To me seeing "requires WebGL" indicates that some sort of check has been carried out and the current browser has failed. Not really good as a loading message, IMO...
It basically requires the Web GL plugin (which is not a part of standards). Some newer versions of _some_ browsers seem to have it built in. This is called "Open Web".
I'm really impressed with this (now that it has loaded).
I do have a qualm, hopefully taken as constructive criticism and not nit-picking:
The cornea and the aqueous humor are going to have different IORs and because this doesn't appear to be modeled, the iris is unrealistically distorted at sharp angles.
Otherwise, this is amazingly, disturbingly realistic. Good job.
Why doesn't GPU hardware do native path tracing now? People (well at least 1 person) is/are using general purpose GPUs to do path tracing at almost real time. If they created GPUs with cores specifically for path tracing then we could have real time path tracing as soon as that was engineered. Whoever made this brigade 3 thing, I wish nvidia or ATI would hire him. http://www.youtube.com/watch?v=abqAanC2NZs
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[ 3.1 ms ] story [ 96.2 ms ] threadI'm a webgl developer and WebGL works perfectly fine otherwise (no crappy driver, no crappy GPU etc.)
Browsers: Firefox 26/27 and Chrome 32/33 (error visibile in all)
OS: Linux Ubuntu 13.04
GPU: GTX-780
Driver: nvidia 331.20
Works fine here on Chrome on Win7.
Browser: Iceweasel-libre 27.0.1
OS: Parabola GNU/Linux-libre (i686)
GPU: Integrated Intel (specifically, device code 14c0:005a)
Driver: 'i915' module
I sort of suspect that it is a "crappy driver" that works fine in all common cases, but has a bug in a seldom used feature.
It's supported in the current version of all major browsers except Safari on iOS.
Can we call it the HN effect?
We can, but a more general term would be more useful.
Crowd crashed?
>Texture raytracing to simulate cornea refractions
I do have a qualm, hopefully taken as constructive criticism and not nit-picking:
The cornea and the aqueous humor are going to have different IORs and because this doesn't appear to be modeled, the iris is unrealistically distorted at sharp angles.
Otherwise, this is amazingly, disturbingly realistic. Good job.
The PowerVR guys are working on it now that they bought https://www.caustic.com/ http://www.imgtec.com/powervr/powervr_openrl_raytracing_tech...
> Whoever made this brigade 3 thing, I wish nvidia or ATI would hire him
Otoy hired him instead http://render.otoy.com/ http://raytracey.blogspot.com/