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Hmm: no way to download the 3D objects created.

Interesting tech, but that's a real pity.

It is WebGL, it is running client side, there might be a hack, but probably hard to get.
This is really impressive, and I can see it being useful for a lot of people - the GoPro crowd, and people selling uncommon things on eBay or Etsy come to mind.
Does it still require Silverlight?
No. I "click to play" plugins like Flash and Silverlight and the demos worked without my enabling any plugins.
Great, thanks. Didn't want to go to the trouble of creating an account if I couldn't use it :).
Looks like it is WebGL based
If you didn't bother to read the "learn more":

When in the viewer, press C to see the 3D interpretation of individual shots and M for a map of the path taken by the camera.

Controls in 3D mode: right-click and drag to move the camera, scroll to zoom. Arrow keys move the camera location.
Play the "walk" photosynth of the motorcycle in the alley, then press C and move around to see how the 3d model of the reflection in the puddle is a surface far underground where the reflected building appears to be! So cool! http://photosynth.net/preview/about
Also very impressed here. However, it appears to have a huge limitation over the previous implementation: You can only move in a linear fashion though the scene. Gone is the ability to jump around in a 3D environment. At least from the first handful of examples I looked at.

Does anyone see an environment in this new version that still allows freedom of movement?

They have translation and rotation. What path can you not construct from those?
It's my understanding that you can't use them simultaneously. You have to choose one of the types: spin, panorama, walk, or wall. (http://photosynth.net/preview/about)

In the previous version, random pictures around a scene could be stitched together allowing an experience you could explore. For example, one of the original, popular photosynths allowed you to explore inside an art studio. You could look up at the ceiling, walk on various paths, move close into pictures, etc. In this new version, you're stuck on rails.

tl;dr: In this version each node has two exit points: next or previous picture. In the previous version each node had an unlimited number of exit points to other pictures.

Note you can press "c" to make the camera break free of the rails
Thanks for the tip! But this allows you to move your perspective outside of the rail system, but doesn't change the fact that you only have images established on the rail system itself.
My guess is that they are optimizing for smartphone use cases: ie record a quick video instead of stitching together photos from lots of different folks. Using linear video as an input means you have knowledge you didn't have before: successive shots must be taken from a relatively close position and direction.

The technology is clearly deeply related to the more freeform movement variants of the past. It's likely that even better freeform movement can be stitched together from a collection of linear videos than could be from a collection of stills in the past. I wouldn't be surprised if we see that start to happen soon.

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This isn't really about 3D reconstruction (there exists better solutions for that already, see http://vimeo.com/61625715) rather it seems that it's more about stitching consecutive photos together. If you press C in the demo you'll see that it appears to create different 3D geometry for every photo. This approach allows movement in the scene.
Haha, the end kind of freaked me out. This would be fun for making scary photo collages.
This would be interesting to see with StreetView photos or with Microsoft's equivalent. Imagine virtually driving to your destination before starting out there, will help with the confusing turns etc.

Now imagine doing it on your smartphone mounted as a GPS while you drive, will make driving even more easier.

bluekitten, you have been shadowedbanned for 11 days for some reason. You might want to contact info@ycombinator.com to find out why.
I'm sure I'm missing something with this particular one, and I'm sure it's got a lot of clever tech behind it, but is the end result actually achieving anything more than a simple video of the same walk?
It is impressive. But, I have to wonder: what does this get you above-and-beyond taking a short video of an object, and then allowing the view to "scrub" back and forth within the video?
Excellent point. It seems to have lost functionality over the previous implementation (see my other post).
the movement is much smother than anything I could accomplish with a cam ...
Mount it on a dolly?
One thing that's illustrated in the demos is that you can zoom into detail in the photosynth images that you couldn't in a video.

I imagine there could eventually be better interactivity with the underlying 3D model than video could provide. Certain surfaces could be links to more information or another photosynth, for example. It kind of reminds me of some of the VRML demos from the 90s, but without the plugins and working backwards from photos instead of forward from models.

Photosynth collages can be created by stitching together a lot of disparate photos. So you can have a 3D, interactive representation of, say, Trafalgar Square, created from photos available on Flickr.
One nice thing is that the interpolation smooths out any bumps, so it's kinda like using a steadicam.
Very cool, but I found the interpolation artifacts to be super distracting.
As a VJ I find the articfacts really interesting and plan on using it to generate new footage.
Glad to see they're still working on this. I remember seeing a demo of this some years back and being really impressed.

A nice reminder that Microsoft really does have some great engineering talent and they can break new ground.

Microsoft is always doing incredible research, just depressing that it's rarely converted into a compelling consumer product.
The first photosynth iOS app was pretty cool and really well made when it was first released. Hopefully it'll be updated with this new 3d stuff!
I remember it used to seriously limit the resolution of the pictures though. You'd stitch together lots of high-res photos and yet the app would merge them into a low-res output. I wonder if they ever changed that?
If I remember correctly, that only occurred if the panorama was extremely wide or extremely tall in aspect ratio. I think it had a limit for the maximum dimension. But I remember exporting approximately 4:3 panoramas that were quite large.
Well, Ballmer's gone. So maybe they will figure out how to pull together their innovation. It is kind of deflating sometimes to realize that MS was doing something that they simply dropped the ball on. The smart phone is solidly one of those things. They dominated the PDA market prior to the iPhone coming out. All they had to do was put some focus towards it.
I bet it would be an awesome experience to view those with an Oculus Rift. Even moreso in high resolution: http://www.wired.com/gadgetlab/2014/01/oculus-rift
Looks to me like this version of Photosynth doesn't let you look around like old versions did however and seems to follow a fixed path with fixed camera angle?

