I am going to port it to Linux eventually. There's not even that much to "port", I just have to write a makefile. All the OS-specific things are handled by the libraries for which Linux, Mac and Windows versions are available.
Thanks for the info, I'll look at it. I think it might be due to the fact that the file is a winrar SFX archive that contains the game executable and libraries, and it just unpacks to a temp folder and runs it.
I guess you can call it "intentional", why bother with realism when you can steer your character in-flight? The "story" is the world that the ball lives in has been invaded, so he must run and save everyone :)
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[ 4.2 ms ] story [ 45.8 ms ] threadperpetuating the stereotype that only windows can play games.
You might want to check out why that's the case.
MSSE doesn't have a problem with it, though.
I also noticed that you have named it Brave Ball; is there is a story in the game as well?