Show HN: Nino – deterministic binary serialization across .NET, Unity, Go, Rust (github.com)
We just made the FASTET and SAFEST C# serialization/deserialization library, with ZERO ALLOCATION at steady state. And yes, we support not just .NET (incl. Unity/Godot), but also TypeScript, Go, and Rust.
1 comment
[ 0.23 ms ] story [ 15.9 ms ] thread