I guess the Oculus would improve the 3D aspect of it but you wouldn't be able to look around left and right while traveling.

I can't wait for the next generation Richard Linklater to make an entire movie using this technology.
Saw "Sign in with Microsoft" and left.
You left too soon. No sign in required. Your loss!
What is the business model for this? (just curious)
It's a tech demo. I don't think they created a business model.
Microsoft has a budget of around $9 billion dollars per year for Microsoft Research. I'm pretty sure Photosynth falls under that umbrella?
I think it could do with a little bit of information on the first page to tell you what it actually is. If it was not a highly voted link from HN I'd most likely not bothered to actually figure out what it is.

Also in Chrome canary it frequently crashed the tab or gives the "WebGL hit a snag" message, which requires you to click reload before the site works properly again.

Edit: Why is this been downvoted? All you get on the first page is a large photograph and a circle with more photos. Until you click a photo, or learn more, it is not clear what the site is about...

Also, think I'm missing something because I just get a HTML5 video of a scene.

n.b. if you view in Firefox, it might not load correctly. I got a mostly blank page, but when I viewed it in Chrome, the page loaded fully.
If you're using Chrome Canary, shouldn't you try regular Chrome first before you complain about bugs?
It's not a complaint and it might equally be a problem with Chrome Canary itself and have zero to do with the site.

However, I'd personally find it useful to know if my project was working in pre-release browsers, especially if it is more than your basic web app, to ensure future compatibility before that pre-release version makes it out as a stable version.

You've been downvoted because your criticism is unwarranted. On the front page, there is a large link "Learn more" to a page that very clearly explains what PhotoSynth is. There's also a menu with similar info.
That's not my point though, I'm talking about what you see when you visit for the first time.

If you visit the site for the first time, like I just have, you have no idea what it is. You are just looking at a large image with some additional photos in circles. Just a simple phrase, such as the first line from the Learn More page: "Capture [and view] the places you love in amazing resolution and full 3D.", and perhaps a "Try it, select a scene" on near the circles would make it much more obvious.

Or perhaps even better, when you visit for the time time give them a quick demo or walk through.

Amazing stuff, and much nicer without the Silverlight requirement!

There are still some strange artefacts remaining, though. For example, on this demo - http://photosynth.net/preview/view/c7287786-a863-4291-a291-d... - watch the bases of the dragons as the camera pans left to right. The first two seem to stitch together fine, but the last two go wrong and bend outwards as if they are moving in the wrong direction. It's strange because other parts of the scene are perfect.

WTF, Microsoft: "Your password can't be longer than 16 characters."
same on Office 365 (if you don't use SAML)
Geez, Google, you've limited my passwords to 200 characters. What gives? Microsoft allows passphrases with SAML... though at that point (>200) it might be pass-paragraphs.
I know this is a joke, but allowing arbitrarily long passwords allow a DOS attack if your server uses bcrypt or similar (consider uploading a 1GB password, for example)
Good point. You need to draw the line somewhere. I wrote about 200 character limit Google uses because I hit it the other day. I wondered, but that makes sense. Wouldn't surprise me if they also took networking into consideration too.
....so it's a really glitchy video? Does it need glasses?
It is built from images. Of course there will be glitches.
My point is how is it better than simply taking a video which is also built from images.
It generates a 3D model, its purpose is not to just show around.
I registered, verified my e-mail, but then I opened the page and clicked the create button, I succesfully uploaded my synth, just waiting it to be preprocessed. Not sure, but it might be a way to pass the waiting for invitation.
What a great example of pushing technology further.
I liked the idea, I think it's a different (not better nor worse) to explore imagery. I even found it's more intimate in some ways... like discovering some details of the images.
some of these remind me of what I felt the first time I played Myst.
In addition to being an impressive demo, the type and range of experiences represented in these is interesting. After some random clicking, I saw a:

  - walkthrough of a wealth manager's office
  - boat cruising around a marina
  - a walk through an exclusive shopping district with an Hermes and Louis Vuitton.
  - a duomo in Florence.
The giant shadowy hand on the intro video was an interesting choice.
I've been excited about this project ever since I saw the Ted talk by Blaise Agüera y Arcas. Here are some related projects.

multiple photos: http://www.123dapp.com/catch

Single photo: http://make3d.cs.cornell.edu/ http://www.3defy.com/ and http://hackaday.com/2013/09/12/3-sweep-turning-2d-images-int...

video: http://www.3ders.org/articles/20130729-disney-new-image-algo... and http://punchcard.com.au/

Chrome keeps giving me the "aw snap" page when trying to view one of them.. :\",