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I had an idea for a similar game in the late 90's but I never bothered with it (thanks to Unreal Tournament consuming a big chunk of my time)

I'm glad someone else came up with the same thing as the idea certainly had some merit. I will be buying this and playing it when I get some time :)

The idea is nice, the "pathfinding" is broken enough for the game to be unplayable. Seriously, they just go directly towards their goal and get stuck everywhere.
Actually, it has been much improved in more recent versions. Try it again.
I was going to buy it, but it still seems to be not available for Linux. Also, why isn't this available through Steam?
I bought it, but the DMG doesn't want to mount.

file(1) reckons it's just bzip2 data so I'm unpacking it and gunna poke around.

Well, skimming that title makes me double-take.
The great thing is that the time-altering mechanics actually work really well and they even managed to make a user-friendly UI for what is arguably a rather complicated concept.

However, the actual RTS part is woefully mediocre and has problems such as bad unit AI and bad path-finding. At least this was my impression of v1.0. I guess I should take another look one of these days and see if the numerous patches have improved things.