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I guess the map is the territory
If you are only interested in 1m scale, maybe. Even the open satellite imagery goes to 20x that resolution, though, and of course there are small features that can't be resolved even at 5cm resolution, like survey marks. And even at the 1m scale, they've done a bad job transforming the source data to Minecraft, there's tons of errors if you look and most of detailed features (like road centrelines) are faked.
almost want to download this just so that i can put furniture into the apartment i live in :D nice project.
I assure you will be better served with SweetHome3d

BTW, claude can output sh3d for you if you feed it with pdf containing floor plan, half of struggle removed, fun part (re)designing the house layout easily kicked-off!

sh3d seems like an actual CAD-like tool to actually plan your furniture. what i find fun about this minecraft map is to make my actual home my base in the game, try to make it looo like my home and then just play minecraft while exploring the surroundings i know already.

then again, every building is white and basic, so not that nice for sightseeing.

then again, i could blow up my annoying neighbors house with a couple of TNT blocks (in minecraft!)

I also recommend sh3d to do exactly what you needed: got the plans of my home (straight out pdfs) fed them to an LLM and got the 3D version of it in minutes.

Then started plopping in furniture and such, wonderful experience. Then you can navigate your home as a "visitor" to get a better feel. Definitely more realistic than Minecraft for actual planning.

i think you and the previous person both approach it from a different angle than me. haven't played minecraft in a while and as a kid i used to try to build buildings i knew, and then play minecraft with them as my base. so go hunting, start farming, search for diamonds etc.

sh3d removes the whole game-aspect and acts as a room planning tool, which is of course also neat, but i have no need for it. i also don't need to navigate my home as a visitor in a software, as i can just navigate it in meatspace.

but, if or when i move, i think i'll actually come back to sh3d! just don't see the point right now. maybe claude can help me mod sh3d so i can fight off mobs with a bow and arrow, or blow it up with some TNT :D

Funky stuff, nice use of government data.

It would be fascinating to see how my house and town is rendered in-game. Unfortunately, the full map costs 15 CHF o_O

> For legal reasons I sell all of Switzerland only to people who live in Switzerland.

Why tho? Something about the data itself, or because you don't want to bother with international purchases?

> Unfortunately, the full map costs 15 CHF o_O

Yeah, that’s a travesty. To be authentically Swiss it should cost at least 150 CHF.

No, you download it then get an invoice in the mail with the bill, 30 days to pay.
It's not the most pleasant that you get the constructed buildings embedded into the map as crappy voxel approximations. Would be sweeter to have the terrain only. Also, total LLM goop.
I wonder how much electricity just gets flushed down the toilet making this stuff.
I never got being bothered too much by this.

Renewables and grid investments come from increased demand and money flowing into the industry..

The big problem I have is what's seeming to shape up in Texas; massive off-grid and on-site generation using fossil fuels. This pollutes and bypasses grid and renewable investment.

Is it in a different category than the electricity (or broadly speaking, any increase in entropy) flushed down the toilet making reality TV shows, or nonsense Tik Tok videos, or a mission to overthrow a government that doesn't bend the knee, or giving a 95 year old dialysis, or eating foods transported from far away?
About 0.0000000001% of the daily global production.
It would be cool if they embellished on the buildings and towns a bit: realign them on the grid so that they actually look good, embrace the medium. Maybe even tweak some of the narrow valleys to be more aligned.
Missing context: in Minecraft.
Nice ! I have a fun survival challenge: the swiss Via Alpina hike in Minecraft !

Quickly did the math. The real trail is ~390 km long, with 23,500 m of elevation gain and 14 Alpine passes. I found that Minecraft walking speed is 4.317 m/s (1 block = 1 m), so that's ~25 hours of continuous walking, or ~33 hours assuming 75% movement efficiency for terrain. That's one Alpine pass every ~2.4 hours, and a new hiking-stage destination every ~1h40!

