jnx11
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We just made the FASTET and SAFEST C# serialization/deserialization library, with ZERO ALLOCATION at steady state. And yes, we support not just .NET (incl. Unity/Godot), but also TypeScript, Go, and Rust.
We just made the FASTET and SAFEST C# serialization/deserialization library, with ZERO ALLOCATION at steady state. And yes, we support not just .NET (incl. Unity/Godot), but also TypeScript, Go, and Rust.