether it’s neural networks or something like Gaussian splatting.
You can always run with those features disabled if you find it less disappointing.
Any foundry in Europe able or going to manufacture a chip with this on ?
"European Semiconductor Manufacturing Company (ESMC) is a joint venture between TSMC, Bosch, Infineon and NXP to establish an advanced semiconductor fab in Dresden, Saxony, Germany." https://www.esmc.eu/en/index.html If that's the best ARM chip (not counting Intel Ireland) factory in Europe, it's 12 nanometers. That's a decade obsolete and I'm not sure the blueprints were designed for such an old foundry.
Thanks. I was just wondering, since I think I saw NXP had Arm SKUs with Mali GPU and had some hope someone here would Cunningham's Law me.
"AI-native graphics" good lord, this just reeks of "we're doing something with AI, give us some of that money".
Once one is over the odor of the headline, the announcement reads:

* Neural Super Sampling (NSS) reconstructs higher-resolution images from lower-resolution renders, reducing the amount of conventional rendering work needed to produce a high-quality final image.

* Neural Frame Rate Upscaling (NFRU) generates intermediate frames to increase frame rates and deliver smoother gameplay.

* Neural Super Sampling and Denoising (NSSD) combines neural upscaling with denoising to improve image quality in demanding ray-traced scenes with complex lighting and shadows.

So yeah, more uncanny valley garbage. Yuck.
Pretty much all cutting edge graphics papers now use some form of NN. To ignore the techniques and gains at the cutting edge would leave any hardware mfr behind. It’s not nonsense or marketing speak. It’s genuine capability improving technology.

To see a representative stream of papers, go to arxiv and look through the recent graphics papers.

What are dedicated neural accelerators? What exactly do they accelerate?
Matrix multiply-accumulate operations, possibly at reduced precision (8- or 16-bit). The most common name for this is NPU but the description applies to other things too (eg NVIDIA’s tensor cores, Google’s TPUs, Apple’s ANE to a lesser extent, etc)
It's hard for me to imagine desktop-class GPU performance on a mobile power/thermal budget.

If true, why aren't they marketing it to datacenters?

Datacenters don’t run on desktop class GPUs. They’re well past that. It’s why NVidia moved most production of desktop GPUs to data center class hardware.