I got home from a section of the Via Francigena last month and that walk from Bourg-Saint-Pierre to Col du Grand-Saint-Bernard is beautiful and also challenged my normal rate of walking. It would be fascinating to see this replayed in Minecraft.
Denmark did this in 2014 and didn't need a pile of LLM puffery to do it:

https://minecraftdanmark.dk/

https://geoboxers.com/denmark-in-minecraft/

> ‘Denmark in Minecraft’ was released in April 2014 by the Danish Geodata Agency. The project was conceived, developed and operated by Simon Lyngby Kokkendorff, Thorbjørn Kjærshøj Nielsen and Nynne Sole Dalå, the founders of GeoBoxers.

> The work was funded and carried out by the Danish Geodata Agency as an initiative following the 2013 “basic data programme”, where a significant amount of public Danish data were made available for free. The purpose was to make geographical and topographical data available through Minecraft, and help disseminate the free data to a broader audience and specifically reach children.

> Denmark in Minecraft was released with an invitation to teachers and schools to use the data in geography, math, science and history lessons, and within the first few months Minecraft-data were downloaded 300.000 times from the Geodata Agency, and around 37.000 unique users logged in to the agency’s Minecraft-servers.

> January 1st, 2016 the Danish Geodata Agency changed into the Agency for Data Supply and Efficiency, and links in English regarding “Denmark in Minecraft” were removed. Since 2020 Denmark in Minecraft can no longer be downloaded.

It's interesting to me how people say "someone did this before it was cheap!" as if it's a slight. I mean, yes, it's much more impressive when it was expensive, but it's good that things are cheaper.
Denmark did it 10 years ago with existing open source tools and open data.

This reuses the same open source tools, the same open data, and has the gall to put up a slop website and ask for 15CHF (or worse, 48) to pay for a Claude subscription that's doing it all behind.

Doing something and charging money for it is how a lot of things that cost money got started.
Interestingly enough the “before it was cheap” version was distributed for free when this one is for sale for half the price of the game this is supposed to run on.
I'm sure if they had a bunch of LLM puffery back in 2014 they would have used it.

Most giant Minecraft map projects are automated as much as possible. It would be a real labor of love on the spectrum otherwise, and who can maintain that?

That feels so weird. Isn't the whole premisce of these things "this is a game where each block must be placed with purpose", and so using anything automated literally takes out most of that sentence and it just becomes "this is a game". I don't get the appeal or the expectation of triumph.
Don't overcomplicate it. There is no one true way, for Minecraft or for anything.

    I don't get it
Because it looks cool to see the real world in blocks. And if it looks cool, it is cool, as they say.
You're actually allowed to play video games the way you want to.
"this is a game where each block must be placed with purpose"

You lack the hacker mindset if you think you "must" do anything the way it was designed.

thank you for the wisdom INTPenis
Think you are missing a couple decades of Minecraft automation. Its been done since the beginning. This is just cool example of taking it to extreme.
People have been doing this for a LONG TIME

Here's a video of Yosemite Valley from 2014:

> I did not build this by hand. That would take decades! Instead, I wrote an MCEdit filter that took images and elevation data from Google Maps and turned them into blocks!

https://www.youtube.com/watch?v=0jWAwWD47OE

The game generates the worlds using automation even when playing normally. Have you even played Minecraft?
Yeah, but normally the world-gen is automated and then the rest isn't. I get the comment. Minecraft isn't fun when you automate everything. People have been hosting WorldEdit-spammed servers since the beginning that were always lame.

One famous example was the UC Berkeley replica, which was done in creative mode manually in 2020. Tons of people joined that server and explored the entire campus. Then Stanford auto-gen'd something of their campus from map data, and it was boring, and nobody cared.

