14 comments

[ 4.2 ms ] story [ 45.8 ms ] thread
windows only? no thanks.

perpetuating the stereotype that only windows can play games.

Maybe the author does not have access to Mac/Linux/whatever?
I am going to port it to Linux eventually. There's not even that much to "port", I just have to write a makefile. All the OS-specific things are handled by the libraries for which Linux, Mac and Windows versions are available.
That's good to hear, the game looks cool and I'd like to be able to play it. Do post again once the ports are ready.
Well done for finishing it!
This is flagged by Chrome/Google Safe Browsing. ("braveball_run.exe appears malicious." shows up in the Download bar.)

You might want to check out why that's the case.

MSSE doesn't have a problem with it, though.

Thanks for the info, I'll look at it. I think it might be due to the fact that the file is a winrar SFX archive that contains the game executable and libraries, and it just unpacks to a temp folder and runs it.
Was the unrealistic acceleration during jumping intentional?

I also noticed that you have named it Brave Ball; is there is a story in the game as well?

I guess you can call it "intentional", why bother with realism when you can steer your character in-flight? The "story" is the world that the ball lives in has been invaded, so he must run and save everyone :)
Did you build it for Linux too? Since it's using SDL - it should be possible.
Not yet - but it's just a matter of writing the makefile. I'll get around to it one of these weekends.
Thanks for the link to __twc! https://soundcloud.com/twc-3
Yes, that guy is pretty good, and he just happened to be giving out his tunes for free for video game devs to use on /r/gamedev.