The idea is nice, the "pathfinding" is broken enough for the game to be unplayable. Seriously, they just go directly towards their goal and get stuck everywhere.
Ahh, no wonder I didn't see it, nor did I see any of this listed first glance on the page you linked to. I wonder if they need to get a real marketing team working for them.
The great thing is that the time-altering mechanics actually work really well and they even managed to make a user-friendly UI for what is arguably a rather complicated concept.
However, the actual RTS part is woefully mediocre and has problems such as bad unit AI and bad path-finding. At least this was my impression of v1.0. I guess I should take another look one of these days and see if the numerous patches have improved things.
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[ 3.4 ms ] story [ 53.5 ms ] threadI'm glad someone else came up with the same thing as the idea certainly had some merit. I will be buying this and playing it when I get some time :)
file(1) reckons it's just bzip2 data so I'm unpacking it and gunna poke around.
[1] http://www.miniclip.com/games/chronotron/en/
However, the actual RTS part is woefully mediocre and has problems such as bad unit AI and bad path-finding. At least this was my impression of v1.0. I guess I should take another look one of these days and see if the numerous patches have improved things.