The puffery is the webpage copy, not the automation to produce the map.
The puffery seems to be the same between the pages, just nobody had an axe to grind about how it was generated before.
If thats the case, the parent's critique was oddly stated and confusing. The phrase "to do it" implies the "LLM puffery" was required to accomplish the task, which clearly providing LLM generated praise isn't required in either setting to create a world in minecraft.
Denmark presented the world with their entire country as a Minecraft map, and they did it without inflicting an awful marketing website on us. This Swiss project couldn't resist the urge to produce such an eyesore of a website while providing the world with another 1:1 Minecraft map of a country.
There's literally nothing wrong with the website, what are you on about.
Was thinking, the automation to produce the map was probably not an LLM
To be fair, Denmark is very flat and could probably be represented by a single block :)

Anyway, if "LLM puffery" makes this easier, why is that bad? And given that your quote indicates that the Danish equivalent got pulled, maybe LLMs can easily bring it back. Wouldn't that be a good thing?

How would you feel if someone described your work as LLM puffery?

The world changing - no need to be rude about it.

“Puffery” is about the article, not the work
That would be weird and disheartening BECAUSE I'm not using LLMs to work instead of me and have ideas instead of me and implement them instead of me.

If I was, then 'puffery' seems about right, and my best angle might be to insist that I'm yeast, leavening, and the massive quantities of gas blowing something up into a puffy empty state are only happening because of me. It's even kind of true, LLMs just sit there until directed.

Me personally? I'd feel shame for not spending the half hour it would have taken to put even the flimsiest human stamp on the thing I asked an LLM to make for me.
If someone said that about a website I had an LLM shit out, that led with such inauthentic marketroid speak, I'd say "it's a fair cop, guv"

I might add "you've spent more effort reading it than I spent writing it"

I'll never have to worry about that.
Because you never produce anything? Just consume?
The suggestion is they'd never use an LLM to do the work.
No, the suggestion is that no one will accuse their work of being LLM puffery - which as I'm sure you can appreciate, can happen whether you've used an LLM or not.
LLM-written code is fine, but the slop docs are worthless. The world is changing. When LLMs went mainstream, managers were encouraging writing docs with those, but the novelty has worn off and people realize the output is bad. AI slop websites are like docs, people get a whiff and bail out.
Denmark? Ah, so it's a 2D dataset only?

sorry, I'll show myself out...

Denmark has a larger area then Switzerland, but Switzerland has a larger surface then Denmark.
I'd like to subscribe to your Denmark vs Switzerland fun facts, cause I just had fun.
How dare you! We have The Sky Mountain! …

Okay it’s not technically a mountain but a hill.. and yes it’s about as close to the clouds as my head is.. And yes we usually see people disspear from view because of the curvature of the Earth rather than terrain..

Okay it’s 2D…

The Denmark reference made me think of a funny thing I heard about the Danish entrepreneur Simon Spies (quite a character).

He said he wanted a globe for the desk in his office, 'but to scale'.

Just turn the desk upside down. Now he has a 1:1 scale globe on top of his desk.
Holy shit that's genius!

(Edit: I mean it, that really made me laugh)

This AI-written page seems to be typical of LLM: Sentences are 4 to 5 words long, and the reader have to fill in the details.

Did someone make 1x1x1 wooden cubes and remade Switzerland? Oh no, the tiny tiny text above the gigantic title says "Minecraft".

"Exactly as tall and as steep". How is a mountain that exists in a video game exactly as tall and steep as the real one?

Then there's an embedded map that is an attempt to convey information that I still can't figure out what.

How to run it? Aha, download Prism Launcher (not a clickable link), import the zip... and oh, you need to have purchased Minecraft too!

What an exercise in convolution...

> "Exactly as tall and as steep". How is a mountain that exists in a video game exactly as tall and steep as the real one?

A mountain irl is, for instance 783 meters tall (sea level). A block in minecraft is always 1x1x1meters (according to the game engine def). Thus you make a mountain 783 blocks tall. You can also easily raise the sky limit if it becomes a problem.

The point is that this kind of prose is typical of LLMs. It’s like describing a driving game with “each car has four wheels and a suspension just like the real one”.
LLMs still struggle with deciding what parts of a document or concept are more important. So documentation often trashes wildly around specificity, like "In this driving game the car moves forward and the glove compartment can be used to save the game". I think it's a big part of why reading unredacted and unedited LLM slop feel so much more tiring than reading human-written text.
The exactly for something with a scale and rounding hurts to read
Oh it's Minecraft! I didn't realize what is this about for the longest time. I thought it's their own game named "blocks".
would've been kinda neat if they had generated the same map for multiple block games, like minetest/lunati.
I've never played either of those games but there are probably conversion tools online, and if there aren't, you could try coding one with AI.
A model of Switzerland in 1×1×1m resolution. Are they trying to say that reality also comes in this granularity? Meaning, LLMs are telling us, the Planck constant h = 1m?
I’ve actually been building the same thing except with the whole world.

https://github.com/pirut/earth-platform

Please rewrite this in C++/Rust. Java at this point is a pure meme-tier language. I've dabbled with rewriting the JVM and actually properly optimizing but it's a complete waste of time when you can just generate optimal low-level code with inlined asm kernels where needed. You're genuinely leaving tons of performance/efficiency on the table. If you need a high performance minecraft engine there's TONS of rust rewrites on github, or you can generate your own.
Funnily enough, I have been dabbling at rebuilding this to work with this project: https://github.com/ludovic111/horizon

The only thing about rewriting it in rust is that no other mods will work with this and the thing that got me really excited about building this is using Create Aeronautics with it.

i think it should work with a free version of minecraft. maybe not even calling it minecraft.

standalone game that can only be played on the server. everyone gets a random stating position. if you start as a group you spawn together. always as far away from others as possible. so that you have to make an effort to find other players colonies.

How does this work? You need to somehow flatten the globe into a plane, right? Are you just using a regular map projection? It says that everything is real scale in the description and that can’t really be true at high latitudes, right?
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I used Web Mercator to flatten the map, so its "1:1" scale, but obviously not perfect because it is on a flat plane.
Neat project! It's an understandable limitation you had to commit to, but I'm curious how you've found the distortion away from the equator with Mercator. Probably not really noticeable in any major way within the arctic/antarctic circles but obviously closer to poles it's going to get quite wonky.
Distortion isn't too bad until you get to the arctic, but by then its all white so you don't really have a reference point to judge against anyways
When mapping a sphere, the main choice is whether you want to preserve angles or you want to preserve areas. There is also the third option of not preserving anything, but attempting to not have too great distortions in either angles or areas.

I consider the third option worse, because it is better to choose the right map for your application than a map that is not optimal for any application.

Mercator is an angle-preserving map, so it is appropriate for navigation, but not for giving you a global view of the Earth, for which an area-preserving map is more useful.

Because I do not know the purpose of your map, I cannot judge whether Mercator is a good choice or not, but Mercator and similar navigation maps are seldom useful today, when navigation should be planned by computers, not with ruler and compass on a physical map.

I thought Mercator was shape-preserving but has a different scale depending on latitude?
this is amazing! Now we just need a shared server that is accessible by anyone and see where that goes.

A world for anyone. should have more than enough are. it would be interesting to see if wars and terretorial conflicts arise here as well

Thanks! It is optimized to work on servers so if anyone wants to host it they can.
Also, great username my last name is Bussard :O
It’s funny that Claude picks the basically the same tagline for both projects.

> Every mountain stands at its real height

> The Matterhorn is exactly as tall and as steep as the real one.

The models are RLd so hard to declare their own legitimacy. Everything has to be correct, genuine or real, no x, y or z.

holy shit why is this ai slop top 1 now?
Welcome to life in the 2020s. Enshittification knows no bounds and cannot be contained.

"Your biological and technological distinctiveness will be added to the Collective." -- Borg Collective, Star Trek TNG

Because it's interesting?
Recently I've gotten to a point where I am put off when a clearly vibe coded website asks for money.

I have seen too many examples of people trying to earn money on apps they clearly vibe coded in an hour. Why would I pay for that - might as well make it and sideload it myself. I might even publish it for free to the app store to spite them.

I really don't think you are in a position to be asking for money if you just made something using an LLM. You didn't put in much work yourself, and anyone could replicate it for the "low cost" of their LLM subscription.

Why do people go to restaurants and pay significantly more when they can just buy the ingredients and cook at home? Those damn chefs make my food in 15 minutes.
Why do people go to real restaurants, with chefs who actually cook things, when they can cook at home? Possibly the quality of the food, atmosphere etc.

Why do people go to pub restaurants, where one of the overworked staff will put a frozen meal in a microwave until it goes "ding", then slop it onto a plate for you? Probably not the same reasons, and you'd expect a lot cheaper, though not as cheap as the same microwave meal from the supermarket.

Do people go to what they think is a real restaurant, because its marketing has diddled them, but find out it's actually a pub restaurant when they get there, replete with low-effort slop? If they do, I hope they leave a terrible review and don't come back.

[delayed]
What you say is right in principle, but the difference in cost between raw food ingredients and ready-to-eat meals from a supermarket is huge (ten times or more) and in comparison with the same food bought in a restaurant is even greater, up to 50 times or even 100 times.

Because of this great price difference, it is not very difficult to optimize how you cook in order to reduce the time spent with that down to a level that would save money even by your accounting method. Moreover, when you cook your own food the greatest advantage is that you know precisely the quality and the quantity of the ingredients that are included and that may be enough to make it worthwhile.

For instance, I normally eat only food that I cook myself from raw ingredients, but I spend little time for that. I buy some ingredients from a supermarket once per week, which requires about a half of hour. Other ingredients I order from an online shop and they arrive at my home.

Cooking requires each day about one hour, i.e. about a half hour for each of the 2 meals I eat, but most of each half hour is waiting for food to be cooked in a microwave oven or for it to cool down, when I can work or do any other activities. Only about 10 minutes are needed at each meal with things like paring and slicing vegetables, mixing ingredients and washing dishes. I bake even the bread that I eat, instead of buying it.

Years ago, I was wasting much more time with cooking, so I typically cooked in a weekend day the food for all week and I just reheated it every day, but after gaining more experience I could reduce the required time until I could afford to cook only immediately before eating, because the time needed for that is short enough.

Nonetheless, when cooking for an entire family while having a job that occupies most of your time, probably only the method with cooking in a weekend day for all week is feasible.

I disagree. What might be "a few prompts in claude code" for you, could be a lot of work for someone else. Not everyone is comfortable setting up a domain name and hosting etc... and if you provide value, why not ask for something in return?
It's incredibly sad that somehow knowing how to navigate websites made for complete idiots (domain registrars) is considered worth paying for. How many middle-men do you want to pay?
i only see it when they provide a service and it costs to host that service
If your only measure of value is human labour just say that. Whether it's AI or not is irrelevant at that point if that's your stance.

Obviously anyone can make anything once they've seen it implemented from someone else's idea. Maybe sometimes the idea is the value in itself, the action of taking it from zero to product is just a means to distribute the idea.

> Whether it's AI or not is irrelevant at that point if that's your stance

The human brain works with pattern recognition. Regardless of whether I think that llms are great or not, right now they're vastly used to produce slop (I know it doesn't have to be the case), and because of the aforementioned pattern recognition we are largely being trained to recognize ai-generated content as slop.

There's really only one logical outcome:

If you're trying to sell something to me and you have a vibe-coded website, it doesn't matter how great your product is, I'll never even get to see it because it's slop-by-default.

And you don't even have to bring up AI at all to see how that's a bad idea. AI is flooding everything, isn't it a basic marketing strategy to differentiate yourself from the rest?

Go to the fundamentals. Assuming that this is low effort, if this is low value, it will die sooner than later. If this is high value, soon there would be incentive for someone to do a clone and charge $1 less to compete.
They spent the tokens so you don’t have to. This is clearly AI-generated but doesn’t look low-effort, even with heavy AI assistance.

But if you’re sure it’s easy, why not give it a try?

> they clearly vibe coded in an hour. Why would I pay for that - might as well make it and sideload it myself

Deal! Make a screen recording of you doing the same thing (well, instead of Switzerland let's say Austria, since Switzerland is already done) and I'll pay you 15 bucks.

How do you feel about AI generated music? There is an artists who calls themself "Nick Hustles" that makes a lot of funny soul/funk tracks. You can listen on YouTube or Spotify. It feels like a different type of Weird Al Yankovic -- the humor is a bit more adult. Honestly, I'm fine with it, but I can I understand if you feel different.

Here is a good tune ("Minding My Goddamn Business"), and the lyrics really make me laugh: https://www.youtube.com/watch?v=4qhvUJi01ng

The New Yorker also wrote about him here: https://www.newyorker.com/culture/infinite-scroll/that-new-h...

Not GP but the value of AI music to me is $0. It had its one time novelty moments ("look what AI can do") and can fill the background as any $0 muzak before could. But as anyone, me included can generate songs like that infinite times makes it so common it's lame as fuck. There's no scarcity of AI songs, why should I be impressed with any that come up?

Plus it seems Suno still hasn't managed to figure the static noise creeping up as the song goes on (compare the sound of the hi-hats at the start vs. the end)

Right, but the value of the same music just generated by a human was also $0. If the tracks are effectively background music it doesn't matter how they are made - the value is nothing.
No it isn't to me. It's infinitely more valuable to me even if its sold at $0.01 as AI to me is $0.
This feels like the same argument all over again. Think about the open source projects who are posting new rules like: "No AI/LLM usage is allowed!" Yet, there are many cases where you cannot tell if AI/LLM was used. For the Nick Hustles track that I shared, you cannot tell.

I recall in the 1990s a big argument about using vocoders in the production of pop music to adjust the tone of a singers voice. Many critics were quick and loud to say the users were no longer "real artists". Really, those critics have been left in the dust. In modern music production, vocoders are now commonplace.

I have come to terms with code being replaced by AI, even though some of it could be described as art created by a skilled artist (see: Animal Well). Most of it has utility first and foremost, and should be secure from attacks and optimized. If AI can do those things better than humans, then commercial software should move to that direction to be better utilized.

I do not share the same sentiment regarding drawn art or music and will try my best to support artists who don't need AI to perform/create. Modern music production already is using AI to its fullest extent for sure, its their loss, but I have always tried to support people who actually have more skills in their toolset than just writing lyrics.

> For the Nick Hustles track that I shared, you cannot tell.

I accept that the future is bleak and there will be many cases where I won't know until someone points it out. It has happened a couple of times already. Always a big disappointment, then I shrug it off and go back to artists I know. I'm not alone in feeling this disappointment. [1]

> Many critics were quick and loud to say the users were no longer "real artists". Really, those critics have been left in the dust. In modern music production, vocoders are now commonplace.

How is this an apt analogy? Yes, those critics are better left in the dust, a signal modifier (vocoder) is just a signal modifier. Suno creates whole songs, skipping all the skills needed to even be a musician. Are you seriously comparing the two?

Also if that analogy worked, this "gotcha" doesn't really work for me as I never haven't really liked modern music production where playback is more and more common live. Multiple times I've thought of organizing a "live-only" festival where only simple setups are allowed to allow artists to show how skilled they really are, but I've realized that 1) modern artists won't go there to show their lack of skills 2) jazz festivals exist for already skilled musicians.

I personally think there will be some "no AI used" label for artists, much like there is for organic food, and people like me who value human skills & craftmanship and want to support that kinda lifestyle can use that labeling when making purchases. Much in the similar fashion as with organic label nowadays I predict it will be gamed, there will be disappointments, but it will on a longer run be better than not having anything like that. It is to make a statement, it is to support local, smaller artists and reject the norm.

Were I thinking of giving money to a cause, I would consider it a good thing that $20-100k of it wasn't going to building a website that they could otherwise build nearly for free. I'd rather my money go toward solving the core problem they're raising the money for.
How does it infer what's underground? Does it include tunnels / mineral deposits / bunkers?
Reminds me of the Dufour map of Switzerland

https://www.swisstopo.admin.ch/en/dufour-map

I still think it's by far the greatest map I've come across throughout history: given both the limitations of the time period and the painstakingly consistent hachuring. It's just immaculate

This is a trivial task for any good model provided with all the tools it needs, and excluding the time it takes to download it from swissALTI3D -- which is the source of the data (heightmap, surface map, subsurface, building 3D models with swissBUILDINGS3D) and is a pretty useful resource for lots of terrain work. Other countries have similar datasets from airborne LiDAR, it's just very well published in Switzerland's case. Most European countries have this data available at similar 0.5m resolutions but coverage may not be as good in some cases. Some individual US states also publish them.
Would the time you spend getting a model subscription, giving it an environment to work in, and figuring out how to enable it to operate safely, be less than 15 francs of your time?

Minimum wage in Zurich city is 23.90 chf/hour. About 37 minutes of time, at most.

If someone wanted this, and lived outside of Switzerland (where it's sold exclusively, presumably to avoid digital sales headaches), or did not want to pay the equivalent of a monthly subscription for the conversion to Minecraft, that's what they'd do. This could've been a GitHub page with instructions to follow. The dataset does not impose any country restrictions unlike the product.
Note that it is also a mod, to support the data model.
trivial .

Can't tell if you are being sarcastic?

Why would I be sarcastic? Importing real-world data in whatever format it may be into Minecraft has been a thing for nearly as long as it has existed, either with custom tools, WorldPainter, or the dozen projects on github that do this. swisstopo gives you everything, and there's endless tutorials for what to do with it on YouTube also. You can point an agent at the problem and it will deal with it swiftly and effectively because all resources on this have been extensively worked on or documented. Lately, plenty projects have been working on this, arnismc.com has already been mentioned and seems to be the most ambitious one and freely available.
in an age of endless information, this position can be made across many domains and projects. Just because tools exist to assist with building something doesn't invalidate an accomplishment. H8r mentality
My comments were all about how this can be replicated by anyone in the world at their own leisure and has been for a long time, and for other countries also, because everything needed is freely available. With some tools mentioned in this thread, it's just the press of a button. Don't conflate that and not caring about the nth project that does this and charges money for it.
This is a trivial task for 20 year old ArcGIS release. Or an evening with python 2.4 and some docs on file formats.

Now, back then 1-m resolution DEMs were not widely available, but 10-meters were up for download, freely.

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Do we really need to post projects like this? It's obviously of no practical or even entertainment use. In the past it would have been a somewhat notable achievement due to the effort required. Today it's obvious that you can easily do this so what's the point? Showing off how many tokens you can waste?

It's like... if someone typewrites out every number from 1 to 1 million, wow totally useless but impressive effort! If someone prints that with a laser printer... Why? Who cares?

Wow, how can you survive on HN I wonder? Nothing fun or not-profit-oriented must be liked by the plebs. Cmon relax, it's a fun student project.
I find https://buildtheearth.net/ way more interesting than this & the other autogenerated projects mentioned here. It's actually thousands of people coming together to build the actual buildings everywhere on earth, not just terrain.
This almost makes me want to have Minecraft, but apparently you need an effing Microsoft account for it. No way in hell.
I do have a minecraft account since the alpha version of minecraft.

But since microsoft took over i exlusively play without an account using polyMCs client. You can play any version/modpack you want, you just can't play on official servers.

An ETH student's project apparently. Despite the naysayers, I think it's great someone had the impetus to get this done, and it has my son quite excited.
Also, it isn't just a map. It's also a mod to enable better rendering of the data at distance, with a couple of modes; faster flight; layered read mechanism; etc.
Wow. How can I view this on the meta quest? Can I import this into Godot and run smoothly? Is the licensee permissive to use it in a game?
Wait is that not a 1 to 1 derived work from the official "swisstopo open geodata", taking 15.- is for sure not "fair use"

>>Obtaining and using the data and services is free-of-charge, subject to the provisions on fair use.

https://www.geo.admin.ch/en/general-terms-of-use-fsdi#2.-Dat...

Am i wrong here?

Based on the earlier definition of "Fair use" I think it only means that the developer promises not to overload the geodata servers with too many requests and that the publishers reserve a right to rate-limit them if they don't behave.